Граф коммитов

296 Коммитов

Автор SHA1 Сообщение Дата
Jamie Madill 68f06888a0 Perf Tests: Trigger test failure on API errors.
A prior refactor had broken the method we used to cause test steps to
fail on API errors. This CL restores the path. We detected this when
analyzing a particular GLES trace that contained invalid GLES calls.

Bug: angleproject:5788
Change-Id: I26940e49cf73ce6050ea6ee274d5c5748835a167
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2782008
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
2021-04-07 17:13:52 +00:00
Shahbaz Youssefi 776c60150b Vulkan: Call glslang at compile time
With this change, the ANGLE translator immediately compiles the
generated GLSL into SPIR-V with glslang and discards the source.  This
is in preparation for generating SPIR-V directly, by making the frontend
and backend already able to digest it.

This change also allows the expensive glslang calls to be parallelized,
improving the following perf test by about 20%:

    LinkProgramBenchmark.Run/vulkan_compile_and_link_multi_thread

Previously, the test was run as such in the Vulkan backend:

    Main           Thread 1          Thread 2
    Compile1 --->
    Compile2 --------------------->
                  Translator        Translator
             <---
             <---------------------
    Link

    glslang
     for
      shader1

    glslang
     for
      shader2

    Done

With this change, it is run as such:

    Main           Thread 1          Thread 2
    Compile1 --->
    Compile2 --------------------->
                  Translator        Translator
                   glslang           glslang
             <---
             <---------------------
    Link
    Done

glslang_wrapper_utils no longer interacts with glslang! A rename will
follow.

Bug: angleproject:4889
Change-Id: If4303e8ba0ba43b1a2f47f8c0a9133d0bee1a19a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2721195
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
2021-03-25 19:53:52 +00:00
Shahbaz Youssefi 2f737c2509 Translator: Rename GLSL to SPIR-V in Vulkan and Metal output
Preparation for actual SPIR-V output instead of GLSL.

Bug: angleproject:4889
Change-Id: Ic279b23d3a817bd5dca66a844905378207afdbac
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2721194
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
2021-03-04 17:47:51 +00:00
Shahbaz Youssefi bb3adfa428 Rename ShaderVariable::structName to structOrBlockName
Bug: angleproject:3580
Change-Id: Ic53a5267972f153dad2e20948e493e9767a45d16
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2568247
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
2021-01-20 21:39:29 +00:00
Mohan Maiya 8a401051a8 Vulkan: Support OES_sample_variables extension
Enable OES_sample_variables extension on Vulkan backend.
Add support for built-in variables, uniform state and constants
- gl_SampleId, gl_SamplePosition, gl_SampleMask,
  gl_SampleMaskIn
- gl_NumSamples
- gl_MaxSamples

Bug: angleproject:3588
Tests: dEQP-GLES31.functional.shaders.sample_variables.*
       KHR-GLES31.core.sample_variables.*
Change-Id: Idf37c7b4ccb0331dbda7acd6389ff4e1022ba959
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2477907
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
2020-11-19 17:47:55 +00:00
Jamie Madill eba501c8a4 Samples: Move frame counter to common location.
Bug: angleproject:5040
Change-Id: I64f762b4eb5734f0768054a330a36e20ff9ba93e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2408713
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
2020-09-14 20:42:54 +00:00
Jamie Madill e82f282289 Correctly forward 'data' for capture_replay sample.
This will allow the isolation scripts to correctly package the trace
data GZ file.

Bug: angleproject:5040
Change-Id: I9e0229701eb10ea5e46b79304c8da47a42ba552d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2408718
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
2020-09-14 16:14:54 +00:00
Jamie Madill 7402b3f65f Capture/Replay: Disable swap limit in sample.
This allows us to use the sample for benchmarking.

Bug: angleproject:5040
Change-Id: I9177d04b270a0588dc5f261918eb27b0bc734256
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2408716
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
2020-09-14 16:01:14 +00:00
Jamie Madill ba7f8913da Samples: Enable Debug callback.
This moves the debug callback code into a common location. For ease of
access it's in shader_utils since that file has access to the GL API.

Bug: angleproject:5040
Change-Id: Iab9de47c2d520a5618ea6825852f8afa63565c8a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2408715
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
2020-09-14 15:31:13 +00:00
Jamie Madill 5c56f22864 Enable two override suggestion warnings.
-Wsuggest-destructor-override and -Wsuggest-override.

