Vulkan: Add OES_sample_shading extension entry points

Addition of just the entry points for OES_sample_shading extension.

Bug: angleproject:3587
Change-Id: I7ef5ceb846d130c2d1e0b4ea7dcbe92452b5d7d3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2444212
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
This commit is contained in:
Mohan Maiya 2020-10-01 16:28:59 -07:00 коммит произвёл Commit Bot
Родитель 348814f987
Коммит a2d9abef04
24 изменённых файлов: 145 добавлений и 22 удалений

Просмотреть файл

@ -249,6 +249,7 @@ typedef void *(GL_APIENTRYP PFNGLMAPBUFFEROESCONTEXTANGLEPROC)(GLeglContext ctx,
typedef void *(GL_APIENTRYP PFNGLMAPBUFFERRANGEEXTCONTEXTANGLEPROC)(GLeglContext ctx, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); typedef void *(GL_APIENTRYP PFNGLMAPBUFFERRANGEEXTCONTEXTANGLEPROC)(GLeglContext ctx, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
typedef void (GL_APIENTRYP PFNGLMAXSHADERCOMPILERTHREADSKHRCONTEXTANGLEPROC)(GLeglContext ctx, GLuint count); typedef void (GL_APIENTRYP PFNGLMAXSHADERCOMPILERTHREADSKHRCONTEXTANGLEPROC)(GLeglContext ctx, GLuint count);
typedef void (GL_APIENTRYP PFNGLMEMORYOBJECTPARAMETERIVEXTCONTEXTANGLEPROC)(GLeglContext ctx, GLuint memoryObject, GLenum pname, const GLint *params); typedef void (GL_APIENTRYP PFNGLMEMORYOBJECTPARAMETERIVEXTCONTEXTANGLEPROC)(GLeglContext ctx, GLuint memoryObject, GLenum pname, const GLint *params);
typedef void (GL_APIENTRYP PFNGLMINSAMPLESHADINGOESCONTEXTANGLEPROC)(GLeglContext ctx, GLfloat value);
typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTCONTEXTANGLEPROC)(GLeglContext ctx, GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, const GLint *basevertex); typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTCONTEXTANGLEPROC)(GLeglContext ctx, GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, const GLint *basevertex);
typedef void (GL_APIENTRYP PFNGLOBJECTLABELKHRCONTEXTANGLEPROC)(GLeglContext ctx, GLenum identifier, GLuint name, GLsizei length, const GLchar *label); typedef void (GL_APIENTRYP PFNGLOBJECTLABELKHRCONTEXTANGLEPROC)(GLeglContext ctx, GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
typedef void (GL_APIENTRYP PFNGLOBJECTPTRLABELKHRCONTEXTANGLEPROC)(GLeglContext ctx, const void *ptr, GLsizei length, const GLchar *label); typedef void (GL_APIENTRYP PFNGLOBJECTPTRLABELKHRCONTEXTANGLEPROC)(GLeglContext ctx, const void *ptr, GLsizei length, const GLchar *label);
@ -627,6 +628,7 @@ GL_APICALL void *GL_APIENTRY glMapBufferOESContextANGLE(GLeglContext ctx, GLenum
GL_APICALL void *GL_APIENTRY glMapBufferRangeEXTContextANGLE(GLeglContext ctx, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); GL_APICALL void *GL_APIENTRY glMapBufferRangeEXTContextANGLE(GLeglContext ctx, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
GL_APICALL void GL_APIENTRY glMaxShaderCompilerThreadsKHRContextANGLE(GLeglContext ctx, GLuint count); GL_APICALL void GL_APIENTRY glMaxShaderCompilerThreadsKHRContextANGLE(GLeglContext ctx, GLuint count);
GL_APICALL void GL_APIENTRY glMemoryObjectParameterivEXTContextANGLE(GLeglContext ctx, GLuint memoryObject, GLenum pname, const GLint *params); GL_APICALL void GL_APIENTRY glMemoryObjectParameterivEXTContextANGLE(GLeglContext ctx, GLuint memoryObject, GLenum pname, const GLint *params);
GL_APICALL void GL_APIENTRY glMinSampleShadingOESContextANGLE(GLeglContext ctx, GLfloat value);
GL_APICALL void GL_APIENTRY glMultiDrawElementsBaseVertexEXTContextANGLE(GLeglContext ctx, GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, const GLint *basevertex); GL_APICALL void GL_APIENTRY glMultiDrawElementsBaseVertexEXTContextANGLE(GLeglContext ctx, GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, const GLint *basevertex);
GL_APICALL void GL_APIENTRY glObjectLabelKHRContextANGLE(GLeglContext ctx, GLenum identifier, GLuint name, GLsizei length, const GLchar *label); GL_APICALL void GL_APIENTRY glObjectLabelKHRContextANGLE(GLeglContext ctx, GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
GL_APICALL void GL_APIENTRY glObjectPtrLabelKHRContextANGLE(GLeglContext ctx, const void *ptr, GLsizei length, const GLchar *label); GL_APICALL void GL_APIENTRY glObjectPtrLabelKHRContextANGLE(GLeglContext ctx, const void *ptr, GLsizei length, const GLchar *label);

Просмотреть файл

@ -10,7 +10,7 @@
"scripts/gl_angle_ext.xml": "scripts/gl_angle_ext.xml":
"5b91263f1099308e4e75f89d85be564e", "5b91263f1099308e4e75f89d85be564e",
"scripts/registry_xml.py": "scripts/registry_xml.py":
"f421eb939974ca5fe3c2301acffb4985", "e2e5d79fa0e069f8cfb00af8648899ed",
"scripts/wgl.xml": "scripts/wgl.xml":
"aa96419c582af2f6673430e2847693f4", "aa96419c582af2f6673430e2847693f4",
"src/libEGL/egl_loader_autogen.cpp": "src/libEGL/egl_loader_autogen.cpp":
@ -22,17 +22,17 @@
"src/tests/restricted_traces/trace_egl_loader_autogen.h": "src/tests/restricted_traces/trace_egl_loader_autogen.h":
"af2eb06cc8de3456b7bfde497b04c0c4", "af2eb06cc8de3456b7bfde497b04c0c4",
"src/tests/restricted_traces/trace_gles_loader_autogen.cpp": "src/tests/restricted_traces/trace_gles_loader_autogen.cpp":
"042b15665e979a934595f1a01dad0a1a", "71c3cbbec732feb81a2f835f115e8c4a",
"src/tests/restricted_traces/trace_gles_loader_autogen.h": "src/tests/restricted_traces/trace_gles_loader_autogen.h":
"27b0c9d7536604047c0795aa03a16b8d", "0990dda962925179f017ece0c3c4406a",
"util/egl_loader_autogen.cpp": "util/egl_loader_autogen.cpp":
"e10da66fdf789e6c52dee1f9e1cd5a68", "e10da66fdf789e6c52dee1f9e1cd5a68",
"util/egl_loader_autogen.h": "util/egl_loader_autogen.h":
"5e2ac71185c91139c6768adf8615b3c7", "5e2ac71185c91139c6768adf8615b3c7",
"util/gles_loader_autogen.cpp": "util/gles_loader_autogen.cpp":
"1f0bf4b10f18d59bc5d0d556aa0aaebb", "dbc93fd694ff3a3bd35b58061d4510b5",
"util/gles_loader_autogen.h": "util/gles_loader_autogen.h":
"8a8ef0e937a3d27732aee63a8ac6d780", "0a523b24fd90422d053387d3664a3283",
"util/windows/wgl_loader_autogen.cpp": "util/windows/wgl_loader_autogen.cpp":
"60a40fba3ffddd40063fe6131bc67ba5", "60a40fba3ffddd40063fe6131bc67ba5",
"util/windows/wgl_loader_autogen.h": "util/windows/wgl_loader_autogen.h":

