angle/BUILD.gn

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# Copyright 2019 The ANGLE Project Authors. All rights reserved.
# Use of this source code is governed by a BSD-style license that can be
# found in the LICENSE file.
# import the use_x11 variable
import("//build/config/dcheck_always_on.gni")
import("//build/config/linux/pkg_config.gni")
import("//build/config/ui.gni")
import("//testing/libfuzzer/fuzzer_test.gni")
import("gni/angle.gni")
if (is_android) {
# android/rules.gni can only be imported for Android targets
import("//build/config/android/config.gni")
import("//build/config/android/rules.gni")
import("android/angle_apk.gni")
}
declare_args() {
# Use the PCI lib to collect GPU information on Linux.
use_libpci = is_linux && (!is_chromecast || is_cast_desktop_build) &&
(use_x11 || use_ozone)
# Link in system libGL, to work with apitrace. See doc/DebuggingTips.md.
angle_link_glx = false
}
if (!build_with_chromium) {
group("all") {
testonly = true
deps = [
":angle_shader_translator",
":translator_fuzzer",
":xxhash_fuzzer",
"//samples:all",
"//src/tests:all",
]
}
}
if (ozone_platform_gbm) {
pkg_config("libdrm") {
packages = [ "libdrm" ]
}
}
angle_git_is_present = exec_script("src/commit_id.py",
[
"check",
rebase_path(".", root_build_dir),
],
"value")
angle_use_commit_id = angle_git_is_present == 1
Revert "Enhance ANGLE for Android Developer Options" This reverts commit fdbdb2b247ffa4cf66bc2cd3a5bb45a056bd88a3. Reason for revert: I didn't mean to land this quite yet, since we are still working on the Android side of things. It seems doing CQ+2 merges it while I was trying for just a dry run while replying to Jamie's comments with updates (after checking with Boulder folks, I want CQ+1 next time). Once the Android changes are ready, I'll work on getting this landed again. Original change's description: > Enhance ANGLE for Android Developer Options > > Update ANGLE Developer Options > > Update ANGLE developer options to allow selecting the OpenGL driver > (default, ANGLE, native) for each app as well as forcing ANGLE for all > apps. > > Bug: angleproject:2962 > Test: Verify the default/ANGLE/native values are saved and applied and > used by the loader. > > Change-Id: I6041e7e49ca5cc65f90fc8ae6f1b084e4639d769 > Reviewed-on: https://chromium-review.googlesource.com/c/1330315 > Commit-Queue: Tim Van Patten <timvp@google.com> > Reviewed-by: Geoff Lang <geofflang@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> TBR=ynovikov@chromium.org,geofflang@chromium.org,jmadill@chromium.org,cnorthrop@google.com,tobine@google.com,courtneygo@google.com,ianelliott@google.com,timvp@google.com Change-Id: If3a4e917973c56b858244a0ca7f1b164143524f5 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:2962 Reviewed-on: https://chromium-review.googlesource.com/c/1354099 Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Tim Van Patten <timvp@google.com>
2018-11-28 19:08:11 +03:00
import("src/compiler.gni")
import("src/libGLESv2.gni")
# This config is exported to dependent targets (and also applied to internal
# ones).
config("external_config") {
include_dirs = [ "include" ]
}
Re-land "Load correct libGLESv2 on Linux and Mac." Re-land fixes build to ensure commit_id is built before libEGL. libEGL was implicitly loading libGLESv2 on startup. This is bad because on platforms like Linux and Mac we could sometimes use the incorrect rpath. This in turn meant we needed workarounds like using "_angle" extensions to our shared objects to get the correct loading behaviour. Fix this by loading libGLESv2 dynamically in libEGL. We build the loader automatically from egl.xml. The loader itself is lazily initialized on every EGL entry point call. This is necessary because on Linux, etc, there is no equivalent to Windows' DLLMain. We also use an EGL.h with different generation options so we have the proper function pointer types. A README is included for instructions on how to regenerate EGL.h. The entry point generation script is refactored into a helper class that is used in the loader generator. Also adds the libGLESv2 versions of the EGL entry points in the DEF file on Windows. This allows them to be imported properly in 32-bit configurations. Also fixes up some errors in ANGLE's entry point definitions. Also includes a clang-format disable rule for the Khronos headers. This CL will help us to run ANGLE tests against native drivers. Bug: angleproject:2871 Bug: chromium:915731 Change-Id: I4192a938d1f4117cea1bf1399c98bda7ac25ddab Reviewed-on: https://chromium-review.googlesource.com/c/1380511 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
2018-12-17 21:13:49 +03:00
# Prevent the GL headers from redeclaring ANGLE entry points.
config("no_gl_prototypes") {
defines = [
"GL_GLES_PROTOTYPES=0",
"EGL_EGL_PROTOTYPES=0",
]
}
config("gl_prototypes") {
defines = [
"GL_GLES_PROTOTYPES=1",
"EGL_EGL_PROTOTYPES=1",
"GL_GLEXT_PROTOTYPES",
"EGL_EGLEXT_PROTOTYPES",
]
}
# This config is applied to internal Angle targets (not pushed to dependents).
config("internal_config") {
include_dirs = [
"include",
"src",
]
Re-land "Load correct libGLESv2 on Linux and Mac." Re-land fixes build to ensure commit_id is built before libEGL. libEGL was implicitly loading libGLESv2 on startup. This is bad because on platforms like Linux and Mac we could sometimes use the incorrect rpath. This in turn meant we needed workarounds like using "_angle" extensions to our shared objects to get the correct loading behaviour. Fix this by loading libGLESv2 dynamically in libEGL. We build the loader automatically from egl.xml. The loader itself is lazily initialized on every EGL entry point call. This is necessary because on Linux, etc, there is no equivalent to Windows' DLLMain. We also use an EGL.h with different generation options so we have the proper function pointer types. A README is included for instructions on how to regenerate EGL.h. The entry point generation script is refactored into a helper class that is used in the loader generator. Also adds the libGLESv2 versions of the EGL entry points in the DEF file on Windows. This allows them to be imported properly in 32-bit configurations. Also fixes up some errors in ANGLE's entry point definitions. Also includes a clang-format disable rule for the Khronos headers. This CL will help us to run ANGLE tests against native drivers. Bug: angleproject:2871 Bug: chromium:915731 Change-Id: I4192a938d1f4117cea1bf1399c98bda7ac25ddab Reviewed-on: https://chromium-review.googlesource.com/c/1380511 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
2018-12-17 21:13:49 +03:00
defines = []
if (angle_64bit_current_cpu) {
defines += [ "ANGLE_IS_64_BIT_CPU" ]
} else {
defines += [ "ANGLE_IS_32_BIT_CPU" ]
}
if (angle_force_thread_safety) {
defines += [ "ANGLE_FORCE_THREAD_SAFETY=1" ]
}
if (angle_enable_vulkan) {
if (angle_enable_vulkan_gpu_trace_events) {
defines += [ "ANGLE_ENABLE_VULKAN_GPU_TRACE_EVENTS=1" ]
}
if (angle_vulkan_conformant_configs_only) {
defines += [ "ANGLE_VULKAN_CONFORMANT_CONFIGS_ONLY=1" ]
}
}
if (angle_enable_trace) {
defines += [ "ANGLE_ENABLE_DEBUG_TRACE=1" ]
}
}
config("extra_warnings") {
cflags = []
# Enable more default warnings on Windows.
if (is_win) {
cflags += [
"/we4244", # Conversion: possible loss of data.
"/we4456", # Variable shadowing.
"/we4458", # declaration hides class member.
"/we4800", # forcing value to bool.
"/we4838", # narrowing conversion.