Bug: skia:7647
Change-Id: Iaac1baa8f34fdf210baf2fdbe811a582b3ac2d14
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2376717
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
2020-08-28 19:47:05 +00:00
Cody Northrop be958a1792 Samples: Fix Capture/Replay release build
Hadn't been tested since previous fixes.

Test: Release build of Capture/Replay sample
Bug: angleproject:4048
Change-Id: I7fbb8b08edc2596e19469ecbacb02dc6f0e66ca1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2342275
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
2020-08-07 23:27:08 +00:00
Cody Northrop fd60950e59 Samples: Fix Capture/Replay sample
New header required to compile. It mirrors one used by
our perf tests, but this one will remain basic.

Test: Replay a new trace
Bug: angleproject:4845
Change-Id: If42bba6a91bf37ed063b5828b4cbc80373108b2f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2327292
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
2020-07-30 05:35:32 +00:00
Manh Nguyen bdf91e5fb9 Refactor frame_capture_utils.h to frame_capture_test_utils.h
frame_capture_utils.h is only used in tests so changing the name to be
frame_capture_test_utils.h is more appropriate. Also
frame_capture_utils.h will now be a file in libANGLE_with_capture
library where serialization code is stored.

Bug: angleproject:4806
Change-Id: I7482693a75b2d0edda7e84ae9b777fd3f46f1855
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2273917
Commit-Queue: Manh Nguyen <nguyenmh@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
2020-06-29 19:58:59 +00:00
Manh Nguyen 9dee8e3f66 Automate testing of capture_replay
automation script will:
1. compile all tests in angle_end2end with framecapture enabled
2. run each test with frame capture
3. compile CaptureReplayTest with cpp trace files
4. Run CaptureReplayTest

Test: run_tests_with_framecapture.py
Bug: angleproject:4749
Change-Id: Ieb21c6137653632d73beedea48712e46fc15a0f3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2246321
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Manh Nguyen <nguyenmh@google.com>
2020-06-19 18:32:58 +00:00
Jamie Madill e95e2c3c48 Add timer and frame counter to SimpleTexture2D.
Can be useful for perf testing.

Bug: angleproject:4729
Change-Id: I26c5fd53a34f4ed21d565e020b7c2058ff7ee6db
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2241621
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
2020-06-15 15:20:37 +00:00
Jamie Madill 11e26fa006 Allow running Samples against native GL.
Useful for perf testing/comparison.

Bug: angleproject:4729
Change-Id: Ic46424570dcef0a30d506962f546910ba7440595
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2241620
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
2020-06-12 17:59:03 +00:00
Jamie Madill 37e6ede655 Minor cleanup to PostSubBuffer sample.
We shouldn't need to query function pointers now that we're using
a custom loader.

Bug: angleproject:4729
Change-Id: I50f50545a2f29e16ab675afe0155700332c8f670
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2241618
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
2020-06-11 17:53:07 +00:00
Manh Nguyen 550bc06999 Fill in missing GL methods for MemorySizeTest
Implements captures of glGetRenderbufferParameteriv,
glGetBufferParameteriv, and glgetAttachedShader. Fix FrameCapture and
CaptureReplay sample so that it has single-frame capture and replay
capabilities.

Bug: angleproject:4681
Bug: angleproject:4682
Change-Id: I12c25a3857a88f2f40b3c3e8624da1379a950339
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2229069
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Manh Nguyen <nguyenmh@google.com>
2020-06-05 16:25:59 +00:00
Mohan Maiya cbbfde6c06 Excplicitly include <string> header in tga_utils.h
Some compiler versions are unable to resolve
std::string without including <string> header.

Bug: angleproject:4651
Change-Id: Ie2b9d843b55dc46278ed5571d82fa9c413f6b3c9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2213664
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
2020-05-25 16:36:49 +00:00
Jamie Madill 9724aa3d56 Suppress optimization in trace/replay sample.
Bug: angleproject:4048 
Change-Id: I44154a53698fb2447682cbbbe2f1982895677102
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2202198
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
2020-05-14 20:42:35 +00:00
Jamie Madill 930b26417d Allow tests to run on native EGL.
Adds support for Linux and Android native EGL testing.
This can be useful for doing performance comparisons of ANGLE vs
a native GL driver. Only enabled for the trace perf tests due to
limitations in the test harness.