Просмотреть файл

@ -12,7 +12,7 @@
"scripts/gl_angle_ext.xml": "scripts/gl_angle_ext.xml":
"5b91263f1099308e4e75f89d85be564e", "5b91263f1099308e4e75f89d85be564e",
"scripts/registry_xml.py": "scripts/registry_xml.py":
"f421eb939974ca5fe3c2301acffb4985", "e2e5d79fa0e069f8cfb00af8648899ed",
"scripts/wgl.xml": "scripts/wgl.xml":
"aa96419c582af2f6673430e2847693f4", "aa96419c582af2f6673430e2847693f4",
"src/libANGLE/Context_gl_1_0_autogen.h": "src/libANGLE/Context_gl_1_0_autogen.h":
@ -64,7 +64,7 @@
"src/libANGLE/Context_gles_3_2_autogen.h": "src/libANGLE/Context_gles_3_2_autogen.h":
"48567dca16fd881dfe6d61fee0e3106f", "48567dca16fd881dfe6d61fee0e3106f",
"src/libANGLE/Context_gles_ext_autogen.h": "src/libANGLE/Context_gles_ext_autogen.h":
"d5f4caa9a62ea98fbbe384ff37ea7844", "89dc281ce4f8fbfcfdff1d6263882dd7",
"src/libANGLE/capture_gles_1_0_autogen.cpp": "src/libANGLE/capture_gles_1_0_autogen.cpp":
"1ee3e4aceb1afa9585aa458c600665a9", "1ee3e4aceb1afa9585aa458c600665a9",
"src/libANGLE/capture_gles_1_0_autogen.h": "src/libANGLE/capture_gles_1_0_autogen.h":
@ -86,13 +86,13 @@
"src/libANGLE/capture_gles_3_2_autogen.h": "src/libANGLE/capture_gles_3_2_autogen.h":
"3d8f561944c8e5c06c7c9e68559ff364", "3d8f561944c8e5c06c7c9e68559ff364",
"src/libANGLE/capture_gles_ext_autogen.cpp": "src/libANGLE/capture_gles_ext_autogen.cpp":
"701406c4e0704c416e3577fa2766de2b", "e4142af478cbb131c8fbca7504deb55b",
"src/libANGLE/capture_gles_ext_autogen.h": "src/libANGLE/capture_gles_ext_autogen.h":
"0ea709677f797f58ed77294c63c27997", "9df761d3f7a430b4f885690411cc54c5",
"src/libANGLE/entry_points_enum_autogen.cpp": "src/libANGLE/entry_points_enum_autogen.cpp":
"6eba92f7df9d0896ed6e6e633704ad2d", "03edfd547bea911b82a0b1c32b3a03fc",
"src/libANGLE/entry_points_enum_autogen.h": "src/libANGLE/entry_points_enum_autogen.h":
"5bfe6a82d530ef5ff020239e24dbfb57", "c4db2fc61fe36b316315e55aa05f2554",
"src/libANGLE/frame_capture_replay_autogen.cpp": "src/libANGLE/frame_capture_replay_autogen.cpp":
"09901bfdd8b16c9e888380179b53aa7a", "09901bfdd8b16c9e888380179b53aa7a",
"src/libANGLE/frame_capture_utils_autogen.cpp": "src/libANGLE/frame_capture_utils_autogen.cpp":
@ -110,7 +110,7 @@
"src/libANGLE/validationES3_autogen.h": "src/libANGLE/validationES3_autogen.h":
"86ba503835328438158d9a464943f3bd", "86ba503835328438158d9a464943f3bd",
"src/libANGLE/validationESEXT_autogen.h": "src/libANGLE/validationESEXT_autogen.h":
"d88620e6be6b7ad6fca01616902fbd92", "1d49be6883ef711ead0254757ae60830",
"src/libANGLE/validationGL11_autogen.h": "src/libANGLE/validationGL11_autogen.h":
"aadd145c1404de9c34d6b7c00404f10f", "aadd145c1404de9c34d6b7c00404f10f",
"src/libANGLE/validationGL12_autogen.h": "src/libANGLE/validationGL12_autogen.h":
@ -250,15 +250,15 @@
"src/libGLESv2/entry_points_gles_3_2_autogen.h": "src/libGLESv2/entry_points_gles_3_2_autogen.h":
"5798aa0a73af1d4ba5dfe99b6217a247", "5798aa0a73af1d4ba5dfe99b6217a247",
"src/libGLESv2/entry_points_gles_ext_autogen.cpp": "src/libGLESv2/entry_points_gles_ext_autogen.cpp":
"d474603d5950bbfc42dae4a1d91c9c2b", "f305a1ba1ca268ac647a77f38b994455",
"src/libGLESv2/entry_points_gles_ext_autogen.h": "src/libGLESv2/entry_points_gles_ext_autogen.h":
"6d115fefeb5f3ceb605d7525d8b55be2", "879ce9d1859bb776a032678f877a259e",
"src/libGLESv2/libGLESv2_autogen.cpp": "src/libGLESv2/libGLESv2_autogen.cpp":
"86697d38957d11fffe0ea83bb7bf26e0", "b826634aed8a38cd8020ea2bd728b7c7",
"src/libGLESv2/libGLESv2_autogen.def": "src/libGLESv2/libGLESv2_autogen.def":
"1c6935497f1be9a224f6cf6f7f692ab2", "242b12062e4f970c775463f9281d99bb",
"src/libGLESv2/libGLESv2_no_capture_autogen.def": "src/libGLESv2/libGLESv2_no_capture_autogen.def":
"44a505badd1a6f08dcdd142023d4e5b9", "82d1f68d8e73e2bdace1cab075e2d984",
"src/libGLESv2/libGLESv2_with_capture_autogen.def": "src/libGLESv2/libGLESv2_with_capture_autogen.def":
"cc6ede0180e2882d8836a2f0940b3d3d" "8d2c8ca8af7ac94e1786c5d6a601d738"
} }