]
}
if (is_clang) {
cflags += [
# Enable after anglebug.com/3128 is fixed.
# "-Wextra-semi-stmt",
"-Wnon-virtual-dtor",
"-Wunneeded-internal-declaration",
]
}
}
# This config adds build-ids to the associated library.
# -Wl is a special option that indicates that clang should pass the associated
# option --build-id to the linker. This will cause a build-id section to be added
# to the associated library. The build-id makes it possible for a debugger to
# find the right symbol file to use.
config("build_id_config") {
ldflags = [ "-Wl,--build-id" ]
}
# Windows ARM64 is available since 10.0.16299 so no need to copy
# d3dcompiler_47.dll because this file is available as inbox.
if (is_win && target_cpu != "arm64") {
# We also ship an older DLL for compatiblity with Windows 7 machines without
# the UCRT. This DLL isn't available in the standard SDK distribution.
_old_compiler = "$windows_sdk_path/Redist/D3D/$target_cpu/d3dcompiler_old.dll"
_has_old_compiler =
exec_script("scripts/file_exists.py", [ _old_compiler ], "value")
Disable the HLSL code in Angle if it is not being used. We're only using the HLSL code in Windows so it's not necessary to compile and distribute it on other platforms. This adds a defined ANGLE_ENABLE_HLSL that can be checked in files that are used by non-HLSL code as well. Mostly the HLSL code is just not include by the build system. Details of the space savings (heavily truncated) Total change: -165717 bytes =========================== -606 - Source: angle/src/common/utilities.cpp -627 - Source: angle/src/compiler/translator/FlagStd140Structs.cpp -695 - Source: /usr/include/c++/4.8/bits/stl_algo.h -710 - Source: angle/src/compiler/translator/TranslatorHLSL.cpp -713 - Source: angle/src/compiler/translator/IntermNode.h -863 - Source: /usr/include/c++/4.8/bits/stl_map.h -935 - Source: angle/src/compiler/translator/blocklayout.cpp -1515 - Source: angle/src/compiler/translator/BuiltInFunctionEmulator.cpp -1655 - Source: angle/src/compiler/translator/UnfoldShortCircuit.cpp -2375 - Source: /usr/include/c++/4.8/bits/vector.tcc -3135 - Source: angle/src/compiler/translator/RewriteElseBlocks.cpp -4656 - Source: angle/src/compiler/translator/UtilsHLSL.cpp -5265 - Source: angle/src/compiler/translator/BuiltInFunctionEmulatorHLSL.cpp -6505 - Source: /usr/include/c++/4.8/bits/stl_tree.h -11480 - Source: angle/src/compiler/translator/UniformHLSL.cpp -13580 - Source: angle/src/compiler/translator/StructureHLSL.cpp -18964 - Source: ?? (constant strings and a few vtbls) -89332 - Source: angle/src/compiler/translator/OutputHLSL.cpp Change-Id: I23ccc98abd0a21f847dd34f9482800b3ba679d56 Reviewed-on: https://chromium-review.googlesource.com/251528 Tested-by: bratell at Opera <bratell@opera.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
2015-02-25 16:34:49 +03:00
copy("copy_compiler_dll") {
sources = [
"$windows_sdk_path/Redist/D3D/$target_cpu/d3dcompiler_47.dll",
]
if (_has_old_compiler) {
sources += [ _old_compiler ]
}
outputs = [
"$root_out_dir/{{source_file_part}}",
]
Disable the HLSL code in Angle if it is not being used. We're only using the HLSL code in Windows so it's not necessary to compile and distribute it on other platforms. This adds a defined ANGLE_ENABLE_HLSL that can be checked in files that are used by non-HLSL code as well. Mostly the HLSL code is just not include by the build system. Details of the space savings (heavily truncated) Total change: -165717 bytes =========================== -606 - Source: angle/src/common/utilities.cpp -627 - Source: angle/src/compiler/translator/FlagStd140Structs.cpp -695 - Source: /usr/include/c++/4.8/bits/stl_algo.h -710 - Source: angle/src/compiler/translator/TranslatorHLSL.cpp -713 - Source: angle/src/compiler/translator/IntermNode.h -863 - Source: /usr/include/c++/4.8/bits/stl_map.h -935 - Source: angle/src/compiler/translator/blocklayout.cpp -1515 - Source: angle/src/compiler/translator/BuiltInFunctionEmulator.cpp -1655 - Source: angle/src/compiler/translator/UnfoldShortCircuit.cpp -2375 - Source: /usr/include/c++/4.8/bits/vector.tcc -3135 - Source: angle/src/compiler/translator/RewriteElseBlocks.cpp -4656 - Source: angle/src/compiler/translator/UtilsHLSL.cpp -5265 - Source: angle/src/compiler/translator/BuiltInFunctionEmulatorHLSL.cpp -6505 - Source: /usr/include/c++/4.8/bits/stl_tree.h -11480 - Source: angle/src/compiler/translator/UniformHLSL.cpp -13580 - Source: angle/src/compiler/translator/StructureHLSL.cpp -18964 - Source: ?? (constant strings and a few vtbls) -89332 - Source: angle/src/compiler/translator/OutputHLSL.cpp Change-Id: I23ccc98abd0a21f847dd34f9482800b3ba679d56 Reviewed-on: https://chromium-review.googlesource.com/251528 Tested-by: bratell at Opera <bratell@opera.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
2015-02-25 16:34:49 +03:00
}
}
# Holds the shared includes so we only need to list them once.
config("includes_config") {
include_dirs = [ "include" ]
}
angle_source_set("includes") {
sources = libangle_includes
public_configs = [ ":includes_config" ]
}
angle_static_library("preprocessor") {
sources = angle_preprocessor_sources
public_deps = [
":angle_common",
]
}
config("angle_disable_pool_alloc") {
defines = [ "ANGLE_DISABLE_POOL_ALLOC" ]
}
config("debug_annotations_config") {
if (is_debug) {
defines = [ "ANGLE_ENABLE_DEBUG_ANNOTATIONS" ]
}
}
config("angle_release_asserts_config") {
if (dcheck_always_on) {
defines = [ "ANGLE_ENABLE_RELEASE_ASSERTS" ]
}
}
config("angle_common_config") {
include_dirs = [ "src/common/third_party/base" ]
if (is_android) {
libs = [ "log" ]
}
}
angle_source_set("angle_system_utils") {
Re-land "Load correct libGLESv2 on Linux and Mac." Re-land fixes build to ensure commit_id is built before libEGL. libEGL was implicitly loading libGLESv2 on startup. This is bad because on platforms like Linux and Mac we could sometimes use the incorrect rpath. This in turn meant we needed workarounds like using "_angle" extensions to our shared objects to get the correct loading behaviour. Fix this by loading libGLESv2 dynamically in libEGL. We build the loader automatically from egl.xml. The loader itself is lazily initialized on every EGL entry point call. This is necessary because on Linux, etc, there is no equivalent to Windows' DLLMain. We also use an EGL.h with different generation options so we have the proper function pointer types. A README is included for instructions on how to regenerate EGL.h. The entry point generation script is refactored into a helper class that is used in the loader generator. Also adds the libGLESv2 versions of the EGL entry points in the DEF file on Windows. This allows them to be imported properly in 32-bit configurations. Also fixes up some errors in ANGLE's entry point definitions. Also includes a clang-format disable rule for the Khronos headers. This CL will help us to run ANGLE tests against native drivers. Bug: angleproject:2871 Bug: chromium:915731 Change-Id: I4192a938d1f4117cea1bf1399c98bda7ac25ddab Reviewed-on: https://chromium-review.googlesource.com/c/1380511 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
2018-12-17 21:13:49 +03:00
sources = angle_system_utils_sources
}
