зеркало из https://github.com/AvaloniaUI/angle.git
141 строка
5.4 KiB
JSON
141 строка
5.4 KiB
JSON
{
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"Vendor": "Google Inc. (Google)",
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"Version": "OpenGL ES 1.0.0 (ANGLE 2.1.16782 git hash: 368c0ce94472)",
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"Renderer": "ANGLE (Google, Vulkan 1.2.0 (SwiftShader Device (Subzero) (0x0000C0DE)), SwiftShader driver-5.0.0)",
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"ShaderLanguageVersion": "OpenGL ES GLSL ES 1.00 (ANGLE 2.1.16782 git hash: 368c0ce94472)",
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"Extensions": [
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"GL_ANGLE_base_vertex_base_instance",
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"GL_ANGLE_base_vertex_base_instance_shader_builtin",
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"GL_ANGLE_client_arrays",
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"GL_ANGLE_compressed_texture_etc",
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"GL_ANGLE_depth_texture",
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"GL_ANGLE_framebuffer_blit",
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"GL_ANGLE_framebuffer_multisample",
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"GL_ANGLE_get_image",
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"GL_ANGLE_get_serialized_context_string",
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"GL_ANGLE_get_tex_level_parameter",
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"GL_ANGLE_instanced_arrays",
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"GL_ANGLE_memory_object_flags",
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"GL_ANGLE_memory_size",
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"GL_ANGLE_multi_draw",
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"GL_ANGLE_program_cache_control",
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"GL_ANGLE_relaxed_vertex_attribute_type",
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"GL_ANGLE_request_extension",
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"GL_ANGLE_robust_client_memory",
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"GL_ANGLE_texture_compression_dxt3",
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"GL_ANGLE_texture_compression_dxt5",
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"GL_ANGLE_yuv_internal_format",
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"GL_CHROMIUM_bind_generates_resource",
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"GL_CHROMIUM_bind_uniform_location",
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"GL_CHROMIUM_color_buffer_float_rgb",
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"GL_CHROMIUM_color_buffer_float_rgba",
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"GL_CHROMIUM_copy_compressed_texture",
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"GL_CHROMIUM_copy_texture",
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"GL_CHROMIUM_lose_context",
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"GL_CHROMIUM_texture_filtering_hint",
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"GL_EXT_EGL_image_external_wrap_modes",
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"GL_EXT_blend_minmax",
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"GL_EXT_buffer_storage",
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"GL_EXT_clip_control",
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"GL_EXT_color_buffer_half_float",
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"GL_EXT_compressed_ETC1_RGB8_sub_texture",
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"GL_EXT_copy_image",
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"GL_EXT_debug_label",
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"GL_EXT_debug_marker",
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"GL_EXT_discard_framebuffer",
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"GL_EXT_disjoint_timer_query",
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"GL_EXT_draw_buffers",
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"GL_EXT_draw_elements_base_vertex",
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"GL_EXT_float_blend",
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"GL_EXT_frag_depth",
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"GL_EXT_instanced_arrays",
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"GL_EXT_map_buffer_range",
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"GL_EXT_memory_object",
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"GL_EXT_multisampled_render_to_texture",
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"GL_EXT_multisampled_render_to_texture2",
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"GL_EXT_occlusion_query_boolean",
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"GL_EXT_primitive_bounding_box",
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"GL_EXT_read_format_bgra",
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"GL_EXT_sRGB",
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"GL_EXT_semaphore",
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"GL_EXT_separate_shader_objects",
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"GL_EXT_shader_framebuffer_fetch_non_coherent",
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"GL_EXT_shader_io_blocks",
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"GL_EXT_shader_non_constant_global_initializers",
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"GL_EXT_shader_texture_lod",
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"GL_EXT_shadow_samplers",
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"GL_EXT_texture_buffer",
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"GL_EXT_texture_compression_bptc",
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"GL_EXT_texture_compression_dxt1",
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"GL_EXT_texture_compression_rgtc",
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"GL_EXT_texture_compression_s3tc_srgb",
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"GL_EXT_texture_cube_map_array",
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"GL_EXT_texture_filter_anisotropic",
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"GL_EXT_texture_format_BGRA8888",
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"GL_EXT_texture_rg",
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"GL_EXT_texture_sRGB_R8",
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"GL_EXT_texture_sRGB_RG8",
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"GL_EXT_texture_sRGB_decode",
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"GL_EXT_texture_storage",
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"GL_EXT_texture_type_2_10_10_10_REV",
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"GL_EXT_unpack_subimage",
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"GL_KHR_debug",
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"GL_KHR_texture_compression_astc_ldr",
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"GL_NV_depth_buffer_float2",
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"GL_NV_fence",
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"GL_NV_framebuffer_blit",
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"GL_NV_pack_subimage",
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"GL_NV_pixel_buffer_object",
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"GL_NV_read_depth",
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"GL_NV_read_stencil",
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"GL_NV_shader_noperspective_interpolation",
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"GL_OES_EGL_image",
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"GL_OES_EGL_image_external",
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"GL_OES_EGL_sync",
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"GL_OES_compressed_EAC_R11_signed_texture",
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"GL_OES_compressed_EAC_R11_unsigned_texture",
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"GL_OES_compressed_EAC_RG11_signed_texture",
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"GL_OES_compressed_EAC_RG11_unsigned_texture",
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"GL_OES_compressed_ETC1_RGB8_texture",
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"GL_OES_compressed_ETC2_RGB8_texture",
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"GL_OES_compressed_ETC2_RGBA8_texture",
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"GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture",
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"GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture",
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"GL_OES_compressed_ETC2_sRGB8_alpha8_texture",
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"GL_OES_compressed_ETC2_sRGB8_texture",
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"GL_OES_depth24",
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"GL_OES_depth32",
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"GL_OES_depth_texture",
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"GL_OES_depth_texture_cube_map",
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"GL_OES_draw_elements_base_vertex",
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"GL_OES_draw_texture",
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"GL_OES_element_index_uint",
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"GL_OES_fbo_render_mipmap",
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"GL_OES_framebuffer_object",
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"GL_OES_get_program_binary",
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"GL_OES_mapbuffer",
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"GL_OES_packed_depth_stencil",
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"GL_OES_point_size_array",
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"GL_OES_point_sprite",
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"GL_OES_rgb8_rgba8",
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"GL_OES_sample_shading",
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"GL_OES_sample_variables",
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"GL_OES_shader_image_atomic",
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"GL_OES_shader_io_blocks",
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"GL_OES_shader_multisample_interpolation",
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"GL_OES_standard_derivatives",
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"GL_OES_surfaceless_context",
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"GL_OES_texture_buffer",
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"GL_OES_texture_cube_map",
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"GL_OES_texture_cube_map_array",
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"GL_OES_texture_float",
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"GL_OES_texture_float_linear",
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"GL_OES_texture_half_float",
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"GL_OES_texture_half_float_linear",
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"GL_OES_texture_npot",
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"GL_OES_texture_stencil8",
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"GL_OES_vertex_array_object",
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"GL_OES_vertex_half_float"
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],
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"DateRecorded": "September 23, 2021"
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} |