зеркало из https://github.com/AvaloniaUI/angle.git
175 строки
6.4 KiB
C++
175 строки
6.4 KiB
C++
// GENERATED FILE - DO NOT EDIT.
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// Generated by gen_features.py using data from d3d_features.json.
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//
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// Copyright 2022 The ANGLE Project Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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//
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// FeaturesD3D_autogen.h: Features and workarounds for D3D driver bugs and other issues.
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#ifndef ANGLE_PLATFORM_FEATURESD3D_H_
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#define ANGLE_PLATFORM_FEATURESD3D_H_
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#include "platform/Feature.h"
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namespace angle
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{
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struct FeaturesD3D : FeatureSetBase
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{
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FeaturesD3D();
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~FeaturesD3D();
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FeatureInfo mrtPerfWorkaround = {
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"mrtPerfWorkaround",
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FeatureCategory::D3DWorkarounds,
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"Some drivers have a bug where they ignore null render targets",
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&members,
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};
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FeatureInfo setDataFasterThanImageUpload = {
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"setDataFasterThanImageUpload",
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FeatureCategory::D3DWorkarounds,
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"Set data faster than image upload",
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&members,
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};
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FeatureInfo zeroMaxLodWorkaround = {
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"zeroMaxLodWorkaround",
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FeatureCategory::D3DWorkarounds,
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"Missing an option to disable mipmaps on a mipmapped texture",
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&members,
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};
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FeatureInfo useInstancedPointSpriteEmulation = {
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"useInstancedPointSpriteEmulation",
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FeatureCategory::D3DWorkarounds,
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"Some D3D11 renderers do not support geometry shaders for pointsprite emulation",
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&members,
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};
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FeatureInfo depthStencilBlitExtraCopy = {
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"depthStencilBlitExtraCopy", FeatureCategory::D3DWorkarounds,
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"Bug in some drivers triggers a TDR when using CopySubresourceRegion from a staging "
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"texture to a depth/stencil",
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&members, "http://anglebug.com/1452"};
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FeatureInfo expandIntegerPowExpressions = {
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"expandIntegerPowExpressions",
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FeatureCategory::D3DWorkarounds,
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"The HLSL optimizer has a bug with optimizing 'pow' in certain integer-valued expressions",
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&members,
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};
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FeatureInfo flushAfterEndingTransformFeedback = {
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"flushAfterEndingTransformFeedback",
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FeatureCategory::D3DWorkarounds,
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"Some drivers sometimes write out-of-order results to StreamOut buffers when transform "
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"feedback is used to repeatedly write to the same buffer positions",
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&members,
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};
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FeatureInfo getDimensionsIgnoresBaseLevel = {
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"getDimensionsIgnoresBaseLevel",
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FeatureCategory::D3DWorkarounds,
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"Some drivers do not take into account the base level of the "
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"texture in the results of the HLSL GetDimensions builtin",
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&members,
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};
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FeatureInfo preAddTexelFetchOffsets = {
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"preAddTexelFetchOffsets",
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FeatureCategory::D3DWorkarounds,
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"HLSL's function texture.Load returns 0 when the parameter Location is negative, even if "
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"the sum of Offset and Location is in range",
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&members,
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};
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FeatureInfo emulateTinyStencilTextures = {
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"emulateTinyStencilTextures",
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FeatureCategory::D3DWorkarounds,
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"1x1 and 2x2 mips of depth/stencil textures aren't sampled correctly",
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&members,
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};
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FeatureInfo disableB5G6R5Support = {
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"disableB5G6R5Support",
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FeatureCategory::D3DWorkarounds,
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"Textures with the format "
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"DXGI_FORMAT_B5G6R5_UNORM have incorrect data",
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&members,
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};
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FeatureInfo rewriteUnaryMinusOperator = {
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"rewriteUnaryMinusOperator",
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FeatureCategory::D3DWorkarounds,
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"Evaluating unary minus operator on integer may get wrong answer in vertex shaders",
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&members,
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};
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FeatureInfo emulateIsnanFloat = {"emulateIsnanFloat", FeatureCategory::D3DWorkarounds,
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"Using isnan() on highp float will get wrong answer", &members,
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"https://crbug.com/650547"};
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FeatureInfo callClearTwice = {"callClearTwice", FeatureCategory::D3DWorkarounds,
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"Using clear() may not take effect", &members,
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"https://crbug.com/655534"};
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FeatureInfo useSystemMemoryForConstantBuffers = {
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"useSystemMemoryForConstantBuffers", FeatureCategory::D3DWorkarounds,
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"Copying from staging storage to constant buffer "
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"storage does not work",
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&members, "https://crbug.com/593024"};
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FeatureInfo selectViewInGeometryShader = {
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"selectViewInGeometryShader",
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FeatureCategory::D3DWorkarounds,
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"The viewport or render target slice will be selected in the geometry shader stage for "
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"the ANGLE_multiview extension",
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&members,
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};
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FeatureInfo addMockTextureNoRenderTarget = {
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"addMockTextureNoRenderTarget", FeatureCategory::D3DWorkarounds,
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"On some drivers when rendering with no render target, two bugs lead to incorrect behavior",
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&members, "http://anglebug.com/2152"};
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FeatureInfo skipVSConstantRegisterZero = {
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"skipVSConstantRegisterZero",
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FeatureCategory::D3DWorkarounds,
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"In specific cases the driver doesn't handle constant register zero correctly",
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&members,
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};
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FeatureInfo forceAtomicValueResolution = {
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"forceAtomicValueResolution", FeatureCategory::D3DWorkarounds,
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"On some drivers the return value from RWByteAddressBuffer.InterlockedAdd does not resolve "
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"when used in the .yzw components of a RWByteAddressBuffer.Store operation",
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&members, "http://anglebug.com/3246"};
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FeatureInfo allowClearForRobustResourceInit = {
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"allowClearForRobustResourceInit", FeatureCategory::D3DWorkarounds,
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"Some drivers corrupt texture data when clearing for robust resource initialization.",
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&members, "http://crbug.com/941620"};
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FeatureInfo allowTranslateUniformBlockToStructuredBuffer = {
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"allowTranslateUniformBlockToStructuredBuffer", FeatureCategory::D3DWorkarounds,
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"There is a slow fxc compile performance issue with dynamic uniform indexing if "
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"translating a uniform block with a large array member to cbuffer.",
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&members, "http://anglebug.com/3682"};
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FeatureInfo allowES3OnFL100 = {
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"allowES3OnFL100",
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FeatureCategory::D3DWorkarounds,
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"Allow ES3 on 10.0 devices",
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&members,
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};
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};
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inline FeaturesD3D::FeaturesD3D() = default;
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inline FeaturesD3D::~FeaturesD3D() = default;
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} // namespace angle
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#endif // ANGLE_PLATFORM_FEATURESD3D_H_
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