Bug: angleproject:4596
Change-Id: Iba6d3ccd7c1275cf095893fab824a0ea33dc3a79
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2116254
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
2020-05-05 21:45:46 +00:00
Cody Northrop 06ce17e039 Capture/Replay: Reset buffers on replay loop
This CL adds infrastructure for tracking whether resources need to be
reset when looping back to the beginning of the frame sequence.

A new function is generated on the last frame: ResetContext*Replay().
It will contain calls to gen, delete, and restore contents of
resources. This CL only supports Buffer resets.

Bug: b/152512564
Bug: angleproject:3662
Bug: angleproject:4599
Change-Id: I46672dd70dcb997967e3cc0897308144f2582e21
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2168121
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
2020-05-05 21:07:06 +00:00
Le Hoang Quyen dadd198650 Implement GL_APPLE_clip_distance
- Built-in variable gl_ClipDistance has been added to compiler.
- Desktop GL: gl_ClipDistance is supported since GL 3.0. Enable/Disable
each gl_ClipDistances[i] works out of the box via glEnable().
- Vulkan/Metal: Use uniform variable to control writing to each
gl_ClipDistance. One bit flag controls one element in the gl_ClipDistance
array. The writing to the disabled element in vertex shader will be
ignored, and turned into zero assignment instead.
- Direct3D/Mobile GL: Not implemented yet.
- Added ClipDistanceTest to gl_tests and compiler unittests.
- GL_APPLE_clip_distance is a subset of GL_EXT_clip_cull_distance, so
GL_EXT_clip_cull_distance could be implemented in future if needed.

Bug: angleproject:4452
Change-Id: I571ac8b56826989808a680226a04bec4cf59988e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2084324
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
2020-04-22 18:17:56 +00:00
Cody Northrop b69c4e14c5 Capture/Replay: Update CaptureReplay sample for compression
* Move DecompressBinaryData to a shared helper
* Start using it in CaptureReplay sample
* Error out if decompress callback isn't set correctly

Test: AngryBirds and CandyCrush captures replay on desktop
Test: angle_perftests --gtest_filter="*Trace*"
Bug: angleproject:4484
Change-Id: I0432004fdb0cfb0fd61f9a66f792591c9aa40d9b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2118790
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
2020-03-25 22:00:09 +00:00
Jamie Madill 0a450363db Fix MultipleDrawBuffers sample.
Was attempting to read invalid shader paths.

Noticed when working on trace/replay.

Bug: angleproject:4433 
Change-Id: If43c08891b40f210112db8ffb98b8c6f53528496
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2076137
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
2020-02-26 21:21:46 +00:00
Michael Spang 468dfed31d Reformat GN files
Otherwise this blocks the CQ at presubmit.

Bug: angleproject:3492
Change-Id: I3cf77c72daa358f5e1eabecf1dcb8808a1dc9e07
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2068538
Commit-Queue: Michael Spang <spang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
2020-02-21 23:37:44 +00:00
Jamie Madill 683dd1d6a8 GN: Move util build code into util/BUILD.gn.
Prepratory clean up for WinUWP support.

Bug: angleproject:4182
Change-Id: I97cc6cb42a50c6b57ca7d375d1e0a6b3da7aa9d7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1998673
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
2020-01-14 15:05:34 +00:00
Jamie Madill 9190f49cff GN: Make new angle_test_utils target.
This source set target lets other targets import the test utils without
needing to export them. They get built into angle_util. They also get
compiled into the various tests and samples. The change also fixes
export issues.

Moves some of the GN logic into the util/ subfolder.

Bug: angleproject:3162
Bug: chromium:1030192
Change-Id: If99d201092ad8541c0de60b3bd893ac9b5875270
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1968259
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
2019-12-16 22:35:05 +00:00
Jamie Madill 554b453c95 gn: Add 'test_only' label to util targets.
Clarifies that angle_util is only used in tests and samples.

Bug: angleproject:3162
Change-Id: I9a578cf7a9a09b2c3fd4683155824ed2e72f68cc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1964934
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
2019-12-12 21:31:23 +00:00
Jonah Ryan-Davis 6e4004dd2e Add metal display type to angle_deqp_tests
Adds --deqp-egl-display-type=angle-metal for running the deqp tests
on Mac. Note: does not add any test suppressions for metal.

Bug: angleproject:2634
Change-Id: I8f8d3a83cf93a5b930b05af9f0075a9ce435823a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1954612
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
2019-12-09 17:12:53 +00:00
Jamie Madill e3c25715ec gn: Minor improvements.
Renaming "all" targets to reduce duplication. Also add libGLESv1_CM to
"angle". And remove "shader_translator" since we already had
"angle_shader_translator".