Просмотреть файл

@ -6,7 +6,7 @@
"scripts/gl_angle_ext.xml": "scripts/gl_angle_ext.xml":
"5b91263f1099308e4e75f89d85be564e", "5b91263f1099308e4e75f89d85be564e",
"scripts/registry_xml.py": "scripts/registry_xml.py":
"f421eb939974ca5fe3c2301acffb4985", "e2e5d79fa0e069f8cfb00af8648899ed",
"src/libANGLE/gl_enum_utils_autogen.cpp": "src/libANGLE/gl_enum_utils_autogen.cpp":
"375cbe993124522fc0668b9feb74f234", "375cbe993124522fc0668b9feb74f234",
"src/libANGLE/gl_enum_utils_autogen.h": "src/libANGLE/gl_enum_utils_autogen.h":

Просмотреть файл

@ -10,11 +10,11 @@
"scripts/gl_angle_ext.xml": "scripts/gl_angle_ext.xml":
"5b91263f1099308e4e75f89d85be564e", "5b91263f1099308e4e75f89d85be564e",
"scripts/registry_xml.py": "scripts/registry_xml.py":
"f421eb939974ca5fe3c2301acffb4985", "e2e5d79fa0e069f8cfb00af8648899ed",
"scripts/wgl.xml": "scripts/wgl.xml":
"aa96419c582af2f6673430e2847693f4", "aa96419c582af2f6673430e2847693f4",
"src/libGL/proc_table_wgl_autogen.cpp": "src/libGL/proc_table_wgl_autogen.cpp":
"253f59ef3aa9ccfcab1364ae5101dbe2", "253f59ef3aa9ccfcab1364ae5101dbe2",
"src/libGLESv2/proc_table_egl_autogen.cpp": "src/libGLESv2/proc_table_egl_autogen.cpp":
"829888d1aae6ad492614581f0e88b4b0" "8940c4746d3bce34bcc7f90d3320f650"
} }

Просмотреть файл

@ -106,6 +106,7 @@ gles_extensions = [
"GL_OES_EGL_image", "GL_OES_EGL_image",
"GL_OES_get_program_binary", "GL_OES_get_program_binary",
"GL_OES_mapbuffer", "GL_OES_mapbuffer",
"GL_OES_sample_shading",
"GL_OES_texture_3D", "GL_OES_texture_3D",
"GL_OES_texture_border_clamp", "GL_OES_texture_border_clamp",
"GL_OES_texture_buffer", "GL_OES_texture_buffer",

Просмотреть файл

@ -410,6 +410,7 @@
/* GL_OES_get_program_binary */ \ /* GL_OES_get_program_binary */ \
/* GL_OES_mapbuffer */ \ /* GL_OES_mapbuffer */ \
void *mapBuffer(BufferBinding targetPacked, GLenum access); \ void *mapBuffer(BufferBinding targetPacked, GLenum access); \
/* GL_OES_sample_shading */ \
/* GL_OES_texture_3D */ \ /* GL_OES_texture_3D */ \
void framebufferTexture3D(GLenum target, GLenum attachment, TextureTarget textargetPacked, \ void framebufferTexture3D(GLenum target, GLenum attachment, TextureTarget textargetPacked, \
TextureID texturePacked, GLint level, GLint zoffset); \ TextureID texturePacked, GLint level, GLint zoffset); \

Просмотреть файл

@ -7960,6 +7960,15 @@ CallCapture CaptureQueryMatrixxOES(const State &glState,
return CallCapture(gl::EntryPoint::QueryMatrixxOES, std::move(paramBuffer)); return CallCapture(gl::EntryPoint::QueryMatrixxOES, std::move(paramBuffer));
} }
CallCapture CaptureMinSampleShadingOES(const State &glState, bool isCallValid, GLfloat value)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("value", ParamType::TGLfloat, value);
return CallCapture(gl::EntryPoint::MinSampleShadingOES, std::move(paramBuffer));
}
CallCapture CaptureCompressedTexImage3DOES(const State &glState, CallCapture CaptureCompressedTexImage3DOES(const State &glState,
bool isCallValid, bool isCallValid,
TextureTarget targetPacked, TextureTarget targetPacked,

Просмотреть файл

@ -1693,6 +1693,11 @@ angle::CallCapture CaptureQueryMatrixxOES(const State &glState,
GLint *exponent, GLint *exponent,
GLbitfield returnValue); GLbitfield returnValue);
// GL_OES_sample_shading
angle::CallCapture CaptureMinSampleShadingOES(const State &glState,
bool isCallValid,
GLfloat value);
// GL_OES_texture_3D // GL_OES_texture_3D
angle::CallCapture CaptureCompressedTexImage3DOES(const State &glState, angle::CallCapture CaptureCompressedTexImage3DOES(const State &glState,
bool isCallValid, bool isCallValid,

Просмотреть файл

@ -1466,6 +1466,8 @@ const char *GetEntryPointName(EntryPoint ep)
return "glMemoryObjectParameterivEXT"; return "glMemoryObjectParameterivEXT";
case EntryPoint::MinSampleShading: case EntryPoint::MinSampleShading:
return "glMinSampleShading"; return "glMinSampleShading";
case EntryPoint::MinSampleShadingOES:
return "glMinSampleShadingOES";
case EntryPoint::MultMatrixd: case EntryPoint::MultMatrixd:
return "glMultMatrixd"; return "glMultMatrixd";
case EntryPoint::MultMatrixf: case EntryPoint::MultMatrixf:

Просмотреть файл

@ -739,6 +739,7 @@ enum class EntryPoint
MemoryBarrierByRegion, MemoryBarrierByRegion,
MemoryObjectParameterivEXT, MemoryObjectParameterivEXT,
MinSampleShading, MinSampleShading,
MinSampleShadingOES,
MultMatrixd, MultMatrixd,
MultMatrixf, MultMatrixf,
MultMatrixx, MultMatrixx,

Просмотреть файл

@ -2006,6 +2006,12 @@ bool ValidateSampleMaski(const Context *context, GLuint maskNumber, GLbitfield m
return ValidateSampleMaskiBase(context, maskNumber, mask); return ValidateSampleMaskiBase(context, maskNumber, mask);
} }
bool ValidateMinSampleShadingOES(const Context *context, GLfloat value)
{
UNIMPLEMENTED();
return false;
}
bool ValidateFramebufferTextureEXT(const Context *context, bool ValidateFramebufferTextureEXT(const Context *context,
GLenum target, GLenum target,
GLenum attachment, GLenum attachment,

