зеркало из https://github.com/AvaloniaUI/angle.git
85 строки
2.0 KiB
C++
85 строки
2.0 KiB
C++
//
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// Copyright 2014 The ANGLE Project Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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//
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// Based on Hello_Triangle.c from
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// Book: OpenGL(R) ES 2.0 Programming Guide
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// Authors: Aaftab Munshi, Dan Ginsburg, Dave Shreiner
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// ISBN-10: 0321502795
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// ISBN-13: 9780321502797
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// Publisher: Addison-Wesley Professional
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// URLs: http://safari.informit.com/9780321563835
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// http://www.opengles-book.com
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#include "SampleApplication.h"
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#include "util/shader_utils.h"
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class HelloTriangleSample : public SampleApplication
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{
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public:
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HelloTriangleSample(int argc, char **argv)
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: SampleApplication("HelloTriangle", argc, argv, 2, 0)
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{}
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bool initialize() override
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{
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constexpr char kVS[] = R"(attribute vec4 vPosition;
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void main()
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{
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gl_Position = vPosition;
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})";
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constexpr char kFS[] = R"(precision mediump float;
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void main()
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{
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gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
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})";
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mProgram = CompileProgram(kVS, kFS);
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if (!mProgram)
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{
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return false;
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}
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glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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return true;
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}
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void destroy() override { glDeleteProgram(mProgram); }
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void draw() override
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{
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GLfloat vertices[] = {
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0.0f, 0.5f, 0.0f, -0.5f, -0.5f, 0.0f, 0.5f, -0.5f, 0.0f,
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};
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// Set the viewport
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glViewport(0, 0, getWindow()->getWidth(), getWindow()->getHeight());
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// Clear the color buffer
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glClear(GL_COLOR_BUFFER_BIT);
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// Use the program object
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glUseProgram(mProgram);
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// Load the vertex data
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glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, vertices);
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glEnableVertexAttribArray(0);
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glDrawArrays(GL_TRIANGLES, 0, 3);
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}
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private:
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GLuint mProgram;
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};
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int main(int argc, char **argv)
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{
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HelloTriangleSample app(argc, argv);
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return app.run();
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}
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