Vulkan: Style cleanups to TextureVk.

Pass params by const & and use "CPU instead of "Cpu" naming. Also
prefer "ContextVk *contextVk" to "ContextVk *context".

Bug: angleproject:2464
Change-Id: I887de5b2e5494d14f0e9c7db269eb63744f2a3cf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1771499
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
This commit is contained in:
Jamie Madill 2019-08-27 16:48:07 -04:00 коммит произвёл Commit Bot
Родитель 9288dcf6b6
Коммит 886698bc3f
4 изменённых файлов: 19 добавлений и 19 удалений

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@ -86,7 +86,7 @@ struct FeaturesVk : FeatureSetBase
// Whether texture copies on cube map targets should be done on GPU. This is a workaround for
// Intel drivers on windows that have an issue with creating single-layer views on cube map
// textures.
Feature forceCpuPathForCubeMapCopy = {
Feature forceCPUPathForCubeMapCopy = {
"force_cpu_path_for_cube_map_copy", FeatureCategory::VulkanWorkarounds,
"Some Intel Windows drivers have an issue with creating single-layer "
"views on cube map textures",

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@ -1198,7 +1198,7 @@ void RendererVk::initFeatures(const ExtensionNameList &deviceExtensionNames)
mFeatures.extraCopyBufferRegion.enabled = IsIntel(mPhysicalDeviceProperties.vendorID);
// http://anglebug.com/3055
mFeatures.forceCpuPathForCubeMapCopy.enabled = IsIntel(mPhysicalDeviceProperties.vendorID);
mFeatures.forceCPUPathForCubeMapCopy.enabled = IsIntel(mPhysicalDeviceProperties.vendorID);
#endif
angle::PlatformMethods *platform = ANGLEPlatformCurrent();

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@ -61,15 +61,15 @@ bool CanCopyWithDraw(RendererVk *renderer,
VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT);
}
bool ForceCpuPathForCopy(RendererVk *renderer, vk::ImageHelper *image)
bool ForceCPUPathForCopy(RendererVk *renderer, const vk::ImageHelper &image)
{
return image->getLayerCount() > 1 && renderer->getFeatures().forceCpuPathForCubeMapCopy.enabled;
return image.getLayerCount() > 1 && renderer->getFeatures().forceCPUPathForCubeMapCopy.enabled;
}
uint32_t GetRenderTargetLayerCount(vk::ImageHelper *image)
uint32_t GetRenderTargetLayerCount(const vk::ImageHelper &image)
{
// Depth > 1 means this is a 3D texture and depth is our layer count
return image->getExtents().depth > 1 ? image->getExtents().depth : image->getLayerCount();
return image.getExtents().depth > 1 ? image.getExtents().depth : image.getLayerCount();
}
bool HasBothDepthAndStencilAspects(VkImageAspectFlags aspectFlags)
@ -435,10 +435,10 @@ angle::Result TextureVk::copySubImageImpl(const gl::Context *context,
&colorReadRT->getImage());
}
bool forceCpuPath = ForceCpuPathForCopy(renderer, mImage);
bool forceCPUPath = ForceCPUPathForCopy(renderer, *mImage);
// If it's possible to perform the copy with a draw call, do that.
if (CanCopyWithDraw(renderer, srcFormat, destFormat) && !forceCpuPath)
if (CanCopyWithDraw(renderer, srcFormat, destFormat) && !forceCPUPath)
{
// Layer count can only be 1 as the source is a framebuffer.
ASSERT(offsetImageIndex.getLayerCount() == 1);
@ -486,10 +486,10 @@ angle::Result TextureVk::copySubTextureImpl(ContextVk *contextVk,
sourceLevel, 0, sourceArea, &source->getImage());
}
bool forceCpuPath = ForceCpuPathForCopy(renderer, mImage);
bool forceCPUPath = ForceCPUPathForCopy(renderer, *mImage);
// If it's possible to perform the copy with a draw call, do that.
if (CanCopyWithDraw(renderer, sourceVkFormat, destVkFormat) && !forceCpuPath)
if (CanCopyWithDraw(renderer, sourceVkFormat, destVkFormat) && !forceCPUPath)
{
return copySubImageImplWithDraw(contextVk, offsetImageIndex, destOffset, destVkFormat,
sourceLevel, sourceArea, false, unpackFlipY,
@ -881,12 +881,12 @@ uint32_t TextureVk::getNativeImageLayer(uint32_t frontendLayer) const
return mImageLayerOffset + frontendLayer;
}
void TextureVk::releaseAndDeleteImage(ContextVk *context)
void TextureVk::releaseAndDeleteImage(ContextVk *contextVk)
{
if (mImage)
{
releaseImage(context);
releaseStagingBuffer(context);
releaseImage(contextVk);
releaseStagingBuffer(contextVk);
SafeDelete(mImage);
}
}
@ -1208,7 +1208,7 @@ angle::Result TextureVk::init3DRenderTargets(ContextVk *contextVk)
if (!m3DRenderTargets.empty())
return angle::Result::Continue;
uint32_t layerCount = GetRenderTargetLayerCount(mImage);
uint32_t layerCount = GetRenderTargetLayerCount(*mImage);
mLayerFetchImageView.resize(layerCount);
m3DRenderTargets.resize(layerCount);
@ -1629,11 +1629,11 @@ void TextureVk::releaseImageViews(ContextVk *contextVk)
mLayerFetchImageView.clear();
}
void TextureVk::releaseStagingBuffer(ContextVk *context)
void TextureVk::releaseStagingBuffer(ContextVk *contextVk)
{
if (mImage)
{
mImage->releaseStagingBuffer(context);
mImage->releaseStagingBuffer(contextVk);
}
}

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@ -201,7 +201,7 @@ class TextureVk : public TextureImpl
uint32_t imageLevelOffset,
uint32_t imageLayerOffset,
bool selfOwned);
void updateImageHelper(ContextVk *context, const vk::Format &internalFormat);
void updateImageHelper(ContextVk *contextVk, const vk::Format &internalFormat);
angle::Result redefineImage(const gl::Context *context,
const gl::ImageIndex &index,
@ -286,9 +286,9 @@ class TextureVk : public TextureImpl
const vk::Format &format,
const gl::Extents &extents,
const uint32_t levelCount);
void releaseImage(ContextVk *context);
void releaseImage(ContextVk *contextVk);
void releaseImageViews(ContextVk *contextVk);
void releaseStagingBuffer(ContextVk *context);
void releaseStagingBuffer(ContextVk *contextVk);
uint32_t getLevelCount() const;
angle::Result initImageViews(ContextVk *contextVk,
const vk::Format &format,