angle/scripts/entry_point_packed_gl_enums...

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{
"description": [
"Copyright 2019 The ANGLE Project Authors. All rights reserved.",
"Use of this source code is governed by a BSD-style license that can be",
"found in the LICENSE file.",
"",
"entry_point_packed_gl_enums.json: Metadata for packing entry point params.",
"",
"Note that all entry points have their suffixes stripped in this file.",
"See gen_packed_gl_enums.py for the generator that uses this data."
],
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"other": "GraphicsResetStatus"
},
"glMapBuffer": {
"target": "BufferBinding"
},
"glMapBufferRange": {
"target": "BufferBinding"
},
"glMapNamedBuffer": {
"buffer": "BufferID"
},
"glMapNamedBufferRange": {
"buffer": "BufferID"
},
"glMaterialf": {
"pname": "MaterialParameter"
},
"glMaterialfv": {
"pname": "MaterialParameter"
},
"glMaterialx": {
"pname": "MaterialParameter"
},
"glMaterialxv": {
"pname": "MaterialParameter"
},
"glMatrixMode": {
"mode": "MatrixType"
},
"glMemoryObjectParameteriv": {
"memoryObject": "MemoryObjectID"
},
"glMultiDrawArrays": {
"mode": "PrimitiveMode"
},
"glMultiDrawArraysInstanced": {
"mode": "PrimitiveMode"
},
"glMultiDrawArraysInstancedBaseInstance": {
"mode": "PrimitiveMode"
},
"glMultiDrawElements": {
"mode": "PrimitiveMode",
"type": "DrawElementsType"
},
"glMultiDrawElementsBaseVertex": {
"mode": "PrimitiveMode",
"type": "DrawElementsType"
},
"glMultiDrawElementsInstanced": {
"mode": "PrimitiveMode",
"type": "DrawElementsType"
},
"glMultiDrawElementsInstancedBaseVertexBaseInstance": {
"mode": "PrimitiveMode",
"type": "DrawElementsType"
},
"glNamedBufferData": {
"buffer": "BufferID"
},
"glNamedBufferStorage": {
"buffer": "BufferID",
"target": "BufferBinding"
},
"glNamedBufferSubData": {
"buffer": "BufferID"
},
"glNamedFramebufferDrawBuffer": {
"framebuffer": "FramebufferID"
},
"glNamedFramebufferDrawBuffers": {
"framebuffer": "FramebufferID"
},
"glNamedFramebufferParameteri": {
"framebuffer": "FramebufferID"
},
"glNamedFramebufferReadBuffer": {
"framebuffer": "FramebufferID"
},
"glNamedFramebufferRenderbuffer": {
"framebuffer": "FramebufferID",
"renderbuffer": "RenderbufferID"
},
"glNamedFramebufferTexture": {
"framebuffer": "FramebufferID",
"texture": "TextureID"
},
"glNamedFramebufferTextureLayer": {
"framebuffer": "FramebufferID",
"texture": "TextureID"
},
"glNamedRenderbufferStorage": {
"renderbuffer": "RenderbufferID"
},
"glNamedRenderbufferStorageMultisample": {
"renderbuffer": "RenderbufferID"
},
"glNormalPointer": {
"type": "VertexAttribType"
},
"glPathCommands": {
"path": "PathID"
},
"glPathCoords": {
"path": "PathID"
},
"glPathDashArray": {
"path": "PathID"
},
"glPathGlyphIndexArray": {
"path": "PathID"
},
"glPathGlyphIndexRange": {
"path": "PathID"
},
"glPathGlyphRange": {
"pathParameterTemplate": "PathID"
},
"glPathGlyphs": {
"pathParameterTemplate": "PathID"
},
"glPathMemoryGlyphIndexArray": {
"path": "PathID"
},
"glPathParameterf": {
"path": "PathID"
},
"glPathParameterfv": {
"path": "PathID"
},
"glPathParameteri": {
"path": "PathID"
},
"glPathParameteriv": {
"path": "PathID"
},
"glPathString": {
"path": "PathID"
},
"glPathSubCommands": {
"path": "PathID"
},
"glPathSubCoords": {
"path": "PathID"
},
"glPointAlongPath": {
"path": "PathID"
},
"glPointParameterf": {
"pname": "PointParameter"
},
"glPointParameterfv": {
"pname": "PointParameter"
},
"glPointParameterx": {
"pname": "PointParameter"
},
"glPointParameterxv": {
"pname": "PointParameter"
},
"glPointSizePointer": {
