angle/include
Gregg Tavares 1a144edfeb Metal:ReadPixels AMD Copy Texture to Buffer optimization
On AMD GPUs it's faster to copy a texture to a buffer
for read back than to read via a texture.

For reading from a normal texture 24-27ms -> 6-9ms
For reading from a IOSurface texture 17-20ms -> 7-10ms

Bug: angleproject:7117
Change-Id: I7c7f276a3121e87f5c52a1a4287d13203a6b1b37
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3584423
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Kyle Piddington <kpiddington@apple.com>
Commit-Queue: Gregg Tavares <gman@chromium.org>
2022-04-26 19:23:16 +00:00
..
CL
EGL Add ForceGPUSwitch to EGL_ANGLE_power_preference 2022-03-19 01:15:06 +00:00
GLES
GLES2
GLES3
GLSLANG Vulkan: Emulate GL_KHR_blend_equation_advanced 2022-04-13 19:02:22 +00:00
KHR
WGL
platform Metal:ReadPixels AMD Copy Texture to Buffer optimization 2022-04-26 19:23:16 +00:00
vulkan
angle_cl.h
angle_gl.h
angle_windowsstore.h
export.h