зеркало из https://github.com/AvaloniaUI/angle.git
138 строки
3.5 KiB
Plaintext
138 строки
3.5 KiB
Plaintext
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Name
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ANGLE_base_vertex_base_instance_shader_builtin
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Name Strings
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GL_ANGLE_base_vertex_base_instance_shader_builtin
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Contributors
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Shrek Shao, Google Inc.
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Contributors to the ANGLE_base_vertex_base_instance specification
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Contributors to the ARB_shader_draw_parameters specification
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Contact
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Shrek Shao (shrekshao 'at' google.com)
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Status
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Incomplete
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Version
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Last Modified Date: Nov 19, 2021
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Author Revision: 1
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Number
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OpenGL ES Extension XX
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Dependencies
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The extension is based on ANGLE_base_vertex_base_instance, all limitations of which
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apply to this extension.
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Overview
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This extension is based on ANGLE_base_vertex_base_instance. It should be enabled
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only if ANGLE_base_vertex_base_instance is enabled.
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Additional to the functionality exposed by ANGLE_base_vertex_base_instance,
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<gl_BaseVertex> and <gl_BaseInstance> builtins are added to the shading language.
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For any *BaseVertex* draw call variant, the <baseVertex> of the draw may be
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read by the vertex shader as <gl_BaseVertex>. For non *BaseVertex* calls,
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the value of <gl_BaseVertex> is 0.
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For any *BaseInstance draw call variant, the baseInstance of the draw may
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be read by the vertex shader as <gl_BaseInstance>. For non *BaseInstance
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calls, the value of <gl_BaseInstance> is 0.
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IP Status
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No known IP claims.
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New Procedures and Functions
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None.
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New Tokens
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None.
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Additions to Chapter 10 of the OpenGL ES 3.2 Specification
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Section 10.5 Drawing Commands Using Vertex Arrays:
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The base index of the instance may be read by a vertex shader as
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<gl_BaseInstance>, for the commands
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void DrawArraysInstancedBaseInstanceANGLE (GLenum mode,
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GLint first,
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GLsizei count,
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GLsizei instanceCount,
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GLuint baseInstance);
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and
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void MultiDrawArraysInstancedBaseInstanceANGLE(GLenum mode,
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const GLint* firsts,
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const GLsizei* counts,
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const GLsizei* instanceCounts,
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const GLuint* baseInstances,
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GLsizei drawcount);
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The base index of the vertex may be read by a vertex shader as
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<gl_BaseVertex>. This value is also added to the <gl_VertexID>.
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The base index of the instance may be read by a vertex shader as
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<gl_BaseInstance>. Note that this value is not added to the
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<gl_InstanceID>, for the commands
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void DrawElementsInstancedBaseVertexBaseInstanceANGLE (GLenum mode,
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GLsizei count,
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GLenum type,
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const GLvoid* indices,
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GLsizei instanceCount,
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GLint baseVertex,
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GLuint baseInstance);
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and
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void MultiDrawElementsInstancedBaseVertexBaseInstanceANGLE(GLenum mode,
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const GLsizei* counts,
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GLenum type,
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const GLvoid* const* indices,
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const GLsizei* instanceCounts,
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const GLint* baseVertices,
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const GLuint* baseInstances,
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GLsizei drawcount);
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Errors
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None.
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Modifications to the OpenGL ES Shading Language Specification, Version 3.00
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Including the following line in a shader controls the
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language featured described in this extension:
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#extension GL_ANGLE_base_vertex_base_instance_shader_builtin : <behavior>
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where <behavior> is as specified in section 3.5.
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A new preprocessor #define is added to the OpenGL ES Shading Language:
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#define GL_ANGLE_base_vertex_base_instance_shader_builtin 1
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Issues
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None
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Revision History
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Rev. Date Author Changes
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---- -------- ---------- --------------------------------------------
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1 11/19/21 Shrek Shao First revision.
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