# Introduction This page details the extensions that are supported by ANGLE. Specifications for GLES extensions can be found in the [Khronos OpenGL ES API Registry](http://www.khronos.org/registry/gles/) Specifications for EGL extensions can be found in the [Khronos EGL API Registry] (http://www.khronos.org/registry/egl/) Specifications for ANGLE-specific extensions can be found in the [ANGLE extension registry](../extensions) # Details ## GLES extensions * GL\_OES\_element\_index\_uint (fn1) * GL\_OES\_get\_program\_binary * GL\_OES\_packed\_depth\_stencil * GL\_OES\_rgb8\_rgba8 * GL\_OES\_standard\_derivatives * GL\_OES\_texture\_half\_float (fn1) * GL\_OES\_texture\_half\_float\_linear (fn1) * GL\_OES\_texture\_float (fn1) * GL\_OES\_texture\_float\_linear (fn1) * GL\_OES\_texture\_npot (fn1) * GL\_EXT\_occlusion\_query\_boolean (fn1) * GL\_EXT\_read\_format\_bgra * GL\_EXT\_robustness * reset notifications and sized queries only, no robust buffer access * GL\_EXT\_texture\_compression\_dxt1 (fn1) * GL\_EXT\_texture\_filter\_anisotropic (fn1) * GL\_EXT\_texture\_format\_BGRA8888 * GL\_EXT\_texture\_storage * GL\_ANGLE\_depth\_texture * requires support for INTZ and NULL surfaces in D3D9 (see http://aras-p.info/texts/D3D9GPUHacks.html) * GL\_ANGLE\_framebuffer\_blit * GL\_ANGLE\_framebuffer\_multisample (fn1) * GL\_ANGLE\_instanced\_arrays * requires SM3 support * GL\_ANGLE\_pack\_reverse\_row\_order * GL\_ANGLE\_texture\_compression\_dxt3 (fn1) * GL\_ANGLE\_texture\_compression\_dxt5 (fn1) * GL\_ANGLE\_texture\_usage * GL\_ANGLE\_translated\_shader\_source * GL\_NV\_fence (fn1) ## EGL Extensions * EGL\_EXT\_create\_context\_robustness * only reset notifications supported * EGL\_ANGLE\_d3d\_share\_handle\_client\_buffer (fn2) * EGL\_ANGLE\_query\_surface\_pointer * EGL\_ANGLE\_software\_display (fn3) * EGL\_ANGLE\_surface\_d3d\_texture\_2d\_share\_handle (fn2) * EGL\_NV\_post\_sub\_buffer ### Notes * fn1: extensions are only exposed if underlying D3D9 device has support for the required features * fn2: extensions are only exposed when running on D3D9Ex (ie Win Vista/7) * fn3: extension is only exposed when swiftshader is present