A prior refactor had broken the method we used to cause test steps to
fail on API errors. This CL restores the path. We detected this when
analyzing a particular GLES trace that contained invalid GLES calls.
Bug: angleproject:5788
Change-Id: I26940e49cf73ce6050ea6ee274d5c5748835a167
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2782008
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
The shader directly used v_position.xy as output color, but for half of
the image x and y are negative and the respective channel became zero.
This change makes the shader use v_position.xy*0.5+0.5. Additionally,
the tests that use this shader are changed to mathematically derive the
pixel colors instead of using magic numbers.
Bug: angleproject:5395
Change-Id: Ic11c362c22ca725aa173faa5fd6033a02a4303fd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2559265
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
This shader previously output red and green in a checkered pattern (with
four regions). This makes it hard to verify that the output is not
rotated / flipped.
This change makes the shader output:
+--------+--------+
| red | blue |
+--------+--------+
| green | yellow |
+--------+--------+
Bug: angleproject:4901
Change-Id: I02723306dec17d1419f11d9f76e96b1cefc3bf06
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2498261
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
This moves the debug callback code into a common location. For ease of
access it's in shader_utils since that file has access to the GL API.
Bug: angleproject:5040
Change-Id: Iab9de47c2d520a5618ea6825852f8afa63565c8a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2408715
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
FramebufferVk::resolveColorWithCommand() is currently using the wrong
mip level value by using the GL index value, rather than calculating the
VK value from (index value - the base level).
Bug: angleproject:4753
Test: FramebufferTest_ES31::MultisampleResolveIntoMipMapWithBlit()
Change-Id: I8ddaeb21c4957b46880f5ef5f6a78242c04b4dcd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2349951
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Tim Van Patten <timvp@google.com>
Will be reused in a test in a following change.
Bug: angleproject:2914
Change-Id: I4e255d5c762f2a6c064b06c558519d82ec6ead5f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2239085
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
When attempting to link a new program, the program must be marked
as unlinked, but the validation-related caching should not be
cleared yet, since we can still use the previously linked program
if linking fails at this point.
Added an angle end2end test which fails without this fix and
passes with this fix.
Fixes the following WebGL 1.0.4 test with SwANGLE:
conformance/programs/program-test.html
Bug: angleproject:3557
Change-Id: Ib6722ba88803979e8f292c9b7b81f85cc0304662
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2173538
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Alexis Hétu <sugoi@chromium.org>
This CL adds two program pipeline object (PPO) tests based on code
inspection during review. They are both disabled awaiting fixes.
* The first (DetachAndModifyShader) tests a bug that shaders aren't
detached immediately on call.
* The second (DifferentTextureTypes) tests PPOs with mismatched
texture types. They should not link if the programs use a texture in
non-matching ways.
Test: ProgramPipelineTest31.DetachAndModifyShader*
Test: ProgramPipelineTest31.DifferentTextureTypes*
Bug: b/151462886
Bug: b/151449648
Bug: angleproject:3570
Change-Id: Ief0937397d31c972bf5e3a8d56b02d2dbd5a604b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2146997
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
This is a reland of 5fcfcea4a9
Re-land uses static linking with angle_util. The root cause
of the CFI error wasn't solved. Static linking works around
the problem by not using any export rules.
Second re-land fixes missing imports for libEGL and libGLESv2
static varieties.
Original change's description:
> Add more test_utils functions.
>
> Includes methods for creating temporary files, deleting files, and
> reading files into a string. Also renames GetPathSeparator to mention
> it's only used for environment variables. Includes a new virtual type
> angle::Process that will be used to implement cross-platform async
> Process launching for tests. Also includes a way to specify a custom
> crash handler callback.
>
> Also adds a few unit tests for the new functionality. They are disabled
> on Android because the functions are not needed by the new test runner.