"type": "VertexAttribType"
},
"glProgramBinary": {
"program": "ShaderProgramID"
},
"glProgramParameteri": {
"program": "ShaderProgramID"
},
"glProgramPathFragmentInputGen": {
"program": "ShaderProgramID"
},
"glProgramUniform1d": {
"program": "ShaderProgramID",
"location": "UniformLocation"
},
"glProgramUniform1dv": {
"program": "ShaderProgramID",
"location": "UniformLocation"
},
"glProgramUniform1f": {
"program": "ShaderProgramID",
"location": "UniformLocation"
},
"glProgramUniform1fv": {
"program": "ShaderProgramID",
"location": "UniformLocation"
},
"glProgramUniform1i": {
"program": "ShaderProgramID",
"location": "UniformLocation"
},
"glProgramUniform1iv": {
"program": "ShaderProgramID",
"location": "UniformLocation"
},
"glProgramUniform1ui": {
"program": "ShaderProgramID",
"location": "UniformLocation"
},
"glProgramUniform1uiv": {
"program": "ShaderProgramID",
"location": "UniformLocation"
},
"glProgramUniform2d": {
"program": "ShaderProgramID",
"location": "UniformLocation"
},
"glProgramUniform2dv": {
"program": "ShaderProgramID",
"location": "UniformLocation"
},
"glProgramUniform2f": {
"program": "ShaderProgramID",
"location": "UniformLocation"
},
"glProgramUniform2fv": {
"program": "ShaderProgramID",
"location": "UniformLocation"
},
"glProgramUniform2i": {
"program": "ShaderProgramID",
"location": "UniformLocation"
},
"glProgramUniform2iv": {
"program": "ShaderProgramID",
"location": "UniformLocation"
},
"glProgramUniform2ui": {
"program": "ShaderProgramID",
"location": "UniformLocation"
},
"glProgramUniform2uiv": {
"program": "ShaderProgramID",
"location": "UniformLocation"
},
"glProgramUniform3d": {
"program": "ShaderProgramID",
"location": "UniformLocation"
},
"glProgramUniform3dv": {
"program": "ShaderProgramID",
"location": "UniformLocation"
},
"glProgramUniform3f": {
"program": "ShaderProgramID",
"location": "UniformLocation"
},
"glProgramUniform3fv": {
"program": "ShaderProgramID",
"location": "UniformLocation"
},
"glProgramUniform3i": {
"program": "ShaderProgramID",
"location": "UniformLocation"
},
"glProgramUniform3iv": {
"program": "ShaderProgramID",
"location": "UniformLocation"
},
"glProgramUniform3ui": {
"program": "ShaderProgramID",
"location": "UniformLocation"
},
"glProgramUniform3uiv": {
"program": "ShaderProgramID",
"location": "UniformLocation"
},
"glProgramUniform4d": {
"program": "ShaderProgramID",
"location": "UniformLocation"
},
"glProgramUniform4dv": {
"program": "ShaderProgramID",
"location": "UniformLocation"
},
"glProgramUniform4f": {
"program": "ShaderProgramID",
"location": "UniformLocation"
},
"glProgramUniform4fv": {
"program": "ShaderProgramID",
"location": "UniformLocation"
},
"glProgramUniform4i": {
"program": "ShaderProgramID",
"location": "UniformLocation"
},
"glProgramUniform4iv": {
"program": "ShaderProgramID",
"location": "UniformLocation"
},
"glProgramUniform4ui": {
"program": "ShaderProgramID",
"location": "UniformLocation"
},
"glProgramUniform4uiv": {
"program": "ShaderProgramID",
"location": "UniformLocation"
},
"glProgramUniformMatrix2dv": {
"program": "ShaderProgramID",
"location": "UniformLocation"
},
"glProgramUniformMatrix2fv": {
"program": "ShaderProgramID",
"location": "UniformLocation"
},
"glProgramUniformMatrix2x3dv": {
"program": "ShaderProgramID",
"location": "UniformLocation"
},
"glProgramUniformMatrix2x3fv": {
"program": "ShaderProgramID",
"location": "UniformLocation"
},
"glProgramUniformMatrix2x4dv": {
"program": "ShaderProgramID",
"location": "UniformLocation"
},
"glProgramUniformMatrix2x4fv": {
"program": "ShaderProgramID",
