зеркало из https://github.com/AvaloniaUI/angle.git
After a create-on-bind, the subsequent glGen* should not waste handle space.
Consider this calling sequence: glBindTexture(GL_TEXTURE_2D, 3); // create-on-bind glGenTextures(1, tex); Before this fix, mUnallocatedList in HandleAllocator is in reverse sorted order. It's split into (4, MAX_UINT) and (1, 3). The glGen gets tex = 4, and handles 1 and 2 will not be allocated until it reaches MAX_UINT. With this fix, the elements in mUnallocatedList is in sorted order (1, 3) and (4, MAX_UINT). So tex is 1, and we can have all rest handles. Change-Id: If408ea92f7c243791119fe386e3e0ea27954e55c Reviewed-on: https://chromium-review.googlesource.com/273886 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Minmin Gong <mgong@microsoft.com>
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@ -20,7 +20,7 @@ struct HandleAllocator::HandleRangeComparator
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{
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bool operator()(const HandleRange &range, GLuint handle) const
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{
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return (handle < range.begin);
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return (range.end < handle);
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}
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};
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@ -120,13 +120,13 @@ void HandleAllocator::reserve(GLuint handle)
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// need to split the range
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auto placementIt = mUnallocatedList.erase(boundIt);
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if (begin != handle)
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{
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placementIt = mUnallocatedList.insert(placementIt, HandleRange(begin, handle));
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}
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if (handle + 1 != end)
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{
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mUnallocatedList.insert(placementIt, HandleRange(handle + 1, end));
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placementIt = mUnallocatedList.insert(placementIt, HandleRange(handle + 1, end));
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}
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if (begin != handle)
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{
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mUnallocatedList.insert(placementIt, HandleRange(begin, handle));
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}
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}
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@ -103,4 +103,24 @@ TEST(HandleAllocatorTest, ReserveMaxUintHandle)
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EXPECT_EQ(1u, normalHandle);
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}
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// To test if the allocator keep the handle in a sorted order.
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TEST(HandleAllocatorTest, SortedOrderHandle)
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{
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gl::HandleAllocator allocator;
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allocator.reserve(3);
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GLuint allocatedList[5];
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for (GLuint count = 0; count < 5; count++)
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{
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allocatedList[count] = allocator.allocate();
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}
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EXPECT_EQ(1u, allocatedList[0]);
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EXPECT_EQ(2u, allocatedList[1]);
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EXPECT_EQ(4u, allocatedList[2]);
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EXPECT_EQ(5u, allocatedList[3]);
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EXPECT_EQ(6u, allocatedList[4]);
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}
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}
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