зеркало из https://github.com/AvaloniaUI/angle.git
3525 строки
232 KiB
C++
3525 строки
232 KiB
C++
// GENERATED FILE - DO NOT EDIT.
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// Generated by generate_loader.py using data from gl.xml and gl_angle_ext.xml.
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//
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// Copyright 2018 The ANGLE Project Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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//
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// gles_loader_autogen.h:
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// Simple GLES function loader.
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#ifndef UTIL_GLES_LOADER_AUTOGEN_H_
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#define UTIL_GLES_LOADER_AUTOGEN_H_
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#if defined(GL_GLES_PROTOTYPES) && GL_GLES_PROTOTYPES
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# error "Don't define GL prototypes if you want to use a loader!"
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#endif // defined(GL_GLES_PROTOTYPES)
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#include "angle_gl.h"
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#include "util/util_export.h"
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#define glAlphaFunc l_glAlphaFunc
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#define glClipPlanef l_glClipPlanef
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#define glColor4f l_glColor4f
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#define glFogf l_glFogf
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#define glFogfv l_glFogfv
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#define glFrustumf l_glFrustumf
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#define glGetClipPlanef l_glGetClipPlanef
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#define glGetLightfv l_glGetLightfv
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#define glGetMaterialfv l_glGetMaterialfv
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#define glGetTexEnvfv l_glGetTexEnvfv
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#define glLightModelf l_glLightModelf
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#define glLightModelfv l_glLightModelfv
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#define glLightf l_glLightf
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#define glLightfv l_glLightfv
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#define glLoadMatrixf l_glLoadMatrixf
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#define glMaterialf l_glMaterialf
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#define glMaterialfv l_glMaterialfv
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#define glMultMatrixf l_glMultMatrixf
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#define glMultiTexCoord4f l_glMultiTexCoord4f
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#define glNormal3f l_glNormal3f
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#define glOrthof l_glOrthof
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#define glPointParameterf l_glPointParameterf
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#define glPointParameterfv l_glPointParameterfv
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#define glPointSize l_glPointSize
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#define glRotatef l_glRotatef
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#define glScalef l_glScalef
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#define glTexEnvf l_glTexEnvf
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#define glTexEnvfv l_glTexEnvfv
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#define glTranslatef l_glTranslatef
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#define glAlphaFuncx l_glAlphaFuncx
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#define glClearColorx l_glClearColorx
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#define glClearDepthx l_glClearDepthx
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#define glClientActiveTexture l_glClientActiveTexture
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#define glClipPlanex l_glClipPlanex
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#define glColor4ub l_glColor4ub
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#define glColor4x l_glColor4x
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#define glColorPointer l_glColorPointer
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#define glDepthRangex l_glDepthRangex
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#define glDisableClientState l_glDisableClientState
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#define glEnableClientState l_glEnableClientState
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#define glFogx l_glFogx
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#define glFogxv l_glFogxv
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#define glFrustumx l_glFrustumx
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#define glGetClipPlanex l_glGetClipPlanex
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#define glGetFixedv l_glGetFixedv
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#define glGetLightxv l_glGetLightxv
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#define glGetMaterialxv l_glGetMaterialxv
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#define glGetTexEnviv l_glGetTexEnviv
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#define glGetTexEnvxv l_glGetTexEnvxv
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#define glGetTexParameterxv l_glGetTexParameterxv
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#define glLightModelx l_glLightModelx
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#define glLightModelxv l_glLightModelxv
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#define glLightx l_glLightx
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#define glLightxv l_glLightxv
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#define glLineWidthx l_glLineWidthx
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#define glLoadIdentity l_glLoadIdentity
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#define glLoadMatrixx l_glLoadMatrixx
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#define glLogicOp l_glLogicOp
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#define glMaterialx l_glMaterialx
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#define glMaterialxv l_glMaterialxv
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#define glMatrixMode l_glMatrixMode
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#define glMultMatrixx l_glMultMatrixx
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#define glMultiTexCoord4x l_glMultiTexCoord4x
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#define glNormal3x l_glNormal3x
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#define glNormalPointer l_glNormalPointer
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#define glOrthox l_glOrthox
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#define glPointParameterx l_glPointParameterx
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#define glPointParameterxv l_glPointParameterxv
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#define glPointSizex l_glPointSizex
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#define glPolygonOffsetx l_glPolygonOffsetx
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#define glPopMatrix l_glPopMatrix
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#define glPushMatrix l_glPushMatrix
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#define glRotatex l_glRotatex
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#define glSampleCoveragex l_glSampleCoveragex
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#define glScalex l_glScalex
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#define glShadeModel l_glShadeModel
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#define glTexCoordPointer l_glTexCoordPointer
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#define glTexEnvi l_glTexEnvi
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#define glTexEnvx l_glTexEnvx
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#define glTexEnviv l_glTexEnviv
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#define glTexEnvxv l_glTexEnvxv
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#define glTexParameterx l_glTexParameterx
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#define glTexParameterxv l_glTexParameterxv
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#define glTranslatex l_glTranslatex
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#define glVertexPointer l_glVertexPointer
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#define glActiveTexture l_glActiveTexture
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#define glAttachShader l_glAttachShader
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#define glBindAttribLocation l_glBindAttribLocation
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#define glBindBuffer l_glBindBuffer
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#define glBindFramebuffer l_glBindFramebuffer
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#define glBindRenderbuffer l_glBindRenderbuffer
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#define glBindTexture l_glBindTexture
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#define glBlendColor l_glBlendColor
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#define glBlendEquation l_glBlendEquation
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#define glBlendEquationSeparate l_glBlendEquationSeparate
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#define glBlendFunc l_glBlendFunc
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#define glBlendFuncSeparate l_glBlendFuncSeparate
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#define glBufferData l_glBufferData
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#define glBufferSubData l_glBufferSubData
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#define glCheckFramebufferStatus l_glCheckFramebufferStatus
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#define glClear l_glClear
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#define glClearColor l_glClearColor
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#define glClearDepthf l_glClearDepthf
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#define glClearStencil l_glClearStencil
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#define glColorMask l_glColorMask
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#define glCompileShader l_glCompileShader
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#define glCompressedTexImage2D l_glCompressedTexImage2D
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#define glCompressedTexSubImage2D l_glCompressedTexSubImage2D
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#define glCopyTexImage2D l_glCopyTexImage2D
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#define glCopyTexSubImage2D l_glCopyTexSubImage2D
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#define glCreateProgram l_glCreateProgram
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#define glCreateShader l_glCreateShader
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#define glCullFace l_glCullFace
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#define glDeleteBuffers l_glDeleteBuffers
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#define glDeleteFramebuffers l_glDeleteFramebuffers
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#define glDeleteProgram l_glDeleteProgram
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#define glDeleteRenderbuffers l_glDeleteRenderbuffers
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#define glDeleteShader l_glDeleteShader
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#define glDeleteTextures l_glDeleteTextures
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#define glDepthFunc l_glDepthFunc
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#define glDepthMask l_glDepthMask
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#define glDepthRangef l_glDepthRangef
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#define glDetachShader l_glDetachShader
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#define glDisable l_glDisable
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#define glDisableVertexAttribArray l_glDisableVertexAttribArray
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#define glDrawArrays l_glDrawArrays
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#define glDrawElements l_glDrawElements
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#define glEnable l_glEnable
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#define glEnableVertexAttribArray l_glEnableVertexAttribArray
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#define glFinish l_glFinish
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#define glFlush l_glFlush
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#define glFramebufferRenderbuffer l_glFramebufferRenderbuffer
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#define glFramebufferTexture2D l_glFramebufferTexture2D
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#define glFrontFace l_glFrontFace
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#define glGenBuffers l_glGenBuffers
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#define glGenerateMipmap l_glGenerateMipmap
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#define glGenFramebuffers l_glGenFramebuffers
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#define glGenRenderbuffers l_glGenRenderbuffers
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#define glGenTextures l_glGenTextures
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#define glGetActiveAttrib l_glGetActiveAttrib
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#define glGetActiveUniform l_glGetActiveUniform
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#define glGetAttachedShaders l_glGetAttachedShaders
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#define glGetAttribLocation l_glGetAttribLocation
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#define glGetBooleanv l_glGetBooleanv
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#define glGetBufferParameteriv l_glGetBufferParameteriv
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#define glGetError l_glGetError
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#define glGetFloatv l_glGetFloatv
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#define glGetFramebufferAttachmentParameteriv l_glGetFramebufferAttachmentParameteriv
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#define glGetIntegerv l_glGetIntegerv
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#define glGetProgramiv l_glGetProgramiv
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#define glGetProgramInfoLog l_glGetProgramInfoLog
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#define glGetRenderbufferParameteriv l_glGetRenderbufferParameteriv
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#define glGetShaderiv l_glGetShaderiv
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#define glGetShaderInfoLog l_glGetShaderInfoLog
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#define glGetShaderPrecisionFormat l_glGetShaderPrecisionFormat
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#define glGetShaderSource l_glGetShaderSource
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#define glGetString l_glGetString
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#define glGetTexParameterfv l_glGetTexParameterfv
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#define glGetTexParameteriv l_glGetTexParameteriv
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#define glGetUniformfv l_glGetUniformfv
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#define glGetUniformiv l_glGetUniformiv
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#define glGetUniformLocation l_glGetUniformLocation
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#define glGetVertexAttribfv l_glGetVertexAttribfv
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#define glGetVertexAttribiv l_glGetVertexAttribiv
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#define glGetVertexAttribPointerv l_glGetVertexAttribPointerv
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#define glHint l_glHint
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#define glIsBuffer l_glIsBuffer
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#define glIsEnabled l_glIsEnabled
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#define glIsFramebuffer l_glIsFramebuffer
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#define glIsProgram l_glIsProgram
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#define glIsRenderbuffer l_glIsRenderbuffer
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#define glIsShader l_glIsShader
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#define glIsTexture l_glIsTexture
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#define glLineWidth l_glLineWidth
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#define glLinkProgram l_glLinkProgram
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#define glPixelStorei l_glPixelStorei
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#define glPolygonOffset l_glPolygonOffset
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#define glReadPixels l_glReadPixels
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#define glReleaseShaderCompiler l_glReleaseShaderCompiler
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#define glRenderbufferStorage l_glRenderbufferStorage
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#define glSampleCoverage l_glSampleCoverage
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#define glScissor l_glScissor
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#define glShaderBinary l_glShaderBinary
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#define glShaderSource l_glShaderSource
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#define glStencilFunc l_glStencilFunc
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#define glStencilFuncSeparate l_glStencilFuncSeparate
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#define glStencilMask l_glStencilMask
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#define glStencilMaskSeparate l_glStencilMaskSeparate
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#define glStencilOp l_glStencilOp
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#define glStencilOpSeparate l_glStencilOpSeparate
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#define glTexImage2D l_glTexImage2D
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#define glTexParameterf l_glTexParameterf
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#define glTexParameterfv l_glTexParameterfv
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#define glTexParameteri l_glTexParameteri
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#define glTexParameteriv l_glTexParameteriv
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#define glTexSubImage2D l_glTexSubImage2D
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#define glUniform1f l_glUniform1f
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#define glUniform1fv l_glUniform1fv
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#define glUniform1i l_glUniform1i
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#define glUniform1iv l_glUniform1iv
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#define glUniform2f l_glUniform2f
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#define glUniform2fv l_glUniform2fv
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#define glUniform2i l_glUniform2i
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#define glUniform2iv l_glUniform2iv
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#define glUniform3f l_glUniform3f
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#define glUniform3fv l_glUniform3fv
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#define glUniform3i l_glUniform3i
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#define glUniform3iv l_glUniform3iv
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#define glUniform4f l_glUniform4f
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#define glUniform4fv l_glUniform4fv
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#define glUniform4i l_glUniform4i
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#define glUniform4iv l_glUniform4iv
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#define glUniformMatrix2fv l_glUniformMatrix2fv
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#define glUniformMatrix3fv l_glUniformMatrix3fv
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#define glUniformMatrix4fv l_glUniformMatrix4fv
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#define glUseProgram l_glUseProgram
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#define glValidateProgram l_glValidateProgram
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#define glVertexAttrib1f l_glVertexAttrib1f
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#define glVertexAttrib1fv l_glVertexAttrib1fv
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#define glVertexAttrib2f l_glVertexAttrib2f
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#define glVertexAttrib2fv l_glVertexAttrib2fv
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#define glVertexAttrib3f l_glVertexAttrib3f
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#define glVertexAttrib3fv l_glVertexAttrib3fv
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#define glVertexAttrib4f l_glVertexAttrib4f
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#define glVertexAttrib4fv l_glVertexAttrib4fv
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#define glVertexAttribPointer l_glVertexAttribPointer
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#define glViewport l_glViewport
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#define glReadBuffer l_glReadBuffer
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#define glDrawRangeElements l_glDrawRangeElements
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#define glTexImage3D l_glTexImage3D
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#define glTexSubImage3D l_glTexSubImage3D
