зеркало из https://github.com/AvaloniaUI/angle.git
Vulkan: Rename BufferHelper::initFor* to allocateFor*
Simply name change per feedback from other CL's review. Bug: b/205337962 Change-Id: Ieb53ed9a2922d09716a1219eb340fe273e5f1807 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3402882 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
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a83f7e91c9
Коммит
d235496894
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@ -488,7 +488,8 @@ angle::Result BufferVk::allocStagingBuffer(ContextVk *contextVk,
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mStagingBuffer.release(contextVk->getRenderer());
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}
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ANGLE_TRY(mStagingBuffer.initForCopyBuffer(contextVk, static_cast<size_t>(size), coherency));
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ANGLE_TRY(
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mStagingBuffer.allocateForCopyBuffer(contextVk, static_cast<size_t>(size), coherency));
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*mapPtr = mStagingBuffer.getMappedMemory();
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mIsStagingBufferMapped = true;
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@ -76,8 +76,8 @@ angle::Result StreamVertexData(ContextVk *contextVk,
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RendererVk *renderer = contextVk->getRenderer();
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// Allocate buffer for results
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ANGLE_TRY(dstBufferHelper->initForVertexConversion(contextVk, bytesToAllocate,
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vk::MemoryHostVisibility::Visible));
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ANGLE_TRY(dstBufferHelper->allocateForVertexConversion(contextVk, bytesToAllocate,
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vk::MemoryHostVisibility::Visible));
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uint8_t *dst = dstBufferHelper->getMappedMemory() + dstOffset;
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if (replicateCount == 1)
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@ -167,7 +167,7 @@ angle::Result VertexArrayVk::convertIndexBufferGPU(ContextVk *contextVk,
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size_t srcDataSize = static_cast<size_t>(bufferVk->getSize()) - offsetIntoSrcData;
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// Allocate buffer for results
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ANGLE_TRY(mTranslatedByteIndexData.initForVertexConversion(
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ANGLE_TRY(mTranslatedByteIndexData.allocateForVertexConversion(
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contextVk, sizeof(GLushort) * srcDataSize, vk::MemoryHostVisibility::NonVisible));
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mCurrentElementArrayBuffer = &mTranslatedByteIndexData;
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@ -196,11 +196,11 @@ angle::Result VertexArrayVk::convertIndexBufferIndirectGPU(ContextVk *contextVk,
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vk::BufferHelper *srcIndexBuf = mCurrentElementArrayBuffer;
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// Allocate buffer for results
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ANGLE_TRY(mTranslatedByteIndexData.initForVertexConversion(
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ANGLE_TRY(mTranslatedByteIndexData.allocateForVertexConversion(
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contextVk, sizeof(GLushort) * srcDataSize, vk::MemoryHostVisibility::NonVisible));
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vk::BufferHelper *dstIndexBuf = &mTranslatedByteIndexData;
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ANGLE_TRY(mTranslatedByteIndirectData.initForVertexConversion(
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ANGLE_TRY(mTranslatedByteIndirectData.allocateForVertexConversion(
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contextVk, sizeof(VkDrawIndexedIndirectCommand), vk::MemoryHostVisibility::NonVisible));
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vk::BufferHelper *dstIndirectBuf = &mTranslatedByteIndirectData;
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@ -277,8 +277,8 @@ angle::Result VertexArrayVk::convertIndexBufferCPU(ContextVk *contextVk,
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size_t elementSize = contextVk->getVkIndexTypeSize(indexType);
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const size_t amount = elementSize * indexCount;
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ANGLE_TRY(mStreamedIndexData.initForVertexConversion(contextVk, amount,
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vk::MemoryHostVisibility::Visible));
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ANGLE_TRY(mStreamedIndexData.allocateForVertexConversion(contextVk, amount,
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vk::MemoryHostVisibility::Visible));
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GLubyte *dst = mStreamedIndexData.getMappedMemory();
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mCurrentElementArrayBuffer = &mStreamedIndexData;
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@ -354,8 +354,8 @@ angle::Result VertexArrayVk::convertVertexBufferGPU(ContextVk *contextVk,
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// Allocate buffer for results
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vk::BufferHelper *dstBuffer = conversion->data.get();
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ANGLE_TRY(dstBuffer->initForVertexConversion(contextVk, numVertices * dstFormatSize,
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vk::MemoryHostVisibility::NonVisible));
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ANGLE_TRY(dstBuffer->allocateForVertexConversion(contextVk, numVertices * dstFormatSize,
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vk::MemoryHostVisibility::NonVisible));
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ASSERT(conversion->dirty);
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conversion->dirty = false;
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@ -3632,8 +3632,8 @@ angle::Result LineLoopHelper::getIndexBufferForDrawArrays(ContextVk *contextVk,
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BufferHelper **bufferOut)
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{
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size_t allocateBytes = sizeof(uint32_t) * (static_cast<size_t>(clampedVertexCount) + 1);
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ANGLE_TRY(mDynamicIndexBuffer.initForVertexConversion(contextVk, allocateBytes,
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MemoryHostVisibility::Visible));
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ANGLE_TRY(mDynamicIndexBuffer.allocateForVertexConversion(contextVk, allocateBytes,
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MemoryHostVisibility::Visible));
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uint32_t *indices = reinterpret_cast<uint32_t *>(mDynamicIndexBuffer.getMappedMemory());
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// Note: there could be an overflow in this addition.