Revert "Load correct libGLESv2 on Linux and Mac." This reverts commit dd815b623e60a1e1550f328104ffcd7caf20fde1. Reason for revert: Broke https://luci-milo.appspot.com/p/chromium/builders/luci.chromium.ci/win-rel/8006 Original change's description: > Load correct libGLESv2 on Linux and Mac. > > libEGL was implicitly loading libGLESv2 on startup. This is bad > because on platforms like Linux and Mac we could sometimes use the > incorrect rpath. This in turn meant we needed workarounds like using > "_angle" extensions to our shared objects to get the correct loading > behaviour. > > Fix this by loading libGLESv2 dynamically in libEGL. We build the > loader automatically from egl.xml. The loader itself is lazily > initialized on every EGL entry point call. This is necessary because > on Linux, etc, there is no equivalent to Windows' DLLMain. > > We also use an EGL.h with different generation options so we have the > proper function pointer types. A README is included for instructions > on how to regenerate EGL.h. > > The entry point generation script is refactored into a helper class > that is used in the loader generator. Also adds the libGLESv2 versions > of the EGL entry points in the DEF file on Windows. This allows them to > be imported properly in 32-bit configurations. > > Also fixes up some errors in ANGLE's entry point definitions. Also > includes a clang-format disable rule for the Khronos headers. > > This CL will help us to run ANGLE tests against native drivers. > > Bug: angleproject:2871 > Change-Id: Id6ecf969308f17b1be4083538428c9c1a1836572 > Reviewed-on: https://chromium-review.googlesource.com/c/1370725 > Commit-Queue: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Geoff Lang <geofflang@chromium.org> TBR=ynovikov@chromium.org,geofflang@chromium.org,jmadill@chromium.org Change-Id: I921b3c45435ab4f05cbc2d1c1172b4185d6257b0 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:2871 Reviewed-on: https://chromium-review.googlesource.com/c/1378887 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
2018-12-16 22:53:23 +03:00
angle_source_set("xxhash") {
sources = xxhash_sources
configs -= [ "${angle_root}:extra_warnings" ]
}
fuzzer_test("xxhash_fuzzer") {
sources = [
"src/common/third_party/xxhash/xxhash_fuzzer.cpp",
]
deps = [
":xxhash",
]
}
angle_static_library("angle_common") {
Re-land "Load correct libGLESv2 on Linux and Mac." Re-land fixes build to ensure commit_id is built before libEGL. libEGL was implicitly loading libGLESv2 on startup. This is bad because on platforms like Linux and Mac we could sometimes use the incorrect rpath. This in turn meant we needed workarounds like using "_angle" extensions to our shared objects to get the correct loading behaviour. Fix this by loading libGLESv2 dynamically in libEGL. We build the loader automatically from egl.xml. The loader itself is lazily initialized on every EGL entry point call. This is necessary because on Linux, etc, there is no equivalent to Windows' DLLMain. We also use an EGL.h with different generation options so we have the proper function pointer types. A README is included for instructions on how to regenerate EGL.h. The entry point generation script is refactored into a helper class that is used in the loader generator. Also adds the libGLESv2 versions of the EGL entry points in the DEF file on Windows. This allows them to be imported properly in 32-bit configurations. Also fixes up some errors in ANGLE's entry point definitions. Also includes a clang-format disable rule for the Khronos headers. This CL will help us to run ANGLE tests against native drivers. Bug: angleproject:2871 Bug: chromium:915731 Change-Id: I4192a938d1f4117cea1bf1399c98bda7ac25ddab Reviewed-on: https://chromium-review.googlesource.com/c/1380511 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
2018-12-17 21:13:49 +03:00
sources = libangle_common_sources
Revert "Load correct libGLESv2 on Linux and Mac." This reverts commit dd815b623e60a1e1550f328104ffcd7caf20fde1. Reason for revert: Broke https://luci-milo.appspot.com/p/chromium/builders/luci.chromium.ci/win-rel/8006 Original change's description: > Load correct libGLESv2 on Linux and Mac. > > libEGL was implicitly loading libGLESv2 on startup. This is bad > because on platforms like Linux and Mac we could sometimes use the > incorrect rpath. This in turn meant we needed workarounds like using > "_angle" extensions to our shared objects to get the correct loading > behaviour. > > Fix this by loading libGLESv2 dynamically in libEGL. We build the > loader automatically from egl.xml. The loader itself is lazily > initialized on every EGL entry point call. This is necessary because > on Linux, etc, there is no equivalent to Windows' DLLMain. > > We also use an EGL.h with different generation options so we have the > proper function pointer types. A README is included for instructions > on how to regenerate EGL.h. > > The entry point generation script is refactored into a helper class > that is used in the loader generator. Also adds the libGLESv2 versions > of the EGL entry points in the DEF file on Windows. This allows them to > be imported properly in 32-bit configurations. > > Also fixes up some errors in ANGLE's entry point definitions. Also > includes a clang-format disable rule for the Khronos headers. > > This CL will help us to run ANGLE tests against native drivers. > > Bug: angleproject:2871 > Change-Id: Id6ecf969308f17b1be4083538428c9c1a1836572 > Reviewed-on: https://chromium-review.googlesource.com/c/1370725 > Commit-Queue: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Geoff Lang <geofflang@chromium.org> TBR=ynovikov@chromium.org,geofflang@chromium.org,jmadill@chromium.org Change-Id: I921b3c45435ab4f05cbc2d1c1172b4185d6257b0 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:2871 Reviewed-on: https://chromium-review.googlesource.com/c/1378887 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
2018-12-16 22:53:23 +03:00
configs += [
":angle_common_config",
":debug_annotations_config",
]
deps = [
":xxhash",
]
public_deps = [
Re-land "Load correct libGLESv2 on Linux and Mac." Re-land fixes build to ensure commit_id is built before libEGL. libEGL was implicitly loading libGLESv2 on startup. This is bad because on platforms like Linux and Mac we could sometimes use the incorrect rpath. This in turn meant we needed workarounds like using "_angle" extensions to our shared objects to get the correct loading behaviour. Fix this by loading libGLESv2 dynamically in libEGL. We build the loader automatically from egl.xml. The loader itself is lazily initialized on every EGL entry point call. This is necessary because on Linux, etc, there is no equivalent to Windows' DLLMain. We also use an EGL.h with different generation options so we have the proper function pointer types. A README is included for instructions on how to regenerate EGL.h. The entry point generation script is refactored into a helper class that is used in the loader generator. Also adds the libGLESv2 versions of the EGL entry points in the DEF file on Windows. This allows them to be imported properly in 32-bit configurations. Also fixes up some errors in ANGLE's entry point definitions. Also includes a clang-format disable rule for the Khronos headers. This CL will help us to run ANGLE tests against native drivers. Bug: angleproject:2871 Bug: chromium:915731 Change-Id: I4192a938d1f4117cea1bf1399c98bda7ac25ddab Reviewed-on: https://chromium-review.googlesource.com/c/1380511 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
2018-12-17 21:13:49 +03:00
":angle_system_utils",
":angle_version",
":includes",
]
public_configs += [ ":angle_common_config" ]
all_dependent_configs = [ ":angle_release_asserts_config" ]
if (use_fuzzing_engine) {
