зеркало из https://github.com/AvaloniaUI/angle.git
101 строка
13 KiB
C++
101 строка
13 KiB
C++
// GENERATED FILE - DO NOT EDIT.
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// Generated by generate_entry_points.py using data from gl.xml and gl_angle_ext.xml.
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//
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// Copyright 2020 The ANGLE Project Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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//
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// gl32ext_explicit_context_autogen.inc:
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// Function declarations for the EGL_ANGLE_explicit_context extension
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typedef void (GL_APIENTRYP PFNGLBLENDBARRIERCONTEXTANGLEPROC)(GLeglContext ctx);
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typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEICONTEXTANGLEPROC)(GLeglContext ctx, GLuint buf, GLenum modeRGB, GLenum modeAlpha);
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typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONICONTEXTANGLEPROC)(GLeglContext ctx, GLuint buf, GLenum mode);
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typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEICONTEXTANGLEPROC)(GLeglContext ctx, GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
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typedef void (GL_APIENTRYP PFNGLBLENDFUNCICONTEXTANGLEPROC)(GLeglContext ctx, GLuint buf, GLenum src, GLenum dst);
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typedef void (GL_APIENTRYP PFNGLCOLORMASKICONTEXTANGLEPROC)(GLeglContext ctx, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
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typedef void (GL_APIENTRYP PFNGLCOPYIMAGESUBDATACONTEXTANGLEPROC)(GLeglContext ctx, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
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typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECALLBACKCONTEXTANGLEPROC)(GLeglContext ctx, GLDEBUGPROC callback, const void *userParam);
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typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECONTROLCONTEXTANGLEPROC)(GLeglContext ctx, GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
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typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGEINSERTCONTEXTANGLEPROC)(GLeglContext ctx, GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
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typedef void (GL_APIENTRYP PFNGLDISABLEICONTEXTANGLEPROC)(GLeglContext ctx, GLenum target, GLuint index);
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typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXCONTEXTANGLEPROC)(GLeglContext ctx, GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);
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typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXCONTEXTANGLEPROC)(GLeglContext ctx, GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex);
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typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXCONTEXTANGLEPROC)(GLeglContext ctx, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex);
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typedef void (GL_APIENTRYP PFNGLENABLEICONTEXTANGLEPROC)(GLeglContext ctx, GLenum target, GLuint index);
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typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURECONTEXTANGLEPROC)(GLeglContext ctx, GLenum target, GLenum attachment, GLuint texture, GLint level);
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typedef GLuint (GL_APIENTRYP PFNGLGETDEBUGMESSAGELOGCONTEXTANGLEPROC)(GLeglContext ctx, GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
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typedef GLenum (GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSCONTEXTANGLEPROC)(GLeglContext ctx);
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typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELCONTEXTANGLEPROC)(GLeglContext ctx, GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
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typedef void (GL_APIENTRYP PFNGLGETOBJECTPTRLABELCONTEXTANGLEPROC)(GLeglContext ctx, const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
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typedef void (GL_APIENTRYP PFNGLGETPOINTERVCONTEXTANGLEPROC)(GLeglContext ctx, GLenum pname, void **params);
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typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIIVCONTEXTANGLEPROC)(GLeglContext ctx, GLuint sampler, GLenum pname, GLint *params);
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typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVCONTEXTANGLEPROC)(GLeglContext ctx, GLuint sampler, GLenum pname, GLuint *params);
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typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIIVCONTEXTANGLEPROC)(GLeglContext ctx, GLenum target, GLenum pname, GLint *params);
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typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIUIVCONTEXTANGLEPROC)(GLeglContext ctx, GLenum target, GLenum pname, GLuint *params);
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typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVCONTEXTANGLEPROC)(GLeglContext ctx, GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