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@ -3682,8 +3682,8 @@ angle::Result LineLoopHelper::getIndexBufferForElementArrayBuffer(ContextVk *con
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size_t unitSize = contextVk->getVkIndexTypeSize(glIndexType);
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size_t allocateBytes = unitSize * (indexCount + 1) + 1;
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ANGLE_TRY(mDynamicIndexBuffer.initForVertexConversion(contextVk, allocateBytes,
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MemoryHostVisibility::Visible));
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ANGLE_TRY(mDynamicIndexBuffer.allocateForVertexConversion(contextVk, allocateBytes,
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MemoryHostVisibility::Visible));
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BufferHelper *sourceBuffer = &elementArrayBufferVk->getBuffer();
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VkDeviceSize sourceOffset =
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@ -3727,8 +3727,8 @@ angle::Result LineLoopHelper::streamIndices(ContextVk *contextVk,
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}
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*indexCountOut = numOutIndices;
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ANGLE_TRY(mDynamicIndexBuffer.initForVertexConversion(contextVk, unitSize * numOutIndices,
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MemoryHostVisibility::Visible));
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ANGLE_TRY(mDynamicIndexBuffer.allocateForVertexConversion(contextVk, unitSize * numOutIndices,
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MemoryHostVisibility::Visible));
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uint8_t *indices = mDynamicIndexBuffer.getMappedMemory();
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if (contextVk->getState().isPrimitiveRestartEnabled())
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@ -3790,9 +3790,9 @@ angle::Result LineLoopHelper::streamIndicesIndirect(ContextVk *contextVk,
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}
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// Allocate buffer for results
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ANGLE_TRY(mDynamicIndexBuffer.initForVertexConversion(contextVk, allocateBytes,
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MemoryHostVisibility::Visible));
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ANGLE_TRY(mDynamicIndirectBuffer.initForVertexConversion(
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ANGLE_TRY(mDynamicIndexBuffer.allocateForVertexConversion(contextVk, allocateBytes,
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MemoryHostVisibility::Visible));
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ANGLE_TRY(mDynamicIndirectBuffer.allocateForVertexConversion(
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contextVk, sizeof(VkDrawIndexedIndirectCommand), MemoryHostVisibility::Visible));
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*indexBufferOut = &mDynamicIndexBuffer;
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@ -3824,9 +3824,9 @@ angle::Result LineLoopHelper::streamArrayIndirect(ContextVk *contextVk,
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auto unitSize = sizeof(uint32_t);
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size_t allocateBytes = static_cast<size_t>((vertexCount + 1) * unitSize);
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ANGLE_TRY(mDynamicIndexBuffer.initForVertexConversion(contextVk, allocateBytes,
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MemoryHostVisibility::Visible));
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ANGLE_TRY(mDynamicIndirectBuffer.initForVertexConversion(
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ANGLE_TRY(mDynamicIndexBuffer.allocateForVertexConversion(contextVk, allocateBytes,
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MemoryHostVisibility::Visible));
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ANGLE_TRY(mDynamicIndirectBuffer.allocateForVertexConversion(
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contextVk, sizeof(VkDrawIndexedIndirectCommand), MemoryHostVisibility::Visible));
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*indexBufferOut = &mDynamicIndexBuffer;
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@ -4052,9 +4052,9 @@ angle::Result BufferHelper::initSuballocation(ContextVk *contextVk,
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return angle::Result::Continue;
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}
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angle::Result BufferHelper::initForCopyBuffer(ContextVk *contextVk,
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size_t size,
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MemoryCoherency coherency)
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angle::Result BufferHelper::allocateForCopyBuffer(ContextVk *contextVk,
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size_t size,
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MemoryCoherency coherency)
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{
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RendererVk *renderer = contextVk->getRenderer();
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uint32_t memoryTypeIndex = renderer->getStagingBufferMemoryTypeIndex(coherency);
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@ -4062,9 +4062,9 @@ angle::Result BufferHelper::initForCopyBuffer(ContextVk *contextVk,
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return initSuballocation(contextVk, memoryTypeIndex, size, alignment);
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}