>
> Bug: angleproject:3162
> Change-Id: I3e2c2e9837608884c98379fa0f78c9ffbe158d73
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1821940
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Bug: chromium:1015810
Bug: angleproject:3162
Change-Id: I2a18b819b0f91df610ad12ffedea2b38349fe7cf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1879859
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Using the same scheme as we do for VkImageViews we can track VkSampler
lifetime using SharedResourceUse. This fixes the race condition that
could occur when samplers are deleted in one Context while being used
in another.
This fixes the last known resource lifetime issue. The multithreading
tests should now pass without validation errors.
Also adds regression tests to angle_end2end_tests.
Bug: angleproject:2464
Change-Id: I9dbed5062a0863b240ddf1a9b5d28560334934de
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1869548
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
This reverts commit 7923e234bc.
Reason for revert: Fails compilation on rollers:
[2097/6048] SOLINK ./lib_angle_unittests__library.cr.so
FAILED: lib_angle_unittests__library.cr.so lib_angle_unittests__library.cr.so.TOC lib.unstripped/lib_angle_unittests__library.cr.so
python "../../build/toolchain/gcc_solink_wrapper.py" --readelf="../../third_party/android_ndk/toolch...(too long)
ld.lld: error: undefined symbol: glCreateShader
>>> referenced by shader_utils.cpp
>>> angle_util_static/shader_utils.o:(CompileShader(unsigned int, char const*)) in archive obj/third_party/angle/libangle_util_static.a
ld.lld: error: undefined symbol: glShaderSource
Original change's description:
> Reland "Add more test_utils functions."
>
> This is a reland of 5fcfcea4a9
>
> Re-land uses static linking with angle_util. The root cause
> of the CFI error wasn't solved. Static linking works around
> the problem by not using any export rules.
>
> Original change's description:
> > Add more test_utils functions.
> >
> > Includes methods for creating temporary files, deleting files, and
> > reading files into a string. Also renames GetPathSeparator to mention
> > it's only used for environment variables. Includes a new virtual type
> > angle::Process that will be used to implement cross-platform async
> > Process launching for tests. Also includes a way to specify a custom
> > crash handler callback.
> >
> > Also adds a few unit tests for the new functionality. They are disabled
> > on Android because the functions are not needed by the new test runner.
> >
> > Bug: angleproject:3162
> > Change-Id: I3e2c2e9837608884c98379fa0f78c9ffbe158d73
> > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1821940
> > Commit-Queue: Jamie Madill <jmadill@chromium.org>
> > Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
>
> Bug: chromium:1015810
> Bug: angleproject:3162
> Change-Id: I6a2c1e7b585a13ca846759f32da0777c00d7f7e6
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1869541
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
TBR=ynovikov@chromium.org,jonahr@google.com,jmadill@chromium.org
Change-Id: I975b2214411906cb981bffa04fa50e0a65ff8b4e
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: chromium:1015810, angleproject:3162
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1870811
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
This is a reland of 5fcfcea4a9
Re-land uses static linking with angle_util. The root cause
of the CFI error wasn't solved. Static linking works around
the problem by not using any export rules.
Original change's description:
> Add more test_utils functions.
>
> Includes methods for creating temporary files, deleting files, and
> reading files into a string. Also renames GetPathSeparator to mention
> it's only used for environment variables. Includes a new virtual type
> angle::Process that will be used to implement cross-platform async
> Process launching for tests. Also includes a way to specify a custom
> crash handler callback.
>
> Also adds a few unit tests for the new functionality. They are disabled
> on Android because the functions are not needed by the new test runner.
>
> Bug: angleproject:3162
> Change-Id: I3e2c2e9837608884c98379fa0f78c9ffbe158d73
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1821940
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Bug: chromium:1015810
Bug: angleproject:3162
Change-Id: I6a2c1e7b585a13ca846759f32da0777c00d7f7e6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1869541
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
This reverts commit 5fcfcea4a9.
Reason for revert:
1 Test Suite(s) failed. angle_unittests failed because of:
TestUtils.RunApp on Linux CFI
https://ci.chromium.org/p/chromium/builders/ci/Linux%20CFI
Original change's description:
> Add more test_utils functions.