An attempt to work around "invalid COFF sections" error that is popping
up on the MSVC try bots.

Bug: None
Change-Id: I105aa5e59f67173643a3a2071b2aff345b5a6135
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1947457
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
2019-12-04 21:33:12 +00:00
Cody Northrop 6430e5e003 Enable frame capture on Android
This CL gets capture/replay working on Android again.
* Updates where Android frame captures are written
* Uses debug system properties to prime Android environment variables
* Adds a configurable target Context to the capture_replay sample
* Updates capture/replay documentation for Android

Bug: angleproject:4036
Test: Captured TRex on Android, replayed on Linux
Change-Id: I94b4f6dc77468cd179b9d884b4dcd4afa56bd28c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1928056
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
2019-11-22 23:13:29 +00:00
Shahbaz Youssefi 4b642a6d90 Desktop GLSL input + Vulkan GLSL output in shader_translator
This is a sample program that can be used to compile a shader and
inspect the intermediate tree or the output from the shader translator.
This change adds support for the recently added desktop GLSL inputs as
well as the ability to produce Vulkan GLSL output.

Bug: angleproject:3453
Change-Id: I1f378e8d84b74636d6a47ce1aaff5f1f55f5bbb3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1784881
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
2019-11-13 19:16:37 +00:00
Jamie Madill f18ff94736 Minor tweaks to SampleApplication.
Removes an unreferenced function. Also adds the ability for samples to
respond to key up and down events. Only implemented on Windows.

Bug: angleproject:2830
Change-Id: I44c9f93f0ad07b92923ffc0efa580f97d9b98693
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1908448
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
2019-11-11 15:39:38 +00:00
Jamie Madill 5c0e6e52bd Capture/Replay: Implement more state for mid-execution replay.
Includes much more state serialization. Notably Vertex Arrays were
missing as well as multiple GL render states. Also fixes many
serialization bugs. For example, we would not be using the correct
client array and pack/unpack state in the mid-execution capture. Also
depth/stencil attachments were missing from the capture.

Also fixes the replay sample to work with non-zero starting frames.

With these fixes we can run mid-execution replay of the T-Rex demo.

Bug: angleproject:3611
Change-Id: I6945eb9b30a5137be996956b43f074a0a750b333
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1895112
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
2019-11-08 23:09:33 +00:00
Jamie Madill 653ee5f115 Capture/Replay: Introduce capture index file.
This index file lets us very easily write a generic capture sample.
Previously the dev had to maintain a list of multiple sources files.
Potentially hundreds. By writing the source file list to an index file
we can load this easily in GN as a variable and plug that into the
sources.

Also updates docs.

Bug: angleproject:3611
Change-Id: I69ba961e271d6d13d06ae01c89a0605a6fd725ec
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1902189
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
2019-11-07 14:28:55 +00:00
Jamie Madill 6c7208f93d Capture/Replay: Implement mid-execution replay.
Mid-execution replay starts the replay from a specific start frame
instead of frame 0. Integration tests will then run between the start
and end frames. This lets us make much smaller reproduction cases from
large benchmarks or applications.

We implement mid-execution replay via a cpp "Setup" function. The
replay test will run the setup function before the starting frame. Test
execution proceeds normally after setup.

Currently we do not implement mid-execution capture. We run capture on
all frames. Including frames before the start frame. We do this to
intercept compiled shaders and programs for easier caching. This could
be changed in the future to also start capture mid-execution. Mid-
execution capture might require using ProgramBinary calls to capture
shader and program data.

Many captures are unimplemented. Several comments indicate missing
functionality. There's a lot we can add as we explore replaying more
complex applications and higher GL versions. We will also need some
kind of state reset functionality so we can run the replay in a loop.

Bug: angleproject:3611
Change-Id: I51841fc1a64e3622c34e49c85ed8919a9a7c0b20
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1689329
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
2019-11-03 03:47:41 +00:00
Jamie Madill e96039218e Capture/Replay: Correct a few GLenum replay issues.
This change refactors the GLenum utils into a non-autogenerated and an
autogenerated portion. That makes it easier to modify the non-auto-
generated bits to properly output GLenums even when the gl.xml data
isn't totally correct. For instance, the "GetPName" group was missing
a bunch of queries. Instead of trying to fix the GL we can simply fall
back to querying the "Default" group when we return invalid enum.

Also corrects a missing "0x" on hex output.

