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@ -108,7 +108,7 @@ Nice... Lets take this further:
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[!Property2] = something.SomeObservable,
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}
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Yep, by putting a bang in front of the property name you can bind to a property (attached or
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Yep, by putting a bang in front of the property name you can **bind** to a property (attached or
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otherwise) from the object initializer.
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## Visual and Logical trees
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@ -120,6 +120,9 @@ IVisual or ILogical to reveal the tree operations. There's also the VisualExtens
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provides some useful extension methods such as `GetVisualAncestor<T>(this IVisual visual)` or
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`GetVisualAt(this IVisual visual, Point p)`.
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Again like WPF, Controls are lookless with the visual appearance being defined by the Template
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property, which is determined by...
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## Styles
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Styles in Perspex diverge from styles in WPF quite a lot, and move towards a more CSS-like system.
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@ -151,13 +154,13 @@ Let's see what's happening here:
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new Style(x => x.OfType<CheckBox>())
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The constructor for the Style class defines the selector. Here we're saying "this style applies to
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all controls in the the visual tree of type CheckBox". A more complex selector:
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The constructor for the Style class defines the selector. Here we're saying "*this style applies to
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all controls in the the visual tree of type CheckBox*". A more complex selector:
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new Style(x => x.OfType<CheckBox>().Class(":checked").Template().Id("checkMark"))
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This selector matches "all controls with Id == "checkMark" in the template of a CheckBox with the
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class ":checked". Each control has an Id property, and Ids in templates are considered to be in a
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This selector matches "*all controls with Id == "checkMark" in the template of a CheckBox with the
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class ':checked'"*. Each control has an Id property, and Ids in templates are considered to be in a
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separate namespace.
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Inside the Style class we then have a collection of setters similar to WPF.
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@ -179,6 +182,7 @@ maps to .NET objects there should be no reason a XAML parser couldn't be written
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## That's all for now
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If you want to have a play you can get the code here: [https://github.com/grokys/Perspex](https://github.com/grokys/Perspex)
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There's a lot more to see, and even more to do, so if you want to have a play you can get the code
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here: [https://github.com/grokys/Perspex](https://github.com/grokys/Perspex)
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Feedback welcome!
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