Просмотреть файл

@ -1355,6 +1355,9 @@ bool ValidateQueryMatrixxOES(const Context *context,
const GLfixed *mantissa, const GLfixed *mantissa,
const GLint *exponent); const GLint *exponent);
// GL_OES_sample_shading
bool ValidateMinSampleShadingOES(const Context *context, GLfloat value);
// GL_OES_texture_3D // GL_OES_texture_3D
bool ValidateCompressedTexImage3DOES(const Context *context, bool ValidateCompressedTexImage3DOES(const Context *context,
TextureTarget targetPacked, TextureTarget targetPacked,

Просмотреть файл

@ -6779,6 +6779,26 @@ GLbitfield GL_APIENTRY QueryMatrixxOES(GLfixed *mantissa, GLint *exponent)
return returnValue; return returnValue;
} }
// GL_OES_sample_shading
void GL_APIENTRY MinSampleShadingOES(GLfloat value)
{
Context *context = GetValidGlobalContext();
EVENT(context, "glMinSampleShadingOES", "context = %d, GLfloat value = %f", CID(context),
value);
if (context)
{
std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateMinSampleShadingOES(context, value));
if (isCallValid)
{
context->minSampleShading(value);
}
ANGLE_CAPTURE(MinSampleShadingOES, isCallValid, context, value);
}
}
// GL_OES_texture_3D // GL_OES_texture_3D
void GL_APIENTRY CompressedTexImage3DOES(GLenum target, void GL_APIENTRY CompressedTexImage3DOES(GLenum target,
GLint level, GLint level,
@ -17888,6 +17908,26 @@ void GL_APIENTRY MinSampleShadingContextANGLE(GLeglContext ctx, GLfloat value)
} }
} }
void GL_APIENTRY MinSampleShadingOESContextANGLE(GLeglContext ctx, GLfloat value)
{
Context *context = static_cast<gl::Context *>(ctx);
EVENT(context, "glMinSampleShadingOES", "context = %d, GLfloat value = %f", CID(context),
value);
if (context)
{
ASSERT(context == GetValidGlobalContext());
std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateMinSampleShadingOES(context, value));
if (isCallValid)
{
context->minSampleShading(value);
}
ANGLE_CAPTURE(MinSampleShadingOES, isCallValid, context, value);
}
}
void GL_APIENTRY MultMatrixfContextANGLE(GLeglContext ctx, const GLfloat *m) void GL_APIENTRY MultMatrixfContextANGLE(GLeglContext ctx, const GLfloat *m)
{ {
Context *context = static_cast<gl::Context *>(ctx); Context *context = static_cast<gl::Context *>(ctx);

Просмотреть файл

@ -1101,6 +1101,9 @@ ANGLE_EXPORT void GL_APIENTRY PointSizePointerOES(GLenum type, GLsizei stride, c
// GL_OES_query_matrix // GL_OES_query_matrix
ANGLE_EXPORT GLbitfield GL_APIENTRY QueryMatrixxOES(GLfixed *mantissa, GLint *exponent); ANGLE_EXPORT GLbitfield GL_APIENTRY QueryMatrixxOES(GLfixed *mantissa, GLint *exponent);
// GL_OES_sample_shading
ANGLE_EXPORT void GL_APIENTRY MinSampleShadingOES(GLfloat value);
// GL_OES_texture_3D // GL_OES_texture_3D
ANGLE_EXPORT void GL_APIENTRY CompressedTexImage3DOES(GLenum target, ANGLE_EXPORT void GL_APIENTRY CompressedTexImage3DOES(GLenum target,
GLint level, GLint level,
@ -2674,6 +2677,7 @@ ANGLE_EXPORT void GL_APIENTRY MemoryObjectParameterivEXTContextANGLE(GLeglContex
GLenum pname, GLenum pname,
const GLint *params); const GLint *params);
ANGLE_EXPORT void GL_APIENTRY MinSampleShadingContextANGLE(GLeglContext ctx, GLfloat value); ANGLE_EXPORT void GL_APIENTRY MinSampleShadingContextANGLE(GLeglContext ctx, GLfloat value);
ANGLE_EXPORT void GL_APIENTRY MinSampleShadingOESContextANGLE(GLeglContext ctx, GLfloat value);
ANGLE_EXPORT void GL_APIENTRY MultMatrixfContextANGLE(GLeglContext ctx, const GLfloat *m); ANGLE_EXPORT void GL_APIENTRY MultMatrixfContextANGLE(GLeglContext ctx, const GLfloat *m);
ANGLE_EXPORT void GL_APIENTRY MultMatrixxContextANGLE(GLeglContext ctx, const GLfixed *m); ANGLE_EXPORT void GL_APIENTRY MultMatrixxContextANGLE(GLeglContext ctx, const GLfixed *m);
ANGLE_EXPORT void GL_APIENTRY MultiDrawElementsBaseVertexEXTContextANGLE(GLeglContext ctx, ANGLE_EXPORT void GL_APIENTRY MultiDrawElementsBaseVertexEXTContextANGLE(GLeglContext ctx,

Просмотреть файл

@ -4721,6 +4721,12 @@ GLbitfield GL_APIENTRY glQueryMatrixxOES(GLfixed *mantissa, GLint *exponent)
return gl::QueryMatrixxOES(mantissa, exponent); return gl::QueryMatrixxOES(mantissa, exponent);
} }
// GL_OES_sample_shading
void GL_APIENTRY glMinSampleShadingOES(GLfloat value)
{
return gl::MinSampleShadingOES(value);
}
// GL_OES_texture_3D // GL_OES_texture_3D
void GL_APIENTRY glCompressedTexImage3DOES(GLenum target, void GL_APIENTRY glCompressedTexImage3DOES(GLenum target,
GLint level, GLint level,
@ -7864,6 +7870,11 @@ void GL_APIENTRY glMinSampleShadingContextANGLE(GLeglContext ctx, GLfloat value)
return gl::MinSampleShadingContextANGLE(ctx, value); return gl::MinSampleShadingContextANGLE(ctx, value);
} }
void GL_APIENTRY glMinSampleShadingOESContextANGLE(GLeglContext ctx, GLfloat value)
{
return gl::MinSampleShadingOESContextANGLE(ctx, value);
}
void GL_APIENTRY glMultMatrixfContextANGLE(GLeglContext ctx, const GLfloat *m) void GL_APIENTRY glMultMatrixfContextANGLE(GLeglContext ctx, const GLfloat *m)
{ {
return gl::MultMatrixfContextANGLE(ctx, m); return gl::MultMatrixfContextANGLE(ctx, m);

