A conformant OpenGL ES implementation for Windows, Mac and Linux.
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angle-autoroll 756d592df0 Roll Chromium from ce6a8c2bfc28 to d828200ebd12 (596 revisions)
ce6a8c2bfc..d828200ebd

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/chromium-angle-autoroll
Please CC angle-team@google.com,yuxinhu@google.com on the revert to
ensure that a human
is aware of the problem.

To file a bug in Chromium:
https://bugs.chromium.org/p/chromium/issues/entry
To file a bug in ANGLE:
https://bugs.chromium.org/p/angleproject/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Changed dependencies
* build: e516c1e812..846fbc899d
* buildtools: 728a49e56b..df1b9ef691
* buildtools/third_party/libc++/trunk: 2c26bce6b0..24a1797460
* testing: a1bbf92c59..76015e6d5f
* third_party/android_build_tools/lint: _XhNBPsSXTzuwyrRGz4aM29jhQdbk2f-KPyVyhmYHwAC..UwgKmRuzPgo_NJFKTlrK_7OSgm2s-sVVb7Uz4jER_soC
* third_party/android_build_tools/manifest_merger: -MEtSi1dPRGwJdR_aJbVAJ75_Kb8QMDJXBXrRIQlO70C..lC0-JZAP05FMcCXlQn9Oej4oD6ytlLkFQEnExeLuAWkC
* third_party/catapult: https://chromium.googlesource.com/catapult.git/+log/{catapult_..f471ada82a
* third_party/depot_tools: d9e2d47985..3408652be0
* third_party/fuchsia-sdk/sdk: version:12.20230312.3.1..version:12.20230314.3.1
* third_party/zlib: 6d3f6aa0f8..5edb52d430
* tools/clang: 72336fa596..874d7aec21
* tools/mb: 3ff9be3816..af2f30372c
No update to Clang.

Bug: None
Tbr: yuxinhu@google.com
Change-Id: Icf6e39da4318fa2e5de434696517fcecb06d7d8d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4339145
Commit-Queue: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
Bot-Commit: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
2023-03-15 09:33:46 +00:00
android Android: set android:allowBackup="false" in manifset 2022-12-02 18:38:18 +00:00
build_overrides Use C++20 for MSVC builds as well 2023-02-27 20:33:05 +00:00
doc Add EXT_texture_filter_minmax stubs 2023-03-08 18:54:12 +00:00
extensions Delete GL_LOAD_OP_DISABLE_ANGLE from PLS 2023-03-14 15:03:44 +00:00
gni Use C++20 for MSVC builds as well 2023-02-27 20:33:05 +00:00
include Delete GL_LOAD_OP_DISABLE_ANGLE from PLS 2023-03-14 15:03:44 +00:00
infra Manual roll Chromium from 4d26ea50cec7 to 52ec1cb28f1b (235 revisions) 2023-03-08 20:54:25 +00:00
samples
scripts Delete GL_LOAD_OP_DISABLE_ANGLE from PLS 2023-03-14 15:03:44 +00:00
src Revert "Vulkan: Remove inUseAndRespecifiedWithoutData from BufferVk" 2023-03-14 19:57:05 +00:00
third_party Roll Chromium from 63251d7a0997 to ab83a5e1b973 (573 revisions) 2023-02-17 17:34:00 +00:00
tools ubsan: Ignore errors from SwiftShader 2022-12-02 00:19:52 +00:00
util Add back "non-robust" PLS queries 2023-03-10 17:16:01 +00:00
.clang-format
.gitattributes
.gitignore Roll Chromium from 22b1fa2b9cc1 to 111e2c20b468 (1179 revisions) 2023-02-09 21:08:02 +00:00
.gn
.style.yapf Update yapf style from "chromium" to "yapf" 2023-02-24 03:03:40 +00:00
.vpython
.vpython3
.yapfignore
AUTHORS
Android.mk
BUILD.gn Use C++20 for MSVC builds as well 2023-02-27 20:33:05 +00:00
CONTRIBUTORS Add colleagues at Apple who have contributed to ANGLE. 2023-01-05 21:06:49 +00:00
DEPS Roll Chromium from ce6a8c2bfc28 to d828200ebd12 (596 revisions) 2023-03-15 09:33:46 +00:00
DIR_METADATA
LICENSE
OWNERS Add srisser 2023-01-06 18:36:26 +00:00
PRESUBMIT.py Presubmit: relax line length rules for quotes 2023-02-16 16:57:38 +00:00
README.chromium
README.md Update README about GLES1 2023-01-11 22:39:57 +00:00
WATCHLISTS
additional_readme_paths.json Remove obsolete additional_readme_paths.json entries 2023-02-23 15:04:50 +00:00
codereview.settings
dotfile_settings.gni

README.md

ANGLE - Almost Native Graphics Layer Engine

The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0, 3.0 and 3.1 to Vulkan, desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Future plans include ES 3.2, translation to Metal and MacOS, Chrome OS, and Fuchsia support.

Level of OpenGL ES support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
OpenGL ES 2.0 complete complete complete complete complete complete
OpenGL ES 3.0 complete complete complete complete complete
OpenGL ES 3.1 incomplete complete complete complete
OpenGL ES 3.2 in progress in progress in progress

Additionally, OpenGL ES 1.1 is implemented in the front-end using OpenGL ES 3.0 features. This version of the specification is thus supported on all platforms specified above that support OpenGL ES 3.0 with known issues.

Platform support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
Windows complete complete complete complete complete
Linux complete complete
Mac OS X complete complete
iOS complete
Chrome OS complete planned
Android complete complete
GGP (Stadia) complete
Fuchsia complete

ANGLE v1.0.772 was certified compliant by passing the OpenGL ES 2.0.3 conformance tests in October 2011.

ANGLE has received the following certifications with the Vulkan backend:

  • OpenGL ES 2.0: ANGLE 2.1.0.d46e2fb1e341 (Nov, 2019)
  • OpenGL ES 3.0: ANGLE 2.1.0.f18ff947360d (Feb, 2020)
  • OpenGL ES 3.1: ANGLE 2.1.0.f5dace0f1e57 (Jul, 2020)

ANGLE also provides an implementation of the EGL 1.5 specification.

ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Vulkan GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

Sources

ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

git clone https://chromium.googlesource.com/angle/angle

Building

View the Dev setup instructions.

Contributing