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This binary was updated using update_glslang_binary.py. Please see instructions in tools/glslang/README.md. Bug: None Change-Id: Idf76f16d7f05ce1642c27f087e40575806aa5d00 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2261232 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> |
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README.md | ||
glslang_validator.exe.sha1 | ||
glslang_validator.sha1 | ||
update_glslang_binary.py |
README.md
Standalone glslang validator
This folder contains a standalone glslang validator binary. We use this binary for offline compilation of internal Vulkan shaders. See the internal shader docs for more info on offline shader compilation.
Use the script update_glslang_binary.py
to update
the versions of the validator in cloud storage. It must be run on Linux or
Windows. It will update the SHA for your platform. After running the script run
git commit
and then git cl upload
to code review using the normal review
process. Note that if the version of glslang has been updated you will also want
to run scripts/run_code_generation.py
to update the compiled shader binaries.
Please update both Windows and Linux binaries at the same time. Use two CLs. One for each platform. Note that we don't currently support Mac on Vulkan. If we do we should add a glslang download for Mac as well.
Contact jmadill or syoussefi for any help with the validator or updating the binaries.