зеркало из https://github.com/AvaloniaUI/angle.git
Assign proper enum to GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE
Trac #18416 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@785 736b8ea6-26fd-11df-bfd4-992fa37f6226
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@ -23,8 +23,8 @@ Status
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Version
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Last Modified Date: Septemper 29, 2011
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Author Revision: 1
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Last Modified Date: October 5, 2011
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Author Revision: 2
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Number
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@ -64,7 +64,7 @@ New Tokens
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Accepted by the <pname> parameter of GetShaderiv:
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TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x6900
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TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0
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Additions to Chapter 6 of the OpenGL ES 2.0 Specification (State and State
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Requests)
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@ -105,9 +105,14 @@ Requests)
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Issues
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1) 0x6900 is temporarily assigned to TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE.
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1) What enum value should be used for TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE?
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RESOLVED: The first draft used a temporary enum value. This been replaced
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with a enum allocated from the ANGLE range of GL enums.
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Revision History
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Revision 1, 2011/09/29
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Revision 1, 2011/09/29, zmo
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- first draft
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Revision 2, 2011/10/05, dgkoch
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- assigned enum
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@ -219,7 +219,7 @@ typedef void* GLeglImageOES;
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/* GL_ANGLE_translated_shader_source */
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#ifndef GL_ANGLE_translated_shader_source
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#define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x6900
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#define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0
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#endif
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/*------------------------------------------------------------------------*
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@ -815,6 +815,7 @@ typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) (GLenum
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#define GL_ANGLE_texture_compression_dxt5 1
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#endif
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/* GL_ANGLE_translated_shader_source */
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#ifndef GL_ANGLE_translated_shader_source
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#define GL_ANGLE_translated_shader_source 1
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#ifdef GL_GLEXT_PROTOTYPES
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@ -1,7 +1,7 @@
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#define MAJOR_VERSION 0
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#define MINOR_VERSION 0
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#define BUILD_VERSION 0
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#define BUILD_REVISION 784
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#define BUILD_REVISION 785
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#define STRINGIFY(x) #x
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#define MACRO_STRINGIFY(x) STRINGIFY(x)
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