Merge pull request #62 from daniel-lerch/master
Correct music store tutorial
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c97c642c51
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@ -111,11 +111,11 @@ namespace Avalonia.MusicStore.ViewModels
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}
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```
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Return to the \`MusicStoreView.axaml. So that we can add the remaining controls.
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Return to the `MusicStoreView.axaml`. So that we can add the remaining controls.
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Back inside our DockPanel add a `Button` and set it to Dock at the bottom. Set its `Content` to "Buy Album" its `HorizontalAlignment` to `Center`.
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Then bind its `Command` to `BuyMusicCommand`.
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Then bind its `Command` to `BuyMusicCommand` which we will create in the next chapter.
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```markup
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<DockPanel>
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@ -127,34 +127,9 @@ Then bind its `Command` to `BuyMusicCommand`.
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</DockPanel>
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```
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now return to your `MusicStoreViewModel.cs`
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Add a BuyMusicCommand property like so:
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```csharp
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public ReactiveCommand<Unit, AlbumViewModel?> BuyMusicCommand { get; }
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```
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In the contructor add the following:
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```csharp
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BuyMusicCommand = ReactiveCommand.CreateFromTask(async () =>
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{
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if (SelectedAlbum is { })
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{
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return SelectedAlbum;
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}
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return null;
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});
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```
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This will cause the `BuyMusicCommand` to return the `SelectedAlbum`'s View Model to the main window if there is a selection. Otherwise, it will return `null`.
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Return to the `MusicStoreView.axaml`
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Add a `ListBox` to the `DockPanel`. Since this is the last item in the Panel it will fill the remaining space, and since the `TextBox` and `ProgressBar` are docked to the top inside a `StackPanel` and the `Button` is docked to the bottom. This ListBox will appear in between them and fill the space.
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Bind the `Items` and `SelectedItem` properties as shown, set the `Background` to `Transparent`. Add a `Margin` or `0 20`. This mean left and right sides have 0 and top and bottom have 20. This creates some space between the other controls.
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Bind the `Items` and `SelectedItem` properties as shown, set the `Background` to `Transparent`. Add a `Margin` of `0 20`. This means left and right sides have 0 and top and bottom have 20. This creates some space between the other controls.
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```markup
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<ListBox Items="{Binding SearchResults}" SelectedItem="{Binding SelectedAlbum}" Background="Transparent" Margin="0 20" />
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@ -182,7 +157,7 @@ The `SearchResults` property does not require this pattern and is a special type
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An observable collection is simply a `List` or `Colleciton` that when items are added or removed from it, it fires `events` so other code can be notified of changes to the list.
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Notice this property is instantiated with `= new ();`. Forget this and it will be `null` and wont work.
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Notice this property is instantiated with `= new ();`. Forget this and it will be `null` and won't work.
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Since we are using `ObservableCollection` when we `bind` the `ListBox`s `Items` property to it, then the `ListBox` control will start listening to events and keep the `Items` inside the `ListBox` in sync with the `ObservableCollection` on the `ViewModel`.
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@ -333,5 +308,5 @@ Now when we run the application we get:
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As our list gets more items the will wrap around onto the next line, and the user will be able to scroll.
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This is a very powerful and flexible feature in Avalonia. Any layout can be acheived, by implementing your own `Panel` class. However that is outside the scope of this tutorial.
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This is a very powerful and flexible feature in Avalonia. Any layout can be achieved, by implementing your own `Panel` class. However that is outside the scope of this tutorial.
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@ -93,7 +93,7 @@ private async void LoadCovers(CancellationToken cancellationToken)
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}
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```
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Calling this asynchronous method will itereate through each item in the `SearchResults` and call our `AlbumViewModel`s `LoadCover` method.
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Calling this asynchronous method will itereate through each item in a copy of the `SearchResults` and call our `AlbumViewModel`s `LoadCover` method. Creating a copy with `.ToList()` is necessary because this method is async and `SearchResults` might be updated by another thread.
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Notice a `CancellationToken` is used to check if we want to stop loading album covers.
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@ -102,16 +102,17 @@ Now add the following code to the beggining of `DoSearch` method of `MusicStoreV
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```csharp
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_cancellationTokenSource?.Cancel();
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_cancellationTokenSource = new CancellationTokenSource();
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var cancellationToken = _cancellationTokenSource.Token;
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```
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This will mean that if there is an existing request still loading Album art, we can cancel them.
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If there is an existing request still loading Album art, we can cancel it. Because `_cancellationTokenSource` might be replaced asynchronously we have to store the cancellation token in a local variable.
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Now add the following code to the end of `DoSearch` method of `MusicStoreViewModel` before the `IsBusy = false;` line.
