зеркало из https://github.com/AvaloniaUI/angle.git
1a144edfeb
On AMD GPUs it's faster to copy a texture to a buffer for read back than to read via a texture. For reading from a normal texture 24-27ms -> 6-9ms For reading from a IOSurface texture 17-20ms -> 7-10ms Bug: angleproject:7117 Change-Id: I7c7f276a3121e87f5c52a1a4287d13203a6b1b37 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3584423 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Kyle Piddington <kpiddington@apple.com> Commit-Queue: Gregg Tavares <gman@chromium.org> |
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Feature.h | ||
FeaturesD3D_autogen.h | ||
FeaturesGL_autogen.h | ||
FeaturesMtl_autogen.h | ||
FeaturesVk_autogen.h | ||
FrontendFeatures_autogen.h | ||
Platform.h | ||
PlatformMethods.h | ||
d3d_features.json | ||
frontend_features.json | ||
gen_features.py | ||
gl_features.json | ||
mtl_features.json | ||
vk_features.json |