diff --git a/src/tests/deqp_support/deqp_gles3_test_expectations.txt b/src/tests/deqp_support/deqp_gles3_test_expectations.txt index 895c983f1..be9863958 100644 --- a/src/tests/deqp_support/deqp_gles3_test_expectations.txt +++ b/src/tests/deqp_support/deqp_gles3_test_expectations.txt @@ -94,7 +94,6 @@ 2222 D3D11 NVIDIA : dEQP-GLES3.functional.texture.mipmap.3d.min_lod.nearest_nearest = FAIL 2222 D3D11 NVIDIA : dEQP-GLES3.functional.texture.mipmap.cube.min_lod.linear_nearest = FAIL 2222 D3D11 NVIDIA : dEQP-GLES3.functional.texture.mipmap.cube.min_lod.nearest_nearest = FAIL -2222 LINUX NVIDIA : dEQP-GLES3.functional.fbo.completeness.samples.rbo2_rbo2_rbo0 = FAIL // Failing everywhere 2322 DEBUG RELEASE : dEQP-GLES3.functional.shaders.metamorphic.* = FAIL @@ -237,16 +236,11 @@ // UBO tests trigger crashes when getting the program info log, skip them until this is fixed. 1323 LINUX : dEQP-GLES3.functional.ubo.* = SKIP -1323 LINUX : dEQP-GLES3.functional.fbo.blit.default_framebuffer.srgb8_alpha8 = FAIL -1323 LINUX : dEQP-GLES3.functional.fbo.blit.default_framebuffer.srgb8_alpha8_linear_out_of_bounds_blit_to_default = FAIL -1323 LINUX : dEQP-GLES3.functional.fbo.blit.default_framebuffer.srgb8_alpha8_linear_scale_blit_to_default = FAIL -1323 LINUX : dEQP-GLES3.functional.fbo.blit.default_framebuffer.srgb8_alpha8_nearest_scale_blit_to_default = FAIL 1323 LINUX : dEQP-GLES3.functional.fbo.depth.depth_test_clamp.depth_component32f = FAIL 1323 LINUX : dEQP-GLES3.functional.fbo.depth.depth_test_clamp.depth32f_stencil8 = FAIL 1323 LINUX : dEQP-GLES3.functional.fbo.depth.depth_write_clamp.depth_component32f = FAIL 1323 LINUX : dEQP-GLES3.functional.fbo.depth.depth_write_clamp.depth32f_stencil8 = FAIL 1323 LINUX : dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.primitives.points = FAIL -1323 LINUX : dEQP-GLES3.functional.state_query.integers64.max_server_wait_timeout_getfloat = FAIL 1323 LINUX : dEQP-GLES3.functional.texture.mipmap.2d.projected.linear_linear_clamp = FAIL 1323 LINUX : dEQP-GLES3.functional.texture.mipmap.2d.projected.linear_linear_mirror = FAIL 1323 LINUX : dEQP-GLES3.functional.texture.mipmap.2d.projected.linear_linear_repeat = FAIL @@ -332,7 +326,6 @@ 2137 MAC : dEQP-GLES3.functional.shaders.scoping.valid.local_int_variable_hides_struct_type_vertex = FAIL 2137 MAC : dEQP-GLES3.functional.shaders.scoping.valid.local_struct_variable_hides_struct_type_fragment = FAIL 2137 MAC : dEQP-GLES3.functional.shaders.scoping.valid.local_struct_variable_hides_struct_type_vertex = FAIL -2137 MAC : dEQP-GLES3.functional.state_query.integers64.max_server_wait_timeout_getfloat = FAIL 2137 MAC : dEQP-GLES3.functional.state_query.integers.compressed_texture_formats_getfloat = FAIL 2137 MAC : dEQP-GLES3.functional.state_query.integers.compressed_texture_formats_getinteger = FAIL 2137 MAC : dEQP-GLES3.functional.state_query.integers.compressed_texture_formats_getinteger64 = FAIL @@ -452,3 +445,13 @@ 2567 GLES ANDROID : dEQP-GLES3.functional.fbo.completeness.renderable.texture.depth.rg_unsigned_byte = FAIL 2567 GLES ANDROID : dEQP-GLES3.functional.fbo.completeness.renderable.texture.stencil.red_unsigned_byte = FAIL 2567 GLES ANDROID : dEQP-GLES3.functional.fbo.completeness.renderable.texture.stencil.rg_unsigned_byte = FAIL + +// Seems to fail on all desktop GL +2960 OPENGL : dEQP-GLES3.functional.fbo.blit.default_framebuffer.srgb8_alpha8 = FAIL +2960 OPENGL : dEQP-GLES3.functional.fbo.blit.default_framebuffer.srgb8_alpha8_linear_out_of_bounds_blit_to_default = FAIL +2960 OPENGL : dEQP-GLES3.functional.fbo.blit.default_framebuffer.srgb8_alpha8_linear_scale_blit_to_default = FAIL +2960 OPENGL : dEQP-GLES3.functional.fbo.blit.default_framebuffer.srgb8_alpha8_nearest_scale_blit_to_default = FAIL +2961 OPENGL : dEQP-GLES3.functional.state_query.integers64.max_server_wait_timeout_getfloat = FAIL + +// Fails on Windows + Linux. +2222 OPENGL NVIDIA : dEQP-GLES3.functional.fbo.completeness.samples.rbo2_rbo2_rbo0 = FAIL