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angle::Result BufferHelper::initForVertexConversion(ContextVk *contextVk,
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size_t size,
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MemoryHostVisibility hostVisibility)
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angle::Result BufferHelper::allocateForVertexConversion(ContextVk *contextVk,
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size_t size,
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MemoryHostVisibility hostVisibility)
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{
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RendererVk *renderer = contextVk->getRenderer();
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@ -4101,12 +4101,12 @@ angle::Result BufferHelper::initForVertexConversion(ContextVk *contextVk,
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return initSuballocation(contextVk, memoryTypeIndex, sizeToAllocate, alignment);
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}
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angle::Result BufferHelper::initForCopyImage(ContextVk *contextVk,
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size_t size,
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MemoryCoherency coherency,
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angle::FormatID formatId,
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VkDeviceSize *offset,
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uint8_t **dataPtr)
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angle::Result BufferHelper::allocateForCopyImage(ContextVk *contextVk,
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size_t size,
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MemoryCoherency coherency,
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angle::FormatID formatId,
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VkDeviceSize *offset,
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uint8_t **dataPtr)
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{
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RendererVk *renderer = contextVk->getRenderer();
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@ -6231,9 +6231,9 @@ angle::Result ImageHelper::stageSubresourceUpdateImpl(ContextVk *contextVk,
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uint8_t *stagingPointer;
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VkDeviceSize stagingOffset;
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ANGLE_TRY(currentBuffer->initForCopyImage(contextVk, allocationSize,
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MemoryCoherency::NonCoherent, storageFormat.id,
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&stagingOffset, &stagingPointer));
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ANGLE_TRY(currentBuffer->allocateForCopyImage(contextVk, allocationSize,
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MemoryCoherency::NonCoherent, storageFormat.id,
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&stagingOffset, &stagingPointer));
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const uint8_t *source = pixels + static_cast<ptrdiff_t>(inputSkipBytes);
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@ -6403,9 +6403,9 @@ angle::Result ImageHelper::reformatStagedBufferUpdates(ContextVk *contextVk,
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uint8_t *dstData;
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VkDeviceSize dstBufferOffset;
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size_t dstBufferSize = dstDataDepthPitch * copy.imageExtent.depth;
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ANGLE_TRY(dstBuffer->initForCopyImage(contextVk, dstBufferSize,
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MemoryCoherency::NonCoherent, dstFormatID,
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&dstBufferOffset, &dstData));
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ANGLE_TRY(dstBuffer->allocateForCopyImage(contextVk, dstBufferSize,
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MemoryCoherency::NonCoherent, dstFormatID,
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&dstBufferOffset, &dstData));
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rx::PixelReadFunction pixelReadFunction = srcFormat.pixelReadFunction;
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rx::PixelWriteFunction pixelWriteFunction = dstFormat.pixelWriteFunction;
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@ -6623,9 +6623,9 @@ angle::Result ImageHelper::stageSubresourceUpdateAndGetData(ContextVk *contextVk
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BufferHelper *currentBuffer = &stagingBuffer->get();
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VkDeviceSize stagingOffset;
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ANGLE_TRY(currentBuffer->initForCopyImage(contextVk, allocationSize,
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MemoryCoherency::NonCoherent, formatID,
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&stagingOffset, dstData));
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ANGLE_TRY(currentBuffer->allocateForCopyImage(contextVk, allocationSize,
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MemoryCoherency::NonCoherent, formatID,
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&stagingOffset, dstData));
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gl::LevelIndex updateLevelGL(imageIndex.getLevelIndex());
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@ -6697,9 +6697,9 @@ angle::Result ImageHelper::stageSubresourceUpdateFromFramebuffer(
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// The destination is only one layer deep.