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#define glCopyTexSubImage3D l_glCopyTexSubImage3D
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#define glCompressedTexImage3D l_glCompressedTexImage3D
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#define glCompressedTexSubImage3D l_glCompressedTexSubImage3D
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#define glGenQueries l_glGenQueries
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#define glDeleteQueries l_glDeleteQueries
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#define glIsQuery l_glIsQuery
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#define glBeginQuery l_glBeginQuery
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#define glEndQuery l_glEndQuery
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#define glGetQueryiv l_glGetQueryiv
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#define glGetQueryObjectuiv l_glGetQueryObjectuiv
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#define glUnmapBuffer l_glUnmapBuffer
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#define glGetBufferPointerv l_glGetBufferPointerv
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#define glDrawBuffers l_glDrawBuffers
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#define glUniformMatrix2x3fv l_glUniformMatrix2x3fv
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#define glUniformMatrix3x2fv l_glUniformMatrix3x2fv
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#define glUniformMatrix2x4fv l_glUniformMatrix2x4fv
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#define glUniformMatrix4x2fv l_glUniformMatrix4x2fv
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#define glUniformMatrix3x4fv l_glUniformMatrix3x4fv
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#define glUniformMatrix4x3fv l_glUniformMatrix4x3fv
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#define glBlitFramebuffer l_glBlitFramebuffer
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#define glRenderbufferStorageMultisample l_glRenderbufferStorageMultisample
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#define glFramebufferTextureLayer l_glFramebufferTextureLayer
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#define glMapBufferRange l_glMapBufferRange
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#define glFlushMappedBufferRange l_glFlushMappedBufferRange
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#define glBindVertexArray l_glBindVertexArray
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#define glDeleteVertexArrays l_glDeleteVertexArrays
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#define glGenVertexArrays l_glGenVertexArrays
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#define glIsVertexArray l_glIsVertexArray
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#define glGetIntegeri_v l_glGetIntegeri_v
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#define glBeginTransformFeedback l_glBeginTransformFeedback
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#define glEndTransformFeedback l_glEndTransformFeedback
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#define glBindBufferRange l_glBindBufferRange
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#define glBindBufferBase l_glBindBufferBase
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#define glTransformFeedbackVaryings l_glTransformFeedbackVaryings
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#define glGetTransformFeedbackVarying l_glGetTransformFeedbackVarying
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#define glVertexAttribIPointer l_glVertexAttribIPointer
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#define glGetVertexAttribIiv l_glGetVertexAttribIiv
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#define glGetVertexAttribIuiv l_glGetVertexAttribIuiv
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#define glVertexAttribI4i l_glVertexAttribI4i
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#define glVertexAttribI4ui l_glVertexAttribI4ui
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#define glVertexAttribI4iv l_glVertexAttribI4iv
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#define glVertexAttribI4uiv l_glVertexAttribI4uiv
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#define glGetUniformuiv l_glGetUniformuiv
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#define glGetFragDataLocation l_glGetFragDataLocation
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#define glUniform1ui l_glUniform1ui
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#define glUniform2ui l_glUniform2ui
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#define glUniform3ui l_glUniform3ui
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#define glUniform4ui l_glUniform4ui
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#define glUniform1uiv l_glUniform1uiv
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#define glUniform2uiv l_glUniform2uiv
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#define glUniform3uiv l_glUniform3uiv
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#define glUniform4uiv l_glUniform4uiv
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#define glClearBufferiv l_glClearBufferiv
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#define glClearBufferuiv l_glClearBufferuiv
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#define glClearBufferfv l_glClearBufferfv
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#define glClearBufferfi l_glClearBufferfi
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#define glGetStringi l_glGetStringi
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#define glCopyBufferSubData l_glCopyBufferSubData
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#define glGetUniformIndices l_glGetUniformIndices
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#define glGetActiveUniformsiv l_glGetActiveUniformsiv
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#define glGetUniformBlockIndex l_glGetUniformBlockIndex
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#define glGetActiveUniformBlockiv l_glGetActiveUniformBlockiv
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#define glGetActiveUniformBlockName l_glGetActiveUniformBlockName
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#define glUniformBlockBinding l_glUniformBlockBinding
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#define glDrawArraysInstanced l_glDrawArraysInstanced
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#define glDrawElementsInstanced l_glDrawElementsInstanced
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#define glFenceSync l_glFenceSync
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#define glIsSync l_glIsSync
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#define glDeleteSync l_glDeleteSync
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#define glClientWaitSync l_glClientWaitSync
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#define glWaitSync l_glWaitSync
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#define glGetInteger64v l_glGetInteger64v
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#define glGetSynciv l_glGetSynciv
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#define glGetInteger64i_v l_glGetInteger64i_v
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#define glGetBufferParameteri64v l_glGetBufferParameteri64v
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#define glGenSamplers l_glGenSamplers
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#define glDeleteSamplers l_glDeleteSamplers
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#define glIsSampler l_glIsSampler
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#define glBindSampler l_glBindSampler
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#define glSamplerParameteri l_glSamplerParameteri
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#define glSamplerParameteriv l_glSamplerParameteriv
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#define glSamplerParameterf l_glSamplerParameterf
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#define glSamplerParameterfv l_glSamplerParameterfv
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#define glGetSamplerParameteriv l_glGetSamplerParameteriv
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#define glGetSamplerParameterfv l_glGetSamplerParameterfv
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#define glVertexAttribDivisor l_glVertexAttribDivisor
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#define glBindTransformFeedback l_glBindTransformFeedback
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#define glDeleteTransformFeedbacks l_glDeleteTransformFeedbacks
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#define glGenTransformFeedbacks l_glGenTransformFeedbacks
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#define glIsTransformFeedback l_glIsTransformFeedback
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#define glPauseTransformFeedback l_glPauseTransformFeedback
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#define glResumeTransformFeedback l_glResumeTransformFeedback
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#define glGetProgramBinary l_glGetProgramBinary
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#define glProgramBinary l_glProgramBinary
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#define glProgramParameteri l_glProgramParameteri
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#define glInvalidateFramebuffer l_glInvalidateFramebuffer
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#define glInvalidateSubFramebuffer l_glInvalidateSubFramebuffer
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#define glTexStorage2D l_glTexStorage2D
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#define glTexStorage3D l_glTexStorage3D
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#define glGetInternalformativ l_glGetInternalformativ
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#define glDispatchCompute l_glDispatchCompute
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#define glDispatchComputeIndirect l_glDispatchComputeIndirect
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#define glDrawArraysIndirect l_glDrawArraysIndirect
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#define glDrawElementsIndirect l_glDrawElementsIndirect
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#define glFramebufferParameteri l_glFramebufferParameteri
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#define glGetFramebufferParameteriv l_glGetFramebufferParameteriv
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#define glGetProgramInterfaceiv l_glGetProgramInterfaceiv
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#define glGetProgramResourceIndex l_glGetProgramResourceIndex
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#define glGetProgramResourceName l_glGetProgramResourceName
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#define glGetProgramResourceiv l_glGetProgramResourceiv
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#define glGetProgramResourceLocation l_glGetProgramResourceLocation
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#define glUseProgramStages l_glUseProgramStages
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#define glActiveShaderProgram l_glActiveShaderProgram
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#define glCreateShaderProgramv l_glCreateShaderProgramv
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#define glBindProgramPipeline l_glBindProgramPipeline
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#define glDeleteProgramPipelines l_glDeleteProgramPipelines
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#define glGenProgramPipelines l_glGenProgramPipelines
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#define glIsProgramPipeline l_glIsProgramPipeline
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#define glGetProgramPipelineiv l_glGetProgramPipelineiv
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#define glProgramUniform1i l_glProgramUniform1i
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#define glProgramUniform2i l_glProgramUniform2i
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#define glProgramUniform3i l_glProgramUniform3i
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#define glProgramUniform4i l_glProgramUniform4i
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#define glProgramUniform1ui l_glProgramUniform1ui
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#define glProgramUniform2ui l_glProgramUniform2ui
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#define glProgramUniform3ui l_glProgramUniform3ui
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#define glProgramUniform4ui l_glProgramUniform4ui
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#define glProgramUniform1f l_glProgramUniform1f
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#define glProgramUniform2f l_glProgramUniform2f
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#define glProgramUniform3f l_glProgramUniform3f
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#define glProgramUniform4f l_glProgramUniform4f
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#define glProgramUniform1iv l_glProgramUniform1iv
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#define glProgramUniform2iv l_glProgramUniform2iv
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#define glProgramUniform3iv l_glProgramUniform3iv
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#define glProgramUniform4iv l_glProgramUniform4iv
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#define glProgramUniform1uiv l_glProgramUniform1uiv
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#define glProgramUniform2uiv l_glProgramUniform2uiv
|
|
#define glProgramUniform3uiv l_glProgramUniform3uiv
|
|
#define glProgramUniform4uiv l_glProgramUniform4uiv
|
|
#define glProgramUniform1fv l_glProgramUniform1fv
|
|
#define glProgramUniform2fv l_glProgramUniform2fv
|
|
#define glProgramUniform3fv l_glProgramUniform3fv
|
|
#define glProgramUniform4fv l_glProgramUniform4fv
|
|
#define glProgramUniformMatrix2fv l_glProgramUniformMatrix2fv
|
|
#define glProgramUniformMatrix3fv l_glProgramUniformMatrix3fv
|
|
#define glProgramUniformMatrix4fv l_glProgramUniformMatrix4fv
|
|
#define glProgramUniformMatrix2x3fv l_glProgramUniformMatrix2x3fv
|
|
#define glProgramUniformMatrix3x2fv l_glProgramUniformMatrix3x2fv
|
|
#define glProgramUniformMatrix2x4fv l_glProgramUniformMatrix2x4fv
|
|
#define glProgramUniformMatrix4x2fv l_glProgramUniformMatrix4x2fv
|
|
#define glProgramUniformMatrix3x4fv l_glProgramUniformMatrix3x4fv
|
|
#define glProgramUniformMatrix4x3fv l_glProgramUniformMatrix4x3fv
|
|
#define glValidateProgramPipeline l_glValidateProgramPipeline
|
|
#define glGetProgramPipelineInfoLog l_glGetProgramPipelineInfoLog
|
|
#define glBindImageTexture l_glBindImageTexture
|
|
#define glGetBooleani_v l_glGetBooleani_v
|
|
#define glMemoryBarrier l_glMemoryBarrier
|
|
#define glMemoryBarrierByRegion l_glMemoryBarrierByRegion
|
|
#define glTexStorage2DMultisample l_glTexStorage2DMultisample
|
|
#define glGetMultisamplefv l_glGetMultisamplefv
|
|
#define glSampleMaski l_glSampleMaski
|
|
#define glGetTexLevelParameteriv l_glGetTexLevelParameteriv
|
|
#define glGetTexLevelParameterfv l_glGetTexLevelParameterfv
|
|
#define glBindVertexBuffer l_glBindVertexBuffer
|
|
#define glVertexAttribFormat l_glVertexAttribFormat
|
|
#define glVertexAttribIFormat l_glVertexAttribIFormat
|
|
#define glVertexAttribBinding l_glVertexAttribBinding
|
|
#define glVertexBindingDivisor l_glVertexBindingDivisor
|
|
#define glBlendBarrier l_glBlendBarrier
|
|
#define glCopyImageSubData l_glCopyImageSubData
|
|
#define glDebugMessageControl l_glDebugMessageControl
|
|
#define glDebugMessageInsert l_glDebugMessageInsert
|
|
#define glDebugMessageCallback l_glDebugMessageCallback
|
|
#define glGetDebugMessageLog l_glGetDebugMessageLog
|
|
#define glPushDebugGroup l_glPushDebugGroup
|
|
#define glPopDebugGroup l_glPopDebugGroup
|
|
#define glObjectLabel l_glObjectLabel
|
|
#define glGetObjectLabel l_glGetObjectLabel
|
|
#define glObjectPtrLabel l_glObjectPtrLabel
|
|
#define glGetObjectPtrLabel l_glGetObjectPtrLabel
|
|
#define glGetPointerv l_glGetPointerv
|
|
#define glEnablei l_glEnablei
|
|
#define glDisablei l_glDisablei
|
|
#define glBlendEquationi l_glBlendEquationi
|
|
#define glBlendEquationSeparatei l_glBlendEquationSeparatei
|
|
#define glBlendFunci l_glBlendFunci
|
|
#define glBlendFuncSeparatei l_glBlendFuncSeparatei
|
|
#define glColorMaski l_glColorMaski
|
|
#define glIsEnabledi l_glIsEnabledi
|
|
#define glDrawElementsBaseVertex l_glDrawElementsBaseVertex
|
|
#define glDrawRangeElementsBaseVertex l_glDrawRangeElementsBaseVertex
|
|
#define glDrawElementsInstancedBaseVertex l_glDrawElementsInstancedBaseVertex
|
|
#define glFramebufferTexture l_glFramebufferTexture
|
|
#define glPrimitiveBoundingBox l_glPrimitiveBoundingBox
|
|
#define glGetGraphicsResetStatus l_glGetGraphicsResetStatus
|
|
#define glReadnPixels l_glReadnPixels
|
|
#define glGetnUniformfv l_glGetnUniformfv
|
|
#define glGetnUniformiv l_glGetnUniformiv
|
|
#define glGetnUniformuiv l_glGetnUniformuiv
|
|
#define glMinSampleShading l_glMinSampleShading
|
|
#define glPatchParameteri l_glPatchParameteri
|
|
#define glTexParameterIiv l_glTexParameterIiv
|
|
#define glTexParameterIuiv l_glTexParameterIuiv
|
|
#define glGetTexParameterIiv l_glGetTexParameterIiv
|
|
#define glGetTexParameterIuiv l_glGetTexParameterIuiv
|
|
#define glSamplerParameterIiv l_glSamplerParameterIiv
|
|
#define glSamplerParameterIuiv l_glSamplerParameterIuiv
|
|
#define glGetSamplerParameterIiv l_glGetSamplerParameterIiv
|
|
#define glGetSamplerParameterIuiv l_glGetSamplerParameterIuiv
|
|
#define glTexBuffer l_glTexBuffer
|
|
#define glTexBufferRange l_glTexBufferRange
|
|
#define glTexStorage3DMultisample l_glTexStorage3DMultisample
|
|
#define glDrawArraysInstancedBaseInstanceANGLE l_glDrawArraysInstancedBaseInstanceANGLE
|
|
#define glDrawElementsInstancedBaseVertexBaseInstanceANGLE \
|
|
l_glDrawElementsInstancedBaseVertexBaseInstanceANGLE
|
|
#define glMultiDrawArraysInstancedBaseInstanceANGLE l_glMultiDrawArraysInstancedBaseInstanceANGLE
|
|
#define glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE \
|
|
l_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE
|
|
#define glCopySubTexture3DANGLE l_glCopySubTexture3DANGLE
|
|
#define glCopyTexture3DANGLE l_glCopyTexture3DANGLE
|
|
#define glBlitFramebufferANGLE l_glBlitFramebufferANGLE
|
|
#define glRenderbufferStorageMultisampleANGLE l_glRenderbufferStorageMultisampleANGLE
|
|
#define glGetRenderbufferImageANGLE l_glGetRenderbufferImageANGLE
|
|
#define glGetTexImageANGLE l_glGetTexImageANGLE
|
|
#define glGetTexLevelParameterfvANGLE l_glGetTexLevelParameterfvANGLE
|
|
#define glGetTexLevelParameterivANGLE l_glGetTexLevelParameterivANGLE
|
|
#define glDrawArraysInstancedANGLE l_glDrawArraysInstancedANGLE
|
|
#define glDrawElementsInstancedANGLE l_glDrawElementsInstancedANGLE
|
|
#define glVertexAttribDivisorANGLE l_glVertexAttribDivisorANGLE
|
|
#define glTexStorageMemFlags2DANGLE l_glTexStorageMemFlags2DANGLE
|
|
#define glTexStorageMemFlags2DMultisampleANGLE l_glTexStorageMemFlags2DMultisampleANGLE
|
|
#define glTexStorageMemFlags3DANGLE l_glTexStorageMemFlags3DANGLE
|
|
#define glTexStorageMemFlags3DMultisampleANGLE l_glTexStorageMemFlags3DMultisampleANGLE
|
|
#define glImportMemoryZirconHandleANGLE l_glImportMemoryZirconHandleANGLE
|
|
#define glMultiDrawArraysANGLE l_glMultiDrawArraysANGLE
|
|
#define glMultiDrawArraysInstancedANGLE l_glMultiDrawArraysInstancedANGLE
|
|
#define glMultiDrawElementsANGLE l_glMultiDrawElementsANGLE
|
|
#define glMultiDrawElementsInstancedANGLE l_glMultiDrawElementsInstancedANGLE
|
|
#define glProvokingVertexANGLE l_glProvokingVertexANGLE
|
|
#define glDisableExtensionANGLE l_glDisableExtensionANGLE
|
|
#define glRequestExtensionANGLE l_glRequestExtensionANGLE
|
|
#define glCompressedTexImage2DRobustANGLE l_glCompressedTexImage2DRobustANGLE
|
|
#define glCompressedTexImage3DRobustANGLE l_glCompressedTexImage3DRobustANGLE
|
|
#define glCompressedTexSubImage2DRobustANGLE l_glCompressedTexSubImage2DRobustANGLE
|
|
#define glCompressedTexSubImage3DRobustANGLE l_glCompressedTexSubImage3DRobustANGLE
|
|
#define glGetActiveUniformBlockivRobustANGLE l_glGetActiveUniformBlockivRobustANGLE
|
|
#define glGetBooleani_vRobustANGLE l_glGetBooleani_vRobustANGLE
|
|
#define glGetBooleanvRobustANGLE l_glGetBooleanvRobustANGLE
|
|
#define glGetBufferParameteri64vRobustANGLE l_glGetBufferParameteri64vRobustANGLE
|
|
#define glGetBufferParameterivRobustANGLE l_glGetBufferParameterivRobustANGLE
|
|
#define glGetBufferPointervRobustANGLE l_glGetBufferPointervRobustANGLE
|
|
#define glGetFloatvRobustANGLE l_glGetFloatvRobustANGLE
|
|
#define glGetFramebufferAttachmentParameterivRobustANGLE \
|
|
l_glGetFramebufferAttachmentParameterivRobustANGLE
|
|
#define glGetFramebufferParameterivRobustANGLE l_glGetFramebufferParameterivRobustANGLE
|
|
#define glGetInteger64i_vRobustANGLE l_glGetInteger64i_vRobustANGLE
|
|
#define glGetInteger64vRobustANGLE l_glGetInteger64vRobustANGLE
|
|
#define glGetIntegeri_vRobustANGLE l_glGetIntegeri_vRobustANGLE
|
|
#define glGetIntegervRobustANGLE l_glGetIntegervRobustANGLE
|
|
#define glGetInternalformativRobustANGLE l_glGetInternalformativRobustANGLE
|
|
#define glGetMultisamplefvRobustANGLE l_glGetMultisamplefvRobustANGLE
|
|
#define glGetPointervRobustANGLERobustANGLE l_glGetPointervRobustANGLERobustANGLE
|
|
#define glGetProgramInterfaceivRobustANGLE l_glGetProgramInterfaceivRobustANGLE
|
|
#define glGetProgramivRobustANGLE l_glGetProgramivRobustANGLE
|
|
#define glGetQueryObjecti64vRobustANGLE l_glGetQueryObjecti64vRobustANGLE
|
|
#define glGetQueryObjectivRobustANGLE l_glGetQueryObjectivRobustANGLE
|
|
#define glGetQueryObjectui64vRobustANGLE l_glGetQueryObjectui64vRobustANGLE
|
|
#define glGetQueryObjectuivRobustANGLE l_glGetQueryObjectuivRobustANGLE
|
|
#define glGetQueryivRobustANGLE l_glGetQueryivRobustANGLE
|
|
#define glGetRenderbufferParameterivRobustANGLE l_glGetRenderbufferParameterivRobustANGLE
|
|
#define glGetSamplerParameterIivRobustANGLE l_glGetSamplerParameterIivRobustANGLE
|
|
#define glGetSamplerParameterIuivRobustANGLE l_glGetSamplerParameterIuivRobustANGLE
|
|
#define glGetSamplerParameterfvRobustANGLE l_glGetSamplerParameterfvRobustANGLE
|
|
#define glGetSamplerParameterivRobustANGLE l_glGetSamplerParameterivRobustANGLE
|
|
#define glGetShaderivRobustANGLE l_glGetShaderivRobustANGLE
|
|
