Simplify ANGLE test config names.

We don't need to use upper case. Lower case can be more readable.

Skip a test on Linux/NV/Vulkan that became flaky after changing
the test order.

Bug: angleproject:3393
Change-Id: Ie027e08ddc9d47b9484cf5b1aaca72a05dd60517
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1574676
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
This commit is contained in:
Jamie Madill 2019-05-02 16:12:54 -04:00 коммит произвёл Commit Bot
Родитель e421c05c6b
Коммит 69f72b4183
2 изменённых файлов: 18 добавлений и 15 удалений

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@ -842,6 +842,9 @@ TEST_P(RobustResourceInitTest, ReadingOutOfBoundsCopiedTexture)
{
ANGLE_SKIP_TEST_IF(!hasGLExtension());
// Flaky failure on Linux / NV / Vulkan when run in a sequence. http://anglebug.com/3416
ANGLE_SKIP_TEST_IF(IsVulkan() && IsNVIDIA() && IsLinux());
GLTexture tex;
setupTexture(&tex);
GLFramebuffer fbo;

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@ -74,7 +74,7 @@ std::ostream &operator<<(std::ostream &stream, const PlatformParameters &pp)
switch (pp.eglParameters.renderer)
{
case EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE:
stream << "DEFAULT";
stream << "Default";
break;
case EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE:
stream << "D3D9";
@ -83,19 +83,19 @@ std::ostream &operator<<(std::ostream &stream, const PlatformParameters &pp)
stream << "D3D11";
break;
case EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE:
stream << "NULL";
stream << "Null";
break;
case EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE:
stream << "OPENGL";
stream << "OpenGL";
break;
case EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE:
stream << "OPENGLES";
stream << "OpenGLES";
break;
case EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE:
stream << "VULKAN";
stream << "Vulkan";
break;
default:
stream << "UNDEFINED";
stream << "Undefined";
break;
}
break;
@ -107,7 +107,7 @@ std::ostream &operator<<(std::ostream &stream, const PlatformParameters &pp)
stream << "GLES";
break;
default:
stream << "ERROR";
stream << "Error";
break;
}
@ -129,30 +129,30 @@ std::ostream &operator<<(std::ostream &stream, const PlatformParameters &pp)
break;
case EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE:
stream << "_NULL";
stream << "_Null";
break;
case EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_REFERENCE_ANGLE:
stream << "_REFERENCE";
stream << "_Reference";
break;
case EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE:
stream << "_WARP";
stream << "_Warp";
break;
default:
stream << "_ERR";
stream << "_Error";
break;
}
switch (pp.eglParameters.presentPath)
{
case EGL_EXPERIMENTAL_PRESENT_PATH_COPY_ANGLE:
stream << "_PRESENT_PATH_COPY";
stream << "_PresentPathCopy";
break;
case EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE:
stream << "_PRESENT_PATH_FAST";
stream << "_PresentPathFast";
break;
case EGL_DONT_CARE:
@ -160,13 +160,13 @@ std::ostream &operator<<(std::ostream &stream, const PlatformParameters &pp)
break;
default:
stream << "_ERR";
stream << "_Error";
break;
}
if (pp.eglParameters.contextVirtualization == EGL_FALSE)
{
stream << "_NO_VIRTUAL";
stream << "_NoVirtual";
}
return stream;