зеркало из https://github.com/AvaloniaUI/Avalonia.git
116 строки
3.9 KiB
C#
116 строки
3.9 KiB
C#
// -----------------------------------------------------------------------
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// <copyright file="PrimitiveExtensions.cs" company="Steven Kirk">
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// Copyright 2013 MIT Licence. See licence.md for more information.
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// </copyright>
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// -----------------------------------------------------------------------
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namespace Perspex.Direct2D1
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{
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using SharpDX;
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using SharpDX.Direct2D1;
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public static class PrimitiveExtensions
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{
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public static Rect ToPerspex(this RectangleF r)
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{
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return new Rect(r.X, r.Y, r.Width, r.Height);
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}
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public static RectangleF ToSharpDX(this Rect r)
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{
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return new RectangleF((float)r.X, (float)r.Y, (float)r.Width, (float)r.Height);
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}
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public static Vector2 ToSharpDX(this Perspex.Point p)
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{
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return new Vector2((float)p.X, (float)p.Y);
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}
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public static Size2F ToSharpDX(this Perspex.Size p)
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{
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return new Size2F((float)p.Width, (float)p.Height);
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}
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/// <summary>
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/// Converts a brush to Direct2D.
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/// </summary>
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/// <param name="brush">The brush to convert.</param>
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/// <returns>The Direct2D brush.</returns>
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public static SharpDX.Direct2D1.Brush ToDirect2D(this Perspex.Media.Brush brush, RenderTarget target)
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{
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Perspex.Media.SolidColorBrush solidColorBrush = brush as Perspex.Media.SolidColorBrush;
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if (solidColorBrush != null)
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{
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return new SharpDX.Direct2D1.SolidColorBrush(target, solidColorBrush.Color.ToDirect2D());
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}
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else
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{
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// TODO: Implement other brushes.
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return new SharpDX.Direct2D1.SolidColorBrush(target, new Color4());
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}
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}
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/// <summary>
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/// Converts a Perspex <see cref="Perspex.Media.Color"/> to Direct2D.
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/// </summary>
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/// <param name="color">The color to convert.</param>
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/// <returns>The Direct2D color.</returns>
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public static Color4 ToDirect2D(this Perspex.Media.Color color)
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{
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return new Color4(
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(float)(color.R / 255.0),
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(float)(color.G / 255.0),
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(float)(color.B / 255.0),
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(float)(color.A / 255.0));
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}
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/// <summary>
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/// Converts a Perspex <see cref="Perspex.Matrix"/> to a Direct2D <see cref="Matrix3x2"/>
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/// </summary>
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/// <param name="matrix">The <see cref="Matrix"/>.</param>
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/// <returns>The <see cref="Matrix3x2"/>.</returns>
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public static Matrix3x2 ToDirect2D(this Perspex.Matrix matrix)
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{
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return new Matrix3x2(
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(float)matrix.M11,
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(float)matrix.M12,
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(float)matrix.M21,
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(float)matrix.M22,
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(float)matrix.OffsetX,
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(float)matrix.OffsetY);
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}
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/// <summary>
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/// Converts a Direct2D <see cref="Matrix3x2"/> to a Perspex <see cref="Perspex.Matrix"/>.
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/// </summary>
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/// <param name="matrix"></param>
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/// <returns>a <see cref="Perspex.Matrix"/>.</returns>
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public static Perspex.Matrix ToPerspex(this Matrix3x2 matrix)
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{
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return new Perspex.Matrix(
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matrix.M11,
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matrix.M12,
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matrix.M21,
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matrix.M22,
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matrix.M31,
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matrix.M32);
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}
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/// <summary>
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/// Converts a Perspex <see cref="Rect"/> to a Direct2D <see cref="RectangleF"/>
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/// </summary>
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/// <param name="rect">The <see cref="Rect"/>.</param>
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/// <returns>The <see cref="RectangleF"/>.</returns>
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public static RectangleF ToDirect2D(this Rect rect)
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{
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return new RectangleF(
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(float)rect.X,
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(float)rect.Y,
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(float)rect.Width,
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(float)rect.Height);
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}
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}
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}
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