Просмотреть файл

@ -840,6 +840,9 @@ EXPORTS
; GL_OES_query_matrix ; GL_OES_query_matrix
glQueryMatrixxOES glQueryMatrixxOES
; GL_OES_sample_shading
glMinSampleShadingOES
; GL_OES_texture_3D ; GL_OES_texture_3D
glCompressedTexImage3DOES glCompressedTexImage3DOES
glCompressedTexSubImage3DOES glCompressedTexSubImage3DOES
@ -1352,6 +1355,7 @@ EXPORTS
glMemoryBarrierByRegionContextANGLE glMemoryBarrierByRegionContextANGLE
glMemoryObjectParameterivEXTContextANGLE glMemoryObjectParameterivEXTContextANGLE
glMinSampleShadingContextANGLE glMinSampleShadingContextANGLE
glMinSampleShadingOESContextANGLE
glMultMatrixfContextANGLE glMultMatrixfContextANGLE
glMultMatrixxContextANGLE glMultMatrixxContextANGLE
glMultiDrawArraysANGLEContextANGLE glMultiDrawArraysANGLEContextANGLE

Просмотреть файл

@ -840,6 +840,9 @@ EXPORTS
; GL_OES_query_matrix ; GL_OES_query_matrix
glQueryMatrixxOES glQueryMatrixxOES
; GL_OES_sample_shading
glMinSampleShadingOES
; GL_OES_texture_3D ; GL_OES_texture_3D
glCompressedTexImage3DOES glCompressedTexImage3DOES
glCompressedTexSubImage3DOES glCompressedTexSubImage3DOES
@ -1352,6 +1355,7 @@ EXPORTS
glMemoryBarrierByRegionContextANGLE glMemoryBarrierByRegionContextANGLE
glMemoryObjectParameterivEXTContextANGLE glMemoryObjectParameterivEXTContextANGLE
glMinSampleShadingContextANGLE glMinSampleShadingContextANGLE
glMinSampleShadingOESContextANGLE
glMultMatrixfContextANGLE glMultMatrixfContextANGLE
glMultMatrixxContextANGLE glMultMatrixxContextANGLE
glMultiDrawArraysANGLEContextANGLE glMultiDrawArraysANGLEContextANGLE

Просмотреть файл

@ -840,6 +840,9 @@ EXPORTS
; GL_OES_query_matrix ; GL_OES_query_matrix
glQueryMatrixxOES glQueryMatrixxOES
; GL_OES_sample_shading
glMinSampleShadingOES
; GL_OES_texture_3D ; GL_OES_texture_3D
glCompressedTexImage3DOES glCompressedTexImage3DOES
glCompressedTexSubImage3DOES glCompressedTexSubImage3DOES
@ -1352,6 +1355,7 @@ EXPORTS
glMemoryBarrierByRegionContextANGLE glMemoryBarrierByRegionContextANGLE
glMemoryObjectParameterivEXTContextANGLE glMemoryObjectParameterivEXTContextANGLE
glMinSampleShadingContextANGLE glMinSampleShadingContextANGLE
glMinSampleShadingOESContextANGLE
glMultMatrixfContextANGLE glMultMatrixfContextANGLE
glMultMatrixxContextANGLE glMultMatrixxContextANGLE
glMultiDrawArraysANGLEContextANGLE glMultiDrawArraysANGLEContextANGLE

Просмотреть файл

@ -1094,6 +1094,8 @@ const ProcEntry g_procTable[] = {
{"glMemoryObjectParameterivEXTContextANGLE", P(gl::MemoryObjectParameterivEXTContextANGLE)}, {"glMemoryObjectParameterivEXTContextANGLE", P(gl::MemoryObjectParameterivEXTContextANGLE)},
{"glMinSampleShading", P(gl::MinSampleShading)}, {"glMinSampleShading", P(gl::MinSampleShading)},
{"glMinSampleShadingContextANGLE", P(gl::MinSampleShadingContextANGLE)}, {"glMinSampleShadingContextANGLE", P(gl::MinSampleShadingContextANGLE)},
{"glMinSampleShadingOES", P(gl::MinSampleShadingOES)},
{"glMinSampleShadingOESContextANGLE", P(gl::MinSampleShadingOESContextANGLE)},
{"glMultMatrixf", P(gl::MultMatrixf)}, {"glMultMatrixf", P(gl::MultMatrixf)},
{"glMultMatrixfContextANGLE", P(gl::MultMatrixfContextANGLE)}, {"glMultMatrixfContextANGLE", P(gl::MultMatrixfContextANGLE)},
{"glMultMatrixx", P(gl::MultMatrixx)}, {"glMultMatrixx", P(gl::MultMatrixx)},
@ -1629,5 +1631,5 @@ const ProcEntry g_procTable[] = {
{"glWeightPointerOES", P(gl::WeightPointerOES)}, {"glWeightPointerOES", P(gl::WeightPointerOES)},
{"glWeightPointerOESContextANGLE", P(gl::WeightPointerOESContextANGLE)}}; {"glWeightPointerOESContextANGLE", P(gl::WeightPointerOESContextANGLE)}};
const size_t g_numProcs = 1532; const size_t g_numProcs = 1534;
} // namespace egl } // namespace egl