#define glGetTexLevelParameterfvRobustANGLE l_glGetTexLevelParameterfvRobustANGLE
|
|
#define glGetTexLevelParameterivRobustANGLE l_glGetTexLevelParameterivRobustANGLE
|
|
#define glGetTexParameterIivRobustANGLE l_glGetTexParameterIivRobustANGLE
|
|
#define glGetTexParameterIuivRobustANGLE l_glGetTexParameterIuivRobustANGLE
|
|
#define glGetTexParameterfvRobustANGLE l_glGetTexParameterfvRobustANGLE
|
|
#define glGetTexParameterivRobustANGLE l_glGetTexParameterivRobustANGLE
|
|
#define glGetUniformfvRobustANGLE l_glGetUniformfvRobustANGLE
|
|
#define glGetUniformivRobustANGLE l_glGetUniformivRobustANGLE
|
|
#define glGetUniformuivRobustANGLE l_glGetUniformuivRobustANGLE
|
|
#define glGetVertexAttribIivRobustANGLE l_glGetVertexAttribIivRobustANGLE
|
|
#define glGetVertexAttribIuivRobustANGLE l_glGetVertexAttribIuivRobustANGLE
|
|
#define glGetVertexAttribPointervRobustANGLE l_glGetVertexAttribPointervRobustANGLE
|
|
#define glGetVertexAttribfvRobustANGLE l_glGetVertexAttribfvRobustANGLE
|
|
#define glGetVertexAttribivRobustANGLE l_glGetVertexAttribivRobustANGLE
|
|
#define glGetnUniformfvRobustANGLE l_glGetnUniformfvRobustANGLE
|
|
#define glGetnUniformivRobustANGLE l_glGetnUniformivRobustANGLE
|
|
#define glGetnUniformuivRobustANGLE l_glGetnUniformuivRobustANGLE
|
|
#define glReadPixelsRobustANGLE l_glReadPixelsRobustANGLE
|
|
#define glReadnPixelsRobustANGLE l_glReadnPixelsRobustANGLE
|
|
#define glSamplerParameterIivRobustANGLE l_glSamplerParameterIivRobustANGLE
|
|
#define glSamplerParameterIuivRobustANGLE l_glSamplerParameterIuivRobustANGLE
|
|
#define glSamplerParameterfvRobustANGLE l_glSamplerParameterfvRobustANGLE
|
|
#define glSamplerParameterivRobustANGLE l_glSamplerParameterivRobustANGLE
|
|
#define glTexImage2DRobustANGLE l_glTexImage2DRobustANGLE
|
|
#define glTexImage3DRobustANGLE l_glTexImage3DRobustANGLE
|
|
#define glTexParameterIivRobustANGLE l_glTexParameterIivRobustANGLE
|
|
#define glTexParameterIuivRobustANGLE l_glTexParameterIuivRobustANGLE
|
|
#define glTexParameterfvRobustANGLE l_glTexParameterfvRobustANGLE
|
|
#define glTexParameterivRobustANGLE l_glTexParameterivRobustANGLE
|
|
#define glTexSubImage2DRobustANGLE l_glTexSubImage2DRobustANGLE
|
|
#define glTexSubImage3DRobustANGLE l_glTexSubImage3DRobustANGLE
|
|
#define glImportSemaphoreZirconHandleANGLE l_glImportSemaphoreZirconHandleANGLE
|
|
#define glInvalidateTextureANGLE l_glInvalidateTextureANGLE
|
|
#define glTexImage2DExternalANGLE l_glTexImage2DExternalANGLE
|
|
#define glGetMultisamplefvANGLE l_glGetMultisamplefvANGLE
|
|
#define glSampleMaskiANGLE l_glSampleMaskiANGLE
|
|
#define glTexStorage2DMultisampleANGLE l_glTexStorage2DMultisampleANGLE
|
|
#define glGetTranslatedShaderSourceANGLE l_glGetTranslatedShaderSourceANGLE
|
|
#define glBindUniformLocationCHROMIUM l_glBindUniformLocationCHROMIUM
|
|
#define glCompressedCopyTextureCHROMIUM l_glCompressedCopyTextureCHROMIUM
|
|
#define glCopySubTextureCHROMIUM l_glCopySubTextureCHROMIUM
|
|
#define glCopyTextureCHROMIUM l_glCopyTextureCHROMIUM
|
|
#define glCoverageModulationCHROMIUM l_glCoverageModulationCHROMIUM
|
|
#define glLoseContextCHROMIUM l_glLoseContextCHROMIUM
|
|
#define glBindFragDataLocationEXT l_glBindFragDataLocationEXT
|
|
#define glBindFragDataLocationIndexedEXT l_glBindFragDataLocationIndexedEXT
|
|
#define glGetFragDataIndexEXT l_glGetFragDataIndexEXT
|
|
#define glGetProgramResourceLocationIndexEXT l_glGetProgramResourceLocationIndexEXT
|
|
#define glBufferStorageEXT l_glBufferStorageEXT
|
|
#define glClipControlEXT l_glClipControlEXT
|
|
#define glCopyImageSubDataEXT l_glCopyImageSubDataEXT
|
|
#define glGetObjectLabelEXT l_glGetObjectLabelEXT
|
|
#define glLabelObjectEXT l_glLabelObjectEXT
|
|
#define glInsertEventMarkerEXT l_glInsertEventMarkerEXT
|
|
#define glPopGroupMarkerEXT l_glPopGroupMarkerEXT
|
|
#define glPushGroupMarkerEXT l_glPushGroupMarkerEXT
|
|
#define glDiscardFramebufferEXT l_glDiscardFramebufferEXT
|
|
#define glBeginQueryEXT l_glBeginQueryEXT
|
|
#define glDeleteQueriesEXT l_glDeleteQueriesEXT
|
|
#define glEndQueryEXT l_glEndQueryEXT
|
|
#define glGenQueriesEXT l_glGenQueriesEXT
|
|
#define glGetInteger64vEXT l_glGetInteger64vEXT
|
|
#define glGetQueryObjecti64vEXT l_glGetQueryObjecti64vEXT
|
|
#define glGetQueryObjectivEXT l_glGetQueryObjectivEXT
|
|
#define glGetQueryObjectui64vEXT l_glGetQueryObjectui64vEXT
|
|
#define glGetQueryObjectuivEXT l_glGetQueryObjectuivEXT
|
|
#define glGetQueryivEXT l_glGetQueryivEXT
|
|
#define glIsQueryEXT l_glIsQueryEXT
|
|
#define glQueryCounterEXT l_glQueryCounterEXT
|
|
#define glDrawBuffersEXT l_glDrawBuffersEXT
|
|
#define glBlendEquationSeparateiEXT l_glBlendEquationSeparateiEXT
|
|
#define glBlendEquationiEXT l_glBlendEquationiEXT
|
|
#define glBlendFuncSeparateiEXT l_glBlendFuncSeparateiEXT
|
|
#define glBlendFunciEXT l_glBlendFunciEXT
|
|
#define glColorMaskiEXT l_glColorMaskiEXT
|
|
#define glDisableiEXT l_glDisableiEXT
|
|
#define glEnableiEXT l_glEnableiEXT
|
|
#define glIsEnablediEXT l_glIsEnablediEXT
|
|
#define glDrawElementsBaseVertexEXT l_glDrawElementsBaseVertexEXT
|
|
#define glDrawElementsInstancedBaseVertexEXT l_glDrawElementsInstancedBaseVertexEXT
|
|
#define glDrawRangeElementsBaseVertexEXT l_glDrawRangeElementsBaseVertexEXT
|
|
#define glMultiDrawElementsBaseVertexEXT l_glMultiDrawElementsBaseVertexEXT
|
|
#define glBufferStorageExternalEXT l_glBufferStorageExternalEXT
|
|
#define glNamedBufferStorageExternalEXT l_glNamedBufferStorageExternalEXT
|
|
#define glFramebufferTextureEXT l_glFramebufferTextureEXT
|
|
#define glDrawArraysInstancedEXT l_glDrawArraysInstancedEXT
|
|
#define glDrawElementsInstancedEXT l_glDrawElementsInstancedEXT
|
|
#define glVertexAttribDivisorEXT l_glVertexAttribDivisorEXT
|
|
#define glFlushMappedBufferRangeEXT l_glFlushMappedBufferRangeEXT
|
|
#define glMapBufferRangeEXT l_glMapBufferRangeEXT
|
|
#define glBufferStorageMemEXT l_glBufferStorageMemEXT
|
|
#define glCreateMemoryObjectsEXT l_glCreateMemoryObjectsEXT
|
|
#define glDeleteMemoryObjectsEXT l_glDeleteMemoryObjectsEXT
|
|
#define glGetMemoryObjectParameterivEXT l_glGetMemoryObjectParameterivEXT
|
|
#define glGetUnsignedBytei_vEXT l_glGetUnsignedBytei_vEXT
|
|
#define glGetUnsignedBytevEXT l_glGetUnsignedBytevEXT
|
|
#define glIsMemoryObjectEXT l_glIsMemoryObjectEXT
|
|
#define glMemoryObjectParameterivEXT l_glMemoryObjectParameterivEXT
|
|
#define glTexStorageMem2DEXT l_glTexStorageMem2DEXT
|
|
#define glTexStorageMem2DMultisampleEXT l_glTexStorageMem2DMultisampleEXT
|
|
#define glTexStorageMem3DEXT l_glTexStorageMem3DEXT
|
|
#define glTexStorageMem3DMultisampleEXT l_glTexStorageMem3DMultisampleEXT
|
|
#define glImportMemoryFdEXT l_glImportMemoryFdEXT
|
|
#define glFramebufferTexture2DMultisampleEXT l_glFramebufferTexture2DMultisampleEXT
|
|
#define glRenderbufferStorageMultisampleEXT l_glRenderbufferStorageMultisampleEXT
|
|
#define glGetGraphicsResetStatusEXT l_glGetGraphicsResetStatusEXT
|
|
#define glGetnUniformfvEXT l_glGetnUniformfvEXT
|
|
#define glGetnUniformivEXT l_glGetnUniformivEXT
|
|
#define glReadnPixelsEXT l_glReadnPixelsEXT
|
|
#define glDeleteSemaphoresEXT l_glDeleteSemaphoresEXT
|
|
#define glGenSemaphoresEXT l_glGenSemaphoresEXT
|
|
#define glGetSemaphoreParameterui64vEXT l_glGetSemaphoreParameterui64vEXT
|
|
#define glIsSemaphoreEXT l_glIsSemaphoreEXT
|
|
#define glSemaphoreParameterui64vEXT l_glSemaphoreParameterui64vEXT
|
|
#define glSignalSemaphoreEXT l_glSignalSemaphoreEXT
|
|
#define glWaitSemaphoreEXT l_glWaitSemaphoreEXT
|
|
#define glImportSemaphoreFdEXT l_glImportSemaphoreFdEXT
|
|
#define glActiveShaderProgramEXT l_glActiveShaderProgramEXT
|
|
#define glBindProgramPipelineEXT l_glBindProgramPipelineEXT
|
|
#define glCreateShaderProgramvEXT l_glCreateShaderProgramvEXT
|
|
#define glDeleteProgramPipelinesEXT l_glDeleteProgramPipelinesEXT
|
|
#define glGenProgramPipelinesEXT l_glGenProgramPipelinesEXT
|
|
#define glGetProgramPipelineInfoLogEXT l_glGetProgramPipelineInfoLogEXT
|
|
#define glGetProgramPipelineivEXT l_glGetProgramPipelineivEXT
|
|
#define glIsProgramPipelineEXT l_glIsProgramPipelineEXT
|
|
#define glProgramParameteriEXT l_glProgramParameteriEXT
|
|
#define glProgramUniform1fEXT l_glProgramUniform1fEXT
|
|
#define glProgramUniform1fvEXT l_glProgramUniform1fvEXT
|
|
#define glProgramUniform1iEXT l_glProgramUniform1iEXT
|
|
#define glProgramUniform1ivEXT l_glProgramUniform1ivEXT
|
|
#define glProgramUniform1uiEXT l_glProgramUniform1uiEXT
|
|
#define glProgramUniform1uivEXT l_glProgramUniform1uivEXT
|
|
#define glProgramUniform2fEXT l_glProgramUniform2fEXT
|
|
#define glProgramUniform2fvEXT l_glProgramUniform2fvEXT
|
|
#define glProgramUniform2iEXT l_glProgramUniform2iEXT
|
|
#define glProgramUniform2ivEXT l_glProgramUniform2ivEXT
|
|
#define glProgramUniform2uiEXT l_glProgramUniform2uiEXT
|
|
#define glProgramUniform2uivEXT l_glProgramUniform2uivEXT
|
|
#define glProgramUniform3fEXT l_glProgramUniform3fEXT
|
|
#define glProgramUniform3fvEXT l_glProgramUniform3fvEXT
|
|
#define glProgramUniform3iEXT l_glProgramUniform3iEXT
|
|
#define glProgramUniform3ivEXT l_glProgramUniform3ivEXT
|
|
#define glProgramUniform3uiEXT l_glProgramUniform3uiEXT
|
|
#define glProgramUniform3uivEXT l_glProgramUniform3uivEXT
|
|
#define glProgramUniform4fEXT l_glProgramUniform4fEXT
|
|
#define glProgramUniform4fvEXT l_glProgramUniform4fvEXT
|
|
#define glProgramUniform4iEXT l_glProgramUniform4iEXT
|
|
#define glProgramUniform4ivEXT l_glProgramUniform4ivEXT
|
|
#define glProgramUniform4uiEXT l_glProgramUniform4uiEXT
|
|
#define glProgramUniform4uivEXT l_glProgramUniform4uivEXT
|
|
#define glProgramUniformMatrix2fvEXT l_glProgramUniformMatrix2fvEXT
|
|
#define glProgramUniformMatrix2x3fvEXT l_glProgramUniformMatrix2x3fvEXT
|
|
#define glProgramUniformMatrix2x4fvEXT l_glProgramUniformMatrix2x4fvEXT
|
|
#define glProgramUniformMatrix3fvEXT l_glProgramUniformMatrix3fvEXT
|
|
#define glProgramUniformMatrix3x2fvEXT l_glProgramUniformMatrix3x2fvEXT
|
|
#define glProgramUniformMatrix3x4fvEXT l_glProgramUniformMatrix3x4fvEXT
|
|
#define glProgramUniformMatrix4fvEXT l_glProgramUniformMatrix4fvEXT
|
|
#define glProgramUniformMatrix4x2fvEXT l_glProgramUniformMatrix4x2fvEXT
|
|
#define glProgramUniformMatrix4x3fvEXT l_glProgramUniformMatrix4x3fvEXT
|
|
#define glUseProgramStagesEXT l_glUseProgramStagesEXT
|
|
#define glValidateProgramPipelineEXT l_glValidateProgramPipelineEXT
|
|
#define glFramebufferFetchBarrierEXT l_glFramebufferFetchBarrierEXT
|
|
#define glPatchParameteriEXT l_glPatchParameteriEXT
|
|
#define glTexBufferEXT l_glTexBufferEXT
|
|
#define glTexBufferRangeEXT l_glTexBufferRangeEXT
|
|
#define glTexStorage1DEXT l_glTexStorage1DEXT
|
|
#define glTexStorage2DEXT l_glTexStorage2DEXT
|
|
#define glTexStorage3DEXT l_glTexStorage3DEXT
|
|
#define glDebugMessageCallbackKHR l_glDebugMessageCallbackKHR
|
|
#define glDebugMessageControlKHR l_glDebugMessageControlKHR
|
|
#define glDebugMessageInsertKHR l_glDebugMessageInsertKHR
|
|
#define glGetDebugMessageLogKHR l_glGetDebugMessageLogKHR
|
|
#define glGetObjectLabelKHR l_glGetObjectLabelKHR
|
|
#define glGetObjectPtrLabelKHR l_glGetObjectPtrLabelKHR
|
|
#define glGetPointervKHR l_glGetPointervKHR
|
|
#define glObjectLabelKHR l_glObjectLabelKHR
|
|
#define glObjectPtrLabelKHR l_glObjectPtrLabelKHR
|
|
#define glPopDebugGroupKHR l_glPopDebugGroupKHR
|
|
#define glPushDebugGroupKHR l_glPushDebugGroupKHR
|
|
#define glMaxShaderCompilerThreadsKHR l_glMaxShaderCompilerThreadsKHR
|
|
#define glDeleteFencesNV l_glDeleteFencesNV
|
|
#define glFinishFenceNV l_glFinishFenceNV
|
|
#define glGenFencesNV l_glGenFencesNV
|
|
#define glGetFenceivNV l_glGetFenceivNV
|
|
#define glIsFenceNV l_glIsFenceNV
|
|
#define glSetFenceNV l_glSetFenceNV
|
|
#define glTestFenceNV l_glTestFenceNV
|
|
#define glBlitFramebufferNV l_glBlitFramebufferNV
|
|
#define glEGLImageTargetRenderbufferStorageOES l_glEGLImageTargetRenderbufferStorageOES
|
|
#define glEGLImageTargetTexture2DOES l_glEGLImageTargetTexture2DOES
|
|
#define glCopyImageSubDataOES l_glCopyImageSubDataOES
|
|
#define glBlendEquationSeparateiOES l_glBlendEquationSeparateiOES
|
|
#define glBlendEquationiOES l_glBlendEquationiOES
|
|
#define glBlendFuncSeparateiOES l_glBlendFuncSeparateiOES
|
|
#define glBlendFunciOES l_glBlendFunciOES
|
|
#define glColorMaskiOES l_glColorMaskiOES
|
|
#define glDisableiOES l_glDisableiOES
|
|
#define glEnableiOES l_glEnableiOES
|
|
#define glIsEnablediOES l_glIsEnablediOES
|
|
#define glDrawElementsBaseVertexOES l_glDrawElementsBaseVertexOES
|
|
#define glDrawElementsInstancedBaseVertexOES l_glDrawElementsInstancedBaseVertexOES
|
|
#define glDrawRangeElementsBaseVertexOES l_glDrawRangeElementsBaseVertexOES
|
|
#define glGetProgramBinaryOES l_glGetProgramBinaryOES
|
|
#define glProgramBinaryOES l_glProgramBinaryOES
|
|
#define glGetBufferPointervOES l_glGetBufferPointervOES
|
|
#define glMapBufferOES l_glMapBufferOES
|
|
#define glUnmapBufferOES l_glUnmapBufferOES
|
|
#define glMinSampleShadingOES l_glMinSampleShadingOES
|
|
#define glCompressedTexImage3DOES l_glCompressedTexImage3DOES
|
|
#define glCompressedTexSubImage3DOES l_glCompressedTexSubImage3DOES
|
|
#define glCopyTexSubImage3DOES l_glCopyTexSubImage3DOES
|
|
#define glFramebufferTexture3DOES l_glFramebufferTexture3DOES
|
|
#define glTexImage3DOES l_glTexImage3DOES
|
|
#define glTexSubImage3DOES l_glTexSubImage3DOES
|
|
#define glGetSamplerParameterIivOES l_glGetSamplerParameterIivOES
|
|
#define glGetSamplerParameterIuivOES l_glGetSamplerParameterIuivOES
|
|
#define glGetTexParameterIivOES l_glGetTexParameterIivOES
|
|
#define glGetTexParameterIuivOES l_glGetTexParameterIuivOES
|
|
#define glSamplerParameterIivOES l_glSamplerParameterIivOES
|
|
#define glSamplerParameterIuivOES l_glSamplerParameterIuivOES
|
|
#define glTexParameterIivOES l_glTexParameterIivOES
|
|
#define glTexParameterIuivOES l_glTexParameterIuivOES
|
|
#define glTexBufferOES l_glTexBufferOES
|
|
#define glTexBufferRangeOES l_glTexBufferRangeOES
|
|
#define glTexStorage3DMultisampleOES l_glTexStorage3DMultisampleOES
|
|
#define glBindVertexArrayOES l_glBindVertexArrayOES
|
|
#define glDeleteVertexArraysOES l_glDeleteVertexArraysOES
|
|
#define glGenVertexArraysOES l_glGenVertexArraysOES
|
|
#define glIsVertexArrayOES l_glIsVertexArrayOES
|
|
#define glFramebufferTextureMultiviewOVR l_glFramebufferTextureMultiviewOVR
|
|
#define glDrawTexfOES l_glDrawTexfOES
|
|
#define glDrawTexfvOES l_glDrawTexfvOES
|
|
#define glDrawTexiOES l_glDrawTexiOES
|
|
#define glDrawTexivOES l_glDrawTexivOES
|
|
#define glDrawTexsOES l_glDrawTexsOES
|
|
#define glDrawTexsvOES l_glDrawTexsvOES
|
|
#define glDrawTexxOES l_glDrawTexxOES
|
|
#define glDrawTexxvOES l_glDrawTexxvOES
|
|
#define glBindFramebufferOES l_glBindFramebufferOES
|
|
#define glBindRenderbufferOES l_glBindRenderbufferOES
|
|
#define glCheckFramebufferStatusOES l_glCheckFramebufferStatusOES
|
|
#define glDeleteFramebuffersOES l_glDeleteFramebuffersOES
|
|
#define glDeleteRenderbuffersOES l_glDeleteRenderbuffersOES
|
|
#define glFramebufferRenderbufferOES l_glFramebufferRenderbufferOES
|
|
#define glFramebufferTexture2DOES l_glFramebufferTexture2DOES
|
|
#define glGenFramebuffersOES l_glGenFramebuffersOES
|
|
#define glGenRenderbuffersOES l_glGenRenderbuffersOES
|
|
#define glGenerateMipmapOES l_glGenerateMipmapOES
|
|
#define glGetFramebufferAttachmentParameterivOES l_glGetFramebufferAttachmentParameterivOES
|
|
#define glGetRenderbufferParameterivOES l_glGetRenderbufferParameterivOES
|
|
#define glIsFramebufferOES l_glIsFramebufferOES
|
|
#define glIsRenderbufferOES l_glIsRenderbufferOES
|
|
#define glRenderbufferStorageOES l_glRenderbufferStorageOES
|
|
#define glCurrentPaletteMatrixOES l_glCurrentPaletteMatrixOES
|
|
#define glLoadPaletteFromModelViewMatrixOES l_glLoadPaletteFromModelViewMatrixOES
|
|
#define glMatrixIndexPointerOES l_glMatrixIndexPointerOES
|
|
#define glWeightPointerOES l_glWeightPointerOES
|
|
#define glPointSizePointerOES l_glPointSizePointerOES
|
|
#define glQueryMatrixxOES l_glQueryMatrixxOES
|
|
#define glGetTexGenfvOES l_glGetTexGenfvOES
|
|
#define glGetTexGenivOES l_glGetTexGenivOES
|
|
#define glGetTexGenxvOES l_glGetTexGenxvOES
|
|
#define glTexGenfOES l_glTexGenfOES
|
|
#define glTexGenfvOES l_glTexGenfvOES
|
|
#define glTexGeniOES l_glTexGeniOES
|
|
#define glTexGenivOES l_glTexGenivOES
|
|
#define glTexGenxOES l_glTexGenxOES
|
|
#define glTexGenxvOES l_glTexGenxvOES
|
|
#define glAlphaFuncContextANGLE l_glAlphaFuncContextANGLE
|
|
#define glClipPlanefContextANGLE l_glClipPlanefContextANGLE
|
|
#define glColor4fContextANGLE l_glColor4fContextANGLE
|
|
#define glFogfContextANGLE l_glFogfContextANGLE
|
|
#define glFogfvContextANGLE l_glFogfvContextANGLE
|
|
#define glFrustumfContextANGLE l_glFrustumfContextANGLE
|
|
#define glGetClipPlanefContextANGLE l_glGetClipPlanefContextANGLE
|
|
#define glGetLightfvContextANGLE l_glGetLightfvContextANGLE
|
|
#define glGetMaterialfvContextANGLE l_glGetMaterialfvContextANGLE
|
|
#define glGetTexEnvfvContextANGLE l_glGetTexEnvfvContextANGLE
|
|
#define glLightModelfContextANGLE l_glLightModelfContextANGLE
|
|
#define glLightModelfvContextANGLE l_glLightModelfvContextANGLE
|
|
#define glLightfContextANGLE l_glLightfContextANGLE
|
|
#define glLightfvContextANGLE l_glLightfvContextANGLE
|
|
#define glLoadMatrixfContextANGLE l_glLoadMatrixfContextANGLE
|
|
#define glMaterialfContextANGLE l_glMaterialfContextANGLE
|
|
#define glMaterialfvContextANGLE l_glMaterialfvContextANGLE
|
|
#define glMultMatrixfContextANGLE l_glMultMatrixfContextANGLE
|
|
#define glMultiTexCoord4fContextANGLE l_glMultiTexCoord4fContextANGLE
|
|
#define glNormal3fContextANGLE l_glNormal3fContextANGLE
|
|
#define glOrthofContextANGLE l_glOrthofContextANGLE
|
|
#define glPointParameterfContextANGLE l_glPointParameterfContextANGLE
|
|
#define glPointParameterfvContextANGLE l_glPointParameterfvContextANGLE
|
|
#define glPointSizeContextANGLE l_glPointSizeContextANGLE
|
|
#define glRotatefContextANGLE l_glRotatefContextANGLE
|
|
#define glScalefContextANGLE l_glScalefContextANGLE
|
|
#define glTexEnvfContextANGLE l_glTexEnvfContextANGLE
|
|
#define glTexEnvfvContextANGLE l_glTexEnvfvContextANGLE
|
|
#define glTranslatefContextANGLE l_glTranslatefContextANGLE
|
|
#define glAlphaFuncxContextANGLE l_glAlphaFuncxContextANGLE
|
|
#define glClearColorxContextANGLE l_glClearColorxContextANGLE
|
|
#define glClearDepthxContextANGLE l_glClearDepthxContextANGLE
|
|
#define glClientActiveTextureContextANGLE l_glClientActiveTextureContextANGLE
|
|
#define glClipPlanexContextANGLE l_glClipPlanexContextANGLE
|
|
#define glColor4ubContextANGLE l_glColor4ubContextANGLE
|
|
#define glColor4xContextANGLE l_glColor4xContextANGLE
|
|
#define glColorPointerContextANGLE l_glColorPointerContextANGLE
|
|
#define glDepthRangexContextANGLE l_glDepthRangexContextANGLE
|
|
#define glDisableClientStateContextANGLE l_glDisableClientStateContextANGLE
|
|
#define glEnableClientStateContextANGLE l_glEnableClientStateContextANGLE
|
|
#define glFogxContextANGLE l_glFogxContextANGLE
|
|
#define glFogxvContextANGLE l_glFogxvContextANGLE
|
|
#define glFrustumxContextANGLE l_glFrustumxContextANGLE
|
|
#define glGetClipPlanexContextANGLE l_glGetClipPlanexContextANGLE
|
|
#define glGetFixedvContextANGLE l_glGetFixedvContextANGLE
|
|
#define glGetLightxvContextANGLE l_glGetLightxvContextANGLE
|
|
#define glGetMaterialxvContextANGLE l_glGetMaterialxvContextANGLE
|
|
#define glGetTexEnvivContextANGLE l_glGetTexEnvivContextANGLE
|
|
#define glGetTexEnvxvContextANGLE l_glGetTexEnvxvContextANGLE
|
|
#define glGetTexParameterxvContextANGLE l_glGetTexParameterxvContextANGLE
|
|
#define glLightModelxContextANGLE l_glLightModelxContextANGLE
|
|
#define glLightModelxvContextANGLE l_glLightModelxvContextANGLE
|
|
#define glLightxContextANGLE l_glLightxContextANGLE
|
|
#define glLightxvContextANGLE l_glLightxvContextANGLE
|
|
#define glLineWidthxContextANGLE l_glLineWidthxContextANGLE
|
|
#define glLoadIdentityContextANGLE l_glLoadIdentityContextANGLE
|
|
#define glLoadMatrixxContextANGLE l_glLoadMatrixxContextANGLE
|
|
#define glLogicOpContextANGLE l_glLogicOpContextANGLE
|
|
#define glMaterialxContextANGLE l_glMaterialxContextANGLE
|
|
#define glMaterialxvContextANGLE l_glMaterialxvContextANGLE
|
|
#define glMatrixModeContextANGLE l_glMatrixModeContextANGLE
|
|
#define glMultMatrixxContextANGLE l_glMultMatrixxContextANGLE
|
|
#define glMultiTexCoord4xContextANGLE l_glMultiTexCoord4xContextANGLE
|
|
#define glNormal3xContextANGLE l_glNormal3xContextANGLE
|
|
#define glNormalPointerContextANGLE l_glNormalPointerContextANGLE
|
|
#define glOrthoxContextANGLE l_glOrthoxContextANGLE
|
|
#define glPointParameterxContextANGLE l_glPointParameterxContextANGLE
|
|
#define glPointParameterxvContextANGLE l_glPointParameterxvContextANGLE
|
|
#define glPointSizexContextANGLE l_glPointSizexContextANGLE
|
|
#define glPolygonOffsetxContextANGLE l_glPolygonOffsetxContextANGLE
|
|
#define glPopMatrixContextANGLE l_glPopMatrixContextANGLE
|
|
#define glPushMatrixContextANGLE l_glPushMatrixContextANGLE
|
|
#define glRotatexContextANGLE l_glRotatexContextANGLE
|
|
#define glSampleCoveragexContextANGLE l_glSampleCoveragexContextANGLE
|
|
#define glScalexContextANGLE l_glScalexContextANGLE
|
|
#define glShadeModelContextANGLE l_glShadeModelContextANGLE
|
|
#define glTexCoordPointerContextANGLE l_glTexCoordPointerContextANGLE
|
|
#define glTexEnviContextANGLE l_glTexEnviContextANGLE
|
|
#define glTexEnvxContextANGLE l_glTexEnvxContextANGLE
|
|
#define glTexEnvivContextANGLE l_glTexEnvivContextANGLE
|
|
#define glTexEnvxvContextANGLE l_glTexEnvxvContextANGLE
|
|
#define glTexParameterxContextANGLE l_glTexParameterxContextANGLE
|
|
#define glTexParameterxvContextANGLE l_glTexParameterxvContextANGLE
|
|
#define glTranslatexContextANGLE l_glTranslatexContextANGLE
|
|
#define glVertexPointerContextANGLE l_glVertexPointerContextANGLE
|
|
#define glActiveTextureContextANGLE l_glActiveTextureContextANGLE
|
|
#define glAttachShaderContextANGLE l_glAttachShaderContextANGLE
|
|
#define glBindAttribLocationContextANGLE l_glBindAttribLocationContextANGLE
|
|
#define glBindBufferContextANGLE l_glBindBufferContextANGLE
|
|
#define glBindFramebufferContextANGLE l_glBindFramebufferContextANGLE
|
|
#define glBindRenderbufferContextANGLE l_glBindRenderbufferContextANGLE
|
|
#define glBindTextureContextANGLE l_glBindTextureContextANGLE
|
|
#define glBlendColorContextANGLE l_glBlendColorContextANGLE
|
|
#define glBlendEquationContextANGLE l_glBlendEquationContextANGLE
|
|
#define glBlendEquationSeparateContextANGLE l_glBlendEquationSeparateContextANGLE
|
|
#define glBlendFuncContextANGLE l_glBlendFuncContextANGLE
|
|
#define glBlendFuncSeparateContextANGLE l_glBlendFuncSeparateContextANGLE
|
|
#define glBufferDataContextANGLE l_glBufferDataContextANGLE
|
|
#define glBufferSubDataContextANGLE l_glBufferSubDataContextANGLE
|
|