all_dependent_configs += [ ":angle_disable_pool_alloc" ]
}
}
config("angle_image_util_config") {
include_dirs = [
"include",
"src",
]
}
angle_static_library("angle_image_util") {
sources = libangle_image_util_sources
public_configs += [ ":angle_image_util_config" ]
public_deps = [
":angle_common",
]
}
config("angle_gl_visibility_config") {
if (is_win) {
defines = [
"GL_APICALL=",
"GL_API=",
]
} else {
defines = [
"GL_APICALL=__attribute__((visibility(\"default\")))",
"GL_API=__attribute__((visibility(\"default\")))",
]
}
}
config("angle_gpu_info_util_config") {
include_dirs = [
"include",
"src",
]
}
angle_static_library("angle_gpu_info_util") {
public_configs += [ ":angle_gpu_info_util_config" ]
public_deps = [
":angle_common",
]
sources = libangle_gpu_info_util_sources
deps = []
libs = []
defines = []
if (is_android) {
sources += [ "src/gpu_info_util/SystemInfo_android.cpp" ]
}
if (is_win) {
sources += libangle_gpu_info_util_win_sources
libs += [ "setupapi.lib" ]
defines += [ "GPU_INFO_USE_SETUPAPI" ]
}
if (is_linux || is_fuchsia) {
sources += libangle_gpu_info_util_linux_sources
if (use_x11) {
sources += libangle_gpu_info_util_x11_sources
deps += [ "src/third_party/libXNVCtrl:libXNVCtrl" ]
defines += [ "GPU_INFO_USE_X11" ]
libs += [
"X11",
"Xi",
"Xext",
]
}
}
if (use_libpci) {
sources += libangle_gpu_info_util_libpci_sources
defines += [ "GPU_INFO_USE_LIBPCI" ]
libs += [ "pci" ]
}
if (is_mac) {
sources += libangle_gpu_info_util_mac_sources
libs += [
"IOKit.framework",
"CoreFoundation.framework",
"CoreGraphics.framework",
]
}
}
angle_static_library("translator") {
sources = angle_translator_sources
defines = []
if (angle_enable_essl || use_fuzzing_engine) {
sources += angle_translator_essl_sources
defines += [ "ANGLE_ENABLE_ESSL" ]
}
if (angle_enable_glsl || use_fuzzing_engine) {
sources += angle_translator_glsl_sources
defines += [ "ANGLE_ENABLE_GLSL" ]
}
if (angle_enable_hlsl || use_fuzzing_engine) {
sources += angle_translator_hlsl_sources
defines += [ "ANGLE_ENABLE_HLSL" ]
Disable the HLSL code in Angle if it is not being used. We're only using the HLSL code in Windows so it's not necessary to compile and distribute it on other platforms. This adds a defined ANGLE_ENABLE_HLSL that can be checked in files that are used by non-HLSL code as well. Mostly the HLSL code is just not include by the build system. Details of the space savings (heavily truncated) Total change: -165717 bytes =========================== -606 - Source: angle/src/common/utilities.cpp -627 - Source: angle/src/compiler/translator/FlagStd140Structs.cpp -695 - Source: /usr/include/c++/4.8/bits/stl_algo.h -710 - Source: angle/src/compiler/translator/TranslatorHLSL.cpp -713 - Source: angle/src/compiler/translator/IntermNode.h -863 - Source: /usr/include/c++/4.8/bits/stl_map.h -935 - Source: angle/src/compiler/translator/blocklayout.cpp -1515 - Source: angle/src/compiler/translator/BuiltInFunctionEmulator.cpp -1655 - Source: angle/src/compiler/translator/UnfoldShortCircuit.cpp -2375 - Source: /usr/include/c++/4.8/bits/vector.tcc -3135 - Source: angle/src/compiler/translator/RewriteElseBlocks.cpp -4656 - Source: angle/src/compiler/translator/UtilsHLSL.cpp -5265 - Source: angle/src/compiler/translator/BuiltInFunctionEmulatorHLSL.cpp -6505 - Source: /usr/include/c++/4.8/bits/stl_tree.h -11480 - Source: angle/src/compiler/translator/UniformHLSL.cpp -13580 - Source: angle/src/compiler/translator/StructureHLSL.cpp -18964 - Source: ?? (constant strings and a few vtbls) -89332 - Source: angle/src/compiler/translator/OutputHLSL.cpp Change-Id: I23ccc98abd0a21f847dd34f9482800b3ba679d56 Reviewed-on: https://chromium-review.googlesource.com/251528 Tested-by: bratell at Opera <bratell@opera.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
2015-02-25 16:34:49 +03:00
}
if (angle_enable_vulkan || use_fuzzing_engine) {
sources += angle_translator_lib_vulkan_sources
defines += [ "ANGLE_ENABLE_VULKAN" ]
}
public_configs += [ ":external_config" ]
deps = [
":includes",
":preprocessor",
]
public_deps = [
":angle_common",
]
if (is_win) {
# Necessary to suppress some system header xtree warnigns in Release.
# For some reason this warning doesn't get triggered in Chromium
cflags = [ "/wd4718" ]
}
}
angle_source_set("translator_fuzzer") {
sources = [
"src/compiler/fuzz/translator_fuzzer.cpp",
]
include_dirs = [
"include",
"src",
]
deps = [
":translator",
]
}
config("commit_id_config") {
include_dirs = [ "$root_gen_dir/angle" ]
visibility = [ ":commit_id" ]
}
commit_id_output_file = "$root_gen_dir/angle/id/commit.h"
if (angle_use_commit_id) {
action("commit_id") {
script = "src/commit_id.py"
outputs = [
commit_id_output_file,
]
# commit id should depend on angle's HEAD revision
inputs = [
".git/HEAD",
]
args = [
"gen",
rebase_path(".", root_build_dir),
rebase_path(commit_id_output_file, root_build_dir),
]
public_configs = [ ":commit_id_config" ]
}
} else {
copy("commit_id") {
sources = [
"src/commit.h",
]
outputs = [
commit_id_output_file,
]
public_configs = [ ":commit_id_config" ]
}
}
angle_source_set("angle_version") {
Re-land "Load correct libGLESv2 on Linux and Mac." Re-land fixes build to ensure commit_id is built before libEGL. libEGL was implicitly loading libGLESv2 on startup. This is bad because on platforms like Linux and Mac we could sometimes use the incorrect rpath. This in turn meant we needed workarounds like using "_angle" extensions to our shared objects to get the correct loading behaviour. Fix this by loading libGLESv2 dynamically in libEGL. We build the loader automatically from egl.xml. The loader itself is lazily initialized on every EGL entry point call. This is necessary because on Linux, etc, there is no equivalent to Windows' DLLMain. We also use an EGL.h with different generation options so we have the proper function pointer types. A README is included for instructions on how to regenerate EGL.h. The entry point generation script is refactored into a helper class that is used in the loader generator. Also adds the libGLESv2 versions of the EGL entry points in the DEF file on Windows. This allows them to be imported properly in 32-bit configurations. Also fixes up some errors in ANGLE's entry point definitions. Also includes a clang-format disable rule for the Khronos headers. This CL will help us to run ANGLE tests against native drivers. Bug: angleproject:2871 Bug: chromium:915731 Change-Id: I4192a938d1f4117cea1bf1399c98bda7ac25ddab Reviewed-on: https://chromium-review.googlesource.com/c/1380511 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
2018-12-17 21:13:49 +03:00
sources = [
"src/common/version.h",
]
public_deps = [
":commit_id",
]
}
config("libANGLE_config") {
cflags = []
defines = []
libs = []
ldflags = []
if (angle_enable_d3d9) {
defines += [ "ANGLE_ENABLE_D3D9" ]
ldflags += [ "/DELAYLOAD:d3d9.dll" ]
}
if (angle_enable_d3d11) {
defines += [ "ANGLE_ENABLE_D3D11" ]
}
if (angle_enable_gl) {
defines += [ "ANGLE_ENABLE_OPENGL" ]
if (use_x11) {
defines += [ "ANGLE_USE_X11" ]
}
if (angle_enable_gl_null) {
defines += [ "ANGLE_ENABLE_OPENGL_NULL" ]
}
}
if (angle_enable_vulkan) {
defines += [ "ANGLE_ENABLE_VULKAN" ]
if (angle_enable_custom_vulkan_cmd_buffers) {
defines += [ "ANGLE_USE_CUSTOM_VULKAN_CMD_BUFFERS=1" ]
}
}
if (angle_enable_null) {
defines += [ "ANGLE_ENABLE_NULL" ]
}
defines += [ "LIBANGLE_IMPLEMENTATION" ]
if (is_win) {
cflags += [ "/wd4530" ] # C++ exception handler used, but unwind semantics are not enabled.