Просмотреть файл

@ -644,6 +644,7 @@ ANGLE_TRACE_EXPORT PFNGLPROGRAMBINARYOESPROC t_glProgramBinaryOES;
ANGLE_TRACE_EXPORT PFNGLGETBUFFERPOINTERVOESPROC t_glGetBufferPointervOES; ANGLE_TRACE_EXPORT PFNGLGETBUFFERPOINTERVOESPROC t_glGetBufferPointervOES;
ANGLE_TRACE_EXPORT PFNGLMAPBUFFEROESPROC t_glMapBufferOES; ANGLE_TRACE_EXPORT PFNGLMAPBUFFEROESPROC t_glMapBufferOES;
ANGLE_TRACE_EXPORT PFNGLUNMAPBUFFEROESPROC t_glUnmapBufferOES; ANGLE_TRACE_EXPORT PFNGLUNMAPBUFFEROESPROC t_glUnmapBufferOES;
ANGLE_TRACE_EXPORT PFNGLMINSAMPLESHADINGOESPROC t_glMinSampleShadingOES;
ANGLE_TRACE_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DOESPROC t_glCompressedTexImage3DOES; ANGLE_TRACE_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DOESPROC t_glCompressedTexImage3DOES;
ANGLE_TRACE_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC t_glCompressedTexSubImage3DOES; ANGLE_TRACE_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC t_glCompressedTexSubImage3DOES;
ANGLE_TRACE_EXPORT PFNGLCOPYTEXSUBIMAGE3DOESPROC t_glCopyTexSubImage3DOES; ANGLE_TRACE_EXPORT PFNGLCOPYTEXSUBIMAGE3DOESPROC t_glCopyTexSubImage3DOES;
@ -1481,6 +1482,7 @@ ANGLE_TRACE_EXPORT PFNGLPROGRAMBINARYOESCONTEXTANGLEPROC t_glProgramBinaryOESCon
ANGLE_TRACE_EXPORT PFNGLGETBUFFERPOINTERVOESCONTEXTANGLEPROC t_glGetBufferPointervOESContextANGLE; ANGLE_TRACE_EXPORT PFNGLGETBUFFERPOINTERVOESCONTEXTANGLEPROC t_glGetBufferPointervOESContextANGLE;
ANGLE_TRACE_EXPORT PFNGLMAPBUFFEROESCONTEXTANGLEPROC t_glMapBufferOESContextANGLE; ANGLE_TRACE_EXPORT PFNGLMAPBUFFEROESCONTEXTANGLEPROC t_glMapBufferOESContextANGLE;
ANGLE_TRACE_EXPORT PFNGLUNMAPBUFFEROESCONTEXTANGLEPROC t_glUnmapBufferOESContextANGLE; ANGLE_TRACE_EXPORT PFNGLUNMAPBUFFEROESCONTEXTANGLEPROC t_glUnmapBufferOESContextANGLE;
ANGLE_TRACE_EXPORT PFNGLMINSAMPLESHADINGOESCONTEXTANGLEPROC t_glMinSampleShadingOESContextANGLE;
ANGLE_TRACE_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DOESCONTEXTANGLEPROC ANGLE_TRACE_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DOESCONTEXTANGLEPROC
t_glCompressedTexImage3DOESContextANGLE; t_glCompressedTexImage3DOESContextANGLE;
ANGLE_TRACE_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DOESCONTEXTANGLEPROC ANGLE_TRACE_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DOESCONTEXTANGLEPROC
@ -2557,6 +2559,8 @@ void LoadGLES(LoadProc loadProc)
reinterpret_cast<PFNGLGETBUFFERPOINTERVOESPROC>(loadProc("glGetBufferPointervOES")); reinterpret_cast<PFNGLGETBUFFERPOINTERVOESPROC>(loadProc("glGetBufferPointervOES"));
t_glMapBufferOES = reinterpret_cast<PFNGLMAPBUFFEROESPROC>(loadProc("glMapBufferOES")); t_glMapBufferOES = reinterpret_cast<PFNGLMAPBUFFEROESPROC>(loadProc("glMapBufferOES"));
t_glUnmapBufferOES = reinterpret_cast<PFNGLUNMAPBUFFEROESPROC>(loadProc("glUnmapBufferOES")); t_glUnmapBufferOES = reinterpret_cast<PFNGLUNMAPBUFFEROESPROC>(loadProc("glUnmapBufferOES"));
t_glMinSampleShadingOES =
reinterpret_cast<PFNGLMINSAMPLESHADINGOESPROC>(loadProc("glMinSampleShadingOES"));
t_glCompressedTexImage3DOES = t_glCompressedTexImage3DOES =
reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DOESPROC>(loadProc("glCompressedTexImage3DOES")); reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DOESPROC>(loadProc("glCompressedTexImage3DOES"));
t_glCompressedTexSubImage3DOES = reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC>( t_glCompressedTexSubImage3DOES = reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC>(
@ -4123,6 +4127,9 @@ void LoadGLES(LoadProc loadProc)
reinterpret_cast<PFNGLMAPBUFFEROESCONTEXTANGLEPROC>(loadProc("glMapBufferOESContextANGLE")); reinterpret_cast<PFNGLMAPBUFFEROESCONTEXTANGLEPROC>(loadProc("glMapBufferOESContextANGLE"));
t_glUnmapBufferOESContextANGLE = reinterpret_cast<PFNGLUNMAPBUFFEROESCONTEXTANGLEPROC>( t_glUnmapBufferOESContextANGLE = reinterpret_cast<PFNGLUNMAPBUFFEROESCONTEXTANGLEPROC>(
loadProc("glUnmapBufferOESContextANGLE")); loadProc("glUnmapBufferOESContextANGLE"));
t_glMinSampleShadingOESContextANGLE =
reinterpret_cast<PFNGLMINSAMPLESHADINGOESCONTEXTANGLEPROC>(
loadProc("glMinSampleShadingOESContextANGLE"));
t_glCompressedTexImage3DOESContextANGLE = t_glCompressedTexImage3DOESContextANGLE =
reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DOESCONTEXTANGLEPROC>( reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DOESCONTEXTANGLEPROC>(
loadProc("glCompressedTexImage3DOESContextANGLE")); loadProc("glCompressedTexImage3DOESContextANGLE"));