Also allows the capture/replay sample to specify the correct binary
data directory when testing a replay.

Bug: angleproject:3611
Change-Id: I8e4c690b2850bb157a8cde8b057b20603e4b177d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1891008
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
2019-11-01 00:08:02 +00:00
Jamie Madill f251995def Capture/Replay: Write capture index file.
This file will be used with multi-frame captures to share common code.
Common code is global state, resource maps, and a list of frame replay
functions. This should make converting a CPP replay into a functional
test quite a bit simpler. The replay files will now be something like:

angle_capture_context1.cpp
angle_capture_context1.h
angle_capture_context1_frame000.cpp
angle_capture_context1_frame001.cpp
... etc

Also adds a template for adding a capture/replay sample. Instructions
are located in samples/BUILD.gn and docs in doc/CaptureAndReplay.md.

Bug: angleproject:3611
Change-Id: I437b338fd84689d670a7d9e3e219d9334de25fd8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1869543
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tobin Ehlis <tobine@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
2019-10-24 21:46:04 +00:00
Jamie Madill 57b37b6b79 Rename util/system_utils to util/test_utils.
This removes a GN naming conflict between util/system_utils and
common/system_utils. This conflict was preventing us from adding
unit tests to utils' version of system_utils. Since these functions are
only useful to tests and samples rename them test_utils for simplicity.

Will enable further development of ANGLE's standalone testing harness.

Bug: angleproject:3162
Change-Id: I9e34fb69f96c5de6dc2453fce4148a0f285e15ed
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1825268
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
2019-09-27 21:47:21 +00:00
Jamie Madill a3f1981deb Add SwiftShader to command line arguments.
Also adds parsing SwiftShader to the test expectations code.

Bug: angleproject:3876
Change-Id: I70e1475b62f86160d5a150218e792801fb0259bc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1817109
Reviewed-by: Alexis Hétu <sugoi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
2019-09-24 18:09:49 +00:00
Tim Van Patten 90a58622fd Refactor ShaderVariable to Remove Specializations
The following structs are being refactored and moved into the parent
struct ShaderVariable:

VariableWithLocation
Uniform
Attribute
OutputVariable
InterfaceBlockField
Varying

Bug: angleproject:3899
Test: CQ
Change-Id: I389eb3ab4ed44a360e09fca75ecc78d64a277f83
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1785877
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Commit-Queue: Tim Van Patten <timvp@google.com>
2019-09-06 14:51:31 +00:00
Shahbaz Youssefi e54d0f90d1 Vulkan: Debug overlay
A debug overlay system for the Vulkan backend designed with efficiency
and runtime configurability in mind.  Overlay widgets are of two
fundamental types:

- Text widgets: A single line of text with small, medium or large font.
- Graph widgets: A bar graph of data.

Built on these, various overlay widget types are defined that gather
statistics.  Five such types are defined with one widget per type as
example:

- Count: A widget that counts something.  VulkanValidationMessageCount
  is an overlay widget of this type that shows the number of validation
  messages received from the validation layers.
- Text: A generic text.  VulkanLastValidationMessage is an overlay
  widget of this type that shows the last validation message.
- PerSecond: A value that gets reset every second automatically.  FPS is
  an overlay widget of this type that simply gets incremented on every
  swap().
- RunningGraph: A graph of last N values.  VulkanCommandGraphSize is an
  overlay of this type.  On every vkQueueSubmit, the number of nodes in
  the command graph is accumulated.  On every present(), the value is
  taken as the number of nodes for the whole duration of the frame.
- RunningHistogram: A histogram of last N values.  Input values are in
  the [0, 1] range and they are ranked to N buckets for histogram
  calculation.  VulkanSecondaryCommandBufferPoolWaste is an overlay
  widget of this type.  On vkQueueSubmit, the memory waste from command
  buffer pool allocations is recorded in the histogram.

Overlay font is placed in libANGLE/overlay/ which gen_overlay_fonts.py
processes to create an array of bits, which is processed at runtime to
create the actual font image (an image with 3 layers).

The overlay widget layout is defined in overlay_widgets.json which
gen_overlay_widgets.py processes to generate an array of widgetss, each
of its respective type, and sets their properties, such as color and
bounding box.  The json file allows widgets to align against other
widgets as well as against the framebuffer edges.