}
if (is_android && (angle_enable_gl || angle_enable_vulkan)) {
# In API level 26 ANativeWindow APIs were moved from libandroid.so
# into a separate library, libnativewindow.so
if (ndk_api_level_at_least_26) {
libs += [ "nativewindow" ]
} else {
libs += [ "android" ]
}
}
}
if (angle_enable_vulkan) {
config("vulkan_config") {
if (is_android) {
libs = [ "vulkan" ]
}
}
# Use this target to include everything ANGLE needs for Vulkan.
group("angle_vulkan") {
public_deps = [
"$angle_root/third_party/vulkan-headers:vulkan_headers",
]
public_configs = [ ":vulkan_config" ]
data_deps = []
if (!is_android && !is_fuchsia) {
deps = [
"$angle_root/third_party/vulkan-loader:libvulkan",
]
data_deps += [ "$angle_root/third_party/vulkan-tools:VkICD_mock_icd" ]
public_configs +=
[ "$angle_root/third_party/vulkan-loader:vulkan_loader_config" ]
}
if (is_fuchsia) {
public_deps += [
"$angle_root/src/common/fuchsia_egl",
"//third_party/fuchsia-sdk:vulkan_base",
"//third_party/fuchsia-sdk/sdk:vulkan",
]
}
if (angle_enable_vulkan_validation_layers) {
if (is_fuchsia) {
deps = [
"//third_party/fuchsia-sdk:vulkan_validation",
]
} else {
data_deps += [ "$angle_root/third_party/vulkan-validation-layers:vulkan_validation_layers" ]
if (!is_android) {
data_deps += [ "$angle_root/third_party/vulkan-validation-layers:vulkan_gen_json_files" ]
}
}
}
}
}
angle_static_library("libANGLE") {
sources = libangle_sources
include_dirs = []
libs = []
defines = []
if (angle_link_glx) {
libs += [ "GL" ]
defines += [ "ANGLE_LINK_GLX" ]
}
public_deps = [
":angle_common",
":angle_gpu_info_util",
Re-land "Load correct libGLESv2 on Linux and Mac." Re-land fixes build to ensure commit_id is built before libEGL. libEGL was implicitly loading libGLESv2 on startup. This is bad because on platforms like Linux and Mac we could sometimes use the incorrect rpath. This in turn meant we needed workarounds like using "_angle" extensions to our shared objects to get the correct loading behaviour. Fix this by loading libGLESv2 dynamically in libEGL. We build the loader automatically from egl.xml. The loader itself is lazily initialized on every EGL entry point call. This is necessary because on Linux, etc, there is no equivalent to Windows' DLLMain. We also use an EGL.h with different generation options so we have the proper function pointer types. A README is included for instructions on how to regenerate EGL.h. The entry point generation script is refactored into a helper class that is used in the loader generator. Also adds the libGLESv2 versions of the EGL entry points in the DEF file on Windows. This allows them to be imported properly in 32-bit configurations. Also fixes up some errors in ANGLE's entry point definitions. Also includes a clang-format disable rule for the Khronos headers. This CL will help us to run ANGLE tests against native drivers. Bug: angleproject:2871 Bug: chromium:915731 Change-Id: I4192a938d1f4117cea1bf1399c98bda7ac25ddab Reviewed-on: https://chromium-review.googlesource.com/c/1380511 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
2018-12-17 21:13:49 +03:00
":angle_version",
":translator",
]
deps = [
":angle_image_util",
":includes",
]
# Enable extra Chromium style warnings for libANGLE.
if (is_clang) {
suppressed_configs -= [ "//build/config/clang:find_bad_constructs" ]
}
# Shared D3D sources.
if (angle_enable_d3d9 || angle_enable_d3d11) {
sources += libangle_d3d_shared_sources
defines += [ "ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ " + "\"d3dcompiler_47.dll\", \"d3dcompiler_46.dll\", \"d3dcompiler_43.dll\" }" ]
}
if (angle_enable_d3d9) {
sources += libangle_d3d9_sources
libs += [ "d3d9.lib" ]
}
if (angle_enable_d3d11) {
sources += libangle_d3d11_sources
sources += libangle_d3d11_win32_sources
libs += [ "dxguid.lib" ]
import("src/libANGLE/renderer/d3d/d3d11/d3d11_blit_shaders_autogen.gni")
sources += libangle_d3d11_blit_shaders
}
if (angle_enable_gl) {
sources += libangle_gl_sources
include_dirs += [ "src/third_party/khronos" ]
if (angle_enable_gl_null) {
sources += libangle_gl_null_sources
}
if (is_win) {
sources += libangle_gl_wgl_sources
}
if (use_x11) {
sources += libangle_gl_glx_sources
deps += [ "src/third_party/libXNVCtrl:libXNVCtrl" ]
libs += [
"X11",
"Xi",
"Xext",
]
}
if (is_mac) {
sources += libangle_gl_cgl_sources
libs += [
"Cocoa.framework",
"IOSurface.framework",
"OpenGL.framework",
"QuartzCore.framework",
]
}
if (is_android) {
sources += libangle_gl_egl_sources
sources += libangle_gl_egl_dl_sources
sources += libangle_gl_egl_android_sources
}
if (ozone_platform_gbm) {
configs += [ ":libdrm" ]
defines += [ "ANGLE_USE_OZONE" ]
deps += [ "//third_party/minigbm" ]
sources += libangle_gl_egl_sources
sources += libangle_gl_egl_dl_sources
sources += libangle_gl_ozone_sources
}
}
if (angle_enable_vulkan) {
sources += libangle_vulkan_sources
if (is_win) {
sources += libangle_vulkan_win32_sources
}
if (is_linux) {
sources += libangle_vulkan_xcb_sources
}
if (is_fuchsia) {
sources += libangle_vulkan_fuchsia_sources
deps += [
"$angle_root/src/common/fuchsia_egl",
"$angle_root/src/common/fuchsia_egl:backend",
]
}
if (is_android) {
sources += libangle_vulkan_android_sources
libs += [ "vulkan" ]
}
deps += [
":angle_vulkan",
"${angle_glslang_dir}:glslang_default_resource_limits_sources",
"${angle_glslang_dir}:glslang_sources",
"${angle_spirv_tools_dir}:spvtools_val",
]
public_deps += [ "$angle_root/third_party/vulkan-headers:vulkan_headers" ]
# Include generated shaders.
import("src/libANGLE/renderer/vulkan/vk_internal_shaders_autogen.gni")
sources += angle_vulkan_internal_shaders
}
if (angle_enable_null) {
sources += libangle_null_sources
}
if (is_debug) {
defines += [ "ANGLE_GENERATE_SHADER_DEBUG_INFO" ]
}
configs += [ ":debug_annotations_config" ]
public_configs += [ ":libANGLE_config" ]
# Windows ARM64 is available since 10.0.16299 so no need to copy
# d3dcompiler_47.dll because this file is available as inbox.
if (is_win && target_cpu != "arm64") {
data_deps = [
":copy_compiler_dll",
]
}
}
config("shared_library_public_config") {
if (is_mac && !is_component_build) {
# Executable targets that depend on the shared libraries below need to have
# the rpath setup in non-component build configurations.
ldflags = [
"-rpath",
"@executable_path/",
]
}
}
Re-land "Load correct libGLESv2 on Linux and Mac." Re-land fixes build to ensure commit_id is built before libEGL. libEGL was implicitly loading libGLESv2 on startup. This is bad because on platforms like Linux and Mac we could sometimes use the incorrect rpath. This in turn meant we needed workarounds like using "_angle" extensions to our shared objects to get the correct loading behaviour. Fix this by loading libGLESv2 dynamically in libEGL. We build the loader automatically from egl.xml. The loader itself is lazily initialized on every EGL entry point call. This is necessary because on Linux, etc, there is no equivalent to Windows' DLLMain. We also use an EGL.h with different generation options so we have the proper function pointer types. A README is included for instructions on how to regenerate EGL.h. The entry point generation script is refactored into a helper class that is used in the loader generator. Also adds the libGLESv2 versions of the EGL entry points in the DEF file on Windows. This allows them to be imported properly in 32-bit configurations. Also fixes up some errors in ANGLE's entry point definitions. Also includes a clang-format disable rule for the Khronos headers. This CL will help us to run ANGLE tests against native drivers. Bug: angleproject:2871 Bug: chromium:915731 Change-Id: I4192a938d1f4117cea1bf1399c98bda7ac25ddab Reviewed-on: https://chromium-review.googlesource.com/c/1380511 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
2018-12-17 21:13:49 +03:00
config("library_name_config") {
defines = [
"ANGLE_EGL_LIBRARY_NAME=\"libEGL${angle_libs_suffix}\"",
"ANGLE_GLESV2_LIBRARY_NAME=\"libGLESv2${angle_libs_suffix}\"",
]