Просмотреть файл

@ -634,6 +634,7 @@
#define glGetBufferPointervOES t_glGetBufferPointervOES #define glGetBufferPointervOES t_glGetBufferPointervOES
#define glMapBufferOES t_glMapBufferOES #define glMapBufferOES t_glMapBufferOES
#define glUnmapBufferOES t_glUnmapBufferOES #define glUnmapBufferOES t_glUnmapBufferOES
#define glMinSampleShadingOES t_glMinSampleShadingOES
#define glCompressedTexImage3DOES t_glCompressedTexImage3DOES #define glCompressedTexImage3DOES t_glCompressedTexImage3DOES
#define glCompressedTexSubImage3DOES t_glCompressedTexSubImage3DOES #define glCompressedTexSubImage3DOES t_glCompressedTexSubImage3DOES
#define glCopyTexSubImage3DOES t_glCopyTexSubImage3DOES #define glCopyTexSubImage3DOES t_glCopyTexSubImage3DOES
@ -1343,6 +1344,7 @@
#define glGetBufferPointervOESContextANGLE t_glGetBufferPointervOESContextANGLE #define glGetBufferPointervOESContextANGLE t_glGetBufferPointervOESContextANGLE
#define glMapBufferOESContextANGLE t_glMapBufferOESContextANGLE #define glMapBufferOESContextANGLE t_glMapBufferOESContextANGLE
#define glUnmapBufferOESContextANGLE t_glUnmapBufferOESContextANGLE #define glUnmapBufferOESContextANGLE t_glUnmapBufferOESContextANGLE
#define glMinSampleShadingOESContextANGLE t_glMinSampleShadingOESContextANGLE
#define glCompressedTexImage3DOESContextANGLE t_glCompressedTexImage3DOESContextANGLE #define glCompressedTexImage3DOESContextANGLE t_glCompressedTexImage3DOESContextANGLE
#define glCompressedTexSubImage3DOESContextANGLE t_glCompressedTexSubImage3DOESContextANGLE #define glCompressedTexSubImage3DOESContextANGLE t_glCompressedTexSubImage3DOESContextANGLE
#define glCopyTexSubImage3DOESContextANGLE t_glCopyTexSubImage3DOESContextANGLE #define glCopyTexSubImage3DOESContextANGLE t_glCopyTexSubImage3DOESContextANGLE
@ -2065,6 +2067,7 @@ ANGLE_TRACE_EXPORT extern PFNGLPROGRAMBINARYOESPROC t_glProgramBinaryOES;
ANGLE_TRACE_EXPORT extern PFNGLGETBUFFERPOINTERVOESPROC t_glGetBufferPointervOES; ANGLE_TRACE_EXPORT extern PFNGLGETBUFFERPOINTERVOESPROC t_glGetBufferPointervOES;
ANGLE_TRACE_EXPORT extern PFNGLMAPBUFFEROESPROC t_glMapBufferOES; ANGLE_TRACE_EXPORT extern PFNGLMAPBUFFEROESPROC t_glMapBufferOES;
ANGLE_TRACE_EXPORT extern PFNGLUNMAPBUFFEROESPROC t_glUnmapBufferOES; ANGLE_TRACE_EXPORT extern PFNGLUNMAPBUFFEROESPROC t_glUnmapBufferOES;
ANGLE_TRACE_EXPORT extern PFNGLMINSAMPLESHADINGOESPROC t_glMinSampleShadingOES;
ANGLE_TRACE_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE3DOESPROC t_glCompressedTexImage3DOES; ANGLE_TRACE_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE3DOESPROC t_glCompressedTexImage3DOES;
ANGLE_TRACE_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC t_glCompressedTexSubImage3DOES; ANGLE_TRACE_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC t_glCompressedTexSubImage3DOES;
ANGLE_TRACE_EXPORT extern PFNGLCOPYTEXSUBIMAGE3DOESPROC t_glCopyTexSubImage3DOES; ANGLE_TRACE_EXPORT extern PFNGLCOPYTEXSUBIMAGE3DOESPROC t_glCopyTexSubImage3DOES;
@ -3005,6 +3008,8 @@ ANGLE_TRACE_EXPORT extern PFNGLGETBUFFERPOINTERVOESCONTEXTANGLEPROC
t_glGetBufferPointervOESContextANGLE; t_glGetBufferPointervOESContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLMAPBUFFEROESCONTEXTANGLEPROC t_glMapBufferOESContextANGLE; ANGLE_TRACE_EXPORT extern PFNGLMAPBUFFEROESCONTEXTANGLEPROC t_glMapBufferOESContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLUNMAPBUFFEROESCONTEXTANGLEPROC t_glUnmapBufferOESContextANGLE; ANGLE_TRACE_EXPORT extern PFNGLUNMAPBUFFEROESCONTEXTANGLEPROC t_glUnmapBufferOESContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLMINSAMPLESHADINGOESCONTEXTANGLEPROC
t_glMinSampleShadingOESContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE3DOESCONTEXTANGLEPROC ANGLE_TRACE_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE3DOESCONTEXTANGLEPROC
t_glCompressedTexImage3DOESContextANGLE; t_glCompressedTexImage3DOESContextANGLE;
ANGLE_TRACE_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE3DOESCONTEXTANGLEPROC ANGLE_TRACE_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE3DOESCONTEXTANGLEPROC

Просмотреть файл

@ -644,6 +644,7 @@ ANGLE_UTIL_EXPORT PFNGLPROGRAMBINARYOESPROC l_glProgramBinaryOES;
ANGLE_UTIL_EXPORT PFNGLGETBUFFERPOINTERVOESPROC l_glGetBufferPointervOES; ANGLE_UTIL_EXPORT PFNGLGETBUFFERPOINTERVOESPROC l_glGetBufferPointervOES;
ANGLE_UTIL_EXPORT PFNGLMAPBUFFEROESPROC l_glMapBufferOES; ANGLE_UTIL_EXPORT PFNGLMAPBUFFEROESPROC l_glMapBufferOES;
ANGLE_UTIL_EXPORT PFNGLUNMAPBUFFEROESPROC l_glUnmapBufferOES; ANGLE_UTIL_EXPORT PFNGLUNMAPBUFFEROESPROC l_glUnmapBufferOES;
ANGLE_UTIL_EXPORT PFNGLMINSAMPLESHADINGOESPROC l_glMinSampleShadingOES;
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DOESPROC l_glCompressedTexImage3DOES; ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DOESPROC l_glCompressedTexImage3DOES;
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC l_glCompressedTexSubImage3DOES; ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC l_glCompressedTexSubImage3DOES;
ANGLE_UTIL_EXPORT PFNGLCOPYTEXSUBIMAGE3DOESPROC l_glCopyTexSubImage3DOES; ANGLE_UTIL_EXPORT PFNGLCOPYTEXSUBIMAGE3DOESPROC l_glCopyTexSubImage3DOES;
@ -1481,6 +1482,7 @@ ANGLE_UTIL_EXPORT PFNGLPROGRAMBINARYOESCONTEXTANGLEPROC l_glProgramBinaryOESCont
ANGLE_UTIL_EXPORT PFNGLGETBUFFERPOINTERVOESCONTEXTANGLEPROC l_glGetBufferPointervOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETBUFFERPOINTERVOESCONTEXTANGLEPROC l_glGetBufferPointervOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLMAPBUFFEROESCONTEXTANGLEPROC l_glMapBufferOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLMAPBUFFEROESCONTEXTANGLEPROC l_glMapBufferOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNMAPBUFFEROESCONTEXTANGLEPROC l_glUnmapBufferOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLUNMAPBUFFEROESCONTEXTANGLEPROC l_glUnmapBufferOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLMINSAMPLESHADINGOESCONTEXTANGLEPROC l_glMinSampleShadingOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DOESCONTEXTANGLEPROC ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DOESCONTEXTANGLEPROC
l_glCompressedTexImage3DOESContextANGLE; l_glCompressedTexImage3DOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DOESCONTEXTANGLEPROC ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DOESCONTEXTANGLEPROC
@ -2557,6 +2559,8 @@ void LoadGLES(LoadProc loadProc)
reinterpret_cast<PFNGLGETBUFFERPOINTERVOESPROC>(loadProc("glGetBufferPointervOES")); reinterpret_cast<PFNGLGETBUFFERPOINTERVOESPROC>(loadProc("glGetBufferPointervOES"));
l_glMapBufferOES = reinterpret_cast<PFNGLMAPBUFFEROESPROC>(loadProc("glMapBufferOES")); l_glMapBufferOES = reinterpret_cast<PFNGLMAPBUFFEROESPROC>(loadProc("glMapBufferOES"));
l_glUnmapBufferOES = reinterpret_cast<PFNGLUNMAPBUFFEROESPROC>(loadProc("glUnmapBufferOES")); l_glUnmapBufferOES = reinterpret_cast<PFNGLUNMAPBUFFEROESPROC>(loadProc("glUnmapBufferOES"));
l_glMinSampleShadingOES =
reinterpret_cast<PFNGLMINSAMPLESHADINGOESPROC>(loadProc("glMinSampleShadingOES"));
l_glCompressedTexImage3DOES = l_glCompressedTexImage3DOES =
reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DOESPROC>(loadProc("glCompressedTexImage3DOES")); reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DOESPROC>(loadProc("glCompressedTexImage3DOES"));
l_glCompressedTexSubImage3DOES = reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC>( l_glCompressedTexSubImage3DOES = reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC>(
@ -4123,6 +4127,9 @@ void LoadGLES(LoadProc loadProc)
reinterpret_cast<PFNGLMAPBUFFEROESCONTEXTANGLEPROC>(loadProc("glMapBufferOESContextANGLE")); reinterpret_cast<PFNGLMAPBUFFEROESCONTEXTANGLEPROC>(loadProc("glMapBufferOESContextANGLE"));
l_glUnmapBufferOESContextANGLE = reinterpret_cast<PFNGLUNMAPBUFFEROESCONTEXTANGLEPROC>( l_glUnmapBufferOESContextANGLE = reinterpret_cast<PFNGLUNMAPBUFFEROESCONTEXTANGLEPROC>(
loadProc("glUnmapBufferOESContextANGLE")); loadProc("glUnmapBufferOESContextANGLE"));
l_glMinSampleShadingOESContextANGLE =
reinterpret_cast<PFNGLMINSAMPLESHADINGOESCONTEXTANGLEPROC>(
loadProc("glMinSampleShadingOESContextANGLE"));
l_glCompressedTexImage3DOESContextANGLE = l_glCompressedTexImage3DOESContextANGLE =
reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DOESCONTEXTANGLEPROC>( reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DOESCONTEXTANGLEPROC>(
loadProc("glCompressedTexImage3DOESContextANGLE")); loadProc("glCompressedTexImage3DOESContextANGLE"));