>
> Includes methods for creating temporary files, deleting files, and
> reading files into a string. Also renames GetPathSeparator to mention
> it's only used for environment variables. Includes a new virtual type
> angle::Process that will be used to implement cross-platform async
> Process launching for tests. Also includes a way to specify a custom
> crash handler callback.
>
> Also adds a few unit tests for the new functionality. They are disabled
> on Android because the functions are not needed by the new test runner.
>
> Bug: angleproject:3162
> Change-Id: I3e2c2e9837608884c98379fa0f78c9ffbe158d73
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1821940
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
TBR=ynovikov@chromium.org,jonahr@google.com,jmadill@chromium.org
Change-Id: I1441bfbae31712f72b4aebeeea9cd711c3975a5d
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:3162
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1869254
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Includes methods for creating temporary files, deleting files, and
reading files into a string. Also renames GetPathSeparator to mention
it's only used for environment variables. Includes a new virtual type
angle::Process that will be used to implement cross-platform async
Process launching for tests. Also includes a way to specify a custom
crash handler callback.
Also adds a few unit tests for the new functionality. They are disabled
on Android because the functions are not needed by the new test runner.
Bug: angleproject:3162
Change-Id: I3e2c2e9837608884c98379fa0f78c9ffbe158d73
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1821940
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
For all "ANGLE Project" copyrights, standardize to the format specified
by the style guide. Changes:
- "Copyright (c)" and "Copyright(c)" changed to just "Copyright".
- Removed the second half of date ranges ("Y1Y1-Y2Y2"->"Y1Y1").
- Fixed a small number of files that had no copyright date using the
initial commit year from the version control history.
- Fixed one instance of copyright being "The ANGLE Project" rather than
"The ANGLE Project Authors"
These changes are applied both to the copyright of source file, and
where applicable to copyright statements that are generated by
templates.
BUG=angleproject:3811
Change-Id: I973dd65e4ef9deeba232d5be74c768256a0eb2e5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1754397
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
We noticed a significant hotspot in vkAllocateDesctiptorSets. The app
was repeatedly cycling through a few combinations of active textures.
For each state change in ANGLE we were allocating a new desctiptor set.
This in turn would trigger internal driver memory allocation and cause
jank. Using a cache avoids allocations entirely since the application
is rotating through a stable set of textures.
The descriptor cache is stored in each program. It is indexed by a set
of 32-bit serials. Each texture generates a unique serial for every
combination of VkImage and VkSampler that the texture owns. The texture
descriptor is refreshed every time a texture changes or is rebound.
The descriptor cache is accessed via an unoredered map with the texture
serial sets as the hash key. We also store the maximum active texture
index in the cache key so we don't need to hash and memcmp on all 64
active textures.
This will currently fail if more than MAX_UINT serials are generated.
But that number is high enough that it shouldn't be possible to hit
in practice in a practical amount of time.
Requires shifting the texture sync to ContextVk so we can get the new
serial after the textures are updated. And to make sure to update the
image layouts even if the descriptors are not dirty.
Improves performance of the T-Rex demo. Also improves the score of the
texture state change microbenchmark by about 40%.
Bug: angleproject:3117
Change-Id: Ieb9bec1e8c1a7619814afab767a1980b959a8241
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1642226
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
When handling DIRTY_BIT_DRAW_FRAMEBUFFER_BINDING in syncState(), the
call to update the front face was missing, so culling could be enabled
for the wrong front faces.
Bug: angleproject:3237
Test: Verify 3D apps render (more) correctly
Test: New SimpleStateChangeTest end2end tests
Change-Id: I1d94a977bea9e48d90b5346861e5565d2371cadd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1611753
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
This change enforces a lot more consistency. We pass const char * to
the Compile functions instead of std::string. Also fixes the
indentation of C++11 block comments to be more consistent.