"location": "UniformLocation"
},
"glProgramUniformMatrix3dv": {
"program": "ShaderProgramID",
"location": "UniformLocation"
},
"glProgramUniformMatrix3fv": {
"program": "ShaderProgramID",
"location": "UniformLocation"
},
"glProgramUniformMatrix3x2dv": {
"program": "ShaderProgramID",
"location": "UniformLocation"
},
"glProgramUniformMatrix3x2fv": {
"program": "ShaderProgramID",
"location": "UniformLocation"
},
"glProgramUniformMatrix3x4dv": {
"program": "ShaderProgramID",
"location": "UniformLocation"
},
"glProgramUniformMatrix3x4fv": {
"program": "ShaderProgramID",
"location": "UniformLocation"
},
"glProgramUniformMatrix4dv": {
"program": "ShaderProgramID",
"location": "UniformLocation"
},
"glProgramUniformMatrix4fv": {
"program": "ShaderProgramID",
"location": "UniformLocation"
},
"glProgramUniformMatrix4x2dv": {
"program": "ShaderProgramID",
"location": "UniformLocation"
},
"glProgramUniformMatrix4x2fv": {
"program": "ShaderProgramID",
"location": "UniformLocation"
},
"glProgramUniformMatrix4x3dv": {
"program": "ShaderProgramID",
"location": "UniformLocation"
},
"glProgramUniformMatrix4x3fv": {
"program": "ShaderProgramID",
"location": "UniformLocation"
},
"glProvokingVertex": {
"mode": "ProvokingVertexConvention"
},
"glQueryCounter": {
"id": "QueryID",
"target": "QueryType"
},
"glSamplerParameterf": {
"sampler": "SamplerID"
},
"glSamplerParameterfv": {
"sampler": "SamplerID"
},
"glSamplerParameterfvRobust": {
"sampler": "SamplerID"
},
"glSamplerParameteri": {
"sampler": "SamplerID"
},
"glSamplerParameterIiv": {
"sampler": "SamplerID"
},
"glSamplerParameterIivRobust": {
"sampler": "SamplerID"
},
"glSamplerParameterIuiv": {
"sampler": "SamplerID"
},
"glSamplerParameterIuivRobust": {
"sampler": "SamplerID"
},
"glSamplerParameteriv": {
"sampler": "SamplerID"
},
"glSamplerParameterivRobust": {
"sampler": "SamplerID"
},
"glSemaphoreParameterui64v": {
"semaphore": "SemaphoreID"
},
"glSetFenceNV": {
"fence": "FenceNVID"
},
"glShadeModel": {
"mode": "ShadingModel"
},
"glShaderBinary": {
"shaders": "const ShaderProgramID *"
},
"glShaderSource": {
"shader": "ShaderProgramID"
},
"glShaderStorageBlockBinding": {
"program": "ShaderProgramID"
},
"glSignalSemaphore": {
"buffers": "const BufferID *",
"semaphore": "SemaphoreID",
"textures": "const TextureID *"
},
"glStencilFillPath": {
"path": "PathID"
},
"glStencilFillPathInstanced": {
"pathBase": "PathID"
},
"glStencilStrokePath": {
"path": "PathID"
},
"glStencilStrokePathInstanced": {
"pathBase": "PathID"
},
"glStencilThenCoverFillPath": {
"path": "PathID"
},
"glStencilThenCoverFillPathInstanced": {
"pathBase": "PathID"
},
"glStencilThenCoverStrokePath": {
"path": "PathID"
},
"glStencilThenCoverStrokePathInstanced": {
"pathBase": "PathID"
},
"glTestFenceNV": {
"fence": "FenceNVID"
},
"glTexBuffer": {
"buffer": "BufferID",
"target": "TextureType"
},
"glTexBufferRange": {
"buffer": "BufferID",
"target": "TextureType"
},
"glTexCoordPointer": {
"type": "VertexAttribType"
},
"glTexEnvf": {
"pname": "TextureEnvParameter",
"target": "TextureEnvTarget"
},
"glTexEnvfv": {
"pname": "TextureEnvParameter",
"target": "TextureEnvTarget"
},
"glTexEnvi": {
"pname": "TextureEnvParameter",
"target": "TextureEnvTarget"
},
"glTexEnviv": {
"pname": "TextureEnvParameter",
"target": "TextureEnvTarget"
},
"glTexEnvx": {
"pname": "TextureEnvParameter",
"target": "TextureEnvTarget"
},
"glTexEnvxv": {
"pname": "TextureEnvParameter",
"target": "TextureEnvTarget"
},
"glTexImage2D": {
"target": "TextureTarget"
},
"glTexImage2DExternal": {
"target": "TextureTarget"
