зеркало из https://github.com/AvaloniaUI/angle.git
160 строки
6.1 KiB
Plaintext
160 строки
6.1 KiB
Plaintext
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Name
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ANGLE_lossy_etc_decode
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Name Strings
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GL_ANGLE_lossy_etc_decode
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Contributors
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Minmin Gong (mgong 'at' microsoft.com)
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Contacts
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Minmin Gong (mgong 'at' microsoft.com)
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Status
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Draft
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Version
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Last Modified Date: Nov 25, 2015
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Author Revision: 1
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Number
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TBD
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Dependencies
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Requires OpenGL ES 3.0 for ETC2 and EAC formats, or OpenGL ES 2.0 and
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OES_compressed_ETC1_RGB8_texture for ETC1 format.
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The extension is written against the OpenGL ES 2.0 specification.
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Overview
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Both the OpenGL ES 3.0 specification and OES_compressed_ETC1_RGB8_texture
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specify that Ericsson Texture Compression (ETC) decoding must not be lossy.
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The goal of this extension is to allow a lossy decode of
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compressed textures in the ETC formats in OpenGL ES, for lower memory
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and bandwidth consumption.
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This extension uses the same ETC compression format as OpenGL ES 3.0
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and OES_compressed_ETC1_RGB8_texture, with the restriction that the texture
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dimensions must be a multiple of four (except for mip levels where the
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dimensions are either 2 or 1). And the requirement that ETC decoding must
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not be lossy is relaxed.
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See OES_compressed_ETC1_RGB8_texture for a description of the ETC1 format.
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Also see OpenGL ES 3.0 specification appendix C.2 (ETC Compressed Texture
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ImageFormats) for a description of ETC2 and EAC formats.
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IP Status
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See Ericsson's "IP Statement"
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New Procedures and Functions
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None.
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New Types
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None.
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New Tokens
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Accepted by the <internalformat> parameter of CompressedTexImage2D
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and the <format> parameter of CompressedTexSubImage2D:
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ETC1_RGB8_LOSSY_DECODE_ANGLE 0x9690
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COMPRESSED_R11_LOSSY_DECODE_EAC_ANGLE 0x9691
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COMPRESSED_SIGNED_R11_LOSSY_DECODE_EAC_ANGLE 0x9692
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COMPRESSED_RG11_LOSSY_DECODE_EAC_ANGLE 0x9693
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COMPRESSED_SIGNED_RG11_LOSSY_DECODE_EAC_ANGLE 0x9694
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COMPRESSED_RGB8_LOSSY_DECODE_ETC2_ANGLE 0x9695
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COMPRESSED_SRGB8_LOSSY_DECODE_ETC2_ANGLE 0x9696
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COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE 0x9697
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COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE 0x9698
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COMPRESSED_RGBA8_LOSSY_DECODE_ETC2_EAC_ANGLE 0x9699
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COMPRESSED_SRGB8_ALPHA8_LOSSY_DECODE_ETC2_EAC_ANGLE 0x969A
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Additions to Chapter 3 of the OpenGL ES 2.0 Specification (Rasterization)
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Add the following to Section 3.7.3 (Compressed Texture Images)
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(at the end of the description of the CompressedTexImage2D command):
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Compressed Internal Format Base Internal Format
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========================== ====================
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ETC1_RGB8_LOSSY_DECODE_ANGLE RGB
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COMPRESSED_R11_LOSSY_DECODE_EAC_ANGLE R
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COMPRESSED_SIGNED_R11_LOSSY_DECODE_EAC_ANGLE R
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COMPRESSED_RG11_LOSSY_DECODE_EAC_ANGLE RG
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COMPRESSED_SIGNED_RG11_LOSSY_DECODE_EAC_ANGLE RG
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COMPRESSED_RGB8_LOSSY_DECODE_ETC2_ANGLE RGB
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COMPRESSED_SRGB8_LOSSY_DECODE_ETC2_ANGLE RGB
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COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE RGBA
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COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE RGBA
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COMPRESSED_RGBA8_LOSSY_DECODE_ETC2_EAC_ANGLE RGBA
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COMPRESSED_SRGB8_ALPHA8_LOSSY_DECODE_ETC2_EAC_ANGLE RGBA
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Table 3.x: Specific Compressed Internal Formats
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If <internalformat> is one of the ETC lossy decode formats listed in
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Table 3.x, the compressed texture is stored in an unspecified compressed
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texture format, that may introduce losses of precision in the texture data.
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The GL and the ETC texture compression algorithm support only 2D images
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without borders.
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CompressedTexImage2D will produce the INVALID_OPERATION error when
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<internalformat> is one of the lossy decode ETC-format values from
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Table 3.x under the following conditions:
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* <border> is non-zero.
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* <width> is not one, two, nor a multiple of four.
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* <height> is not one, two, nor a multiple of four.
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Add the following to Section 3.7.3 (Compressed Texture Images)
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(at the end of the description of the CompressedTexSubImage2D command):
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If the internal format of the texture image being modified is an ETC-format
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listed in Table 3.x, the compressed texture is stored in an unspecified
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compressed texture format. The xoffset and yoffset must also be aligned to
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4x4 texel block boundaries, since ETC encoding makes it difficult to modify
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non-aligned regions. CompressedTexSubImage2D will result in an
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INVALID_OPERATION error only if one of the following conditions occurs:
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* <width> is not a multiple of four nor equal to TEXTURE_WIDTH.
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* <height> is not a multiple of four nor equal to TEXTURE_HEIGHT.
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* <xoffset> or <yoffset> is not a multiple of four.
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* <format> does not match the internal format of the texture image
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being modified.
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Errors
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INVALID_OPERATION is generated by CompressedTexImage2D if
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lossy decode ETC-format is used and <internalformat> is one of the
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compressed internal formats from Table 3.x and any of the following apply:
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- <border> is not equal to zero.
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- <width> is not one, two, nor a multiple of four.
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- <height> is not one, two, nor a multiple of four.
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INVALID_OPERATION is generated by CompressedTexSubImage2D if
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lossy decode ETC-format is used and <format> is one of the compressed
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interal formats from Table 3.x and any of the following apply:
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- <width> is not a multiple of four nor equal to TEXTURE_WIDTH;
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- <height> is not a multiple of four nor equal to TEXTURE_HEIGHT;
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- <xoffset> or <yoffset> is not a multiple of four;
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- <format> does not match the internal format of the texture image
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being modified.
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New State
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None.
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Revision History
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Revision 1, 2015/11/25 - mgong
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- Initial revision
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