Просмотреть файл

@ -634,6 +634,7 @@
#define glGetBufferPointervOES l_glGetBufferPointervOES #define glGetBufferPointervOES l_glGetBufferPointervOES
#define glMapBufferOES l_glMapBufferOES #define glMapBufferOES l_glMapBufferOES
#define glUnmapBufferOES l_glUnmapBufferOES #define glUnmapBufferOES l_glUnmapBufferOES
#define glMinSampleShadingOES l_glMinSampleShadingOES
#define glCompressedTexImage3DOES l_glCompressedTexImage3DOES #define glCompressedTexImage3DOES l_glCompressedTexImage3DOES
#define glCompressedTexSubImage3DOES l_glCompressedTexSubImage3DOES #define glCompressedTexSubImage3DOES l_glCompressedTexSubImage3DOES
#define glCopyTexSubImage3DOES l_glCopyTexSubImage3DOES #define glCopyTexSubImage3DOES l_glCopyTexSubImage3DOES
@ -1343,6 +1344,7 @@
#define glGetBufferPointervOESContextANGLE l_glGetBufferPointervOESContextANGLE #define glGetBufferPointervOESContextANGLE l_glGetBufferPointervOESContextANGLE
#define glMapBufferOESContextANGLE l_glMapBufferOESContextANGLE #define glMapBufferOESContextANGLE l_glMapBufferOESContextANGLE
#define glUnmapBufferOESContextANGLE l_glUnmapBufferOESContextANGLE #define glUnmapBufferOESContextANGLE l_glUnmapBufferOESContextANGLE
#define glMinSampleShadingOESContextANGLE l_glMinSampleShadingOESContextANGLE
#define glCompressedTexImage3DOESContextANGLE l_glCompressedTexImage3DOESContextANGLE #define glCompressedTexImage3DOESContextANGLE l_glCompressedTexImage3DOESContextANGLE
#define glCompressedTexSubImage3DOESContextANGLE l_glCompressedTexSubImage3DOESContextANGLE #define glCompressedTexSubImage3DOESContextANGLE l_glCompressedTexSubImage3DOESContextANGLE
#define glCopyTexSubImage3DOESContextANGLE l_glCopyTexSubImage3DOESContextANGLE #define glCopyTexSubImage3DOESContextANGLE l_glCopyTexSubImage3DOESContextANGLE
@ -2054,6 +2056,7 @@ ANGLE_UTIL_EXPORT extern PFNGLPROGRAMBINARYOESPROC l_glProgramBinaryOES;
ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPOINTERVOESPROC l_glGetBufferPointervOES; ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPOINTERVOESPROC l_glGetBufferPointervOES;
ANGLE_UTIL_EXPORT extern PFNGLMAPBUFFEROESPROC l_glMapBufferOES; ANGLE_UTIL_EXPORT extern PFNGLMAPBUFFEROESPROC l_glMapBufferOES;
ANGLE_UTIL_EXPORT extern PFNGLUNMAPBUFFEROESPROC l_glUnmapBufferOES; ANGLE_UTIL_EXPORT extern PFNGLUNMAPBUFFEROESPROC l_glUnmapBufferOES;
ANGLE_UTIL_EXPORT extern PFNGLMINSAMPLESHADINGOESPROC l_glMinSampleShadingOES;
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE3DOESPROC l_glCompressedTexImage3DOES; ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE3DOESPROC l_glCompressedTexImage3DOES;
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC l_glCompressedTexSubImage3DOES; ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC l_glCompressedTexSubImage3DOES;
ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXSUBIMAGE3DOESPROC l_glCopyTexSubImage3DOES; ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXSUBIMAGE3DOESPROC l_glCopyTexSubImage3DOES;
@ -2967,6 +2970,8 @@ ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPOINTERVOESCONTEXTANGLEPROC
l_glGetBufferPointervOESContextANGLE; l_glGetBufferPointervOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMAPBUFFEROESCONTEXTANGLEPROC l_glMapBufferOESContextANGLE; ANGLE_UTIL_EXPORT extern PFNGLMAPBUFFEROESCONTEXTANGLEPROC l_glMapBufferOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNMAPBUFFEROESCONTEXTANGLEPROC l_glUnmapBufferOESContextANGLE; ANGLE_UTIL_EXPORT extern PFNGLUNMAPBUFFEROESCONTEXTANGLEPROC l_glUnmapBufferOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMINSAMPLESHADINGOESCONTEXTANGLEPROC
l_glMinSampleShadingOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE3DOESCONTEXTANGLEPROC ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE3DOESCONTEXTANGLEPROC
l_glCompressedTexImage3DOESContextANGLE; l_glCompressedTexImage3DOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE3DOESCONTEXTANGLEPROC ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE3DOESCONTEXTANGLEPROC