Capture/Replay: Disable default uniform updates for arrays

We aren't properly handling them, were already firing UNIMPLEMENTED,
but can't continue with the loop.  Will follow up with real support.

Test: MEC capture of Manhattan on Windows
Bug: angleproject:3662
Change-Id: I7b77350b39971fda702eac8b19c6f29f36f78146
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2171759
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
This commit is contained in:
Cody Northrop 2020-04-30 09:52:13 -06:00 коммит произвёл Commit Bot
Родитель e07cb6e9a6
Коммит 9cac3c5823
1 изменённых файлов: 3 добавлений и 0 удалений

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@ -1418,7 +1418,10 @@ void CaptureUpdateUniformValues(const gl::State &replayState,
if (uniform.isArray())
{
// TODO (cnorthrop): http://anglebug.com/3662
// Add support for array uniforms
UNIMPLEMENTED();
return;
}
// We need to bind the program and update its uniforms