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typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVCONTEXTANGLEPROC)(GLeglContext ctx, GLuint program, GLint location, GLsizei bufSize, GLint *params);
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typedef void (GL_APIENTRYP PFNGLGETNUNIFORMUIVCONTEXTANGLEPROC)(GLeglContext ctx, GLuint program, GLint location, GLsizei bufSize, GLuint *params);
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typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDICONTEXTANGLEPROC)(GLeglContext ctx, GLenum target, GLuint index);
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typedef void (GL_APIENTRYP PFNGLMINSAMPLESHADINGCONTEXTANGLEPROC)(GLeglContext ctx, GLfloat value);
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typedef void (GL_APIENTRYP PFNGLOBJECTLABELCONTEXTANGLEPROC)(GLeglContext ctx, GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
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typedef void (GL_APIENTRYP PFNGLOBJECTPTRLABELCONTEXTANGLEPROC)(GLeglContext ctx, const void *ptr, GLsizei length, const GLchar *label);
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typedef void (GL_APIENTRYP PFNGLPATCHPARAMETERICONTEXTANGLEPROC)(GLeglContext ctx, GLenum pname, GLint value);
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typedef void (GL_APIENTRYP PFNGLPOPDEBUGGROUPCONTEXTANGLEPROC)(GLeglContext ctx);
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typedef void (GL_APIENTRYP PFNGLPRIMITIVEBOUNDINGBOXCONTEXTANGLEPROC)(GLeglContext ctx, GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);
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typedef void (GL_APIENTRYP PFNGLPUSHDEBUGGROUPCONTEXTANGLEPROC)(GLeglContext ctx, GLenum source, GLuint id, GLsizei length, const GLchar *message);
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typedef void (GL_APIENTRYP PFNGLREADNPIXELSCONTEXTANGLEPROC)(GLeglContext ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
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typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIIVCONTEXTANGLEPROC)(GLeglContext ctx, GLuint sampler, GLenum pname, const GLint *param);
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typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIUIVCONTEXTANGLEPROC)(GLeglContext ctx, GLuint sampler, GLenum pname, const GLuint *param);
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typedef void (GL_APIENTRYP PFNGLTEXBUFFERCONTEXTANGLEPROC)(GLeglContext ctx, GLenum target, GLenum internalformat, GLuint buffer);
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typedef void (GL_APIENTRYP PFNGLTEXBUFFERRANGECONTEXTANGLEPROC)(GLeglContext ctx, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
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typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIIVCONTEXTANGLEPROC)(GLeglContext ctx, GLenum target, GLenum pname, const GLint *params);
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typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIUIVCONTEXTANGLEPROC)(GLeglContext ctx, GLenum target, GLenum pname, const GLuint *params);
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typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLECONTEXTANGLEPROC)(GLeglContext ctx, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
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#ifdef GL_GLEXT_PROTOTYPES
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GL_APICALL void GL_APIENTRY glBlendBarrierContextANGLE(GLeglContext ctx);
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GL_APICALL void GL_APIENTRY glBlendEquationSeparateiContextANGLE(GLeglContext ctx, GLuint buf, GLenum modeRGB, GLenum modeAlpha);
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GL_APICALL void GL_APIENTRY glBlendEquationiContextANGLE(GLeglContext ctx, GLuint buf, GLenum mode);
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GL_APICALL void GL_APIENTRY glBlendFuncSeparateiContextANGLE(GLeglContext ctx, GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
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GL_APICALL void GL_APIENTRY glBlendFunciContextANGLE(GLeglContext ctx, GLuint buf, GLenum src, GLenum dst);
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GL_APICALL void GL_APIENTRY glColorMaskiContextANGLE(GLeglContext ctx, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
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GL_APICALL void GL_APIENTRY glCopyImageSubDataContextANGLE(GLeglContext ctx, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
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GL_APICALL void GL_APIENTRY glDebugMessageCallbackContextANGLE(GLeglContext ctx, GLDEBUGPROC callback, const void *userParam);
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GL_APICALL void GL_APIENTRY glDebugMessageControlContextANGLE(GLeglContext ctx, GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
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GL_APICALL void GL_APIENTRY glDebugMessageInsertContextANGLE(GLeglContext ctx, GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
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GL_APICALL void GL_APIENTRY glDisableiContextANGLE(GLeglContext ctx, GLenum target, GLuint index);
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GL_APICALL void GL_APIENTRY glDrawElementsBaseVertexContextANGLE(GLeglContext ctx, GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);
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GL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseVertexContextANGLE(GLeglContext ctx, GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex);