}
# This config controls export definitions on ANGLE API calls.
config("angle_static") {
defines = [
"ANGLE_EXPORT=",
"ANGLE_UTIL_EXPORT=",
"EGLAPI=",
"GL_APICALL=",
"GL_API=",
]
}
angle_shared_library("libGLESv2${angle_libs_suffix}") {
sources = libglesv2_sources
if (is_win) {
sources += [ "src/libGLESv2/libGLESv2_autogen.def" ]
}
configs += [
":angle_gl_visibility_config",
":debug_annotations_config",
Re-land "Load correct libGLESv2 on Linux and Mac." Re-land fixes build to ensure commit_id is built before libEGL. libEGL was implicitly loading libGLESv2 on startup. This is bad because on platforms like Linux and Mac we could sometimes use the incorrect rpath. This in turn meant we needed workarounds like using "_angle" extensions to our shared objects to get the correct loading behaviour. Fix this by loading libGLESv2 dynamically in libEGL. We build the loader automatically from egl.xml. The loader itself is lazily initialized on every EGL entry point call. This is necessary because on Linux, etc, there is no equivalent to Windows' DLLMain. We also use an EGL.h with different generation options so we have the proper function pointer types. A README is included for instructions on how to regenerate EGL.h. The entry point generation script is refactored into a helper class that is used in the loader generator. Also adds the libGLESv2 versions of the EGL entry points in the DEF file on Windows. This allows them to be imported properly in 32-bit configurations. Also fixes up some errors in ANGLE's entry point definitions. Also includes a clang-format disable rule for the Khronos headers. This CL will help us to run ANGLE tests against native drivers. Bug: angleproject:2871 Bug: chromium:915731 Change-Id: I4192a938d1f4117cea1bf1399c98bda7ac25ddab Reviewed-on: https://chromium-review.googlesource.com/c/1380511 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
2018-12-17 21:13:49 +03:00
":gl_prototypes",
]
defines = [ "LIBGLESV2_IMPLEMENTATION" ]
deps = [
":includes",
":libANGLE",
]
public_deps = [
Re-land "Load correct libGLESv2 on Linux and Mac." Re-land fixes build to ensure commit_id is built before libEGL. libEGL was implicitly loading libGLESv2 on startup. This is bad because on platforms like Linux and Mac we could sometimes use the incorrect rpath. This in turn meant we needed workarounds like using "_angle" extensions to our shared objects to get the correct loading behaviour. Fix this by loading libGLESv2 dynamically in libEGL. We build the loader automatically from egl.xml. The loader itself is lazily initialized on every EGL entry point call. This is necessary because on Linux, etc, there is no equivalent to Windows' DLLMain. We also use an EGL.h with different generation options so we have the proper function pointer types. A README is included for instructions on how to regenerate EGL.h. The entry point generation script is refactored into a helper class that is used in the loader generator. Also adds the libGLESv2 versions of the EGL entry points in the DEF file on Windows. This allows them to be imported properly in 32-bit configurations. Also fixes up some errors in ANGLE's entry point definitions. Also includes a clang-format disable rule for the Khronos headers. This CL will help us to run ANGLE tests against native drivers. Bug: angleproject:2871 Bug: chromium:915731 Change-Id: I4192a938d1f4117cea1bf1399c98bda7ac25ddab Reviewed-on: https://chromium-review.googlesource.com/c/1380511 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
2018-12-17 21:13:49 +03:00
":angle_version",
]
}
angle_static_library("libGLESv2_static") {
sources = libglesv2_sources
configs += [ ":debug_annotations_config" ]
public_configs += [ ":angle_static" ]
deps = [
":includes",
]
public_deps = [
":libANGLE",
]
}
angle_shared_library("libGLESv1_CM${angle_libs_suffix}") {
sources = libglesv1_cm_sources
configs += [
":angle_gl_visibility_config",
":debug_annotations_config",
":gl_prototypes",
]
defines = []
deps = [
":includes",
":libGLESv2${angle_libs_suffix}",
]
}
angle_static_library("libGLESv1_CM_static") {
sources = libglesv1_cm_sources
configs += [ ":debug_annotations_config" ]
public_configs += [ ":angle_static" ]
deps = [
":includes",
":libGLESv2_static",
]
}
Re-land "Load correct libGLESv2 on Linux and Mac." Re-land fixes build to ensure commit_id is built before libEGL. libEGL was implicitly loading libGLESv2 on startup. This is bad because on platforms like Linux and Mac we could sometimes use the incorrect rpath. This in turn meant we needed workarounds like using "_angle" extensions to our shared objects to get the correct loading behaviour. Fix this by loading libGLESv2 dynamically in libEGL. We build the loader automatically from egl.xml. The loader itself is lazily initialized on every EGL entry point call. This is necessary because on Linux, etc, there is no equivalent to Windows' DLLMain. We also use an EGL.h with different generation options so we have the proper function pointer types. A README is included for instructions on how to regenerate EGL.h. The entry point generation script is refactored into a helper class that is used in the loader generator. Also adds the libGLESv2 versions of the EGL entry points in the DEF file on Windows. This allows them to be imported properly in 32-bit configurations. Also fixes up some errors in ANGLE's entry point definitions. Also includes a clang-format disable rule for the Khronos headers. This CL will help us to run ANGLE tests against native drivers. Bug: angleproject:2871 Bug: chromium:915731 Change-Id: I4192a938d1f4117cea1bf1399c98bda7ac25ddab Reviewed-on: https://chromium-review.googlesource.com/c/1380511 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
2018-12-17 21:13:49 +03:00
config("libEGL_egl_loader_config") {
defines = [ "ANGLE_USE_EGL_LOADER" ]
}
angle_source_set("libEGL_egl_loader") {
Re-land "Load correct libGLESv2 on Linux and Mac." Re-land fixes build to ensure commit_id is built before libEGL. libEGL was implicitly loading libGLESv2 on startup. This is bad because on platforms like Linux and Mac we could sometimes use the incorrect rpath. This in turn meant we needed workarounds like using "_angle" extensions to our shared objects to get the correct loading behaviour. Fix this by loading libGLESv2 dynamically in libEGL. We build the loader automatically from egl.xml. The loader itself is lazily initialized on every EGL entry point call. This is necessary because on Linux, etc, there is no equivalent to Windows' DLLMain. We also use an EGL.h with different generation options so we have the proper function pointer types. A README is included for instructions on how to regenerate EGL.h. The entry point generation script is refactored into a helper class that is used in the loader generator. Also adds the libGLESv2 versions of the EGL entry points in the DEF file on Windows. This allows them to be imported properly in 32-bit configurations. Also fixes up some errors in ANGLE's entry point definitions. Also includes a clang-format disable rule for the Khronos headers. This CL will help us to run ANGLE tests against native drivers. Bug: angleproject:2871 Bug: chromium:915731 Change-Id: I4192a938d1f4117cea1bf1399c98bda7ac25ddab Reviewed-on: https://chromium-review.googlesource.com/c/1380511 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
2018-12-17 21:13:49 +03:00
sources = [
"src/libEGL/egl_loader_autogen.cpp",
"src/libEGL/egl_loader_autogen.h",
]
public_configs += [