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```csharp
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if (!_cancellationTokenSource.IsCancellationRequested)
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if (!cancellationToken.IsCancellationRequested)
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{
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LoadCovers(_cancellationTokenSource.Token);
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LoadCovers(cancellationToken);
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}
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```
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@ -125,6 +126,7 @@ private async void DoSearch(string s)
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_cancellationTokenSource?.Cancel();
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_cancellationTokenSource = new CancellationTokenSource();
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var cancellationToken = _cancellationTokenSource.Token;
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var albums = await Album.SearchAsync(s);
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@ -135,9 +137,9 @@ private async void DoSearch(string s)
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SearchResults.Add(vm);
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}
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if (!_cancellationTokenSource.IsCancellationRequested)
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if (!cancellationToken.IsCancellationRequested)
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{
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LoadCovers(_cancellationTokenSource.Token);
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LoadCovers(cancellationToken);
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}
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IsBusy = false;
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@ -143,12 +143,12 @@ Once the dialog has closed, it will return the result, which will be of type `Al
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* Add the following `WhenActivated` call to the Windows constructor.
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```csharp
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this.WhenActivated(d => d(ViewModel.ShowDialog.RegisterHandler(DoShowDialogAsync)));
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this.WhenActivated(d => d(ViewModel!.ShowDialog.RegisterHandler(DoShowDialogAsync)));
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```
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`d` is an `Action` that takes a `disposable`, this means that ReactiveUI will clean up any subscriptions when this View is not on the screen for us.
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Our entire \`MainWindow.xaml.cs should now look like:
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Our entire `MainWindow.xaml.cs` should now look like:
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```csharp
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using System.Threading.Tasks;
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@ -169,7 +169,7 @@ namespace Avalonia.MusicStore.Views
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#if DEBUG
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this.AttachDevTools();
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#endif
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this.WhenActivated(d => d(ViewModel.ShowDialog.RegisterHandler(DoShowDialogAsync)));
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this.WhenActivated(d => d(ViewModel!.ShowDialog.RegisterHandler(DoShowDialogAsync)));
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}
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private async Task DoShowDialogAsync(InteractionContext<MusicStoreViewModel, AlbumViewModel?> interaction)
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@ -4,13 +4,13 @@
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Now that the user can select one of our Albums, we need to be able to close the Dialog and return the result to the `ViewModel` that called the dialog.
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Notice that our `MusicStoreViewModel` has a `SelectedAlbum` property that we added previously and that the `ListBox` on the `MusicStoreView` has its `SelectedItem` property bound to this `SelectedAlbum` property of the `viewmodel`.
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Notice that our `MusicStoreViewModel` has a `SelectedAlbum` property that we added previously and that the `ListBox` on the `MusicStoreView` has its `SelectedItem` property bound to this `SelectedAlbum` property of the view model.
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This means that when the user clicks to select an album, the listbox shows that it is selected by highlighting the item.
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At the same time the `SelectedAlbum` property will be kept in sync and set to the `AlbumViewModel` instance that represents the `SelectedItem` of the `ListBox`.
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The `Button` of the `MusicStoreView` has its `Command` property bound to `BuyMusicCommand`. This doesnt exist yet so lets add this to `MusicStoreViewModel` with the following code.
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The `Button` of the `MusicStoreView` has its `Command` property bound to `BuyMusicCommand`. This doesn't exist yet so lets add this to `MusicStoreViewModel` with the following code.
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```csharp
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public ReactiveCommand<Unit, AlbumViewModel?> BuyMusicCommand { get; }
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@ -20,30 +20,27 @@ Note we are using `ReactiveCommand` this is where we are using ReactiveUI to pro
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Note that `ReactiveCommand<TParam, TResult>` has some type arguments. Commands can take a parameter, however we do not need a paramter in this case, so we use `Unit` which is kind of a dummy type, it contains no data. Reactive Commands can also return a result. This will be useful for returning the Album the user wants to buy.
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Now add a constructor to `MusicStoreViewModel` where we can instantiate the command, and implement the code needed to return a result from the dialog.
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Now add the following lines to the constructor of `MusicStoreViewModel` in order to instantiate the command and implement the code needed to return a result from the dialog:
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```csharp
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public MusicStoreViewModel()
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BuyMusicCommand = ReactiveCommand.Create(() =>
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{
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BuyMusicCommand = ReactiveCommand.Create(() =>
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{
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return SelectedAlbum;
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});
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}
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});
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```
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Simply when the button is clicked, this code will execute, and return the value assigned to `SelectedAlbum`.
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So far so good, but how does the actual dialog get closed?
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To close the dialog, we need to open MusicStoreWindow.axaml.cs and make a few changes.
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To close the dialog, we need to open `MusicStoreWindow.axaml.cs` and make a few changes.
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Firstly make it inherit `ReactiveWindow<MusicStoreViewModel>` so that ReactiveUI can help us out.
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Then add the following line to the end of the constructor.
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```csharp
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this.WhenActivated(d => d(ViewModel.BuyMusicCommand.Subscribe(Close)));
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this.WhenActivated(d => d(ViewModel!.BuyMusicCommand.Subscribe(Close)));
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```
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This line says when the Window is activated \(becomes visible on the screen\), the lambda expression will be called.
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@ -76,7 +73,7 @@ namespace Avalonia.MusicStore.Views
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this.AttachDevTools();
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#endif
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this.WhenActivated(d => d(ViewModel.BuyMusicCommand.Subscribe(Close)));
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this.WhenActivated(d => d(ViewModel!.BuyMusicCommand.Subscribe(Close)));
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}
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private void InitializeComponent()
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