#define glCheckFramebufferStatusContextANGLE l_glCheckFramebufferStatusContextANGLE
|
|
#define glClearContextANGLE l_glClearContextANGLE
|
|
#define glClearColorContextANGLE l_glClearColorContextANGLE
|
|
#define glClearDepthfContextANGLE l_glClearDepthfContextANGLE
|
|
#define glClearStencilContextANGLE l_glClearStencilContextANGLE
|
|
#define glColorMaskContextANGLE l_glColorMaskContextANGLE
|
|
#define glCompileShaderContextANGLE l_glCompileShaderContextANGLE
|
|
#define glCompressedTexImage2DContextANGLE l_glCompressedTexImage2DContextANGLE
|
|
#define glCompressedTexSubImage2DContextANGLE l_glCompressedTexSubImage2DContextANGLE
|
|
#define glCopyTexImage2DContextANGLE l_glCopyTexImage2DContextANGLE
|
|
#define glCopyTexSubImage2DContextANGLE l_glCopyTexSubImage2DContextANGLE
|
|
#define glCreateProgramContextANGLE l_glCreateProgramContextANGLE
|
|
#define glCreateShaderContextANGLE l_glCreateShaderContextANGLE
|
|
#define glCullFaceContextANGLE l_glCullFaceContextANGLE
|
|
#define glDeleteBuffersContextANGLE l_glDeleteBuffersContextANGLE
|
|
#define glDeleteFramebuffersContextANGLE l_glDeleteFramebuffersContextANGLE
|
|
#define glDeleteProgramContextANGLE l_glDeleteProgramContextANGLE
|
|
#define glDeleteRenderbuffersContextANGLE l_glDeleteRenderbuffersContextANGLE
|
|
#define glDeleteShaderContextANGLE l_glDeleteShaderContextANGLE
|
|
#define glDeleteTexturesContextANGLE l_glDeleteTexturesContextANGLE
|
|
#define glDepthFuncContextANGLE l_glDepthFuncContextANGLE
|
|
#define glDepthMaskContextANGLE l_glDepthMaskContextANGLE
|
|
#define glDepthRangefContextANGLE l_glDepthRangefContextANGLE
|
|
#define glDetachShaderContextANGLE l_glDetachShaderContextANGLE
|
|
#define glDisableContextANGLE l_glDisableContextANGLE
|
|
#define glDisableVertexAttribArrayContextANGLE l_glDisableVertexAttribArrayContextANGLE
|
|
#define glDrawArraysContextANGLE l_glDrawArraysContextANGLE
|
|
#define glDrawElementsContextANGLE l_glDrawElementsContextANGLE
|
|
#define glEnableContextANGLE l_glEnableContextANGLE
|
|
#define glEnableVertexAttribArrayContextANGLE l_glEnableVertexAttribArrayContextANGLE
|
|
#define glFinishContextANGLE l_glFinishContextANGLE
|
|
#define glFlushContextANGLE l_glFlushContextANGLE
|
|
#define glFramebufferRenderbufferContextANGLE l_glFramebufferRenderbufferContextANGLE
|
|
#define glFramebufferTexture2DContextANGLE l_glFramebufferTexture2DContextANGLE
|
|
#define glFrontFaceContextANGLE l_glFrontFaceContextANGLE
|
|
#define glGenBuffersContextANGLE l_glGenBuffersContextANGLE
|
|
#define glGenerateMipmapContextANGLE l_glGenerateMipmapContextANGLE
|
|
#define glGenFramebuffersContextANGLE l_glGenFramebuffersContextANGLE
|
|
#define glGenRenderbuffersContextANGLE l_glGenRenderbuffersContextANGLE
|
|
#define glGenTexturesContextANGLE l_glGenTexturesContextANGLE
|
|
#define glGetActiveAttribContextANGLE l_glGetActiveAttribContextANGLE
|
|
#define glGetActiveUniformContextANGLE l_glGetActiveUniformContextANGLE
|
|
#define glGetAttachedShadersContextANGLE l_glGetAttachedShadersContextANGLE
|
|
#define glGetAttribLocationContextANGLE l_glGetAttribLocationContextANGLE
|
|
#define glGetBooleanvContextANGLE l_glGetBooleanvContextANGLE
|
|
#define glGetBufferParameterivContextANGLE l_glGetBufferParameterivContextANGLE
|
|
#define glGetErrorContextANGLE l_glGetErrorContextANGLE
|
|
#define glGetFloatvContextANGLE l_glGetFloatvContextANGLE
|
|
#define glGetFramebufferAttachmentParameterivContextANGLE \
|
|
l_glGetFramebufferAttachmentParameterivContextANGLE
|
|
#define glGetIntegervContextANGLE l_glGetIntegervContextANGLE
|
|
#define glGetProgramivContextANGLE l_glGetProgramivContextANGLE
|
|
#define glGetProgramInfoLogContextANGLE l_glGetProgramInfoLogContextANGLE
|
|
#define glGetRenderbufferParameterivContextANGLE l_glGetRenderbufferParameterivContextANGLE
|
|
#define glGetShaderivContextANGLE l_glGetShaderivContextANGLE
|
|
#define glGetShaderInfoLogContextANGLE l_glGetShaderInfoLogContextANGLE
|
|
#define glGetShaderPrecisionFormatContextANGLE l_glGetShaderPrecisionFormatContextANGLE
|
|
#define glGetShaderSourceContextANGLE l_glGetShaderSourceContextANGLE
|
|
#define glGetStringContextANGLE l_glGetStringContextANGLE
|
|
#define glGetTexParameterfvContextANGLE l_glGetTexParameterfvContextANGLE
|
|
#define glGetTexParameterivContextANGLE l_glGetTexParameterivContextANGLE
|
|
#define glGetUniformfvContextANGLE l_glGetUniformfvContextANGLE
|
|
#define glGetUniformivContextANGLE l_glGetUniformivContextANGLE
|
|
#define glGetUniformLocationContextANGLE l_glGetUniformLocationContextANGLE
|
|
#define glGetVertexAttribfvContextANGLE l_glGetVertexAttribfvContextANGLE
|
|
#define glGetVertexAttribivContextANGLE l_glGetVertexAttribivContextANGLE
|
|
#define glGetVertexAttribPointervContextANGLE l_glGetVertexAttribPointervContextANGLE
|
|
#define glHintContextANGLE l_glHintContextANGLE
|
|
#define glIsBufferContextANGLE l_glIsBufferContextANGLE
|
|
#define glIsEnabledContextANGLE l_glIsEnabledContextANGLE
|
|
#define glIsFramebufferContextANGLE l_glIsFramebufferContextANGLE
|
|
#define glIsProgramContextANGLE l_glIsProgramContextANGLE
|
|
#define glIsRenderbufferContextANGLE l_glIsRenderbufferContextANGLE
|
|
#define glIsShaderContextANGLE l_glIsShaderContextANGLE
|
|
#define glIsTextureContextANGLE l_glIsTextureContextANGLE
|
|
#define glLineWidthContextANGLE l_glLineWidthContextANGLE
|
|
#define glLinkProgramContextANGLE l_glLinkProgramContextANGLE
|
|
#define glPixelStoreiContextANGLE l_glPixelStoreiContextANGLE
|
|
#define glPolygonOffsetContextANGLE l_glPolygonOffsetContextANGLE
|
|
#define glReadPixelsContextANGLE l_glReadPixelsContextANGLE
|
|
#define glReleaseShaderCompilerContextANGLE l_glReleaseShaderCompilerContextANGLE
|
|
#define glRenderbufferStorageContextANGLE l_glRenderbufferStorageContextANGLE
|
|
#define glSampleCoverageContextANGLE l_glSampleCoverageContextANGLE
|
|
#define glScissorContextANGLE l_glScissorContextANGLE
|
|
#define glShaderBinaryContextANGLE l_glShaderBinaryContextANGLE
|
|
#define glShaderSourceContextANGLE l_glShaderSourceContextANGLE
|
|
#define glStencilFuncContextANGLE l_glStencilFuncContextANGLE
|
|
#define glStencilFuncSeparateContextANGLE l_glStencilFuncSeparateContextANGLE
|
|
#define glStencilMaskContextANGLE l_glStencilMaskContextANGLE
|
|
#define glStencilMaskSeparateContextANGLE l_glStencilMaskSeparateContextANGLE
|
|
#define glStencilOpContextANGLE l_glStencilOpContextANGLE
|
|
#define glStencilOpSeparateContextANGLE l_glStencilOpSeparateContextANGLE
|
|
#define glTexImage2DContextANGLE l_glTexImage2DContextANGLE
|
|
#define glTexParameterfContextANGLE l_glTexParameterfContextANGLE
|
|
#define glTexParameterfvContextANGLE l_glTexParameterfvContextANGLE
|
|
#define glTexParameteriContextANGLE l_glTexParameteriContextANGLE
|
|
#define glTexParameterivContextANGLE l_glTexParameterivContextANGLE
|
|
#define glTexSubImage2DContextANGLE l_glTexSubImage2DContextANGLE
|
|
#define glUniform1fContextANGLE l_glUniform1fContextANGLE
|
|
#define glUniform1fvContextANGLE l_glUniform1fvContextANGLE
|
|
#define glUniform1iContextANGLE l_glUniform1iContextANGLE
|
|
#define glUniform1ivContextANGLE l_glUniform1ivContextANGLE
|
|
#define glUniform2fContextANGLE l_glUniform2fContextANGLE
|
|
#define glUniform2fvContextANGLE l_glUniform2fvContextANGLE
|
|
#define glUniform2iContextANGLE l_glUniform2iContextANGLE
|
|
#define glUniform2ivContextANGLE l_glUniform2ivContextANGLE
|
|
#define glUniform3fContextANGLE l_glUniform3fContextANGLE
|
|
#define glUniform3fvContextANGLE l_glUniform3fvContextANGLE
|
|
#define glUniform3iContextANGLE l_glUniform3iContextANGLE
|
|
#define glUniform3ivContextANGLE l_glUniform3ivContextANGLE
|
|
#define glUniform4fContextANGLE l_glUniform4fContextANGLE
|
|
#define glUniform4fvContextANGLE l_glUniform4fvContextANGLE
|
|
#define glUniform4iContextANGLE l_glUniform4iContextANGLE
|
|
#define glUniform4ivContextANGLE l_glUniform4ivContextANGLE
|
|
#define glUniformMatrix2fvContextANGLE l_glUniformMatrix2fvContextANGLE
|
|
#define glUniformMatrix3fvContextANGLE l_glUniformMatrix3fvContextANGLE
|
|
#define glUniformMatrix4fvContextANGLE l_glUniformMatrix4fvContextANGLE
|
|
#define glUseProgramContextANGLE l_glUseProgramContextANGLE
|
|
#define glValidateProgramContextANGLE l_glValidateProgramContextANGLE
|
|
#define glVertexAttrib1fContextANGLE l_glVertexAttrib1fContextANGLE
|
|
#define glVertexAttrib1fvContextANGLE l_glVertexAttrib1fvContextANGLE
|
|
#define glVertexAttrib2fContextANGLE l_glVertexAttrib2fContextANGLE
|
|
#define glVertexAttrib2fvContextANGLE l_glVertexAttrib2fvContextANGLE
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#define glVertexAttrib3fContextANGLE l_glVertexAttrib3fContextANGLE
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#define glVertexAttrib3fvContextANGLE l_glVertexAttrib3fvContextANGLE
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#define glVertexAttrib4fContextANGLE l_glVertexAttrib4fContextANGLE
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#define glVertexAttrib4fvContextANGLE l_glVertexAttrib4fvContextANGLE
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#define glVertexAttribPointerContextANGLE l_glVertexAttribPointerContextANGLE
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#define glViewportContextANGLE l_glViewportContextANGLE
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#define glReadBufferContextANGLE l_glReadBufferContextANGLE
|
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#define glDrawRangeElementsContextANGLE l_glDrawRangeElementsContextANGLE
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#define glTexImage3DContextANGLE l_glTexImage3DContextANGLE
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#define glTexSubImage3DContextANGLE l_glTexSubImage3DContextANGLE
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#define glCopyTexSubImage3DContextANGLE l_glCopyTexSubImage3DContextANGLE
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#define glCompressedTexImage3DContextANGLE l_glCompressedTexImage3DContextANGLE
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#define glCompressedTexSubImage3DContextANGLE l_glCompressedTexSubImage3DContextANGLE
|
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#define glGenQueriesContextANGLE l_glGenQueriesContextANGLE
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#define glDeleteQueriesContextANGLE l_glDeleteQueriesContextANGLE
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#define glIsQueryContextANGLE l_glIsQueryContextANGLE
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#define glBeginQueryContextANGLE l_glBeginQueryContextANGLE
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#define glEndQueryContextANGLE l_glEndQueryContextANGLE
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#define glGetQueryivContextANGLE l_glGetQueryivContextANGLE
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#define glGetQueryObjectuivContextANGLE l_glGetQueryObjectuivContextANGLE
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#define glUnmapBufferContextANGLE l_glUnmapBufferContextANGLE
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#define glGetBufferPointervContextANGLE l_glGetBufferPointervContextANGLE
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#define glDrawBuffersContextANGLE l_glDrawBuffersContextANGLE
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#define glUniformMatrix2x3fvContextANGLE l_glUniformMatrix2x3fvContextANGLE
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#define glUniformMatrix3x2fvContextANGLE l_glUniformMatrix3x2fvContextANGLE
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#define glUniformMatrix2x4fvContextANGLE l_glUniformMatrix2x4fvContextANGLE
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#define glUniformMatrix4x2fvContextANGLE l_glUniformMatrix4x2fvContextANGLE
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#define glUniformMatrix3x4fvContextANGLE l_glUniformMatrix3x4fvContextANGLE
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#define glUniformMatrix4x3fvContextANGLE l_glUniformMatrix4x3fvContextANGLE
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|
#define glBlitFramebufferContextANGLE l_glBlitFramebufferContextANGLE
|
|
#define glRenderbufferStorageMultisampleContextANGLE l_glRenderbufferStorageMultisampleContextANGLE
|
|
#define glFramebufferTextureLayerContextANGLE l_glFramebufferTextureLayerContextANGLE
|
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#define glMapBufferRangeContextANGLE l_glMapBufferRangeContextANGLE
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#define glFlushMappedBufferRangeContextANGLE l_glFlushMappedBufferRangeContextANGLE
|
|
#define glBindVertexArrayContextANGLE l_glBindVertexArrayContextANGLE
|
|
#define glDeleteVertexArraysContextANGLE l_glDeleteVertexArraysContextANGLE
|
|
#define glGenVertexArraysContextANGLE l_glGenVertexArraysContextANGLE
|
|
#define glIsVertexArrayContextANGLE l_glIsVertexArrayContextANGLE
|
|
#define glGetIntegeri_vContextANGLE l_glGetIntegeri_vContextANGLE
|
|
#define glBeginTransformFeedbackContextANGLE l_glBeginTransformFeedbackContextANGLE
|
|
#define glEndTransformFeedbackContextANGLE l_glEndTransformFeedbackContextANGLE
|
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#define glBindBufferRangeContextANGLE l_glBindBufferRangeContextANGLE
|
|
#define glBindBufferBaseContextANGLE l_glBindBufferBaseContextANGLE
|
|
#define glTransformFeedbackVaryingsContextANGLE l_glTransformFeedbackVaryingsContextANGLE
|
|
#define glGetTransformFeedbackVaryingContextANGLE l_glGetTransformFeedbackVaryingContextANGLE
|
|
#define glVertexAttribIPointerContextANGLE l_glVertexAttribIPointerContextANGLE
|
|
#define glGetVertexAttribIivContextANGLE l_glGetVertexAttribIivContextANGLE
|
|
#define glGetVertexAttribIuivContextANGLE l_glGetVertexAttribIuivContextANGLE
|
|
#define glVertexAttribI4iContextANGLE l_glVertexAttribI4iContextANGLE
|
|
#define glVertexAttribI4uiContextANGLE l_glVertexAttribI4uiContextANGLE
|
|
#define glVertexAttribI4ivContextANGLE l_glVertexAttribI4ivContextANGLE
|
|
#define glVertexAttribI4uivContextANGLE l_glVertexAttribI4uivContextANGLE
|
|
#define glGetUniformuivContextANGLE l_glGetUniformuivContextANGLE
|
|
#define glGetFragDataLocationContextANGLE l_glGetFragDataLocationContextANGLE
|
|
#define glUniform1uiContextANGLE l_glUniform1uiContextANGLE
|
|
#define glUniform2uiContextANGLE l_glUniform2uiContextANGLE
|
|
#define glUniform3uiContextANGLE l_glUniform3uiContextANGLE
|
|
#define glUniform4uiContextANGLE l_glUniform4uiContextANGLE
|
|
#define glUniform1uivContextANGLE l_glUniform1uivContextANGLE
|
|
#define glUniform2uivContextANGLE l_glUniform2uivContextANGLE
|
|
#define glUniform3uivContextANGLE l_glUniform3uivContextANGLE
|
|
#define glUniform4uivContextANGLE l_glUniform4uivContextANGLE
|
|
#define glClearBufferivContextANGLE l_glClearBufferivContextANGLE
|
|
#define glClearBufferuivContextANGLE l_glClearBufferuivContextANGLE
|
|
#define glClearBufferfvContextANGLE l_glClearBufferfvContextANGLE
|
|
#define glClearBufferfiContextANGLE l_glClearBufferfiContextANGLE
|
|
#define glGetStringiContextANGLE l_glGetStringiContextANGLE
|
|
#define glCopyBufferSubDataContextANGLE l_glCopyBufferSubDataContextANGLE
|
|
#define glGetUniformIndicesContextANGLE l_glGetUniformIndicesContextANGLE
|
|
#define glGetActiveUniformsivContextANGLE l_glGetActiveUniformsivContextANGLE
|
|
#define glGetUniformBlockIndexContextANGLE l_glGetUniformBlockIndexContextANGLE
|
|
#define glGetActiveUniformBlockivContextANGLE l_glGetActiveUniformBlockivContextANGLE
|
|
#define glGetActiveUniformBlockNameContextANGLE l_glGetActiveUniformBlockNameContextANGLE
|
|
#define glUniformBlockBindingContextANGLE l_glUniformBlockBindingContextANGLE
|
|
#define glDrawArraysInstancedContextANGLE l_glDrawArraysInstancedContextANGLE
|
|
#define glDrawElementsInstancedContextANGLE l_glDrawElementsInstancedContextANGLE
|
|
#define glFenceSyncContextANGLE l_glFenceSyncContextANGLE
|
|
#define glIsSyncContextANGLE l_glIsSyncContextANGLE
|
|
#define glDeleteSyncContextANGLE l_glDeleteSyncContextANGLE
|
|
#define glClientWaitSyncContextANGLE l_glClientWaitSyncContextANGLE
|
|
#define glWaitSyncContextANGLE l_glWaitSyncContextANGLE
|
|
#define glGetInteger64vContextANGLE l_glGetInteger64vContextANGLE
|
|
#define glGetSyncivContextANGLE l_glGetSyncivContextANGLE
|
|
#define glGetInteger64i_vContextANGLE l_glGetInteger64i_vContextANGLE
|
|
#define glGetBufferParameteri64vContextANGLE l_glGetBufferParameteri64vContextANGLE
|
|
#define glGenSamplersContextANGLE l_glGenSamplersContextANGLE
|
|
#define glDeleteSamplersContextANGLE l_glDeleteSamplersContextANGLE
|
|
#define glIsSamplerContextANGLE l_glIsSamplerContextANGLE
|
|
#define glBindSamplerContextANGLE l_glBindSamplerContextANGLE
|
|
#define glSamplerParameteriContextANGLE l_glSamplerParameteriContextANGLE
|
|
#define glSamplerParameterivContextANGLE l_glSamplerParameterivContextANGLE
|
|
#define glSamplerParameterfContextANGLE l_glSamplerParameterfContextANGLE
|
|
#define glSamplerParameterfvContextANGLE l_glSamplerParameterfvContextANGLE
|
|
#define glGetSamplerParameterivContextANGLE l_glGetSamplerParameterivContextANGLE
|
|
#define glGetSamplerParameterfvContextANGLE l_glGetSamplerParameterfvContextANGLE
|
|
#define glVertexAttribDivisorContextANGLE l_glVertexAttribDivisorContextANGLE
|
|
#define glBindTransformFeedbackContextANGLE l_glBindTransformFeedbackContextANGLE
|
|
#define glDeleteTransformFeedbacksContextANGLE l_glDeleteTransformFeedbacksContextANGLE
|
|
#define glGenTransformFeedbacksContextANGLE l_glGenTransformFeedbacksContextANGLE
|
|
#define glIsTransformFeedbackContextANGLE l_glIsTransformFeedbackContextANGLE
|
|
#define glPauseTransformFeedbackContextANGLE l_glPauseTransformFeedbackContextANGLE
|
|
#define glResumeTransformFeedbackContextANGLE l_glResumeTransformFeedbackContextANGLE
|
|
#define glGetProgramBinaryContextANGLE l_glGetProgramBinaryContextANGLE
|
|
#define glProgramBinaryContextANGLE l_glProgramBinaryContextANGLE
|
|
#define glProgramParameteriContextANGLE l_glProgramParameteriContextANGLE
|
|
#define glInvalidateFramebufferContextANGLE l_glInvalidateFramebufferContextANGLE
|
|
#define glInvalidateSubFramebufferContextANGLE l_glInvalidateSubFramebufferContextANGLE
|
|
#define glTexStorage2DContextANGLE l_glTexStorage2DContextANGLE
|
|
#define glTexStorage3DContextANGLE l_glTexStorage3DContextANGLE
|
|
#define glGetInternalformativContextANGLE l_glGetInternalformativContextANGLE
|
|
#define glDispatchComputeContextANGLE l_glDispatchComputeContextANGLE
|
|
#define glDispatchComputeIndirectContextANGLE l_glDispatchComputeIndirectContextANGLE
|
|
#define glDrawArraysIndirectContextANGLE l_glDrawArraysIndirectContextANGLE
|
|
#define glDrawElementsIndirectContextANGLE l_glDrawElementsIndirectContextANGLE
|
|
#define glFramebufferParameteriContextANGLE l_glFramebufferParameteriContextANGLE
|
|
#define glGetFramebufferParameterivContextANGLE l_glGetFramebufferParameterivContextANGLE
|
|
#define glGetProgramInterfaceivContextANGLE l_glGetProgramInterfaceivContextANGLE
|
|
#define glGetProgramResourceIndexContextANGLE l_glGetProgramResourceIndexContextANGLE
|
|
#define glGetProgramResourceNameContextANGLE l_glGetProgramResourceNameContextANGLE
|
|
#define glGetProgramResourceivContextANGLE l_glGetProgramResourceivContextANGLE
|
|
#define glGetProgramResourceLocationContextANGLE l_glGetProgramResourceLocationContextANGLE
|
|
#define glUseProgramStagesContextANGLE l_glUseProgramStagesContextANGLE
|
|
#define glActiveShaderProgramContextANGLE l_glActiveShaderProgramContextANGLE
|
|
#define glCreateShaderProgramvContextANGLE l_glCreateShaderProgramvContextANGLE
|
|
#define glBindProgramPipelineContextANGLE l_glBindProgramPipelineContextANGLE
|
|
#define glDeleteProgramPipelinesContextANGLE l_glDeleteProgramPipelinesContextANGLE
|
|
#define glGenProgramPipelinesContextANGLE l_glGenProgramPipelinesContextANGLE
|
|
#define glIsProgramPipelineContextANGLE l_glIsProgramPipelineContextANGLE
|
|
#define glGetProgramPipelineivContextANGLE l_glGetProgramPipelineivContextANGLE
|
|
#define glProgramUniform1iContextANGLE l_glProgramUniform1iContextANGLE
|
|
#define glProgramUniform2iContextANGLE l_glProgramUniform2iContextANGLE
|
|
#define glProgramUniform3iContextANGLE l_glProgramUniform3iContextANGLE
|
|
#define glProgramUniform4iContextANGLE l_glProgramUniform4iContextANGLE
|
|
#define glProgramUniform1uiContextANGLE l_glProgramUniform1uiContextANGLE
|
|
#define glProgramUniform2uiContextANGLE l_glProgramUniform2uiContextANGLE
|
|
#define glProgramUniform3uiContextANGLE l_glProgramUniform3uiContextANGLE
|
|
#define glProgramUniform4uiContextANGLE l_glProgramUniform4uiContextANGLE
|
|
#define glProgramUniform1fContextANGLE l_glProgramUniform1fContextANGLE
|
|
#define glProgramUniform2fContextANGLE l_glProgramUniform2fContextANGLE
|
|
#define glProgramUniform3fContextANGLE l_glProgramUniform3fContextANGLE
|
|
#define glProgramUniform4fContextANGLE l_glProgramUniform4fContextANGLE
|
|
#define glProgramUniform1ivContextANGLE l_glProgramUniform1ivContextANGLE
|
|
#define glProgramUniform2ivContextANGLE l_glProgramUniform2ivContextANGLE
|
|
#define glProgramUniform3ivContextANGLE l_glProgramUniform3ivContextANGLE
|
|
#define glProgramUniform4ivContextANGLE l_glProgramUniform4ivContextANGLE
|
|
#define glProgramUniform1uivContextANGLE l_glProgramUniform1uivContextANGLE
|
|
#define glProgramUniform2uivContextANGLE l_glProgramUniform2uivContextANGLE
|
|
#define glProgramUniform3uivContextANGLE l_glProgramUniform3uivContextANGLE
|
|
#define glProgramUniform4uivContextANGLE l_glProgramUniform4uivContextANGLE
|
|
#define glProgramUniform1fvContextANGLE l_glProgramUniform1fvContextANGLE
|
|
#define glProgramUniform2fvContextANGLE l_glProgramUniform2fvContextANGLE
|
|
#define glProgramUniform3fvContextANGLE l_glProgramUniform3fvContextANGLE
|
|
#define glProgramUniform4fvContextANGLE l_glProgramUniform4fvContextANGLE
|
|
#define glProgramUniformMatrix2fvContextANGLE l_glProgramUniformMatrix2fvContextANGLE
|
|
#define glProgramUniformMatrix3fvContextANGLE l_glProgramUniformMatrix3fvContextANGLE
|
|
#define glProgramUniformMatrix4fvContextANGLE l_glProgramUniformMatrix4fvContextANGLE
|
|
#define glProgramUniformMatrix2x3fvContextANGLE l_glProgramUniformMatrix2x3fvContextANGLE
|
|
#define glProgramUniformMatrix3x2fvContextANGLE l_glProgramUniformMatrix3x2fvContextANGLE
|
|
#define glProgramUniformMatrix2x4fvContextANGLE l_glProgramUniformMatrix2x4fvContextANGLE
|
|
#define glProgramUniformMatrix4x2fvContextANGLE l_glProgramUniformMatrix4x2fvContextANGLE
|
|
#define glProgramUniformMatrix3x4fvContextANGLE l_glProgramUniformMatrix3x4fvContextANGLE
|
|
#define glProgramUniformMatrix4x3fvContextANGLE l_glProgramUniformMatrix4x3fvContextANGLE
|
|
#define glValidateProgramPipelineContextANGLE l_glValidateProgramPipelineContextANGLE
