A conformant OpenGL ES implementation for Windows, Mac and Linux.
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angle-autoroll 47e008c242 Roll SwiftShader from af907708adb3 to 0ca03fb2907c (1 revision)
https://swiftshader.googlesource.com/SwiftShader.git/+log/af907708adb3..0ca03fb2907c

2021-05-17 capn@google.com Update Android build files with license info

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/swiftshader-angle-autoroll
Please CC cnorthrop@google.com on the revert to ensure that a human
is aware of the problem.

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md

Bug: None
Tbr: cnorthrop@google.com
Change-Id: I7d006bf382efebae6853979f6ee4daffd3d67aae
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2901755
Bot-Commit: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
2021-05-18 13:06:33 +00:00
android Remove Settings GUI from AOSP Builds and make product-specific 2021-05-10 16:40:41 +00:00
build_overrides Add standalone Android build. 2021-04-20 15:24:42 +00:00
doc Docs: Update RenderDoc for Android launch command 2021-05-06 02:48:50 +00:00
extensions Reland: Metal: Support importing external metal textures 2021-04-16 03:31:26 +00:00
gni Test Runner: Add test expectations parser. 2021-05-14 20:45:51 +00:00
include CL: Add front end object references to back end objects 2021-05-18 11:46:43 +00:00
infra Roll Chromium from fff9d6fb8ddf to 3fb708290557 (495 revisions) 2021-05-12 08:33:29 +00:00
samples samples: Use rpath on Linux/ChromeOS. 2021-05-10 21:48:11 +00:00
scripts CL: Move object cast from entry points to stubs and front end 2021-05-18 11:08:43 +00:00
src CL: Load OpenCL without search path modification 2021-05-18 12:21:43 +00:00
third_party Add loader for CL pass-through back end 2021-05-06 13:06:09 +00:00
tools Add missing perf results merger scripts. 2021-05-06 22:22:45 +00:00
util Capture/Replay: recreate the EGL window if contexts don't match 2021-05-13 19:36:14 +00:00
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.gitignore DEPS: Add Android tombstone resolution dependencies. 2021-05-11 10:12:55 +00:00
.gn infra: Add configs for Android build. 2021-04-21 02:36:44 +00:00
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BUILD.gn Reland Change to module directory when loading swiftshader ICD. 2021-05-14 20:23:09 +00:00
CONTRIBUTORS Skip ResizeWindow test on Linux. 2021-03-22 15:33:39 +00:00
DEPS Roll SwiftShader from af907708adb3 to 0ca03fb2907c (1 revision) 2021-05-18 13:06:33 +00:00
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README.md Update README.md for Fuchsia 2021-01-28 20:21:38 +00:00
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README.md

ANGLE - Almost Native Graphics Layer Engine

The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0, 3.0 and 3.1 to Vulkan, desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Future plans include ES 3.2, translation to Metal and MacOS, Chrome OS, and Fuchsia support.

Level of OpenGL ES support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
OpenGL ES 2.0 complete complete complete complete complete complete
OpenGL ES 3.0 complete complete complete complete in progress
OpenGL ES 3.1 incomplete complete complete complete
OpenGL ES 3.2 in progress in progress in progress

Platform support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
Windows complete complete complete complete complete
Linux complete complete
Mac OS X complete in progress
iOS planned
Chrome OS complete planned
Android complete complete
GGP (Stadia) complete
Fuchsia complete

ANGLE v1.0.772 was certified compliant by passing the OpenGL ES 2.0.3 conformance tests in October 2011.

ANGLE has received the following certifications with the Vulkan backend:

  • OpenGL ES 2.0: ANGLE 2.1.0.d46e2fb1e341 (Nov, 2019)
  • OpenGL ES 3.0: ANGLE 2.1.0.f18ff947360d (Feb, 2020)
  • OpenGL ES 3.1: ANGLE 2.1.0.f5dace0f1e57 (Jul, 2020)

ANGLE also provides an implementation of the EGL 1.4 specification.

ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Vulkan GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

Sources

ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

git clone https://chromium.googlesource.com/angle/angle

Building

View the Dev setup instructions.

Contributing