Re-land "Load correct libGLESv2 on Linux and Mac." Re-land fixes build to ensure commit_id is built before libEGL. libEGL was implicitly loading libGLESv2 on startup. This is bad because on platforms like Linux and Mac we could sometimes use the incorrect rpath. This in turn meant we needed workarounds like using "_angle" extensions to our shared objects to get the correct loading behaviour. Fix this by loading libGLESv2 dynamically in libEGL. We build the loader automatically from egl.xml. The loader itself is lazily initialized on every EGL entry point call. This is necessary because on Linux, etc, there is no equivalent to Windows' DLLMain. We also use an EGL.h with different generation options so we have the proper function pointer types. A README is included for instructions on how to regenerate EGL.h. The entry point generation script is refactored into a helper class that is used in the loader generator. Also adds the libGLESv2 versions of the EGL entry points in the DEF file on Windows. This allows them to be imported properly in 32-bit configurations. Also fixes up some errors in ANGLE's entry point definitions. Also includes a clang-format disable rule for the Khronos headers. This CL will help us to run ANGLE tests against native drivers. Bug: angleproject:2871 Bug: chromium:915731 Change-Id: I4192a938d1f4117cea1bf1399c98bda7ac25ddab Reviewed-on: https://chromium-review.googlesource.com/c/1380511 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
2018-12-17 21:13:49 +03:00
":libEGL_egl_loader_config",
":gl_prototypes",
]
deps = [
":includes",
]
}
angle_shared_library("libEGL${angle_libs_suffix}") {
sources = libegl_sources
configs += [
":debug_annotations_config",
Re-land "Load correct libGLESv2 on Linux and Mac." Re-land fixes build to ensure commit_id is built before libEGL. libEGL was implicitly loading libGLESv2 on startup. This is bad because on platforms like Linux and Mac we could sometimes use the incorrect rpath. This in turn meant we needed workarounds like using "_angle" extensions to our shared objects to get the correct loading behaviour. Fix this by loading libGLESv2 dynamically in libEGL. We build the loader automatically from egl.xml. The loader itself is lazily initialized on every EGL entry point call. This is necessary because on Linux, etc, there is no equivalent to Windows' DLLMain. We also use an EGL.h with different generation options so we have the proper function pointer types. A README is included for instructions on how to regenerate EGL.h. The entry point generation script is refactored into a helper class that is used in the loader generator. Also adds the libGLESv2 versions of the EGL entry points in the DEF file on Windows. This allows them to be imported properly in 32-bit configurations. Also fixes up some errors in ANGLE's entry point definitions. Also includes a clang-format disable rule for the Khronos headers. This CL will help us to run ANGLE tests against native drivers. Bug: angleproject:2871 Bug: chromium:915731 Change-Id: I4192a938d1f4117cea1bf1399c98bda7ac25ddab Reviewed-on: https://chromium-review.googlesource.com/c/1380511 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
2018-12-17 21:13:49 +03:00
":library_name_config",
]
defines = [ "LIBEGL_IMPLEMENTATION" ]
if (is_win) {
defines += [ "EGLAPI=" ]
} else {
defines += [ "EGLAPI=__attribute__((visibility(\"default\")))" ]
}
if (is_win) {
sources += [ "src/libEGL/libEGL.def" ]
}
deps = [
Re-land "Load correct libGLESv2 on Linux and Mac." Re-land fixes build to ensure commit_id is built before libEGL. libEGL was implicitly loading libGLESv2 on startup. This is bad because on platforms like Linux and Mac we could sometimes use the incorrect rpath. This in turn meant we needed workarounds like using "_angle" extensions to our shared objects to get the correct loading behaviour. Fix this by loading libGLESv2 dynamically in libEGL. We build the loader automatically from egl.xml. The loader itself is lazily initialized on every EGL entry point call. This is necessary because on Linux, etc, there is no equivalent to Windows' DLLMain. We also use an EGL.h with different generation options so we have the proper function pointer types. A README is included for instructions on how to regenerate EGL.h. The entry point generation script is refactored into a helper class that is used in the loader generator. Also adds the libGLESv2 versions of the EGL entry points in the DEF file on Windows. This allows them to be imported properly in 32-bit configurations. Also fixes up some errors in ANGLE's entry point definitions. Also includes a clang-format disable rule for the Khronos headers. This CL will help us to run ANGLE tests against native drivers. Bug: angleproject:2871 Bug: chromium:915731 Change-Id: I4192a938d1f4117cea1bf1399c98bda7ac25ddab Reviewed-on: https://chromium-review.googlesource.com/c/1380511 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
2018-12-17 21:13:49 +03:00
":angle_system_utils",
":angle_version",
":libEGL_egl_loader",
]
public_deps = [
":includes",
]
Re-land "Load correct libGLESv2 on Linux and Mac." Re-land fixes build to ensure commit_id is built before libEGL. libEGL was implicitly loading libGLESv2 on startup. This is bad because on platforms like Linux and Mac we could sometimes use the incorrect rpath. This in turn meant we needed workarounds like using "_angle" extensions to our shared objects to get the correct loading behaviour. Fix this by loading libGLESv2 dynamically in libEGL. We build the loader automatically from egl.xml. The loader itself is lazily initialized on every EGL entry point call. This is necessary because on Linux, etc, there is no equivalent to Windows' DLLMain. We also use an EGL.h with different generation options so we have the proper function pointer types. A README is included for instructions on how to regenerate EGL.h. The entry point generation script is refactored into a helper class that is used in the loader generator. Also adds the libGLESv2 versions of the EGL entry points in the DEF file on Windows. This allows them to be imported properly in 32-bit configurations. Also fixes up some errors in ANGLE's entry point definitions. Also includes a clang-format disable rule for the Khronos headers. This CL will help us to run ANGLE tests against native drivers. Bug: angleproject:2871 Bug: chromium:915731 Change-Id: I4192a938d1f4117cea1bf1399c98bda7ac25ddab Reviewed-on: https://chromium-review.googlesource.com/c/1380511 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
2018-12-17 21:13:49 +03:00
data_deps = [
":libGLESv2${angle_libs_suffix}",
]
}
angle_static_library("libEGL_static") {
sources = libegl_sources
configs += [
":debug_annotations_config",
Re-land "Load correct libGLESv2 on Linux and Mac." Re-land fixes build to ensure commit_id is built before libEGL. libEGL was implicitly loading libGLESv2 on startup. This is bad because on platforms like Linux and Mac we could sometimes use the incorrect rpath. This in turn meant we needed workarounds like using "_angle" extensions to our shared objects to get the correct loading behaviour. Fix this by loading libGLESv2 dynamically in libEGL. We build the loader automatically from egl.xml. The loader itself is lazily initialized on every EGL entry point call. This is necessary because on Linux, etc, there is no equivalent to Windows' DLLMain. We also use an EGL.h with different generation options so we have the proper function pointer types. A README is included for instructions on how to regenerate EGL.h. The entry point generation script is refactored into a helper class that is used in the loader generator. Also adds the libGLESv2 versions of the EGL entry points in the DEF file on Windows. This allows them to be imported properly in 32-bit configurations. Also fixes up some errors in ANGLE's entry point definitions. Also includes a clang-format disable rule for the Khronos headers. This CL will help us to run ANGLE tests against native drivers. Bug: angleproject:2871 Bug: chromium:915731 Change-Id: I4192a938d1f4117cea1bf1399c98bda7ac25ddab Reviewed-on: https://chromium-review.googlesource.com/c/1380511 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