|
|
#define glGetProgramPipelineInfoLogContextANGLE l_glGetProgramPipelineInfoLogContextANGLE
|
|
#define glBindImageTextureContextANGLE l_glBindImageTextureContextANGLE
|
|
#define glGetBooleani_vContextANGLE l_glGetBooleani_vContextANGLE
|
|
#define glMemoryBarrierContextANGLE l_glMemoryBarrierContextANGLE
|
|
#define glMemoryBarrierByRegionContextANGLE l_glMemoryBarrierByRegionContextANGLE
|
|
#define glTexStorage2DMultisampleContextANGLE l_glTexStorage2DMultisampleContextANGLE
|
|
#define glGetMultisamplefvContextANGLE l_glGetMultisamplefvContextANGLE
|
|
#define glSampleMaskiContextANGLE l_glSampleMaskiContextANGLE
|
|
#define glGetTexLevelParameterivContextANGLE l_glGetTexLevelParameterivContextANGLE
|
|
#define glGetTexLevelParameterfvContextANGLE l_glGetTexLevelParameterfvContextANGLE
|
|
#define glBindVertexBufferContextANGLE l_glBindVertexBufferContextANGLE
|
|
#define glVertexAttribFormatContextANGLE l_glVertexAttribFormatContextANGLE
|
|
#define glVertexAttribIFormatContextANGLE l_glVertexAttribIFormatContextANGLE
|
|
#define glVertexAttribBindingContextANGLE l_glVertexAttribBindingContextANGLE
|
|
#define glVertexBindingDivisorContextANGLE l_glVertexBindingDivisorContextANGLE
|
|
#define glBlendBarrierContextANGLE l_glBlendBarrierContextANGLE
|
|
#define glCopyImageSubDataContextANGLE l_glCopyImageSubDataContextANGLE
|
|
#define glDebugMessageControlContextANGLE l_glDebugMessageControlContextANGLE
|
|
#define glDebugMessageInsertContextANGLE l_glDebugMessageInsertContextANGLE
|
|
#define glDebugMessageCallbackContextANGLE l_glDebugMessageCallbackContextANGLE
|
|
#define glGetDebugMessageLogContextANGLE l_glGetDebugMessageLogContextANGLE
|
|
#define glPushDebugGroupContextANGLE l_glPushDebugGroupContextANGLE
|
|
#define glPopDebugGroupContextANGLE l_glPopDebugGroupContextANGLE
|
|
#define glObjectLabelContextANGLE l_glObjectLabelContextANGLE
|
|
#define glGetObjectLabelContextANGLE l_glGetObjectLabelContextANGLE
|
|
#define glObjectPtrLabelContextANGLE l_glObjectPtrLabelContextANGLE
|
|
#define glGetObjectPtrLabelContextANGLE l_glGetObjectPtrLabelContextANGLE
|
|
#define glGetPointervContextANGLE l_glGetPointervContextANGLE
|
|
#define glEnableiContextANGLE l_glEnableiContextANGLE
|
|
#define glDisableiContextANGLE l_glDisableiContextANGLE
|
|
#define glBlendEquationiContextANGLE l_glBlendEquationiContextANGLE
|
|
#define glBlendEquationSeparateiContextANGLE l_glBlendEquationSeparateiContextANGLE
|
|
#define glBlendFunciContextANGLE l_glBlendFunciContextANGLE
|
|
#define glBlendFuncSeparateiContextANGLE l_glBlendFuncSeparateiContextANGLE
|
|
#define glColorMaskiContextANGLE l_glColorMaskiContextANGLE
|
|
#define glIsEnablediContextANGLE l_glIsEnablediContextANGLE
|
|
#define glDrawElementsBaseVertexContextANGLE l_glDrawElementsBaseVertexContextANGLE
|
|
#define glDrawRangeElementsBaseVertexContextANGLE l_glDrawRangeElementsBaseVertexContextANGLE
|
|
#define glDrawElementsInstancedBaseVertexContextANGLE \
|
|
l_glDrawElementsInstancedBaseVertexContextANGLE
|
|
#define glFramebufferTextureContextANGLE l_glFramebufferTextureContextANGLE
|
|
#define glPrimitiveBoundingBoxContextANGLE l_glPrimitiveBoundingBoxContextANGLE
|
|
#define glGetGraphicsResetStatusContextANGLE l_glGetGraphicsResetStatusContextANGLE
|
|
#define glReadnPixelsContextANGLE l_glReadnPixelsContextANGLE
|
|
#define glGetnUniformfvContextANGLE l_glGetnUniformfvContextANGLE
|
|
#define glGetnUniformivContextANGLE l_glGetnUniformivContextANGLE
|
|
#define glGetnUniformuivContextANGLE l_glGetnUniformuivContextANGLE
|
|
#define glMinSampleShadingContextANGLE l_glMinSampleShadingContextANGLE
|
|
#define glPatchParameteriContextANGLE l_glPatchParameteriContextANGLE
|
|
#define glTexParameterIivContextANGLE l_glTexParameterIivContextANGLE
|
|
#define glTexParameterIuivContextANGLE l_glTexParameterIuivContextANGLE
|
|
#define glGetTexParameterIivContextANGLE l_glGetTexParameterIivContextANGLE
|
|
#define glGetTexParameterIuivContextANGLE l_glGetTexParameterIuivContextANGLE
|
|
#define glSamplerParameterIivContextANGLE l_glSamplerParameterIivContextANGLE
|
|
#define glSamplerParameterIuivContextANGLE l_glSamplerParameterIuivContextANGLE
|
|
#define glGetSamplerParameterIivContextANGLE l_glGetSamplerParameterIivContextANGLE
|
|
#define glGetSamplerParameterIuivContextANGLE l_glGetSamplerParameterIuivContextANGLE
|
|
#define glTexBufferContextANGLE l_glTexBufferContextANGLE
|
|
#define glTexBufferRangeContextANGLE l_glTexBufferRangeContextANGLE
|
|
#define glTexStorage3DMultisampleContextANGLE l_glTexStorage3DMultisampleContextANGLE
|
|
#define glDrawArraysInstancedBaseInstanceANGLEContextANGLE \
|
|
l_glDrawArraysInstancedBaseInstanceANGLEContextANGLE
|
|
#define glDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE \
|
|
l_glDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE
|
|
#define glMultiDrawArraysInstancedBaseInstanceANGLEContextANGLE \
|
|
l_glMultiDrawArraysInstancedBaseInstanceANGLEContextANGLE
|
|
#define glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE \
|
|
l_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE
|
|
#define glCopySubTexture3DANGLEContextANGLE l_glCopySubTexture3DANGLEContextANGLE
|
|
#define glCopyTexture3DANGLEContextANGLE l_glCopyTexture3DANGLEContextANGLE
|
|
#define glBlitFramebufferANGLEContextANGLE l_glBlitFramebufferANGLEContextANGLE
|
|
#define glRenderbufferStorageMultisampleANGLEContextANGLE \
|
|
l_glRenderbufferStorageMultisampleANGLEContextANGLE
|
|
#define glGetRenderbufferImageANGLEContextANGLE l_glGetRenderbufferImageANGLEContextANGLE
|
|
#define glGetTexImageANGLEContextANGLE l_glGetTexImageANGLEContextANGLE
|
|
#define glGetTexLevelParameterfvANGLEContextANGLE l_glGetTexLevelParameterfvANGLEContextANGLE
|
|
#define glGetTexLevelParameterivANGLEContextANGLE l_glGetTexLevelParameterivANGLEContextANGLE
|
|
#define glDrawArraysInstancedANGLEContextANGLE l_glDrawArraysInstancedANGLEContextANGLE
|
|
#define glDrawElementsInstancedANGLEContextANGLE l_glDrawElementsInstancedANGLEContextANGLE
|
|
#define glVertexAttribDivisorANGLEContextANGLE l_glVertexAttribDivisorANGLEContextANGLE
|
|
#define glTexStorageMemFlags2DANGLEContextANGLE l_glTexStorageMemFlags2DANGLEContextANGLE
|
|
#define glTexStorageMemFlags2DMultisampleANGLEContextANGLE \
|
|
l_glTexStorageMemFlags2DMultisampleANGLEContextANGLE
|
|
#define glTexStorageMemFlags3DANGLEContextANGLE l_glTexStorageMemFlags3DANGLEContextANGLE
|
|
#define glTexStorageMemFlags3DMultisampleANGLEContextANGLE \
|
|
l_glTexStorageMemFlags3DMultisampleANGLEContextANGLE
|
|
#define glImportMemoryZirconHandleANGLEContextANGLE l_glImportMemoryZirconHandleANGLEContextANGLE
|
|
#define glMultiDrawArraysANGLEContextANGLE l_glMultiDrawArraysANGLEContextANGLE
|
|
#define glMultiDrawArraysInstancedANGLEContextANGLE l_glMultiDrawArraysInstancedANGLEContextANGLE
|
|
#define glMultiDrawElementsANGLEContextANGLE l_glMultiDrawElementsANGLEContextANGLE
|
|
#define glMultiDrawElementsInstancedANGLEContextANGLE \
|
|
l_glMultiDrawElementsInstancedANGLEContextANGLE
|
|
#define glProvokingVertexANGLEContextANGLE l_glProvokingVertexANGLEContextANGLE
|
|
#define glDisableExtensionANGLEContextANGLE l_glDisableExtensionANGLEContextANGLE
|
|
#define glRequestExtensionANGLEContextANGLE l_glRequestExtensionANGLEContextANGLE
|
|
#define glCompressedTexImage2DRobustANGLEContextANGLE \
|
|
l_glCompressedTexImage2DRobustANGLEContextANGLE
|
|
#define glCompressedTexImage3DRobustANGLEContextANGLE \
|
|
l_glCompressedTexImage3DRobustANGLEContextANGLE
|
|
#define glCompressedTexSubImage2DRobustANGLEContextANGLE \
|
|
l_glCompressedTexSubImage2DRobustANGLEContextANGLE
|
|
#define glCompressedTexSubImage3DRobustANGLEContextANGLE \
|
|
l_glCompressedTexSubImage3DRobustANGLEContextANGLE
|
|
#define glGetActiveUniformBlockivRobustANGLEContextANGLE \
|
|
l_glGetActiveUniformBlockivRobustANGLEContextANGLE
|
|
#define glGetBooleani_vRobustANGLEContextANGLE l_glGetBooleani_vRobustANGLEContextANGLE
|
|
#define glGetBooleanvRobustANGLEContextANGLE l_glGetBooleanvRobustANGLEContextANGLE
|
|
#define glGetBufferParameteri64vRobustANGLEContextANGLE \
|
|
l_glGetBufferParameteri64vRobustANGLEContextANGLE
|
|
#define glGetBufferParameterivRobustANGLEContextANGLE \
|
|
l_glGetBufferParameterivRobustANGLEContextANGLE
|
|
#define glGetBufferPointervRobustANGLEContextANGLE l_glGetBufferPointervRobustANGLEContextANGLE
|
|
#define glGetFloatvRobustANGLEContextANGLE l_glGetFloatvRobustANGLEContextANGLE
|
|
#define glGetFramebufferAttachmentParameterivRobustANGLEContextANGLE \
|
|
l_glGetFramebufferAttachmentParameterivRobustANGLEContextANGLE
|
|
#define glGetFramebufferParameterivRobustANGLEContextANGLE \
|
|
l_glGetFramebufferParameterivRobustANGLEContextANGLE
|
|
#define glGetInteger64i_vRobustANGLEContextANGLE l_glGetInteger64i_vRobustANGLEContextANGLE
|
|
#define glGetInteger64vRobustANGLEContextANGLE l_glGetInteger64vRobustANGLEContextANGLE
|
|
#define glGetIntegeri_vRobustANGLEContextANGLE l_glGetIntegeri_vRobustANGLEContextANGLE
|
|
#define glGetIntegervRobustANGLEContextANGLE l_glGetIntegervRobustANGLEContextANGLE
|
|
#define glGetInternalformativRobustANGLEContextANGLE l_glGetInternalformativRobustANGLEContextANGLE
|
|
#define glGetMultisamplefvRobustANGLEContextANGLE l_glGetMultisamplefvRobustANGLEContextANGLE
|
|
#define glGetPointervRobustANGLERobustANGLEContextANGLE \
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l_glGetPointervRobustANGLERobustANGLEContextANGLE
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#define glGetProgramInterfaceivRobustANGLEContextANGLE \
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l_glGetProgramInterfaceivRobustANGLEContextANGLE
|
|
#define glGetProgramivRobustANGLEContextANGLE l_glGetProgramivRobustANGLEContextANGLE
|
|
#define glGetQueryObjecti64vRobustANGLEContextANGLE l_glGetQueryObjecti64vRobustANGLEContextANGLE
|
|
#define glGetQueryObjectivRobustANGLEContextANGLE l_glGetQueryObjectivRobustANGLEContextANGLE
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|
#define glGetQueryObjectui64vRobustANGLEContextANGLE l_glGetQueryObjectui64vRobustANGLEContextANGLE
|
|
#define glGetQueryObjectuivRobustANGLEContextANGLE l_glGetQueryObjectuivRobustANGLEContextANGLE
|
|
#define glGetQueryivRobustANGLEContextANGLE l_glGetQueryivRobustANGLEContextANGLE
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|
#define glGetRenderbufferParameterivRobustANGLEContextANGLE \
|
|
l_glGetRenderbufferParameterivRobustANGLEContextANGLE
|
|
#define glGetSamplerParameterIivRobustANGLEContextANGLE \
|
|
l_glGetSamplerParameterIivRobustANGLEContextANGLE
|
|
#define glGetSamplerParameterIuivRobustANGLEContextANGLE \
|
|
l_glGetSamplerParameterIuivRobustANGLEContextANGLE
|
|
#define glGetSamplerParameterfvRobustANGLEContextANGLE \
|
|
l_glGetSamplerParameterfvRobustANGLEContextANGLE
|
|
#define glGetSamplerParameterivRobustANGLEContextANGLE \
|
|
l_glGetSamplerParameterivRobustANGLEContextANGLE
|
|
#define glGetShaderivRobustANGLEContextANGLE l_glGetShaderivRobustANGLEContextANGLE
|
|
#define glGetTexLevelParameterfvRobustANGLEContextANGLE \
|
|
l_glGetTexLevelParameterfvRobustANGLEContextANGLE
|
|
#define glGetTexLevelParameterivRobustANGLEContextANGLE \
|
|
l_glGetTexLevelParameterivRobustANGLEContextANGLE
|
|
#define glGetTexParameterIivRobustANGLEContextANGLE l_glGetTexParameterIivRobustANGLEContextANGLE
|
|
#define glGetTexParameterIuivRobustANGLEContextANGLE l_glGetTexParameterIuivRobustANGLEContextANGLE
|
|
#define glGetTexParameterfvRobustANGLEContextANGLE l_glGetTexParameterfvRobustANGLEContextANGLE
|
|
#define glGetTexParameterivRobustANGLEContextANGLE l_glGetTexParameterivRobustANGLEContextANGLE
|
|
#define glGetUniformfvRobustANGLEContextANGLE l_glGetUniformfvRobustANGLEContextANGLE
|
|
#define glGetUniformivRobustANGLEContextANGLE l_glGetUniformivRobustANGLEContextANGLE
|
|
#define glGetUniformuivRobustANGLEContextANGLE l_glGetUniformuivRobustANGLEContextANGLE
|
|
#define glGetVertexAttribIivRobustANGLEContextANGLE l_glGetVertexAttribIivRobustANGLEContextANGLE
|
|
#define glGetVertexAttribIuivRobustANGLEContextANGLE l_glGetVertexAttribIuivRobustANGLEContextANGLE
|
|
#define glGetVertexAttribPointervRobustANGLEContextANGLE \
|
|
l_glGetVertexAttribPointervRobustANGLEContextANGLE
|
|
#define glGetVertexAttribfvRobustANGLEContextANGLE l_glGetVertexAttribfvRobustANGLEContextANGLE
|
|
#define glGetVertexAttribivRobustANGLEContextANGLE l_glGetVertexAttribivRobustANGLEContextANGLE
|
|
#define glGetnUniformfvRobustANGLEContextANGLE l_glGetnUniformfvRobustANGLEContextANGLE
|
|
#define glGetnUniformivRobustANGLEContextANGLE l_glGetnUniformivRobustANGLEContextANGLE
|
|
#define glGetnUniformuivRobustANGLEContextANGLE l_glGetnUniformuivRobustANGLEContextANGLE
|
|
#define glReadPixelsRobustANGLEContextANGLE l_glReadPixelsRobustANGLEContextANGLE
|
|
#define glReadnPixelsRobustANGLEContextANGLE l_glReadnPixelsRobustANGLEContextANGLE
|
|
#define glSamplerParameterIivRobustANGLEContextANGLE l_glSamplerParameterIivRobustANGLEContextANGLE
|
|
#define glSamplerParameterIuivRobustANGLEContextANGLE \
|
|
l_glSamplerParameterIuivRobustANGLEContextANGLE
|
|
#define glSamplerParameterfvRobustANGLEContextANGLE l_glSamplerParameterfvRobustANGLEContextANGLE
|
|
#define glSamplerParameterivRobustANGLEContextANGLE l_glSamplerParameterivRobustANGLEContextANGLE
|
|
#define glTexImage2DRobustANGLEContextANGLE l_glTexImage2DRobustANGLEContextANGLE
|
|
#define glTexImage3DRobustANGLEContextANGLE l_glTexImage3DRobustANGLEContextANGLE
|
|
#define glTexParameterIivRobustANGLEContextANGLE l_glTexParameterIivRobustANGLEContextANGLE
|
|
#define glTexParameterIuivRobustANGLEContextANGLE l_glTexParameterIuivRobustANGLEContextANGLE
|
|
#define glTexParameterfvRobustANGLEContextANGLE l_glTexParameterfvRobustANGLEContextANGLE
|
|
#define glTexParameterivRobustANGLEContextANGLE l_glTexParameterivRobustANGLEContextANGLE
|
|
#define glTexSubImage2DRobustANGLEContextANGLE l_glTexSubImage2DRobustANGLEContextANGLE
|
|
#define glTexSubImage3DRobustANGLEContextANGLE l_glTexSubImage3DRobustANGLEContextANGLE
|
|
#define glImportSemaphoreZirconHandleANGLEContextANGLE \
|
|
l_glImportSemaphoreZirconHandleANGLEContextANGLE
|
|
#define glInvalidateTextureANGLEContextANGLE l_glInvalidateTextureANGLEContextANGLE
|
|
#define glTexImage2DExternalANGLEContextANGLE l_glTexImage2DExternalANGLEContextANGLE
|
|
#define glGetMultisamplefvANGLEContextANGLE l_glGetMultisamplefvANGLEContextANGLE
|
|
#define glSampleMaskiANGLEContextANGLE l_glSampleMaskiANGLEContextANGLE
|
|
#define glTexStorage2DMultisampleANGLEContextANGLE l_glTexStorage2DMultisampleANGLEContextANGLE
|
|
#define glGetTranslatedShaderSourceANGLEContextANGLE l_glGetTranslatedShaderSourceANGLEContextANGLE
|
|
#define glBindUniformLocationCHROMIUMContextANGLE l_glBindUniformLocationCHROMIUMContextANGLE
|
|
#define glCompressedCopyTextureCHROMIUMContextANGLE l_glCompressedCopyTextureCHROMIUMContextANGLE
|
|
#define glCopySubTextureCHROMIUMContextANGLE l_glCopySubTextureCHROMIUMContextANGLE
|
|
#define glCopyTextureCHROMIUMContextANGLE l_glCopyTextureCHROMIUMContextANGLE
|
|
#define glCoverageModulationCHROMIUMContextANGLE l_glCoverageModulationCHROMIUMContextANGLE
|
|
#define glLoseContextCHROMIUMContextANGLE l_glLoseContextCHROMIUMContextANGLE
|
|
#define glBindFragDataLocationEXTContextANGLE l_glBindFragDataLocationEXTContextANGLE
|
|
#define glBindFragDataLocationIndexedEXTContextANGLE l_glBindFragDataLocationIndexedEXTContextANGLE
|
|
#define glGetFragDataIndexEXTContextANGLE l_glGetFragDataIndexEXTContextANGLE
|
|
#define glGetProgramResourceLocationIndexEXTContextANGLE \
|
|
l_glGetProgramResourceLocationIndexEXTContextANGLE
|
|
#define glBufferStorageEXTContextANGLE l_glBufferStorageEXTContextANGLE
|
|
#define glClipControlEXTContextANGLE l_glClipControlEXTContextANGLE
|
|
#define glCopyImageSubDataEXTContextANGLE l_glCopyImageSubDataEXTContextANGLE
|
|
#define glGetObjectLabelEXTContextANGLE l_glGetObjectLabelEXTContextANGLE
|
|
#define glLabelObjectEXTContextANGLE l_glLabelObjectEXTContextANGLE
|
|
#define glInsertEventMarkerEXTContextANGLE l_glInsertEventMarkerEXTContextANGLE
|
|
#define glPopGroupMarkerEXTContextANGLE l_glPopGroupMarkerEXTContextANGLE
|
|
#define glPushGroupMarkerEXTContextANGLE l_glPushGroupMarkerEXTContextANGLE
|
|
#define glDiscardFramebufferEXTContextANGLE l_glDiscardFramebufferEXTContextANGLE
|
|
#define glBeginQueryEXTContextANGLE l_glBeginQueryEXTContextANGLE
|
|
#define glDeleteQueriesEXTContextANGLE l_glDeleteQueriesEXTContextANGLE
|
|
#define glEndQueryEXTContextANGLE l_glEndQueryEXTContextANGLE
|
|
#define glGenQueriesEXTContextANGLE l_glGenQueriesEXTContextANGLE
|
|
#define glGetInteger64vEXTContextANGLE l_glGetInteger64vEXTContextANGLE
|
|
#define glGetQueryObjecti64vEXTContextANGLE l_glGetQueryObjecti64vEXTContextANGLE
|
|
#define glGetQueryObjectivEXTContextANGLE l_glGetQueryObjectivEXTContextANGLE
|
|
#define glGetQueryObjectui64vEXTContextANGLE l_glGetQueryObjectui64vEXTContextANGLE
|
|
#define glGetQueryObjectuivEXTContextANGLE l_glGetQueryObjectuivEXTContextANGLE
|
|
#define glGetQueryivEXTContextANGLE l_glGetQueryivEXTContextANGLE
|
|
#define glIsQueryEXTContextANGLE l_glIsQueryEXTContextANGLE
|
|
#define glQueryCounterEXTContextANGLE l_glQueryCounterEXTContextANGLE
|
|
#define glDrawBuffersEXTContextANGLE l_glDrawBuffersEXTContextANGLE
|
|
#define glBlendEquationSeparateiEXTContextANGLE l_glBlendEquationSeparateiEXTContextANGLE
|
|
#define glBlendEquationiEXTContextANGLE l_glBlendEquationiEXTContextANGLE
|
|
#define glBlendFuncSeparateiEXTContextANGLE l_glBlendFuncSeparateiEXTContextANGLE
|
|
#define glBlendFunciEXTContextANGLE l_glBlendFunciEXTContextANGLE
|
|
#define glColorMaskiEXTContextANGLE l_glColorMaskiEXTContextANGLE
|
|
#define glDisableiEXTContextANGLE l_glDisableiEXTContextANGLE
|
|
#define glEnableiEXTContextANGLE l_glEnableiEXTContextANGLE
|
|
#define glIsEnablediEXTContextANGLE l_glIsEnablediEXTContextANGLE
|
|
#define glDrawElementsBaseVertexEXTContextANGLE l_glDrawElementsBaseVertexEXTContextANGLE
|
|
#define glDrawElementsInstancedBaseVertexEXTContextANGLE \
|
|
l_glDrawElementsInstancedBaseVertexEXTContextANGLE
|
|
#define glDrawRangeElementsBaseVertexEXTContextANGLE l_glDrawRangeElementsBaseVertexEXTContextANGLE
|
|
#define glMultiDrawElementsBaseVertexEXTContextANGLE l_glMultiDrawElementsBaseVertexEXTContextANGLE
|
|
#define glBufferStorageExternalEXTContextANGLE l_glBufferStorageExternalEXTContextANGLE
|
|
#define glNamedBufferStorageExternalEXTContextANGLE l_glNamedBufferStorageExternalEXTContextANGLE
|
|
#define glFramebufferTextureEXTContextANGLE l_glFramebufferTextureEXTContextANGLE
|
|
#define glDrawArraysInstancedEXTContextANGLE l_glDrawArraysInstancedEXTContextANGLE
|
|
#define glDrawElementsInstancedEXTContextANGLE l_glDrawElementsInstancedEXTContextANGLE
|
|
#define glVertexAttribDivisorEXTContextANGLE l_glVertexAttribDivisorEXTContextANGLE
|
|
#define glFlushMappedBufferRangeEXTContextANGLE l_glFlushMappedBufferRangeEXTContextANGLE
|
|
#define glMapBufferRangeEXTContextANGLE l_glMapBufferRangeEXTContextANGLE
|
|
#define glBufferStorageMemEXTContextANGLE l_glBufferStorageMemEXTContextANGLE
|
|
#define glCreateMemoryObjectsEXTContextANGLE l_glCreateMemoryObjectsEXTContextANGLE
|
|
#define glDeleteMemoryObjectsEXTContextANGLE l_glDeleteMemoryObjectsEXTContextANGLE
|
|
#define glGetMemoryObjectParameterivEXTContextANGLE l_glGetMemoryObjectParameterivEXTContextANGLE
|
|
#define glGetUnsignedBytei_vEXTContextANGLE l_glGetUnsignedBytei_vEXTContextANGLE
|
|
#define glGetUnsignedBytevEXTContextANGLE l_glGetUnsignedBytevEXTContextANGLE
|
|
#define glIsMemoryObjectEXTContextANGLE l_glIsMemoryObjectEXTContextANGLE
|
|
#define glMemoryObjectParameterivEXTContextANGLE l_glMemoryObjectParameterivEXTContextANGLE
|
|
#define glTexStorageMem2DEXTContextANGLE l_glTexStorageMem2DEXTContextANGLE
|
|
#define glTexStorageMem2DMultisampleEXTContextANGLE l_glTexStorageMem2DMultisampleEXTContextANGLE
|
|
#define glTexStorageMem3DEXTContextANGLE l_glTexStorageMem3DEXTContextANGLE
|
|
#define glTexStorageMem3DMultisampleEXTContextANGLE l_glTexStorageMem3DMultisampleEXTContextANGLE
|
|
#define glImportMemoryFdEXTContextANGLE l_glImportMemoryFdEXTContextANGLE
|
|
#define glFramebufferTexture2DMultisampleEXTContextANGLE \
|
|
l_glFramebufferTexture2DMultisampleEXTContextANGLE
|
|
#define glRenderbufferStorageMultisampleEXTContextANGLE \
|
|
l_glRenderbufferStorageMultisampleEXTContextANGLE
|
|
#define glGetGraphicsResetStatusEXTContextANGLE l_glGetGraphicsResetStatusEXTContextANGLE
|
|
#define glGetnUniformfvEXTContextANGLE l_glGetnUniformfvEXTContextANGLE
|
|
#define glGetnUniformivEXTContextANGLE l_glGetnUniformivEXTContextANGLE
|
|
#define glReadnPixelsEXTContextANGLE l_glReadnPixelsEXTContextANGLE
|
|
#define glDeleteSemaphoresEXTContextANGLE l_glDeleteSemaphoresEXTContextANGLE
|
|
#define glGenSemaphoresEXTContextANGLE l_glGenSemaphoresEXTContextANGLE
|
|
#define glGetSemaphoreParameterui64vEXTContextANGLE l_glGetSemaphoreParameterui64vEXTContextANGLE
|
|
#define glIsSemaphoreEXTContextANGLE l_glIsSemaphoreEXTContextANGLE
|
|
#define glSemaphoreParameterui64vEXTContextANGLE l_glSemaphoreParameterui64vEXTContextANGLE
|
|
#define glSignalSemaphoreEXTContextANGLE l_glSignalSemaphoreEXTContextANGLE
|
|
#define glWaitSemaphoreEXTContextANGLE l_glWaitSemaphoreEXTContextANGLE
|
|
#define glImportSemaphoreFdEXTContextANGLE l_glImportSemaphoreFdEXTContextANGLE
|
|
#define glActiveShaderProgramEXTContextANGLE l_glActiveShaderProgramEXTContextANGLE
|
|
#define glBindProgramPipelineEXTContextANGLE l_glBindProgramPipelineEXTContextANGLE
|
|
#define glCreateShaderProgramvEXTContextANGLE l_glCreateShaderProgramvEXTContextANGLE
|
|
#define glDeleteProgramPipelinesEXTContextANGLE l_glDeleteProgramPipelinesEXTContextANGLE
|
|
#define glGenProgramPipelinesEXTContextANGLE l_glGenProgramPipelinesEXTContextANGLE
|
|
#define glGetProgramPipelineInfoLogEXTContextANGLE l_glGetProgramPipelineInfoLogEXTContextANGLE
|
|
#define glGetProgramPipelineivEXTContextANGLE l_glGetProgramPipelineivEXTContextANGLE
|
|
#define glIsProgramPipelineEXTContextANGLE l_glIsProgramPipelineEXTContextANGLE
|
|
#define glProgramParameteriEXTContextANGLE l_glProgramParameteriEXTContextANGLE
|
|
#define glProgramUniform1fEXTContextANGLE l_glProgramUniform1fEXTContextANGLE
|
|
#define glProgramUniform1fvEXTContextANGLE l_glProgramUniform1fvEXTContextANGLE
|
|
#define glProgramUniform1iEXTContextANGLE l_glProgramUniform1iEXTContextANGLE
|
|
#define glProgramUniform1ivEXTContextANGLE l_glProgramUniform1ivEXTContextANGLE
|
|
#define glProgramUniform1uiEXTContextANGLE l_glProgramUniform1uiEXTContextANGLE
|
|
#define glProgramUniform1uivEXTContextANGLE l_glProgramUniform1uivEXTContextANGLE
|
|
#define glProgramUniform2fEXTContextANGLE l_glProgramUniform2fEXTContextANGLE
|
|
