зеркало из https://github.com/AvaloniaUI/angle.git
da3e6451c1
The BlitFramebuffer path wasn't properly supporting stencil and MSAA paths for pre-rotation: 1) The stencil path on Android isn't going through UtilsVk::blitResolveImpl, but requires changing UtilsVk::stencilBlitResolveNoShaderExport for rotation. 2) MSAA resolves requires rotating clippedSourceArea. Test: angle_deqp_gles3_tests --gtest_filter=dEQP.GLES3/functional_fbo_invalidate_\* Bug: b/158337857 Change-Id: I092cab302c247ff9b2e262b12de3d1a56a257f8e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2269499 Commit-Queue: Ian Elliott <ianelliott@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> |
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.. | ||
code_generation_hashes | ||
apply_clang_format_on_all_sources.py | ||
bmp_to_nv12.py | ||
bootstrap.py | ||
egl.xml | ||
egl_angle_ext.xml | ||
entry_point_packed_gl_enums.json | ||
export_targets.py | ||
file_exists.py | ||
gen_angle_gn_info_json.py | ||
gen_gl_enum_utils.py | ||
gen_proc_table.py | ||
gen_vk_gl_cts_build.py | ||
generate_android_bp.py | ||
generate_entry_points.py | ||
generate_loader.py | ||
generate_new_renderer.py | ||
generate_stats.py | ||
gl.xml | ||
gl_angle_ext.xml | ||
msvs_projects.py | ||
perf_test_runner.py | ||
registry_xml.py | ||
remove_files.py | ||
roll_aosp.sh | ||
roll_deps.py | ||
run_code_generation.py | ||
trigger.bat | ||
trigger.py | ||
update_canary_angle.py | ||
vk_mandatory_format_support_capture_to_json.js | ||
wgl.xml |