Two compute shaders are implemented to efficiently render the UI:

- OverlayCull: This shader creates a bitset of Text and Graph widgets
  whose bounding boxes intersect a corresponding subgroup processed by
  OverlayDraw.  This is done only when the enabled overlay widgets are
  changed (a feature that is not yet implemented) or the surface is
  resized.
- OverlayDraw: Using the bitsets generated by OverlayCull, values that
  are uniform for each workgroup (set to be equal to hardware subgroup
  size), this shader loops over enabled widgets that can possibly
  intersect the pixel being processed and renders and blends in texts
  and graphs.  This is done once per frame on present().

Currently, to enable overlay widgets an environment variable is used.
For example:

    $ export ANGLE_OVERLAY=FPS:VulkanSecondaryCommandBufferPoolWaste
    $ ./hello_triangle --use-angle=vulkan

Possible future work:

- On Android, add settings in developer options and enable widgets based
  on those.
- Spawn a small server in ANGLE and write an application that sends
  enable/disable commands remotely.
- Implement overlay for other backends.

Bug: angleproject:3757
Change-Id: If9c6974d1935c18f460ec569e79b41188bd7afcc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1729440
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
2019-08-31 03:40:44 +00:00
Shahbaz Youssefi f0dd087edf Move timer functionality from util/ to common/
The main timer functionality (get absolute time) is moved to common/ for
use in ANGLE itself (in upcoming overlay change).  util/Timer.h is no
longer an abstract class and uses this functionality to implement the
timer.

Bug: angleproject:3757
Change-Id: I3fe418778d80d1089c9bfe43a9e8098e43236f18
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1769061
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
2019-08-30 17:05:57 +00:00
Stuart Morgan 9d737966ac Standardize copyright notices to project style
For all "ANGLE Project" copyrights, standardize to the format specified
by the style guide. Changes:
- "Copyright (c)" and "Copyright(c)" changed to just "Copyright".
- Removed the second half of date ranges ("Y1Y1-Y2Y2"->"Y1Y1").
- Fixed a small number of files that had no copyright date using the
  initial commit year from the version control history.
- Fixed one instance of copyright being "The ANGLE Project" rather than
  "The ANGLE Project Authors"

These changes are applied both to the copyright of source file, and
where applicable to copyright statements that are generated by
templates.

BUG=angleproject:3811

Change-Id: I973dd65e4ef9deeba232d5be74c768256a0eb2e5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1754397
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
2019-08-14 23:05:33 +00:00
James Darpinian 7e48c9eb99 Add explicit integer casts
WebKit uses the -Wshorten-64-to-32 flag which warns on these cases.

Bug: 3439
Change-Id: I8c1de60da0f173ca2036e2120e79b857f5f2775f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1740866
Commit-Queue: James Darpinian <jdarpinian@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
2019-08-14 00:52:47 +00:00
Cody Northrop a2129356e9 Vulkan: Add support for 2D array textures
Includes changes from jmadill to align with Vulkan backend design.

Correctly setting layer count and depth when the texture type is
2Darray. Vulkan requires depth of 1 for 2Darray textures.

Bug: angleproject:3189
Change-Id: I0d58c33fcd75b1d768ea0308ac6e54230d8cfcc5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1721169
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
2019-07-26 19:05:13 +00:00
Jamie Madill deb43a31cc Vulkan: Store VkExtents3D in ImageHelper.
This makes the distinction between a gl::Extents (includes a depth
value for 2D array texture layer count) and a Vulkan extents (2D array
textures have a "1" for depth) clearer. Preparation refactor patch.

Bug: angleproject:3189
Change-Id: I9a13379c421e7f3c7856ac15b7a73013258ab9fe
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1709754
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
2019-07-22 20:26:18 +00:00
Clemen Deng a71a8c6660 ANGLE tests loading wrong opengl32.dll
ANGLE tests try to load opengl32.dll from ANGLE directory instead of system
Bug: angleproject:3645
Change-Id: I3a8cea37252d13e915ff54ae6bbac920db16e4c4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1688544
Commit-Queue: Clemen Deng <clemendeng@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
2019-07-04 20:40:21 +00:00
Jamie Madill 77c8496b5f Re-land "Cleanup angle_libs_suffix in BUILD.gn."
We can use output_name instead of repeating the libs suffix in the GN
files.

The re-land adds automatic suffix application on Android. This makes
the configuration a bit simpler and should detect future breakage. Also
cleans up some of the "angle_libraries" code.

Bug: angleproject:3611
Change-Id: I4971d1085ca67802c916655c30efb7df4001f040
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1679993
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
2019-06-28 17:47:11 +00:00