#define glProgramUniform2fvEXTContextANGLE l_glProgramUniform2fvEXTContextANGLE
|
|
#define glProgramUniform2iEXTContextANGLE l_glProgramUniform2iEXTContextANGLE
|
|
#define glProgramUniform2ivEXTContextANGLE l_glProgramUniform2ivEXTContextANGLE
|
|
#define glProgramUniform2uiEXTContextANGLE l_glProgramUniform2uiEXTContextANGLE
|
|
#define glProgramUniform2uivEXTContextANGLE l_glProgramUniform2uivEXTContextANGLE
|
|
#define glProgramUniform3fEXTContextANGLE l_glProgramUniform3fEXTContextANGLE
|
|
#define glProgramUniform3fvEXTContextANGLE l_glProgramUniform3fvEXTContextANGLE
|
|
#define glProgramUniform3iEXTContextANGLE l_glProgramUniform3iEXTContextANGLE
|
|
#define glProgramUniform3ivEXTContextANGLE l_glProgramUniform3ivEXTContextANGLE
|
|
#define glProgramUniform3uiEXTContextANGLE l_glProgramUniform3uiEXTContextANGLE
|
|
#define glProgramUniform3uivEXTContextANGLE l_glProgramUniform3uivEXTContextANGLE
|
|
#define glProgramUniform4fEXTContextANGLE l_glProgramUniform4fEXTContextANGLE
|
|
#define glProgramUniform4fvEXTContextANGLE l_glProgramUniform4fvEXTContextANGLE
|
|
#define glProgramUniform4iEXTContextANGLE l_glProgramUniform4iEXTContextANGLE
|
|
#define glProgramUniform4ivEXTContextANGLE l_glProgramUniform4ivEXTContextANGLE
|
|
#define glProgramUniform4uiEXTContextANGLE l_glProgramUniform4uiEXTContextANGLE
|
|
#define glProgramUniform4uivEXTContextANGLE l_glProgramUniform4uivEXTContextANGLE
|
|
#define glProgramUniformMatrix2fvEXTContextANGLE l_glProgramUniformMatrix2fvEXTContextANGLE
|
|
#define glProgramUniformMatrix2x3fvEXTContextANGLE l_glProgramUniformMatrix2x3fvEXTContextANGLE
|
|
#define glProgramUniformMatrix2x4fvEXTContextANGLE l_glProgramUniformMatrix2x4fvEXTContextANGLE
|
|
#define glProgramUniformMatrix3fvEXTContextANGLE l_glProgramUniformMatrix3fvEXTContextANGLE
|
|
#define glProgramUniformMatrix3x2fvEXTContextANGLE l_glProgramUniformMatrix3x2fvEXTContextANGLE
|
|
#define glProgramUniformMatrix3x4fvEXTContextANGLE l_glProgramUniformMatrix3x4fvEXTContextANGLE
|
|
#define glProgramUniformMatrix4fvEXTContextANGLE l_glProgramUniformMatrix4fvEXTContextANGLE
|
|
#define glProgramUniformMatrix4x2fvEXTContextANGLE l_glProgramUniformMatrix4x2fvEXTContextANGLE
|
|
#define glProgramUniformMatrix4x3fvEXTContextANGLE l_glProgramUniformMatrix4x3fvEXTContextANGLE
|
|
#define glUseProgramStagesEXTContextANGLE l_glUseProgramStagesEXTContextANGLE
|
|
#define glValidateProgramPipelineEXTContextANGLE l_glValidateProgramPipelineEXTContextANGLE
|
|
#define glFramebufferFetchBarrierEXTContextANGLE l_glFramebufferFetchBarrierEXTContextANGLE
|
|
#define glPatchParameteriEXTContextANGLE l_glPatchParameteriEXTContextANGLE
|
|
#define glTexBufferEXTContextANGLE l_glTexBufferEXTContextANGLE
|
|
#define glTexBufferRangeEXTContextANGLE l_glTexBufferRangeEXTContextANGLE
|
|
#define glTexStorage1DEXTContextANGLE l_glTexStorage1DEXTContextANGLE
|
|
#define glTexStorage2DEXTContextANGLE l_glTexStorage2DEXTContextANGLE
|
|
#define glTexStorage3DEXTContextANGLE l_glTexStorage3DEXTContextANGLE
|
|
#define glDebugMessageCallbackKHRContextANGLE l_glDebugMessageCallbackKHRContextANGLE
|
|
#define glDebugMessageControlKHRContextANGLE l_glDebugMessageControlKHRContextANGLE
|
|
#define glDebugMessageInsertKHRContextANGLE l_glDebugMessageInsertKHRContextANGLE
|
|
#define glGetDebugMessageLogKHRContextANGLE l_glGetDebugMessageLogKHRContextANGLE
|
|
#define glGetObjectLabelKHRContextANGLE l_glGetObjectLabelKHRContextANGLE
|
|
#define glGetObjectPtrLabelKHRContextANGLE l_glGetObjectPtrLabelKHRContextANGLE
|
|
#define glGetPointervKHRContextANGLE l_glGetPointervKHRContextANGLE
|
|
#define glObjectLabelKHRContextANGLE l_glObjectLabelKHRContextANGLE
|
|
#define glObjectPtrLabelKHRContextANGLE l_glObjectPtrLabelKHRContextANGLE
|
|
#define glPopDebugGroupKHRContextANGLE l_glPopDebugGroupKHRContextANGLE
|
|
#define glPushDebugGroupKHRContextANGLE l_glPushDebugGroupKHRContextANGLE
|
|
#define glMaxShaderCompilerThreadsKHRContextANGLE l_glMaxShaderCompilerThreadsKHRContextANGLE
|
|
#define glDeleteFencesNVContextANGLE l_glDeleteFencesNVContextANGLE
|
|
#define glFinishFenceNVContextANGLE l_glFinishFenceNVContextANGLE
|
|
#define glGenFencesNVContextANGLE l_glGenFencesNVContextANGLE
|
|
#define glGetFenceivNVContextANGLE l_glGetFenceivNVContextANGLE
|
|
#define glIsFenceNVContextANGLE l_glIsFenceNVContextANGLE
|
|
#define glSetFenceNVContextANGLE l_glSetFenceNVContextANGLE
|
|
#define glTestFenceNVContextANGLE l_glTestFenceNVContextANGLE
|
|
#define glBlitFramebufferNVContextANGLE l_glBlitFramebufferNVContextANGLE
|
|
#define glEGLImageTargetRenderbufferStorageOESContextANGLE \
|
|
l_glEGLImageTargetRenderbufferStorageOESContextANGLE
|
|
#define glEGLImageTargetTexture2DOESContextANGLE l_glEGLImageTargetTexture2DOESContextANGLE
|
|
#define glCopyImageSubDataOESContextANGLE l_glCopyImageSubDataOESContextANGLE
|
|
#define glBlendEquationSeparateiOESContextANGLE l_glBlendEquationSeparateiOESContextANGLE
|
|
#define glBlendEquationiOESContextANGLE l_glBlendEquationiOESContextANGLE
|
|
#define glBlendFuncSeparateiOESContextANGLE l_glBlendFuncSeparateiOESContextANGLE
|
|
#define glBlendFunciOESContextANGLE l_glBlendFunciOESContextANGLE
|
|
#define glColorMaskiOESContextANGLE l_glColorMaskiOESContextANGLE
|
|
#define glDisableiOESContextANGLE l_glDisableiOESContextANGLE
|
|
#define glEnableiOESContextANGLE l_glEnableiOESContextANGLE
|
|
#define glIsEnablediOESContextANGLE l_glIsEnablediOESContextANGLE
|
|
#define glDrawElementsBaseVertexOESContextANGLE l_glDrawElementsBaseVertexOESContextANGLE
|
|
#define glDrawElementsInstancedBaseVertexOESContextANGLE \
|
|
l_glDrawElementsInstancedBaseVertexOESContextANGLE
|
|
#define glDrawRangeElementsBaseVertexOESContextANGLE l_glDrawRangeElementsBaseVertexOESContextANGLE
|
|
#define glGetProgramBinaryOESContextANGLE l_glGetProgramBinaryOESContextANGLE
|
|
#define glProgramBinaryOESContextANGLE l_glProgramBinaryOESContextANGLE
|
|
#define glGetBufferPointervOESContextANGLE l_glGetBufferPointervOESContextANGLE
|
|
#define glMapBufferOESContextANGLE l_glMapBufferOESContextANGLE
|
|
#define glUnmapBufferOESContextANGLE l_glUnmapBufferOESContextANGLE
|
|
#define glMinSampleShadingOESContextANGLE l_glMinSampleShadingOESContextANGLE
|
|
#define glCompressedTexImage3DOESContextANGLE l_glCompressedTexImage3DOESContextANGLE
|
|
#define glCompressedTexSubImage3DOESContextANGLE l_glCompressedTexSubImage3DOESContextANGLE
|
|
#define glCopyTexSubImage3DOESContextANGLE l_glCopyTexSubImage3DOESContextANGLE
|
|
#define glFramebufferTexture3DOESContextANGLE l_glFramebufferTexture3DOESContextANGLE
|
|
#define glTexImage3DOESContextANGLE l_glTexImage3DOESContextANGLE
|
|
#define glTexSubImage3DOESContextANGLE l_glTexSubImage3DOESContextANGLE
|
|
#define glGetSamplerParameterIivOESContextANGLE l_glGetSamplerParameterIivOESContextANGLE
|
|
#define glGetSamplerParameterIuivOESContextANGLE l_glGetSamplerParameterIuivOESContextANGLE
|
|
#define glGetTexParameterIivOESContextANGLE l_glGetTexParameterIivOESContextANGLE
|
|
#define glGetTexParameterIuivOESContextANGLE l_glGetTexParameterIuivOESContextANGLE
|
|
#define glSamplerParameterIivOESContextANGLE l_glSamplerParameterIivOESContextANGLE
|
|
#define glSamplerParameterIuivOESContextANGLE l_glSamplerParameterIuivOESContextANGLE
|
|
#define glTexParameterIivOESContextANGLE l_glTexParameterIivOESContextANGLE
|
|
#define glTexParameterIuivOESContextANGLE l_glTexParameterIuivOESContextANGLE
|
|
#define glTexBufferOESContextANGLE l_glTexBufferOESContextANGLE
|
|
#define glTexBufferRangeOESContextANGLE l_glTexBufferRangeOESContextANGLE
|
|
#define glTexStorage3DMultisampleOESContextANGLE l_glTexStorage3DMultisampleOESContextANGLE
|
|
#define glBindVertexArrayOESContextANGLE l_glBindVertexArrayOESContextANGLE
|
|
#define glDeleteVertexArraysOESContextANGLE l_glDeleteVertexArraysOESContextANGLE
|
|
#define glGenVertexArraysOESContextANGLE l_glGenVertexArraysOESContextANGLE
|
|
#define glIsVertexArrayOESContextANGLE l_glIsVertexArrayOESContextANGLE
|
|
#define glFramebufferTextureMultiviewOVRContextANGLE l_glFramebufferTextureMultiviewOVRContextANGLE
|
|
#define glDrawTexfOESContextANGLE l_glDrawTexfOESContextANGLE
|
|
#define glDrawTexfvOESContextANGLE l_glDrawTexfvOESContextANGLE
|
|
#define glDrawTexiOESContextANGLE l_glDrawTexiOESContextANGLE
|
|
#define glDrawTexivOESContextANGLE l_glDrawTexivOESContextANGLE
|
|
#define glDrawTexsOESContextANGLE l_glDrawTexsOESContextANGLE
|
|
#define glDrawTexsvOESContextANGLE l_glDrawTexsvOESContextANGLE
|
|
#define glDrawTexxOESContextANGLE l_glDrawTexxOESContextANGLE
|
|
#define glDrawTexxvOESContextANGLE l_glDrawTexxvOESContextANGLE
|
|
#define glBindFramebufferOESContextANGLE l_glBindFramebufferOESContextANGLE
|
|
#define glBindRenderbufferOESContextANGLE l_glBindRenderbufferOESContextANGLE
|
|
#define glCheckFramebufferStatusOESContextANGLE l_glCheckFramebufferStatusOESContextANGLE
|
|
#define glDeleteFramebuffersOESContextANGLE l_glDeleteFramebuffersOESContextANGLE
|
|
#define glDeleteRenderbuffersOESContextANGLE l_glDeleteRenderbuffersOESContextANGLE
|
|
#define glFramebufferRenderbufferOESContextANGLE l_glFramebufferRenderbufferOESContextANGLE
|
|
#define glFramebufferTexture2DOESContextANGLE l_glFramebufferTexture2DOESContextANGLE
|
|
#define glGenFramebuffersOESContextANGLE l_glGenFramebuffersOESContextANGLE
|
|
#define glGenRenderbuffersOESContextANGLE l_glGenRenderbuffersOESContextANGLE
|
|
#define glGenerateMipmapOESContextANGLE l_glGenerateMipmapOESContextANGLE
|
|
#define glGetFramebufferAttachmentParameterivOESContextANGLE \
|
|
l_glGetFramebufferAttachmentParameterivOESContextANGLE
|
|
#define glGetRenderbufferParameterivOESContextANGLE l_glGetRenderbufferParameterivOESContextANGLE
|
|
#define glIsFramebufferOESContextANGLE l_glIsFramebufferOESContextANGLE
|
|
#define glIsRenderbufferOESContextANGLE l_glIsRenderbufferOESContextANGLE
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|
#define glRenderbufferStorageOESContextANGLE l_glRenderbufferStorageOESContextANGLE
|
|
#define glCurrentPaletteMatrixOESContextANGLE l_glCurrentPaletteMatrixOESContextANGLE
|
|
#define glLoadPaletteFromModelViewMatrixOESContextANGLE \
|
|
l_glLoadPaletteFromModelViewMatrixOESContextANGLE
|
|
#define glMatrixIndexPointerOESContextANGLE l_glMatrixIndexPointerOESContextANGLE
|
|
#define glWeightPointerOESContextANGLE l_glWeightPointerOESContextANGLE
|
|
#define glPointSizePointerOESContextANGLE l_glPointSizePointerOESContextANGLE
|
|
#define glQueryMatrixxOESContextANGLE l_glQueryMatrixxOESContextANGLE
|
|
#define glGetTexGenfvOESContextANGLE l_glGetTexGenfvOESContextANGLE
|
|
#define glGetTexGenivOESContextANGLE l_glGetTexGenivOESContextANGLE
|
|
#define glGetTexGenxvOESContextANGLE l_glGetTexGenxvOESContextANGLE
|
|
#define glTexGenfOESContextANGLE l_glTexGenfOESContextANGLE
|
|
#define glTexGenfvOESContextANGLE l_glTexGenfvOESContextANGLE
|
|
#define glTexGeniOESContextANGLE l_glTexGeniOESContextANGLE
|
|
#define glTexGenivOESContextANGLE l_glTexGenivOESContextANGLE
|
|
#define glTexGenxOESContextANGLE l_glTexGenxOESContextANGLE
|
|
#define glTexGenxvOESContextANGLE l_glTexGenxvOESContextANGLE
|
|
ANGLE_UTIL_EXPORT extern PFNGLALPHAFUNCPROC l_glAlphaFunc;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCLIPPLANEFPROC l_glClipPlanef;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOLOR4FPROC l_glColor4f;
|
|
ANGLE_UTIL_EXPORT extern PFNGLFOGFPROC l_glFogf;
|
|
ANGLE_UTIL_EXPORT extern PFNGLFOGFVPROC l_glFogfv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLFRUSTUMFPROC l_glFrustumf;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETCLIPPLANEFPROC l_glGetClipPlanef;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETLIGHTFVPROC l_glGetLightfv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETMATERIALFVPROC l_glGetMaterialfv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTEXENVFVPROC l_glGetTexEnvfv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLLIGHTMODELFPROC l_glLightModelf;
|
|
ANGLE_UTIL_EXPORT extern PFNGLLIGHTMODELFVPROC l_glLightModelfv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLLIGHTFPROC l_glLightf;
|
|
ANGLE_UTIL_EXPORT extern PFNGLLIGHTFVPROC l_glLightfv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLLOADMATRIXFPROC l_glLoadMatrixf;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMATERIALFPROC l_glMaterialf;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMATERIALFVPROC l_glMaterialfv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMULTMATRIXFPROC l_glMultMatrixf;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMULTITEXCOORD4FPROC l_glMultiTexCoord4f;
|
|
ANGLE_UTIL_EXPORT extern PFNGLNORMAL3FPROC l_glNormal3f;
|
|
ANGLE_UTIL_EXPORT extern PFNGLORTHOFPROC l_glOrthof;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPOINTPARAMETERFPROC l_glPointParameterf;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPOINTPARAMETERFVPROC l_glPointParameterfv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPOINTSIZEPROC l_glPointSize;
|
|
ANGLE_UTIL_EXPORT extern PFNGLROTATEFPROC l_glRotatef;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSCALEFPROC l_glScalef;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXENVFPROC l_glTexEnvf;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXENVFVPROC l_glTexEnvfv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTRANSLATEFPROC l_glTranslatef;
|
|
ANGLE_UTIL_EXPORT extern PFNGLALPHAFUNCXPROC l_glAlphaFuncx;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCLEARCOLORXPROC l_glClearColorx;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCLEARDEPTHXPROC l_glClearDepthx;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCLIENTACTIVETEXTUREPROC l_glClientActiveTexture;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCLIPPLANEXPROC l_glClipPlanex;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOLOR4UBPROC l_glColor4ub;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOLOR4XPROC l_glColor4x;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOLORPOINTERPROC l_glColorPointer;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDEPTHRANGEXPROC l_glDepthRangex;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDISABLECLIENTSTATEPROC l_glDisableClientState;
|
|
ANGLE_UTIL_EXPORT extern PFNGLENABLECLIENTSTATEPROC l_glEnableClientState;
|
|
ANGLE_UTIL_EXPORT extern PFNGLFOGXPROC l_glFogx;
|
|
ANGLE_UTIL_EXPORT extern PFNGLFOGXVPROC l_glFogxv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLFRUSTUMXPROC l_glFrustumx;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETCLIPPLANEXPROC l_glGetClipPlanex;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETFIXEDVPROC l_glGetFixedv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETLIGHTXVPROC l_glGetLightxv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETMATERIALXVPROC l_glGetMaterialxv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTEXENVIVPROC l_glGetTexEnviv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTEXENVXVPROC l_glGetTexEnvxv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERXVPROC l_glGetTexParameterxv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLLIGHTMODELXPROC l_glLightModelx;
|
|
ANGLE_UTIL_EXPORT extern PFNGLLIGHTMODELXVPROC l_glLightModelxv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLLIGHTXPROC l_glLightx;
|
|
ANGLE_UTIL_EXPORT extern PFNGLLIGHTXVPROC l_glLightxv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLLINEWIDTHXPROC l_glLineWidthx;
|
|
ANGLE_UTIL_EXPORT extern PFNGLLOADIDENTITYPROC l_glLoadIdentity;
|
|
ANGLE_UTIL_EXPORT extern PFNGLLOADMATRIXXPROC l_glLoadMatrixx;
|
|
ANGLE_UTIL_EXPORT extern PFNGLLOGICOPPROC l_glLogicOp;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMATERIALXPROC l_glMaterialx;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMATERIALXVPROC l_glMaterialxv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMATRIXMODEPROC l_glMatrixMode;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMULTMATRIXXPROC l_glMultMatrixx;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMULTITEXCOORD4XPROC l_glMultiTexCoord4x;
|
|
ANGLE_UTIL_EXPORT extern PFNGLNORMAL3XPROC l_glNormal3x;
|
|
ANGLE_UTIL_EXPORT extern PFNGLNORMALPOINTERPROC l_glNormalPointer;
|
|
ANGLE_UTIL_EXPORT extern PFNGLORTHOXPROC l_glOrthox;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPOINTPARAMETERXPROC l_glPointParameterx;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPOINTPARAMETERXVPROC l_glPointParameterxv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPOINTSIZEXPROC l_glPointSizex;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPOLYGONOFFSETXPROC l_glPolygonOffsetx;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPOPMATRIXPROC l_glPopMatrix;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPUSHMATRIXPROC l_glPushMatrix;
|
|
ANGLE_UTIL_EXPORT extern PFNGLROTATEXPROC l_glRotatex;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSAMPLECOVERAGEXPROC l_glSampleCoveragex;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSCALEXPROC l_glScalex;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSHADEMODELPROC l_glShadeModel;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXCOORDPOINTERPROC l_glTexCoordPointer;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXENVIPROC l_glTexEnvi;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXENVXPROC l_glTexEnvx;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXENVIVPROC l_glTexEnviv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXENVXVPROC l_glTexEnvxv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERXPROC l_glTexParameterx;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERXVPROC l_glTexParameterxv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTRANSLATEXPROC l_glTranslatex;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVERTEXPOINTERPROC l_glVertexPointer;
|
|
ANGLE_UTIL_EXPORT extern PFNGLACTIVETEXTUREPROC l_glActiveTexture;
|
|
ANGLE_UTIL_EXPORT extern PFNGLATTACHSHADERPROC l_glAttachShader;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBINDATTRIBLOCATIONPROC l_glBindAttribLocation;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBINDBUFFERPROC l_glBindBuffer;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBINDFRAMEBUFFERPROC l_glBindFramebuffer;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBINDRENDERBUFFERPROC l_glBindRenderbuffer;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBINDTEXTUREPROC l_glBindTexture;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBLENDCOLORPROC l_glBlendColor;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONPROC l_glBlendEquation;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONSEPARATEPROC l_glBlendEquationSeparate;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCPROC l_glBlendFunc;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCSEPARATEPROC l_glBlendFuncSeparate;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBUFFERDATAPROC l_glBufferData;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBUFFERSUBDATAPROC l_glBufferSubData;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCHECKFRAMEBUFFERSTATUSPROC l_glCheckFramebufferStatus;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCLEARPROC l_glClear;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCLEARCOLORPROC l_glClearColor;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCLEARDEPTHFPROC l_glClearDepthf;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCLEARSTENCILPROC l_glClearStencil;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOLORMASKPROC l_glColorMask;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOMPILESHADERPROC l_glCompileShader;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE2DPROC l_glCompressedTexImage2D;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC l_glCompressedTexSubImage2D;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXIMAGE2DPROC l_glCopyTexImage2D;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXSUBIMAGE2DPROC l_glCopyTexSubImage2D;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCREATEPROGRAMPROC l_glCreateProgram;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCREATESHADERPROC l_glCreateShader;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCULLFACEPROC l_glCullFace;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDELETEBUFFERSPROC l_glDeleteBuffers;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDELETEFRAMEBUFFERSPROC l_glDeleteFramebuffers;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDELETEPROGRAMPROC l_glDeleteProgram;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDELETERENDERBUFFERSPROC l_glDeleteRenderbuffers;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDELETESHADERPROC l_glDeleteShader;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDELETETEXTURESPROC l_glDeleteTextures;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDEPTHFUNCPROC l_glDepthFunc;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDEPTHMASKPROC l_glDepthMask;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDEPTHRANGEFPROC l_glDepthRangef;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDETACHSHADERPROC l_glDetachShader;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDISABLEPROC l_glDisable;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDISABLEVERTEXATTRIBARRAYPROC l_glDisableVertexAttribArray;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSPROC l_glDrawArrays;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSPROC l_glDrawElements;
|
|
ANGLE_UTIL_EXPORT extern PFNGLENABLEPROC l_glEnable;
|
|
ANGLE_UTIL_EXPORT extern PFNGLENABLEVERTEXATTRIBARRAYPROC l_glEnableVertexAttribArray;
|
|
ANGLE_UTIL_EXPORT extern PFNGLFINISHPROC l_glFinish;
|
|
ANGLE_UTIL_EXPORT extern PFNGLFLUSHPROC l_glFlush;
|
|
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERRENDERBUFFERPROC l_glFramebufferRenderbuffer;
|
|
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURE2DPROC l_glFramebufferTexture2D;
|
|
ANGLE_UTIL_EXPORT extern PFNGLFRONTFACEPROC l_glFrontFace;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGENBUFFERSPROC l_glGenBuffers;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGENERATEMIPMAPPROC l_glGenerateMipmap;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGENFRAMEBUFFERSPROC l_glGenFramebuffers;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGENRENDERBUFFERSPROC l_glGenRenderbuffers;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGENTEXTURESPROC l_glGenTextures;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEATTRIBPROC l_glGetActiveAttrib;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMPROC l_glGetActiveUniform;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETATTACHEDSHADERSPROC l_glGetAttachedShaders;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETATTRIBLOCATIONPROC l_glGetAttribLocation;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETBOOLEANVPROC l_glGetBooleanv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPARAMETERIVPROC l_glGetBufferParameteriv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETERRORPROC l_glGetError;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETFLOATVPROC l_glGetFloatv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC
