зеркало из https://github.com/AvaloniaUI/angle.git
191 строка
5.5 KiB
C++
191 строка
5.5 KiB
C++
//
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// Copyright 2019 The ANGLE Project Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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//
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// Feature.h: Definition of structs to hold feature/workaround information.
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//
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#ifndef ANGLE_PLATFORM_FEATURE_H_
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#define ANGLE_PLATFORM_FEATURE_H_
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#include <map>
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#include <string>
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#include <vector>
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#define ANGLE_FEATURE_CONDITION(set, feature, cond) \
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do \
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{ \
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(set)->feature.enabled = cond; \
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(set)->feature.condition = ANGLE_STRINGIFY(cond); \
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} while (0)
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namespace angle
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{
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enum class FeatureCategory
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{
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FrontendFeatures,
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FrontendWorkarounds,
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OpenGLWorkarounds,
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D3DWorkarounds,
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VulkanFeatures,
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VulkanWorkarounds,
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VulkanAppWorkarounds,
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MetalFeatures,
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MetalWorkarounds,
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};
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constexpr char kFeatureCategoryFrontendWorkarounds[] = "Frontend workarounds";
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constexpr char kFeatureCategoryFrontendFeatures[] = "Frontend features";
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constexpr char kFeatureCategoryOpenGLWorkarounds[] = "OpenGL workarounds";
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constexpr char kFeatureCategoryD3DWorkarounds[] = "D3D workarounds";
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constexpr char kFeatureCategoryVulkanAppWorkarounds[] = "Vulkan app workarounds";
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constexpr char kFeatureCategoryVulkanWorkarounds[] = "Vulkan workarounds";
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constexpr char kFeatureCategoryVulkanFeatures[] = "Vulkan features";
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constexpr char kFeatureCategoryMetalFeatures[] = "Metal features";
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constexpr char kFeatureCategoryMetalWorkarounds[] = "Metal workarounds";
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constexpr char kFeatureCategoryUnknown[] = "Unknown";
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inline const char *FeatureCategoryToString(const FeatureCategory &fc)
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{
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switch (fc)
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{
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case FeatureCategory::FrontendFeatures:
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return kFeatureCategoryFrontendFeatures;
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break;
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case FeatureCategory::FrontendWorkarounds:
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return kFeatureCategoryFrontendWorkarounds;
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break;
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case FeatureCategory::OpenGLWorkarounds:
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return kFeatureCategoryOpenGLWorkarounds;
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break;
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case FeatureCategory::D3DWorkarounds:
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return kFeatureCategoryD3DWorkarounds;
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break;
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case FeatureCategory::VulkanFeatures:
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return kFeatureCategoryVulkanFeatures;
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break;
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case FeatureCategory::VulkanWorkarounds:
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return kFeatureCategoryVulkanWorkarounds;
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break;
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case FeatureCategory::VulkanAppWorkarounds:
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return kFeatureCategoryVulkanAppWorkarounds;
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break;
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case FeatureCategory::MetalFeatures:
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return kFeatureCategoryMetalFeatures;
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break;
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case FeatureCategory::MetalWorkarounds:
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return kFeatureCategoryMetalWorkarounds;
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break;
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default:
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return kFeatureCategoryUnknown;
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break;
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}
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}
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constexpr char kFeatureStatusEnabled[] = "enabled";
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constexpr char kFeatureStatusDisabled[] = "disabled";
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inline const char *FeatureStatusToString(const bool &status)
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{
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if (status)
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{
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return kFeatureStatusEnabled;
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}
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return kFeatureStatusDisabled;
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}
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struct FeatureInfo;
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using FeatureMap = std::map<std::string, FeatureInfo *>;
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using FeatureList = std::vector<const FeatureInfo *>;
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struct FeatureInfo
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{
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FeatureInfo(const FeatureInfo &other);
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FeatureInfo(const char *name,
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const FeatureCategory &category,
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const char *description,
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FeatureMap *const mapPtr,
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const char *bug);
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~FeatureInfo();
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// The name of the workaround, lowercase, camel_case
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const char *const name;
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// The category that the workaround belongs to. Eg. "Vulkan workarounds"
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const FeatureCategory category;
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// A short description to be read by the user.
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const char *const description;
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// A link to the bug, if any
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const char *const bug;
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// Whether the workaround is enabled or not. Determined by heuristics like vendor ID and
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// version, but may be overriden to any value.
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bool enabled = false;
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// A stingified version of the condition used to set 'enabled'. ie "IsNvidia() && IsApple()"
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const char *condition;
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};
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inline FeatureInfo::FeatureInfo(const FeatureInfo &other) = default;
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inline FeatureInfo::FeatureInfo(const char *name,
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const FeatureCategory &category,
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const char *description,
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FeatureMap *const mapPtr,
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const char *bug = "")
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: name(name),
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category(category),
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description(description),
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bug(bug),
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enabled(false),
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condition("")
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{
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if (mapPtr != nullptr)
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{
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(*mapPtr)[std::string(name)] = this;
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}
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}
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inline FeatureInfo::~FeatureInfo() = default;
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struct FeatureSetBase
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{
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public:
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FeatureSetBase();
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~FeatureSetBase();
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private:
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// Non-copyable
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FeatureSetBase(const FeatureSetBase &other) = delete;
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FeatureSetBase &operator=(const FeatureSetBase &other) = delete;
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protected:
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FeatureMap members = FeatureMap();
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public:
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void overrideFeatures(const std::vector<std::string> &featureNames, bool enabled);
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void populateFeatureList(FeatureList *features) const;
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const FeatureMap &getFeatures() const { return members; }
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};
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inline FeatureSetBase::FeatureSetBase() = default;
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inline FeatureSetBase::~FeatureSetBase() = default;
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} // namespace angle
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#endif // ANGLE_PLATFORM_WORKAROUND_H_
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