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size_t allocationSize = outputDepthPitch;
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ANGLE_TRY(currentBuffer->initForCopyImage(contextVk, allocationSize,
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MemoryCoherency::NonCoherent, storageFormat.id,
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&stagingOffset, &stagingPointer));
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ANGLE_TRY(currentBuffer->allocateForCopyImage(contextVk, allocationSize,
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MemoryCoherency::NonCoherent, storageFormat.id,
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&stagingOffset, &stagingPointer));
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const angle::Format ©Format =
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GetFormatFromFormatType(formatInfo.internalFormat, formatInfo.type);
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@ -6868,9 +6868,9 @@ angle::Result ImageHelper::stageRobustResourceClearWithFormat(ContextVk *context
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uint8_t *stagingPointer;
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VkDeviceSize stagingOffset;
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ANGLE_TRY(currentBuffer->initForCopyImage(contextVk, totalSize,
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MemoryCoherency::NonCoherent, imageFormat.id,
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&stagingOffset, &stagingPointer));
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ANGLE_TRY(currentBuffer->allocateForCopyImage(contextVk, totalSize,
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MemoryCoherency::NonCoherent, imageFormat.id,
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&stagingOffset, &stagingPointer));
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memset(stagingPointer, 0, totalSize);
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VkBufferImageCopy copyRegion = {};
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@ -7690,8 +7690,8 @@ angle::Result ImageHelper::copyImageDataToBuffer(ContextVk *contextVk,
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// Allocate coherent staging buffer
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ASSERT(dstBuffer != nullptr && !dstBuffer->valid());
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VkDeviceSize dstOffset;
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ANGLE_TRY(dstBuffer->initForCopyImage(contextVk, bufferSize, MemoryCoherency::Coherent,
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imageFormat.id, &dstOffset, outDataPtr));
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ANGLE_TRY(dstBuffer->allocateForCopyImage(contextVk, bufferSize, MemoryCoherency::Coherent,
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imageFormat.id, &dstOffset, outDataPtr));
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VkBuffer bufferHandle = dstBuffer->getBuffer().getHandle();
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LevelIndex sourceLevelVk = toVkLevel(sourceLevelGL);
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@ -8006,8 +8006,9 @@ angle::Result ImageHelper::readPixels(ContextVk *contextVk,
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VkDeviceSize stagingOffset = 0;
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size_t allocationSize = readFormat->pixelBytes * area.width * area.height;
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ANGLE_TRY(stagingBuffer->initForCopyImage(contextVk, allocationSize, MemoryCoherency::Coherent,
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mActualFormatID, &stagingOffset, &readPixelBuffer));
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ANGLE_TRY(stagingBuffer->allocateForCopyImage(contextVk, allocationSize,
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MemoryCoherency::Coherent, mActualFormatID,
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&stagingOffset, &readPixelBuffer));
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VkBuffer bufferHandle = stagingBuffer->getBuffer().getHandle();
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VkBufferImageCopy region = {};
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@ -741,19 +741,21 @@ class BufferHelper : public ReadWriteResource
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size_t alignment);
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// Helper functions to initialize a buffer for a specific usage
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// Initialize a buffer with alignment good for shader storage or copyBuffer .
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angle::Result initForVertexConversion(ContextVk *contextVk,
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size_t size,
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MemoryHostVisibility hostVisibility);
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// Initialize a host visible buffer with alignment good for copyBuffer .
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angle::Result initForCopyBuffer(ContextVk *contextVk, size_t size, MemoryCoherency coherency);
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// Initialize a host visible buffer with alignment good for copyImage .
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angle::Result initForCopyImage(ContextVk *contextVk,
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size_t size,
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MemoryCoherency coherency,
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angle::FormatID formatId,
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VkDeviceSize *offset,
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uint8_t **dataPtr);
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// Suballocate a buffer with alignment good for shader storage or copyBuffer .
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angle::Result allocateForVertexConversion(ContextVk *contextVk,
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size_t size,
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MemoryHostVisibility hostVisibility);
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// Suballocate a host visible buffer with alignment good for copyBuffer .
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angle::Result allocateForCopyBuffer(ContextVk *contextVk,
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size_t size,
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MemoryCoherency coherency);
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// Suballocate a host visible buffer with alignment good for copyImage .
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angle::Result allocateForCopyImage(ContextVk *contextVk,
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size_t size,
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MemoryCoherency coherency,
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angle::FormatID formatId,
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VkDeviceSize *offset,
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uint8_t **dataPtr);
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void destroy(RendererVk *renderer);
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void release(RendererVk *renderer);
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