A conformant OpenGL ES implementation for Windows, Mac and Linux.
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Charlie Lao 257b29efa9 Add instruction on how to debug angle on android
This explains how I am using lldbclient.py to debug angle on android.

Bug: None
Change-Id: I9c0a55ab3e2272fbd74905a7ac390d987c78d550
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2860396
Reviewed-by: Ian Elliott <ianelliott@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
2021-04-30 01:39:03 +00:00
android Android: Enable APK build. 2021-04-21 19:06:51 +00:00
build_overrides Add standalone Android build. 2021-04-20 15:24:42 +00:00
doc Add instruction on how to debug angle on android 2021-04-30 01:39:03 +00:00
extensions Reland: Metal: Support importing external metal textures 2021-04-16 03:31:26 +00:00
gni Add stubs for CL platform layer back ends 2021-04-27 18:43:49 +00:00
include GL: Flush after framebuffer change on Mac 9th gen Intel GPUs 2021-04-29 18:01:07 +00:00
infra Disable OpenCL support for Windows UWP CI builds 2021-04-29 17:04:15 +00:00
samples Perf Tests: Trigger test failure on API errors. 2021-04-07 17:13:52 +00:00
scripts Vulkan: Related fixes for buffer descriptor set cache. 2021-04-28 21:09:28 +00:00
src Vulkan: Cleanup garbage when destroying EGL images 2021-04-29 19:57:05 +00:00
third_party Replace ijar sources with Chromium subtree mirror. 2021-04-21 22:03:11 +00:00
tools Update Android-releated tools DEPS. 2021-04-22 13:37:36 +00:00
util Add EXT_primitive_bounding_box entry points 2021-04-26 15:12:33 +00:00
.clang-format Update .clang-format. 2020-04-28 14:23:13 +00:00
.gitattributes Automatically call flex/bison if necessary 2019-12-03 19:29:42 +00:00
.gitignore Update Android-releated tools DEPS. 2021-04-22 13:37:36 +00:00
.gn infra: Add configs for Android build. 2021-04-21 02:36:44 +00:00
.style.yapf Format all of ANGLE's python code. 2019-05-06 18:56:09 +00:00
.vpython Add luci-go and mb to DEPS. 2020-09-14 21:27:36 +00:00
.vpython3 Add luci-go and mb to DEPS. 2020-09-14 21:27:36 +00:00
.yapfignore Add .yapfignore file 2019-10-14 17:57:09 +00:00
AUTHORS Add Collabora, Ltd. to AUTHORS and CONTRIBUTORS 2021-02-23 20:49:54 +00:00
BUILD.gn Add stubs for CL platform layer back ends 2021-04-27 18:43:49 +00:00
CONTRIBUTORS Skip ResizeWindow test on Linux. 2021-03-22 15:33:39 +00:00
DEPS Roll SwiftShader from 112faf441539 to 484a3e15893c (1 revision) 2021-04-29 11:19:01 +00:00
DIR_METADATA Move metadata in OWNERS files to DIR_METADATA files 2021-02-04 19:09:11 +00:00
LICENSE Update license and readme for use downstream 2018-03-27 20:53:53 +00:00
OWNERS Add timvp to ANGLE, vulkan and capture owners. 2021-02-16 19:02:33 +00:00
PRESUBMIT.py Add tint: to the list of allowed Bug: tags. 2021-04-06 13:56:58 +00:00
README.chromium Update license and readme for use downstream 2018-03-27 20:53:53 +00:00
README.md Update README.md for Fuchsia 2021-01-28 20:21:38 +00:00
WATCHLISTS Fix quotes around emails in WATCHLISTS 2020-04-21 16:50:07 +00:00
additional_readme_paths.json Vulkan: Generate mipmap in compute 2020-07-26 19:38:41 +00:00
codereview.settings Use "full" git cl format by default. 2019-10-24 23:14:12 +00:00
dotfile_settings.gni Remove Vulkan repos from exec script whitelist. 2019-10-20 16:26:45 +00:00

README.md

ANGLE - Almost Native Graphics Layer Engine

The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0, 3.0 and 3.1 to Vulkan, desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Future plans include ES 3.2, translation to Metal and MacOS, Chrome OS, and Fuchsia support.

Level of OpenGL ES support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
OpenGL ES 2.0 complete complete complete complete complete complete
OpenGL ES 3.0 complete complete complete complete in progress
OpenGL ES 3.1 incomplete complete complete complete
OpenGL ES 3.2 in progress in progress in progress

Platform support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
Windows complete complete complete complete complete
Linux complete complete
Mac OS X complete in progress
iOS planned
Chrome OS complete planned
Android complete complete
GGP (Stadia) complete
Fuchsia complete

ANGLE v1.0.772 was certified compliant by passing the OpenGL ES 2.0.3 conformance tests in October 2011.

ANGLE has received the following certifications with the Vulkan backend:

  • OpenGL ES 2.0: ANGLE 2.1.0.d46e2fb1e341 (Nov, 2019)
  • OpenGL ES 3.0: ANGLE 2.1.0.f18ff947360d (Feb, 2020)
  • OpenGL ES 3.1: ANGLE 2.1.0.f5dace0f1e57 (Jul, 2020)

ANGLE also provides an implementation of the EGL 1.4 specification.

ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Vulkan GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

Sources

ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

git clone https://chromium.googlesource.com/angle/angle

Building

View the Dev setup instructions.

Contributing