},
"glTexImage2DRobust": {
"target": "TextureTarget"
},
"glTexImage3D": {
"target": "TextureTarget"
},
"glTexImage3DRobust": {
"target": "TextureTarget"
},
"glTexParameterf": {
"target": "TextureType"
},
"glTexParameterfv": {
"target": "TextureType"
},
"glTexParameterfvRobust": {
"target": "TextureType"
},
"glTexParameteri": {
"target": "TextureType"
},
"glTexParameterIiv": {
"target": "TextureType"
},
"glTexParameterIivRobust": {
"target": "TextureType"
},
"glTexParameterIuiv": {
"target": "TextureType"
},
"glTexParameterIuivRobust": {
"target": "TextureType"
},
"glTexParameteriv": {
"target": "TextureType"
},
"glTexParameterivRobust": {
"target": "TextureType"
},
"glTexParameterx": {
"target": "TextureType"
},
"glTexParameterxv": {
"target": "TextureType"
},
"glTexStorage2D": {
"target": "TextureType"
},
"glTexStorage2DMultisample": {
"target": "TextureType"
},
"glTexStorage3D": {
"target": "TextureType"
},
"glTexStorage3DMultisample": {
"target": "TextureType"
},
"glTexStorageMem2D": {
"memory": "MemoryObjectID",
"target": "TextureType"
},
"glTexStorageMem2DMultisample": {
"memory": "MemoryObjectID",
"target": "TextureType"
},
"glTexStorageMem3D": {
"memory": "MemoryObjectID",
"target": "TextureType"
},
"glTexStorageMem3DMultisample": {
"memory": "MemoryObjectID",
"target": "TextureType"
},
"glTexStorageMemFlags2D": {
"memory": "MemoryObjectID",
"target": "TextureType"
},
"glTexStorageMemFlags2DMultisample": {
"memory": "MemoryObjectID",
"target": "TextureType"
},
"glTexStorageMemFlags3D": {
"memory": "MemoryObjectID",
"target": "TextureType"
},
"glTexStorageMemFlags3DMultisample": {
"memory": "MemoryObjectID",
"target": "TextureType"
},
"glTexSubImage2D": {
"target": "TextureTarget"
},
"glTexSubImage2DRobust": {
"target": "TextureTarget"
},
"glTexSubImage3D": {
"target": "TextureTarget"
},
"glTexSubImage3DRobust": {
"target": "TextureTarget"
},
"glTextureBuffer": {
"buffer": "BufferID",
"texture": "TextureID"
},
"glTextureBufferRange": {
"buffer": "BufferID",
"texture": "TextureID"
},
"glTextureParameterf": {
"texture": "TextureID"
},
"glTextureParameterfv": {
"texture": "TextureID"
},
"glTextureParameteri": {
"texture": "TextureID"
},
"glTextureParameterIiv": {
"texture": "TextureID"
},
"glTextureParameterIuiv": {
"texture": "TextureID"
},
"glTextureParameteriv": {
"texture": "TextureID"
},
"glTextureStorage1D": {
"texture": "TextureID"
},
"glTextureStorage2D": {
"texture": "TextureID"
},
"glTextureStorage2DMultisample": {
"texture": "TextureID"
},
"glTextureStorage3D": {
"texture": "TextureID"
},
"glTextureStorage3DMultisample": {
"texture": "TextureID"
},
"glTextureSubImage1D": {
"texture": "TextureID"
},
"glTextureSubImage2D": {
"texture": "TextureID"
},
"glTextureSubImage3D": {
"texture": "TextureID"
},
"glTextureView": {
"texture": "TextureID"
},
"glTransformFeedbackBufferBase": {
"buffer": "BufferID"
},
"glTransformFeedbackBufferRange": {
"buffer": "BufferID"
},
"glTransformFeedbackVaryings": {
"program": "ShaderProgramID"
},
"glUniform1f": {
"location": "UniformLocation"
},
"glUniform1fv": {
"location": "UniformLocation"
},
"glUniform1i": {
"location": "UniformLocation"
},
"glUniform1iv": {
"location": "UniformLocation"
},
"glUniform1ui": {
"location": "UniformLocation"
},
"glUniform1uiv": {
"location": "UniformLocation"
},
"glUniform2f": {
"location": "UniformLocation"
},
"glUniform2fv": {
"location": "UniformLocation"
},
"glUniform2i": {
"location": "UniformLocation"
},
"glUniform2iv": {
"location": "UniformLocation"
},
"glUniform2ui": {