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GL_APICALL void GL_APIENTRY glDrawRangeElementsBaseVertexContextANGLE(GLeglContext ctx, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex);
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GL_APICALL void GL_APIENTRY glEnableiContextANGLE(GLeglContext ctx, GLenum target, GLuint index);
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GL_APICALL void GL_APIENTRY glFramebufferTextureContextANGLE(GLeglContext ctx, GLenum target, GLenum attachment, GLuint texture, GLint level);
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GL_APICALL GLuint GL_APIENTRY glGetDebugMessageLogContextANGLE(GLeglContext ctx, GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
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GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatusContextANGLE(GLeglContext ctx);
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GL_APICALL void GL_APIENTRY glGetObjectLabelContextANGLE(GLeglContext ctx, GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
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GL_APICALL void GL_APIENTRY glGetObjectPtrLabelContextANGLE(GLeglContext ctx, const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
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GL_APICALL void GL_APIENTRY glGetPointervContextANGLE(GLeglContext ctx, GLenum pname, void **params);
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GL_APICALL void GL_APIENTRY glGetSamplerParameterIivContextANGLE(GLeglContext ctx, GLuint sampler, GLenum pname, GLint *params);
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GL_APICALL void GL_APIENTRY glGetSamplerParameterIuivContextANGLE(GLeglContext ctx, GLuint sampler, GLenum pname, GLuint *params);
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GL_APICALL void GL_APIENTRY glGetTexParameterIivContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, GLint *params);
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GL_APICALL void GL_APIENTRY glGetTexParameterIuivContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, GLuint *params);
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GL_APICALL void GL_APIENTRY glGetnUniformfvContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
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GL_APICALL void GL_APIENTRY glGetnUniformivContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLsizei bufSize, GLint *params);
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GL_APICALL void GL_APIENTRY glGetnUniformuivContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLsizei bufSize, GLuint *params);
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GL_APICALL GLboolean GL_APIENTRY glIsEnablediContextANGLE(GLeglContext ctx, GLenum target, GLuint index);
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GL_APICALL void GL_APIENTRY glMinSampleShadingContextANGLE(GLeglContext ctx, GLfloat value);
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GL_APICALL void GL_APIENTRY glObjectLabelContextANGLE(GLeglContext ctx, GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
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GL_APICALL void GL_APIENTRY glObjectPtrLabelContextANGLE(GLeglContext ctx, const void *ptr, GLsizei length, const GLchar *label);
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GL_APICALL void GL_APIENTRY glPatchParameteriContextANGLE(GLeglContext ctx, GLenum pname, GLint value);
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GL_APICALL void GL_APIENTRY glPopDebugGroupContextANGLE(GLeglContext ctx);
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GL_APICALL void GL_APIENTRY glPrimitiveBoundingBoxContextANGLE(GLeglContext ctx, GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);
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GL_APICALL void GL_APIENTRY glPushDebugGroupContextANGLE(GLeglContext ctx, GLenum source, GLuint id, GLsizei length, const GLchar *message);
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GL_APICALL void GL_APIENTRY glReadnPixelsContextANGLE(GLeglContext ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
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GL_APICALL void GL_APIENTRY glSamplerParameterIivContextANGLE(GLeglContext ctx, GLuint sampler, GLenum pname, const GLint *param);
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GL_APICALL void GL_APIENTRY glSamplerParameterIuivContextANGLE(GLeglContext ctx, GLuint sampler, GLenum pname, const GLuint *param);
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GL_APICALL void GL_APIENTRY glTexBufferContextANGLE(GLeglContext ctx, GLenum target, GLenum internalformat, GLuint buffer);
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GL_APICALL void GL_APIENTRY glTexBufferRangeContextANGLE(GLeglContext ctx, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
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GL_APICALL void GL_APIENTRY glTexParameterIivContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, const GLint *params);
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GL_APICALL void GL_APIENTRY glTexParameterIuivContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, const GLuint *params);
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GL_APICALL void GL_APIENTRY glTexStorage3DMultisampleContextANGLE(GLeglContext ctx, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
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#endif
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