|
|
l_glGetFramebufferAttachmentParameteriv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGERVPROC l_glGetIntegerv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMIVPROC l_glGetProgramiv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMINFOLOGPROC l_glGetProgramInfoLog;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETRENDERBUFFERPARAMETERIVPROC l_glGetRenderbufferParameteriv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETSHADERIVPROC l_glGetShaderiv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETSHADERINFOLOGPROC l_glGetShaderInfoLog;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETSHADERPRECISIONFORMATPROC l_glGetShaderPrecisionFormat;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETSHADERSOURCEPROC l_glGetShaderSource;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETSTRINGPROC l_glGetString;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERFVPROC l_glGetTexParameterfv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIVPROC l_glGetTexParameteriv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMFVPROC l_glGetUniformfv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMIVPROC l_glGetUniformiv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMLOCATIONPROC l_glGetUniformLocation;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBFVPROC l_glGetVertexAttribfv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIVPROC l_glGetVertexAttribiv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBPOINTERVPROC l_glGetVertexAttribPointerv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLHINTPROC l_glHint;
|
|
ANGLE_UTIL_EXPORT extern PFNGLISBUFFERPROC l_glIsBuffer;
|
|
ANGLE_UTIL_EXPORT extern PFNGLISENABLEDPROC l_glIsEnabled;
|
|
ANGLE_UTIL_EXPORT extern PFNGLISFRAMEBUFFERPROC l_glIsFramebuffer;
|
|
ANGLE_UTIL_EXPORT extern PFNGLISPROGRAMPROC l_glIsProgram;
|
|
ANGLE_UTIL_EXPORT extern PFNGLISRENDERBUFFERPROC l_glIsRenderbuffer;
|
|
ANGLE_UTIL_EXPORT extern PFNGLISSHADERPROC l_glIsShader;
|
|
ANGLE_UTIL_EXPORT extern PFNGLISTEXTUREPROC l_glIsTexture;
|
|
ANGLE_UTIL_EXPORT extern PFNGLLINEWIDTHPROC l_glLineWidth;
|
|
ANGLE_UTIL_EXPORT extern PFNGLLINKPROGRAMPROC l_glLinkProgram;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPIXELSTOREIPROC l_glPixelStorei;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPOLYGONOFFSETPROC l_glPolygonOffset;
|
|
ANGLE_UTIL_EXPORT extern PFNGLREADPIXELSPROC l_glReadPixels;
|
|
ANGLE_UTIL_EXPORT extern PFNGLRELEASESHADERCOMPILERPROC l_glReleaseShaderCompiler;
|
|
ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEPROC l_glRenderbufferStorage;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSAMPLECOVERAGEPROC l_glSampleCoverage;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSCISSORPROC l_glScissor;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSHADERBINARYPROC l_glShaderBinary;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSHADERSOURCEPROC l_glShaderSource;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSTENCILFUNCPROC l_glStencilFunc;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSTENCILFUNCSEPARATEPROC l_glStencilFuncSeparate;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSTENCILMASKPROC l_glStencilMask;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSTENCILMASKSEPARATEPROC l_glStencilMaskSeparate;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSTENCILOPPROC l_glStencilOp;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSTENCILOPSEPARATEPROC l_glStencilOpSeparate;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE2DPROC l_glTexImage2D;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERFPROC l_glTexParameterf;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERFVPROC l_glTexParameterfv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIPROC l_glTexParameteri;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIVPROC l_glTexParameteriv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE2DPROC l_glTexSubImage2D;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1FPROC l_glUniform1f;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1FVPROC l_glUniform1fv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1IPROC l_glUniform1i;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1IVPROC l_glUniform1iv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2FPROC l_glUniform2f;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2FVPROC l_glUniform2fv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2IPROC l_glUniform2i;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2IVPROC l_glUniform2iv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3FPROC l_glUniform3f;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3FVPROC l_glUniform3fv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3IPROC l_glUniform3i;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3IVPROC l_glUniform3iv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4FPROC l_glUniform4f;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4FVPROC l_glUniform4fv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4IPROC l_glUniform4i;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4IVPROC l_glUniform4iv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX2FVPROC l_glUniformMatrix2fv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX3FVPROC l_glUniformMatrix3fv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX4FVPROC l_glUniformMatrix4fv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUSEPROGRAMPROC l_glUseProgram;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVALIDATEPROGRAMPROC l_glValidateProgram;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB1FPROC l_glVertexAttrib1f;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB1FVPROC l_glVertexAttrib1fv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB2FPROC l_glVertexAttrib2f;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB2FVPROC l_glVertexAttrib2fv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB3FPROC l_glVertexAttrib3f;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB3FVPROC l_glVertexAttrib3fv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB4FPROC l_glVertexAttrib4f;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB4FVPROC l_glVertexAttrib4fv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBPOINTERPROC l_glVertexAttribPointer;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVIEWPORTPROC l_glViewport;
|
|
ANGLE_UTIL_EXPORT extern PFNGLREADBUFFERPROC l_glReadBuffer;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWRANGEELEMENTSPROC l_glDrawRangeElements;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE3DPROC l_glTexImage3D;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE3DPROC l_glTexSubImage3D;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXSUBIMAGE3DPROC l_glCopyTexSubImage3D;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE3DPROC l_glCompressedTexImage3D;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC l_glCompressedTexSubImage3D;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGENQUERIESPROC l_glGenQueries;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDELETEQUERIESPROC l_glDeleteQueries;
|
|
ANGLE_UTIL_EXPORT extern PFNGLISQUERYPROC l_glIsQuery;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBEGINQUERYPROC l_glBeginQuery;
|
|
ANGLE_UTIL_EXPORT extern PFNGLENDQUERYPROC l_glEndQuery;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYIVPROC l_glGetQueryiv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUIVPROC l_glGetQueryObjectuiv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNMAPBUFFERPROC l_glUnmapBuffer;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPOINTERVPROC l_glGetBufferPointerv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWBUFFERSPROC l_glDrawBuffers;
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|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX2X3FVPROC l_glUniformMatrix2x3fv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX3X2FVPROC l_glUniformMatrix3x2fv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX2X4FVPROC l_glUniformMatrix2x4fv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX4X2FVPROC l_glUniformMatrix4x2fv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX3X4FVPROC l_glUniformMatrix3x4fv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX4X3FVPROC l_glUniformMatrix4x3fv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBLITFRAMEBUFFERPROC l_glBlitFramebuffer;
|
|
ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC l_glRenderbufferStorageMultisample;
|
|
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURELAYERPROC l_glFramebufferTextureLayer;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMAPBUFFERRANGEPROC l_glMapBufferRange;
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|
ANGLE_UTIL_EXPORT extern PFNGLFLUSHMAPPEDBUFFERRANGEPROC l_glFlushMappedBufferRange;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBINDVERTEXARRAYPROC l_glBindVertexArray;
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|
ANGLE_UTIL_EXPORT extern PFNGLDELETEVERTEXARRAYSPROC l_glDeleteVertexArrays;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGENVERTEXARRAYSPROC l_glGenVertexArrays;
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|
ANGLE_UTIL_EXPORT extern PFNGLISVERTEXARRAYPROC l_glIsVertexArray;
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|
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGERI_VPROC l_glGetIntegeri_v;
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|
ANGLE_UTIL_EXPORT extern PFNGLBEGINTRANSFORMFEEDBACKPROC l_glBeginTransformFeedback;
|
|
ANGLE_UTIL_EXPORT extern PFNGLENDTRANSFORMFEEDBACKPROC l_glEndTransformFeedback;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBINDBUFFERRANGEPROC l_glBindBufferRange;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBINDBUFFERBASEPROC l_glBindBufferBase;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTRANSFORMFEEDBACKVARYINGSPROC l_glTransformFeedbackVaryings;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTRANSFORMFEEDBACKVARYINGPROC l_glGetTransformFeedbackVarying;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBIPOINTERPROC l_glVertexAttribIPointer;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIIVPROC l_glGetVertexAttribIiv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIUIVPROC l_glGetVertexAttribIuiv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBI4IPROC l_glVertexAttribI4i;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBI4UIPROC l_glVertexAttribI4ui;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBI4IVPROC l_glVertexAttribI4iv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBI4UIVPROC l_glVertexAttribI4uiv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMUIVPROC l_glGetUniformuiv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETFRAGDATALOCATIONPROC l_glGetFragDataLocation;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1UIPROC l_glUniform1ui;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2UIPROC l_glUniform2ui;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3UIPROC l_glUniform3ui;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4UIPROC l_glUniform4ui;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1UIVPROC l_glUniform1uiv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2UIVPROC l_glUniform2uiv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3UIVPROC l_glUniform3uiv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4UIVPROC l_glUniform4uiv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCLEARBUFFERIVPROC l_glClearBufferiv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCLEARBUFFERUIVPROC l_glClearBufferuiv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCLEARBUFFERFVPROC l_glClearBufferfv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCLEARBUFFERFIPROC l_glClearBufferfi;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETSTRINGIPROC l_glGetStringi;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOPYBUFFERSUBDATAPROC l_glCopyBufferSubData;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMINDICESPROC l_glGetUniformIndices;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMSIVPROC l_glGetActiveUniformsiv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMBLOCKINDEXPROC l_glGetUniformBlockIndex;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMBLOCKIVPROC l_glGetActiveUniformBlockiv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC l_glGetActiveUniformBlockName;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMBLOCKBINDINGPROC l_glUniformBlockBinding;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINSTANCEDPROC l_glDrawArraysInstanced;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDPROC l_glDrawElementsInstanced;
|
|
ANGLE_UTIL_EXPORT extern PFNGLFENCESYNCPROC l_glFenceSync;
|
|
ANGLE_UTIL_EXPORT extern PFNGLISSYNCPROC l_glIsSync;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDELETESYNCPROC l_glDeleteSync;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCLIENTWAITSYNCPROC l_glClientWaitSync;
|
|
ANGLE_UTIL_EXPORT extern PFNGLWAITSYNCPROC l_glWaitSync;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64VPROC l_glGetInteger64v;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETSYNCIVPROC l_glGetSynciv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64I_VPROC l_glGetInteger64i_v;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPARAMETERI64VPROC l_glGetBufferParameteri64v;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGENSAMPLERSPROC l_glGenSamplers;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDELETESAMPLERSPROC l_glDeleteSamplers;
|
|
ANGLE_UTIL_EXPORT extern PFNGLISSAMPLERPROC l_glIsSampler;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBINDSAMPLERPROC l_glBindSampler;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIPROC l_glSamplerParameteri;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIVPROC l_glSamplerParameteriv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERFPROC l_glSamplerParameterf;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERFVPROC l_glSamplerParameterfv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIVPROC l_glGetSamplerParameteriv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERFVPROC l_glGetSamplerParameterfv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBDIVISORPROC l_glVertexAttribDivisor;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBINDTRANSFORMFEEDBACKPROC l_glBindTransformFeedback;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDELETETRANSFORMFEEDBACKSPROC l_glDeleteTransformFeedbacks;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGENTRANSFORMFEEDBACKSPROC l_glGenTransformFeedbacks;
|
|
ANGLE_UTIL_EXPORT extern PFNGLISTRANSFORMFEEDBACKPROC l_glIsTransformFeedback;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPAUSETRANSFORMFEEDBACKPROC l_glPauseTransformFeedback;
|
|
ANGLE_UTIL_EXPORT extern PFNGLRESUMETRANSFORMFEEDBACKPROC l_glResumeTransformFeedback;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMBINARYPROC l_glGetProgramBinary;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMBINARYPROC l_glProgramBinary;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMPARAMETERIPROC l_glProgramParameteri;
|
|
ANGLE_UTIL_EXPORT extern PFNGLINVALIDATEFRAMEBUFFERPROC l_glInvalidateFramebuffer;
|
|
ANGLE_UTIL_EXPORT extern PFNGLINVALIDATESUBFRAMEBUFFERPROC l_glInvalidateSubFramebuffer;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE2DPROC l_glTexStorage2D;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE3DPROC l_glTexStorage3D;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETINTERNALFORMATIVPROC l_glGetInternalformativ;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDISPATCHCOMPUTEPROC l_glDispatchCompute;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDISPATCHCOMPUTEINDIRECTPROC l_glDispatchComputeIndirect;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINDIRECTPROC l_glDrawArraysIndirect;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINDIRECTPROC l_glDrawElementsIndirect;
|
|
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERPARAMETERIPROC l_glFramebufferParameteri;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERPARAMETERIVPROC l_glGetFramebufferParameteriv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMINTERFACEIVPROC l_glGetProgramInterfaceiv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCEINDEXPROC l_glGetProgramResourceIndex;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCENAMEPROC l_glGetProgramResourceName;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCEIVPROC l_glGetProgramResourceiv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCELOCATIONPROC l_glGetProgramResourceLocation;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUSEPROGRAMSTAGESPROC l_glUseProgramStages;
|
|
ANGLE_UTIL_EXPORT extern PFNGLACTIVESHADERPROGRAMPROC l_glActiveShaderProgram;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCREATESHADERPROGRAMVPROC l_glCreateShaderProgramv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBINDPROGRAMPIPELINEPROC l_glBindProgramPipeline;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDELETEPROGRAMPIPELINESPROC l_glDeleteProgramPipelines;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGENPROGRAMPIPELINESPROC l_glGenProgramPipelines;
|
|
ANGLE_UTIL_EXPORT extern PFNGLISPROGRAMPIPELINEPROC l_glIsProgramPipeline;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMPIPELINEIVPROC l_glGetProgramPipelineiv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1IPROC l_glProgramUniform1i;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2IPROC l_glProgramUniform2i;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3IPROC l_glProgramUniform3i;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4IPROC l_glProgramUniform4i;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1UIPROC l_glProgramUniform1ui;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2UIPROC l_glProgramUniform2ui;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3UIPROC l_glProgramUniform3ui;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4UIPROC l_glProgramUniform4ui;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1FPROC l_glProgramUniform1f;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2FPROC l_glProgramUniform2f;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3FPROC l_glProgramUniform3f;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4FPROC l_glProgramUniform4f;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1IVPROC l_glProgramUniform1iv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2IVPROC l_glProgramUniform2iv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3IVPROC l_glProgramUniform3iv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4IVPROC l_glProgramUniform4iv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1UIVPROC l_glProgramUniform1uiv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2UIVPROC l_glProgramUniform2uiv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3UIVPROC l_glProgramUniform3uiv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4UIVPROC l_glProgramUniform4uiv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1FVPROC l_glProgramUniform1fv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2FVPROC l_glProgramUniform2fv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3FVPROC l_glProgramUniform3fv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4FVPROC l_glProgramUniform4fv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2FVPROC l_glProgramUniformMatrix2fv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3FVPROC l_glProgramUniformMatrix3fv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4FVPROC l_glProgramUniformMatrix4fv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC l_glProgramUniformMatrix2x3fv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC l_glProgramUniformMatrix3x2fv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC l_glProgramUniformMatrix2x4fv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC l_glProgramUniformMatrix4x2fv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC l_glProgramUniformMatrix3x4fv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC l_glProgramUniformMatrix4x3fv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVALIDATEPROGRAMPIPELINEPROC l_glValidateProgramPipeline;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMPIPELINEINFOLOGPROC l_glGetProgramPipelineInfoLog;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBINDIMAGETEXTUREPROC l_glBindImageTexture;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETBOOLEANI_VPROC l_glGetBooleani_v;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMEMORYBARRIERPROC l_glMemoryBarrier;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMEMORYBARRIERBYREGIONPROC l_glMemoryBarrierByRegion;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE2DMULTISAMPLEPROC l_glTexStorage2DMultisample;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETMULTISAMPLEFVPROC l_glGetMultisamplefv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSAMPLEMASKIPROC l_glSampleMaski;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERIVPROC l_glGetTexLevelParameteriv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERFVPROC l_glGetTexLevelParameterfv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBINDVERTEXBUFFERPROC l_glBindVertexBuffer;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBFORMATPROC l_glVertexAttribFormat;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBIFORMATPROC l_glVertexAttribIFormat;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBBINDINGPROC l_glVertexAttribBinding;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVERTEXBINDINGDIVISORPROC l_glVertexBindingDivisor;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBLENDBARRIERPROC l_glBlendBarrier;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOPYIMAGESUBDATAPROC l_glCopyImageSubData;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGECONTROLPROC l_glDebugMessageControl;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGEINSERTPROC l_glDebugMessageInsert;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGECALLBACKPROC l_glDebugMessageCallback;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETDEBUGMESSAGELOGPROC l_glGetDebugMessageLog;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPUSHDEBUGGROUPPROC l_glPushDebugGroup;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPOPDEBUGGROUPPROC l_glPopDebugGroup;
|
|
ANGLE_UTIL_EXPORT extern PFNGLOBJECTLABELPROC l_glObjectLabel;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETOBJECTLABELPROC l_glGetObjectLabel;
|
|