"location": "UniformLocation"
},
"glUniform2uiv": {
"location": "UniformLocation"
},
"glUniform3f": {
"location": "UniformLocation"
},
"glUniform3fv": {
"location": "UniformLocation"
},
"glUniform3i": {
"location": "UniformLocation"
},
"glUniform3iv": {
"location": "UniformLocation"
},
"glUniform3ui": {
"location": "UniformLocation"
},
"glUniform3uiv": {
"location": "UniformLocation"
},
"glUniform4f": {
"location": "UniformLocation"
},
"glUniform4fv": {
"location": "UniformLocation"
},
"glUniform4i": {
"location": "UniformLocation"
},
"glUniform4iv": {
"location": "UniformLocation"
},
"glUniform4ui": {
"location": "UniformLocation"
},
"glUniform4uiv": {
"location": "UniformLocation"
},
"glUniformMatrix2fv": {
"location": "UniformLocation"
},
"glUniformMatrix3fv": {
"location": "UniformLocation"
},
"glUniformMatrix4fv": {
"location": "UniformLocation"
},
"glUniformMatrix2x3fv": {
"location": "UniformLocation"
},
"glUniformMatrix2x4fv": {
"location": "UniformLocation"
},
"glUniformMatrix3x2fv": {
"location": "UniformLocation"
},
"glUniformMatrix3x4fv": {
"location": "UniformLocation"
},
"glUniformMatrix4x2fv": {
"location": "UniformLocation"
},
"glUniformMatrix4x3fv": {
"location": "UniformLocation"
},
"glUniform1d": {
"location": "UniformLocation"
},
"glUniform1dv": {
"location": "UniformLocation"
},
"glUniform2d": {
"location": "UniformLocation"
},
"glUniform2dv": {
"location": "UniformLocation"
},
"glUniform3d": {
"location": "UniformLocation"
},
"glUniform3dv": {
"location": "UniformLocation"
},
"glUniform4d": {
"location": "UniformLocation"
},
"glUniform4dv": {
"location": "UniformLocation"
},
"glUniformMatrix2dv": {
"location": "UniformLocation"
},
"glUniformMatrix2x3dv": {
"location": "UniformLocation"
},
"glUniformMatrix2x4dv": {
"location": "UniformLocation"
},
"glUniformMatrix3dv": {
"location": "UniformLocation"
},
"glUniformMatrix3x2dv": {
"location": "UniformLocation"
},
"glUniformMatrix3x4dv": {
"location": "UniformLocation"
},
"glUniformMatrix4dv": {
"location": "UniformLocation"
},
"glUniformMatrix4x2dv": {
"location": "UniformLocation"
},
"glUniformMatrix4x3dv": {
"location": "UniformLocation"
},
"glUniformBlockBinding": {
"program": "ShaderProgramID",
"uniformBlockIndex": "UniformBlockIndex"
},
"glUnmapBuffer": {
"target": "BufferBinding"
},
"glUnmapNamedBuffer": {
"buffer": "BufferID"
},
"glUseProgram": {
"program": "ShaderProgramID"
},
"glUseProgramStages": {
"pipeline": "ProgramPipelineID",
"program": "ShaderProgramID"
},
"glValidateProgram": {
"program": "ShaderProgramID"
},
"glValidateProgramPipeline": {
"pipeline": "ProgramPipelineID"
},
"glVertexArrayAttribBinding": {
"vaobj": "VertexArrayID"
},
"glVertexArrayAttribFormat": {
"vaobj": "VertexArrayID"
},
"glVertexArrayAttribIFormat": {
"vaobj": "VertexArrayID"
},
"glVertexArrayAttribLFormat": {
"vaobj": "VertexArrayID"
},
"glVertexArrayBindingDivisor": {
"vaobj": "VertexArrayID"
},
"glVertexArrayElementBuffer": {
"buffer": "BufferID",
"vaobj": "VertexArrayID"
},
"glVertexArrayVertexBuffer": {
"buffer": "BufferID",
"vaobj": "VertexArrayID"
},
"glVertexArrayVertexBuffers": {
"buffers": "const BufferID *",
"vaobj": "VertexArrayID"
},
"glVertexAttribFormat": {
"type": "VertexAttribType"
},
"glVertexAttribIFormat": {
"type": "VertexAttribType"
},
"glVertexAttribIPointer": {
"type": "VertexAttribType"
},
"glVertexAttribPointer": {
"type": "VertexAttribType"
},
"glVertexPointer": {
"type": "VertexAttribType"
},
"glWaitSemaphore": {
"buffers": "const BufferID *",
"semaphore": "SemaphoreID",
"textures": "const TextureID *"
}
}