Bug: angleproject:2995
Change-Id: Id6e5ea94055d8cbd420df4ea2e81b2d96cb5ce78
Reviewed-on: https://chromium-review.googlesource.com/c/1357103
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Tests often need to call gl functions to set up program related state
after glCreateProgram has been called but prior to glLinkProgram is
called. Add a callback function to the CompileProgram utility function
to fulfill this need. This reduces code duplication considerably in
several tests.
An alternative way to improve CompileProgram would be to split it into
several different utility functions. This might be slightly easier to
read, but would also be a larger refactoring and require more checks
at the call site.
This will make it easier to implement EXT_blend_func_extended tests,
which need to bind fragment outputs to different slots.
BUG=angleproject:1085
TEST=angle_end2end_tests
Change-Id: I3ac8b7bdc21c6a1f14517bc7df0cf6f35abd7612
Reviewed-on: https://chromium-review.googlesource.com/1254062
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Line rasterization rules are implemented using a shader patch. The
patch does a small test and discards pixels that are outside of the
OpenGL line region.
The feature is disabled on Android until we can determine the root
cause of the test failures.
Bug: angleproject:2598
Change-Id: Ic76c5e40fa3ceff7643e735e66f5a9050240c80b
Reviewed-on: https://chromium-review.googlesource.com/1120153
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
This changes to construct a new ShHandle of compiler for each Shader,
and use it to translate the shader source in a background thread.
Bug: chromium:849576
Change-Id: Ib49952c7292321ee6aa1c5996f8f7927f40d8f04
Reviewed-on: https://chromium-review.googlesource.com/1177195
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
The added tests check that using textureSize() and texelFetch() on
textures with a fixed point format return expected results. texelFetch
is also covered for integer format textures.
dEQP GLES 3.1 tests also cover a variety of multisampled array texture
formats.
BUG=angleproject:2775
TEST=angle_end2end_tests, angle_deqp_gles31_tests
Change-Id: I99b422e24b39e3563ed72f0fb85c9c1907df807d
Reviewed-on: https://chromium-review.googlesource.com/1196521
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
This adds a new linking state to Program. If a Program is in linking
state, on the one hand the foreground thread may continue issuing more
GL calls, and on the other hand the background linking threads may be
accessing Program internally too. Without a proper constraint there
must be conflicts between them. For this purpose, we block any further
GL calls to Program until it's actually linked. In addition, we
prohibit parallel linking an active program, so that ProgramD3D does
not have to worry about such similar conflicts.
Also changes the WorkerThread to support limiting the number of
concurrently running worker threads.
BUG=chromium:849576
Change-Id: I52618647539323f8bf27201320bdf7301c4982e6
Reviewed-on: https://chromium-review.googlesource.com/1127495
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Instead of having the same simple shaders repeated over and over in
the test code, reuse a single shader library.
BUG=angleproject:2474
TEST=angle_end2end_tests
Change-Id: I13f8ca8c0125e6d30f1761639bf8c3f69e0e77d2
Reviewed-on: https://chromium-review.googlesource.com/1012078
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
This patch intends to support program link validation on geometry
shader itself. A link error should occur when linking a program with
a geometry shader that lacks input primitive or output primitive or
the declaration of 'max_vertices'.
This patch also adds the support of linking a program with geometry
shader in angle_end2end_tests.
BUG=angleproject:1941
TEST=angle_end2end_tests
dEQP-GLES31.functional.shaders.linkage.es31.geometry.varying.rules.unspecified_*
Change-Id: I25fb08514753102f5dd3ab86211c05d2ca4fd185
Reviewed-on: https://chromium-review.googlesource.com/898842
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
This moves the input layout cache and vertex and index data managers
and related info into the state manager. This makes it easier to
manage the state application with regards to dirty bits.
Also updates the dirty current value handling in StateManager11.