2018-12-17 21:13:49 +03:00
":library_name_config",
]
public_configs += [ ":angle_static" ]
deps = [
":includes",
":libGLESv2_static",
]
}
import("util/util.gni")
config("angle_util_loader_config") {
defines = [ "ANGLE_USE_UTIL_LOADER" ]
}
angle_source_set("angle_util_loader_headers") {
sources = [
"util/egl_loader_autogen.h",
"util/gles_loader_autogen.h",
"util/util_export.h",
]
if (is_win) {
sources += [ "util/windows/wgl_loader_autogen.h" ]
}
public_deps = [
":includes",
]
}
angle_source_set("angle_util_loader") {
defines = [ "LIBANGLE_UTIL_IMPLEMENTATION" ]
sources = [
"util/egl_loader_autogen.cpp",
"util/gles_loader_autogen.cpp",
]
if (is_win) {
sources += [ "util/windows/wgl_loader_autogen.cpp" ]
}
deps = [
":angle_util_loader_headers",
]
public_configs += [
":angle_util_config",
":angle_util_loader_config",
":no_gl_prototypes",
]
}
config("angle_util_config") {
include_dirs = [ "." ]
if (is_linux && use_x11) {
libs = [ "X11" ]
}
}
foreach(is_shared_library,
[
true,
false,
]) {
if (is_shared_library) {
library_type = "angle_shared_library"
library_name = "angle_util"
dep_suffix = "${angle_libs_suffix}"
} else {
library_type = "angle_static_library"
library_name = "angle_util_static"
dep_suffix = "_static"
}
target(library_type, library_name) {
sources = util_sources
if (is_win) {
sources += util_win_sources
}
libs = []
if (is_linux) {
sources += util_linux_sources
libs += [
"rt",
"dl",
]
}
if (is_mac) {
sources += util_osx_sources
libs += [
"AppKit.framework",
"QuartzCore.framework",
]
}
if (use_x11) {
sources += util_x11_sources
}
if (is_android) {
# To prevent linux sources filtering on android
set_sources_assignment_filter([])
sources += util_linux_sources
sources += util_android_sources
libs += [
"android",
"log",
]
}
configs += [ ":debug_annotations_config" ]
public_configs += [ ":angle_util_config" ]
deps = [
":angle_common",
":angle_util_loader_headers",
]
public_deps = []
if (is_fuchsia) {
sources += util_fuchsia_sources
public_deps += [
"$angle_root/src/common/fuchsia_egl",
"//third_party/fuchsia-sdk/sdk:async_loop_cpp",
"//third_party/fuchsia-sdk/sdk:fdio",
"//third_party/fuchsia-sdk/sdk:images",
"//third_party/fuchsia-sdk/sdk:scenic_cpp",
"//third_party/fuchsia-sdk/sdk:ui_gfx",
"//third_party/fuchsia-sdk/sdk:ui_policy",
"//third_party/fuchsia-sdk/sdk:ui_scenic",
"//third_party/fuchsia-sdk/sdk:ui_viewsv1",
]
} else if (use_ozone) {
sources += util_ozone_sources
}
if (is_shared_library) {
defines = [ "LIBANGLE_UTIL_IMPLEMENTATION" ]
if (is_win) {
sources += util_win_shared_sources
}
public_deps += [ ":angle_util_loader" ]
if (is_mac && !is_component_build) {
ldflags = [
"-install_name",
"@rpath/libangle_util.dylib",
]
}
} else {
public_configs += [
":angle_static",
":gl_prototypes",
]
}
}
}
# Convenience targets for some of the samples so they can be built
# with Chromium's toolchain.
angle_executable("angle_shader_translator") {
testonly = true
sources = [
"samples/shader_translator/shader_translator.cpp",
]
deps = [
":translator",
]
}
config("angle_feature_support_config") {
include_dirs = [
"include",
"src",
]
defines = [ "LIBFEATURE_SUPPORT_IMPLEMENTATION" ]
if (is_debug) {
defines += [ "ANGLE_FEATURE_UTIL_LOG_VERBOSE" ]
}
}
angle_shared_library("libfeature_support${angle_libs_suffix}") {
if (is_android) {
libs = [ "log" ]
}
public_configs += [
":angle_feature_support_config",
"${angle_jsoncpp_dir}:jsoncpp_config",
]
if (is_mac && !is_component_build) {
ldflags = [
"-install_name",
"@rpath/${target_name}.dylib",
]
}
sources = [
"src/feature_support_util/feature_support_util.cpp",
"src/feature_support_util/feature_support_util.h",
]
deps = [
":angle_gpu_info_util",
"${angle_jsoncpp_dir}:jsoncpp",
]
}
if (!is_component_build && is_android && symbol_level != 0) {
action_foreach("compressed_symbols") {
sources = []
foreach(_library, angle_libraries) {
sources += [ "${root_out_dir}/lib${_library}${angle_libs_suffix}.so" ]
}
if (angle_enable_vulkan_validation_layers) {
foreach(_layer, vulkan_validation_layers) {
sources += [ "${root_out_dir}/lib${_layer}.so" ]
}
}
script = rebase_path("${root_build_dir}/android/compress_symbols.py",
root_build_dir)
deps = []
foreach(_library, angle_libraries) {
deps += [ "${angle_root}:lib${_library}${angle_libs_suffix}" ]
}
if (angle_enable_vulkan_validation_layers) {
foreach(_layer, vulkan_validation_layers) {
deps +=
[ "${angle_root}/third_party/vulkan-validation-layers:${_layer}" ]
}
}
outputs = [
"$root_out_dir/lib.compressed/{{source_file_part}}",
]
android_nm = "${android_tool_prefix}nm"
args = [
"--objcopy",
rebase_path(android_objcopy, root_build_dir),
"--nm",
rebase_path(android_nm, root_build_dir),
"--sofile",
"{{source}}",
"--unstrippedsofile",
"{{source_dir}}/lib.unstripped/{{source_file_part}}",
"--output",
"{{source_dir}}/lib.compressed/{{source_file_part}}",
]
}
}
if (!is_component_build && is_android &&
current_toolchain == default_toolchain) {
# Package ANGLE libraries for pre-installed system image
angle_apk("aosp_apk") {
package_name = "com.android.angle"
Reland "Create Container ANGLE APK" This reverts commit 902ceed3998617e97aad25d6b632f9e34dff2644. Reason for revert: Re-landing this since the Chromium build fix has landed: https://bugs.chromium.org/p/chromium/issues/detail?id=933783#c29 Comment 29 by gbeaty@chromium.org, Today (13 minutes ago) Tim, you should be able to re-land your change now. Original change's description: > Revert "Create Container ANGLE APK" > > This reverts commit e82c857d38549da44de2c055e9e677a368e8793f. > > Reason for revert: > This is breaking the ANGLE build in the Chromium build process: > > https://bugs.chromium.org/p/chromium/issues/detail?id=933783#c6 > > Original change's description: > > Create Container ANGLE APK > > > > The ANGLE APK needs to be reverted back to just being a container > > for the ANGLE shared object libraries, since the rest of the APK > > contents are in the Android source tree. > > > > Bug: angleproject:3154 > > Test: 'adb sync' the APK on to a device > > Change-Id: Id245f1e3d269c71054d9759e8ba8be0532afe659 > > Reviewed-on: https://chromium-review.googlesource.com/c/1474341 > > Commit-Queue: Tim Van Patten <timvp@google.com> > > Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> > > TBR=ynovikov@chromium.org,jmadill@google.com,cnorthrop@google.com,courtneygo@google.com,timvp@google.com > > Change-Id: I71a739faa2052a707a06bce616ab43a621d5a4ff > No-Presubmit: true > No-Tree-Checks: true > No-Try: true > Bug: angleproject:3154 > Reviewed-on: https://chromium-review.googlesource.com/c/1478333 > Reviewed-by: Tim Van Patten <timvp@google.com> > Commit-Queue: Tim Van Patten <timvp@google.com> TBR=ynovikov@chromium.org,jmadill@google.com,cnorthrop@google.com,courtneygo@google.com,timvp@google.com # Not skipping CQ checks because original CL landed > 1 day ago. Bug: angleproject:3154 Change-Id: If3a9abfb1c00aab3278437a233bef29d5febe5a5 Reviewed-on: https://chromium-review.googlesource.com/c/1480865 Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Tim Van Patten <timvp@google.com>
2019-02-21 22:21:09 +03:00
apk_name = "AngleLibraries"
}
group("angle_apks") {
deps = [
":aosp_apk",
]
}
# Include a temporary target until we update builders to use angle_apks
group("angle_apk") {
deps = [
":angle_apks",
]
}
}