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Update CONTRIBUTING.md (#12714)
* Update CONTRIBUTING.md * Tweak contributing. * Add link to contributing guide. * Added example "good" PR description.
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<!--- See CONTRIBUTING.md for general guidelines on contributions -->
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## What does the pull request do?
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## What does the pull request do?
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<!--- Give a bit of background on the PR here, together with links to with related issues etc. -->
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<!--- Give a bit of background on the PR here, together with links to with related issues etc. -->
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# Contributing to Avalonia
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# Contributing to Avalonia
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## Before You Start
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PRs are always welcomed from everyone. Following this guide will help us get your PR reviewed and merged as quickly as possible.
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Drop into our [telegram group](https://t.me/Avalonia) or [gitter chat room](https://gitter.im/AvaloniaUI/Avalonia) and let us know what you're thinking of doing. We might be able to give you guidance or let you know if someone else is already working on the feature.
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For this guide we're going to split PRs into two types: bug fixes and features; the requirements for each are slightly different.
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## Style
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## Bug Fixes
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The codebase uses [.net core](https://github.com/dotnet/runtime/blob/master/docs/coding-guidelines/coding-style.md) coding style.
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A bug fix will ideally be accompanied by tests. There are a few types of tests:
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Try to keep lines of code around 100 characters in length or less, though this is not a hard limit.
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- Unit tests are for issues that aren't related to platform features. These tests are located in the `tests` directly, categorised by the assembly which they're testing.
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If you're a few characters over then don't worry too much.
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- Integration tests are for issues that are related to platform features (for example fixing a bug with Window resizing). These tests are located in the `tests/Avalonia.IntegrationTests.Appium` directory. Integration tests should be run on Windows and macOS. See the readme in that directory for more information
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- Render tests are for issues with rendering. These tests are located in `tests/Avalonia.RenderTests` with separate project files for Skia and Direct2D. The Direct2D backend is currently mostly unmaintained so render tests that just run on Skia are acceptable
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**DO NOT USE #REGIONS** full stop.
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It's not always feasible to accompany a bug fix with a test, but doing so will speed up the review process.
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## Pull requests
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The commits in a bug fix PR **should follow this pattern**:
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A single pull request should be submitted for each change. If you're making more than one change,
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- A commit with a failing unit test; followed by
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please submit separate pull requests for each change for easy review. Rebase your changes to make
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- A commit that fixes the issues
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sense, so a history that looks like:
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* Add class A
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In this way the reviewer can check out the commit with the failing test and confirm the problem. One this is confirmed, they can confirm the fix.
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* Feature A didn't set Foo when Bar was set
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* Fix spacing
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* Add class B
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* Sort using statements
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Should be rebased to read:
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## Features
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* Add class A
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**Features should be discussed with the core team before opening a PR.** Please open an issue to discuss the feature before starting work, to ensure that the core team are onboard.
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* Add class B
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Again, this makes review much easier.
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Features should always include unit tests or integration tests where possible.
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Please try not to submit pull requests that don't add new features (e.g. moving stuff around)
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> One exception to this is features related to DevTools which has no tests currently
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unless you see something that is obviously wrong or that could be written in a more terse or
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idiomatic style. It takes time to review each pull request - time that I'd prefer to spend writing
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new features!
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Prefer terseness to verbosity but don't try to be too clever.
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Features that introduce new controls should consider the following:
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## Tests
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- Ideally the control should be exposed to the operating system's automation/accessibility APIs by writing an `AutomationPeer`
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- If the control introduces any functionality which is difficult to unit test, an integration test should be written
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There are two types of tests currently in the codebase; unit tests and render tests.
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## General Guidance
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Unit tests should be contained in a class name that mirrors the class being tested with the suffix
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## PR description
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-Tests, e.g.
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Avalonia.Controls.UnitTests.Presenters.TextPresenterTests
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- The PR template contains sections to fill in. These are discretionary and are intended to provide guidance rather than being prescritive: feel free to delete sections that do not apply, or add additional sections
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- **Please** provide a good description of the PR. Not doing so **will** delay review of the PR at a minimum, or may cause it to be closed. If English isn't your first language, consider using ChatGPT or another tool to write the description. If you're looking for a good example of a PR description see https://github.com/AvaloniaUI/Avalonia/pull/12765 for example.
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- Link any fixed issues with a `Fixes #1234` comment
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Where Avalonia.Controls.UnitTests is the name of the project.
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## Breaking changes
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Unit test methods should be named in a sentence style, separated by underscores, that describes in
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- During a major release cycle, source or binary breaking changes may not be introduced to the codebase: this is checked by an automated tool and will cause CI to fail
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English what the test is testing, e.g.
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- If something needs addressing in the next major release, you can leave a `TODOXX:` comment, where `XX` is the version number of the next major release, e.g. `TODO12:`
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- Carefully consider behavioral breaking changes and point them out in the PR description
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### Commits
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In addition to the guidance in the `Bug Fixes` section, following these guidelines may help to get your PR reviewed in a timely manner:
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- Rebase your changes to remove extraneous commits. Ideally the commit history should tell a clean story of how the PR was implemented (even though the process was probably not clean!)
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- Provide meaningful commit comments
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- **Do not** change code unrelated to the bug fix/feature
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- **Do not** introduce spurious formatting or whitespace changes
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While it's tempting to fix style issues you encounter, don't do it:
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- It causes the reviewer to get distracted by unrelated changes
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- It makes finding the cause of any later issue more difficult (blame/bisect is made more difficult)
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- As the code churns, style issues will be resolved anyway
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Separate PRs for style issues may be accepted if agreed with the core team in advance.
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### Style
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- The codebase uses [.net core](https://github.com/dotnet/runtime/blob/master/docs/coding-guidelines/coding-style.md) coding style.
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- Try to keep lines of code around 120 characters in length or less, though this is not a hard limit. If you're a few characters over then don't worry too much.
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- Public methods should have XML documentation
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- Prefer terseness to verbosity but don't try to be too clever.
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- **DO NOT USE #REGIONS** full stop
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Tests do not follow the usual method naming convention. Instead they should be named in a sentence style, separated by underscores, that describes in English what the test is testing, e.g.
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```csharp
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```csharp
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void Calling_Foo_Should_Increment_Bar()
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void Calling_Foo_Should_Increment_Bar()
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@ -66,4 +88,4 @@ Render tests should describe what the produced image is:
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## Code of Conduct
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## Code of Conduct
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This project has adopted the code of conduct defined by the Contributor Covenant to clarify expected behavior in our community.
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This project has adopted the code of conduct defined by the Contributor Covenant to clarify expected behavior in our community.
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For more information see the [Contributor Covenant Code of Conduct](https://dotnetfoundation.org/code-of-conduct)
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For more information see the [Contributor Covenant Code of Conduct](https://dotnetfoundation.org/code-of-conduct)
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