BUG=angleproject:1156
BUG=angleproject:2052
Change-Id: I8de968a1f8416363aa1c49d9e9da129942d21275
Reviewed-on: https://chromium-review.googlesource.com/616783
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
When using the program binary memory cache inside ANGLE, this will
give a potential fast path. If the user doesn't query the shader
compile status or info log before calling LinkProgram, then we can
check the program cache before translating the program, and if it
finds a hit, we don't even need to call the translator.
To preserve the shader settings at compile time, a reference to the
current shader translator is kept in a binding pointer on the call
to compile. This mirrors a similar implementation in Chromium's
command buffer. Also the compile options and source are cached at
compile to preserve the correct shader state.
BUG=angleproject:1897
Change-Id: I3c046d7ac8c3b5c8cc169c4802ffe47f95537212
Reviewed-on: https://chromium-review.googlesource.com/517379
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
This affects all back-ends - we weren't saving this. Note that
bindings can only be set after program linking. The spec is fairly
clear in that any programs saved must be loadable and runnable under
the same set of state, which would include block bindings.
Also add validation for zero binary formats in GetProgramBinary.
Also add a workaround for AMD where the block bindings were not
applied properly after link, similarly to our original bug.
This CL also includes a few fixups for GLProgram (raii).
BUG=angleproject:1637
Change-Id: Iae068eb4e1e4c763aa9f9332c033e38708026c8f
Reviewed-on: https://chromium-review.googlesource.com/418393
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Compute shaders can be now compiled and linked to create programs.
Some tests are added to verify successful and unsuccessful compute
shader linking.
The patch also replaces std::array<int, 3> with a custom struct
WorkGroupSize.
BUG=angleproject:1442
TEST=angle_end2end_tests
TEST=angle_unittests
Change-Id: I4ab0ac05755d0167a6d2a798f8d7f1516cf54d84
Reviewed-on: https://chromium-review.googlesource.com/366740
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Extend the info log length checks to shader_utils used by tests, and
treat info log with length 1 as empty, since it can only include the
null terminator. At least the Intel GL driver may generate "\0" as
info log in some situations, for example when compiling a user-defined
function with 50000 parameters.
BUG=angleproject:1323
Change-Id: I00f2965539ec235cb949c80c2a9e1d063d32fa15
Reviewed-on: https://chromium-review.googlesource.com/331461
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Instead of storing varying information in the shader, use a temporary
set when linking a D3D program. This also means we won't have to
modify information in the Shader object when linking a D3D program.
This completes the refactoring for PackedVaryings.
Re-land with fix for missing init of PackedVarying::vertexOnly.
BUG=angleproject:1123
Change-Id: If110809c3817d88b0370ac575d739d7385b067d9
Reviewed-on: https://chromium-review.googlesource.com/296731
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
Likely the cause of Windows bot failures.
BUG=angleproject:1123
This reverts commit 532061bbfb.
Change-Id: Ia4f0161b97bfbf2adb4cafaa5fa5484f04fad245
Reviewed-on: https://chromium-review.googlesource.com/296710
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
Instead of storing varying information in the shader, use a temporary
set when linking a D3D program. This also means we won't have to
modify information in the Shader object when linking a D3D program.
This completes the refactoring for PackedVaryings.
BUG=angleproject:1123
Change-Id: I241610e87f7d14f3e18b0d8bd84f1a3509c05dfd
Reviewed-on: https://chromium-review.googlesource.com/295193
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Additional warnings found with more testing and added C4267 warning disable only for angle_libpng
BUG=angleproject:1120
Change-Id: Ic403dcff5a8018056fa51a8c408e64207f3362eb
Reviewed-on: https://chromium-review.googlesource.com/293028
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
In some parts of ANGLE code, we were using std::vector::data to get
a pointer to the first element. Sadly, this is c++11 only, which
isn't currently supported on Chromium. This was causing a breakage
on Android. We should probably refrain from using data except on
D3D-only code, which we know will be Visual Studio.
BUG=angle:767
Change-Id: Ibc10577368435a13f62d74d77c95076482cd8f82
Reviewed-on: https://chromium-review.googlesource.com/220920
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>