зеркало из https://github.com/AvaloniaUI/angle.git
ad398ee839
This cleans up any potential problems with allocating and freeing resources in different shared objects or DLLs. Previously we were using a dynamically linked allocation function and then calling the standard delete function. Also adds a base class helper for EGLWindow. Will base the WGL Window class on this. Needed for running ANGLE tests against native drivers. Bug: angleproject:2995 Change-Id: Ic92b447649ebb32c547605c20086c07a601842f0 Reviewed-on: https://chromium-review.googlesource.com/c/1393443 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> |
||
---|---|---|
.. | ||
WindowTest | ||
gles1 | ||
hello_triangle | ||
mip_map_2d | ||
multi_texture | ||
multi_window | ||
multiple_draw_buffers | ||
multiview | ||
particle_system | ||
post_sub_buffer | ||
sample_util | ||
shader_translator | ||
simple_instancing | ||
simple_texture_2d | ||
simple_texture_cubemap | ||
simple_vertex_shader | ||
stencil_operations | ||
tex_redef_microbench | ||
texture_wrap | ||
tri_fan_microbench | ||
BUILD.gn |