ANGLE_UTIL_EXPORT extern PFNGLOBJECTPTRLABELPROC l_glObjectPtrLabel;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETOBJECTPTRLABELPROC l_glGetObjectPtrLabel;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETPOINTERVPROC l_glGetPointerv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLENABLEIPROC l_glEnablei;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDISABLEIPROC l_glDisablei;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONIPROC l_glBlendEquationi;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONSEPARATEIPROC l_glBlendEquationSeparatei;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCIPROC l_glBlendFunci;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCSEPARATEIPROC l_glBlendFuncSeparatei;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOLORMASKIPROC l_glColorMaski;
|
|
ANGLE_UTIL_EXPORT extern PFNGLISENABLEDIPROC l_glIsEnabledi;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSBASEVERTEXPROC l_glDrawElementsBaseVertex;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC l_glDrawRangeElementsBaseVertex;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC
|
|
l_glDrawElementsInstancedBaseVertex;
|
|
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTUREPROC l_glFramebufferTexture;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPRIMITIVEBOUNDINGBOXPROC l_glPrimitiveBoundingBox;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETGRAPHICSRESETSTATUSPROC l_glGetGraphicsResetStatus;
|
|
ANGLE_UTIL_EXPORT extern PFNGLREADNPIXELSPROC l_glReadnPixels;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMFVPROC l_glGetnUniformfv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMIVPROC l_glGetnUniformiv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMUIVPROC l_glGetnUniformuiv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMINSAMPLESHADINGPROC l_glMinSampleShading;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPATCHPARAMETERIPROC l_glPatchParameteri;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIIVPROC l_glTexParameterIiv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIUIVPROC l_glTexParameterIuiv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIIVPROC l_glGetTexParameterIiv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIUIVPROC l_glGetTexParameterIuiv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIIVPROC l_glSamplerParameterIiv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIUIVPROC l_glSamplerParameterIuiv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIIVPROC l_glGetSamplerParameterIiv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIUIVPROC l_glGetSamplerParameterIuiv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXBUFFERPROC l_glTexBuffer;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXBUFFERRANGEPROC l_glTexBufferRange;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE3DMULTISAMPLEPROC l_glTexStorage3DMultisample;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC
|
|
l_glDrawArraysInstancedBaseInstanceANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC
|
|
l_glDrawElementsInstancedBaseVertexBaseInstanceANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC
|
|
l_glMultiDrawArraysInstancedBaseInstanceANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC
|
|
l_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOPYSUBTEXTURE3DANGLEPROC l_glCopySubTexture3DANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXTURE3DANGLEPROC l_glCopyTexture3DANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBLITFRAMEBUFFERANGLEPROC l_glBlitFramebufferANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC
|
|
l_glRenderbufferStorageMultisampleANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETRENDERBUFFERIMAGEANGLEPROC l_glGetRenderbufferImageANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTEXIMAGEANGLEPROC l_glGetTexImageANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERFVANGLEPROC l_glGetTexLevelParameterfvANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERIVANGLEPROC l_glGetTexLevelParameterivANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINSTANCEDANGLEPROC l_glDrawArraysInstancedANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDANGLEPROC l_glDrawElementsInstancedANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBDIVISORANGLEPROC l_glVertexAttribDivisorANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEMFLAGS2DANGLEPROC l_glTexStorageMemFlags2DANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEMFLAGS2DMULTISAMPLEANGLEPROC
|
|
l_glTexStorageMemFlags2DMultisampleANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEMFLAGS3DANGLEPROC l_glTexStorageMemFlags3DANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEMFLAGS3DMULTISAMPLEANGLEPROC
|
|
l_glTexStorageMemFlags3DMultisampleANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLIMPORTMEMORYZIRCONHANDLEANGLEPROC l_glImportMemoryZirconHandleANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWARRAYSANGLEPROC l_glMultiDrawArraysANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWARRAYSINSTANCEDANGLEPROC l_glMultiDrawArraysInstancedANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWELEMENTSANGLEPROC l_glMultiDrawElementsANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWELEMENTSINSTANCEDANGLEPROC
|
|
l_glMultiDrawElementsInstancedANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROVOKINGVERTEXANGLEPROC l_glProvokingVertexANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDISABLEEXTENSIONANGLEPROC l_glDisableExtensionANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLREQUESTEXTENSIONANGLEPROC l_glRequestExtensionANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLEPROC
|
|
l_glCompressedTexImage2DRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLEPROC
|
|
l_glCompressedTexImage3DRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLEPROC
|
|
l_glCompressedTexSubImage2DRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLEPROC
|
|
l_glCompressedTexSubImage3DRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLEPROC
|
|
l_glGetActiveUniformBlockivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETBOOLEANI_VROBUSTANGLEPROC l_glGetBooleani_vRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETBOOLEANVROBUSTANGLEPROC l_glGetBooleanvRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPARAMETERI64VROBUSTANGLEPROC
|
|
l_glGetBufferParameteri64vRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPARAMETERIVROBUSTANGLEPROC
|
|
l_glGetBufferParameterivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPOINTERVROBUSTANGLEPROC l_glGetBufferPointervRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETFLOATVROBUSTANGLEPROC l_glGetFloatvRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLEPROC
|
|
l_glGetFramebufferAttachmentParameterivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLEPROC
|
|
l_glGetFramebufferParameterivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64I_VROBUSTANGLEPROC l_glGetInteger64i_vRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64VROBUSTANGLEPROC l_glGetInteger64vRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGERI_VROBUSTANGLEPROC l_glGetIntegeri_vRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGERVROBUSTANGLEPROC l_glGetIntegervRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETINTERNALFORMATIVROBUSTANGLEPROC l_glGetInternalformativRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETMULTISAMPLEFVROBUSTANGLEPROC l_glGetMultisamplefvRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLEPROC
|
|
l_glGetPointervRobustANGLERobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMINTERFACEIVROBUSTANGLEPROC
|
|
l_glGetProgramInterfaceivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMIVROBUSTANGLEPROC l_glGetProgramivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTI64VROBUSTANGLEPROC l_glGetQueryObjecti64vRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTIVROBUSTANGLEPROC l_glGetQueryObjectivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUI64VROBUSTANGLEPROC l_glGetQueryObjectui64vRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUIVROBUSTANGLEPROC l_glGetQueryObjectuivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYIVROBUSTANGLEPROC l_glGetQueryivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLEPROC
|
|
l_glGetRenderbufferParameterivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLEPROC
|
|
l_glGetSamplerParameterIivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLEPROC
|
|
l_glGetSamplerParameterIuivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERFVROBUSTANGLEPROC
|
|
l_glGetSamplerParameterfvRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIVROBUSTANGLEPROC
|
|
l_glGetSamplerParameterivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETSHADERIVROBUSTANGLEPROC l_glGetShaderivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLEPROC
|
|
l_glGetTexLevelParameterfvRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLEPROC
|
|
l_glGetTexLevelParameterivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIIVROBUSTANGLEPROC l_glGetTexParameterIivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIUIVROBUSTANGLEPROC l_glGetTexParameterIuivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERFVROBUSTANGLEPROC l_glGetTexParameterfvRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIVROBUSTANGLEPROC l_glGetTexParameterivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMFVROBUSTANGLEPROC l_glGetUniformfvRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMIVROBUSTANGLEPROC l_glGetUniformivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMUIVROBUSTANGLEPROC l_glGetUniformuivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIIVROBUSTANGLEPROC l_glGetVertexAttribIivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIUIVROBUSTANGLEPROC l_glGetVertexAttribIuivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLEPROC
|
|
l_glGetVertexAttribPointervRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBFVROBUSTANGLEPROC l_glGetVertexAttribfvRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIVROBUSTANGLEPROC l_glGetVertexAttribivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMFVROBUSTANGLEPROC l_glGetnUniformfvRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMIVROBUSTANGLEPROC l_glGetnUniformivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMUIVROBUSTANGLEPROC l_glGetnUniformuivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLREADPIXELSROBUSTANGLEPROC l_glReadPixelsRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLREADNPIXELSROBUSTANGLEPROC l_glReadnPixelsRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIIVROBUSTANGLEPROC l_glSamplerParameterIivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIUIVROBUSTANGLEPROC
|
|
l_glSamplerParameterIuivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERFVROBUSTANGLEPROC l_glSamplerParameterfvRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIVROBUSTANGLEPROC l_glSamplerParameterivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE2DROBUSTANGLEPROC l_glTexImage2DRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE3DROBUSTANGLEPROC l_glTexImage3DRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIIVROBUSTANGLEPROC l_glTexParameterIivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIUIVROBUSTANGLEPROC l_glTexParameterIuivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERFVROBUSTANGLEPROC l_glTexParameterfvRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIVROBUSTANGLEPROC l_glTexParameterivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE2DROBUSTANGLEPROC l_glTexSubImage2DRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE3DROBUSTANGLEPROC l_glTexSubImage3DRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLIMPORTSEMAPHOREZIRCONHANDLEANGLEPROC
|
|
l_glImportSemaphoreZirconHandleANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLINVALIDATETEXTUREANGLEPROC l_glInvalidateTextureANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE2DEXTERNALANGLEPROC l_glTexImage2DExternalANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETMULTISAMPLEFVANGLEPROC l_glGetMultisamplefvANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSAMPLEMASKIANGLEPROC l_glSampleMaskiANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE2DMULTISAMPLEANGLEPROC l_glTexStorage2DMultisampleANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC l_glGetTranslatedShaderSourceANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBINDUNIFORMLOCATIONCHROMIUMPROC l_glBindUniformLocationCHROMIUM;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMPROC l_glCompressedCopyTextureCHROMIUM;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOPYSUBTEXTURECHROMIUMPROC l_glCopySubTextureCHROMIUM;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXTURECHROMIUMPROC l_glCopyTextureCHROMIUM;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOVERAGEMODULATIONCHROMIUMPROC l_glCoverageModulationCHROMIUM;
|
|
ANGLE_UTIL_EXPORT extern PFNGLLOSECONTEXTCHROMIUMPROC l_glLoseContextCHROMIUM;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBINDFRAGDATALOCATIONEXTPROC l_glBindFragDataLocationEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC l_glBindFragDataLocationIndexedEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETFRAGDATAINDEXEXTPROC l_glGetFragDataIndexEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC
|
|
l_glGetProgramResourceLocationIndexEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBUFFERSTORAGEEXTPROC l_glBufferStorageEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCLIPCONTROLEXTPROC l_glClipControlEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOPYIMAGESUBDATAEXTPROC l_glCopyImageSubDataEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETOBJECTLABELEXTPROC l_glGetObjectLabelEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLLABELOBJECTEXTPROC l_glLabelObjectEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLINSERTEVENTMARKEREXTPROC l_glInsertEventMarkerEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPOPGROUPMARKEREXTPROC l_glPopGroupMarkerEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPUSHGROUPMARKEREXTPROC l_glPushGroupMarkerEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDISCARDFRAMEBUFFEREXTPROC l_glDiscardFramebufferEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBEGINQUERYEXTPROC l_glBeginQueryEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDELETEQUERIESEXTPROC l_glDeleteQueriesEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLENDQUERYEXTPROC l_glEndQueryEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGENQUERIESEXTPROC l_glGenQueriesEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64VEXTPROC l_glGetInteger64vEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTI64VEXTPROC l_glGetQueryObjecti64vEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTIVEXTPROC l_glGetQueryObjectivEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUI64VEXTPROC l_glGetQueryObjectui64vEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUIVEXTPROC l_glGetQueryObjectuivEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYIVEXTPROC l_glGetQueryivEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLISQUERYEXTPROC l_glIsQueryEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLQUERYCOUNTEREXTPROC l_glQueryCounterEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWBUFFERSEXTPROC l_glDrawBuffersEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONSEPARATEIEXTPROC l_glBlendEquationSeparateiEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONIEXTPROC l_glBlendEquationiEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCSEPARATEIEXTPROC l_glBlendFuncSeparateiEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCIEXTPROC l_glBlendFunciEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOLORMASKIEXTPROC l_glColorMaskiEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDISABLEIEXTPROC l_glDisableiEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLENABLEIEXTPROC l_glEnableiEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLISENABLEDIEXTPROC l_glIsEnablediEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSBASEVERTEXEXTPROC l_glDrawElementsBaseVertexEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC
|
|
l_glDrawElementsInstancedBaseVertexEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC l_glDrawRangeElementsBaseVertexEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC l_glMultiDrawElementsBaseVertexEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBUFFERSTORAGEEXTERNALEXTPROC l_glBufferStorageExternalEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC l_glNamedBufferStorageExternalEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTUREEXTPROC l_glFramebufferTextureEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINSTANCEDEXTPROC l_glDrawArraysInstancedEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDEXTPROC l_glDrawElementsInstancedEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBDIVISOREXTPROC l_glVertexAttribDivisorEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC l_glFlushMappedBufferRangeEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMAPBUFFERRANGEEXTPROC l_glMapBufferRangeEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBUFFERSTORAGEMEMEXTPROC l_glBufferStorageMemEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCREATEMEMORYOBJECTSEXTPROC l_glCreateMemoryObjectsEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDELETEMEMORYOBJECTSEXTPROC l_glDeleteMemoryObjectsEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC l_glGetMemoryObjectParameterivEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETUNSIGNEDBYTEI_VEXTPROC l_glGetUnsignedBytei_vEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETUNSIGNEDBYTEVEXTPROC l_glGetUnsignedBytevEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLISMEMORYOBJECTEXTPROC l_glIsMemoryObjectEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMEMORYOBJECTPARAMETERIVEXTPROC l_glMemoryObjectParameterivEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEM2DEXTPROC l_glTexStorageMem2DEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC l_glTexStorageMem2DMultisampleEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEM3DEXTPROC l_glTexStorageMem3DEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC l_glTexStorageMem3DMultisampleEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLIMPORTMEMORYFDEXTPROC l_glImportMemoryFdEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC
|
|
l_glFramebufferTexture2DMultisampleEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC
|
|
l_glRenderbufferStorageMultisampleEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETGRAPHICSRESETSTATUSEXTPROC l_glGetGraphicsResetStatusEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMFVEXTPROC l_glGetnUniformfvEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMIVEXTPROC l_glGetnUniformivEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLREADNPIXELSEXTPROC l_glReadnPixelsEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDELETESEMAPHORESEXTPROC l_glDeleteSemaphoresEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGENSEMAPHORESEXTPROC l_glGenSemaphoresEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC l_glGetSemaphoreParameterui64vEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLISSEMAPHOREEXTPROC l_glIsSemaphoreEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSEMAPHOREPARAMETERUI64VEXTPROC l_glSemaphoreParameterui64vEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSIGNALSEMAPHOREEXTPROC l_glSignalSemaphoreEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLWAITSEMAPHOREEXTPROC l_glWaitSemaphoreEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLIMPORTSEMAPHOREFDEXTPROC l_glImportSemaphoreFdEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLACTIVESHADERPROGRAMEXTPROC l_glActiveShaderProgramEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBINDPROGRAMPIPELINEEXTPROC l_glBindProgramPipelineEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCREATESHADERPROGRAMVEXTPROC l_glCreateShaderProgramvEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDELETEPROGRAMPIPELINESEXTPROC l_glDeleteProgramPipelinesEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGENPROGRAMPIPELINESEXTPROC l_glGenProgramPipelinesEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC l_glGetProgramPipelineInfoLogEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMPIPELINEIVEXTPROC l_glGetProgramPipelineivEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLISPROGRAMPIPELINEEXTPROC l_glIsProgramPipelineEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMPARAMETERIEXTPROC l_glProgramParameteriEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1FEXTPROC l_glProgramUniform1fEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1FVEXTPROC l_glProgramUniform1fvEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1IEXTPROC l_glProgramUniform1iEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1IVEXTPROC l_glProgramUniform1ivEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1UIEXTPROC l_glProgramUniform1uiEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1UIVEXTPROC l_glProgramUniform1uivEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2FEXTPROC l_glProgramUniform2fEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2FVEXTPROC l_glProgramUniform2fvEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2IEXTPROC l_glProgramUniform2iEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2IVEXTPROC l_glProgramUniform2ivEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2UIEXTPROC l_glProgramUniform2uiEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2UIVEXTPROC l_glProgramUniform2uivEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3FEXTPROC l_glProgramUniform3fEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3FVEXTPROC l_glProgramUniform3fvEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3IEXTPROC l_glProgramUniform3iEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3IVEXTPROC l_glProgramUniform3ivEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3UIEXTPROC l_glProgramUniform3uiEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3UIVEXTPROC l_glProgramUniform3uivEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4FEXTPROC l_glProgramUniform4fEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4FVEXTPROC l_glProgramUniform4fvEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4IEXTPROC l_glProgramUniform4iEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4IVEXTPROC l_glProgramUniform4ivEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4UIEXTPROC l_glProgramUniform4uiEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4UIVEXTPROC l_glProgramUniform4uivEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC l_glProgramUniformMatrix2fvEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC l_glProgramUniformMatrix2x3fvEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC l_glProgramUniformMatrix2x4fvEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC l_glProgramUniformMatrix3fvEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC l_glProgramUniformMatrix3x2fvEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC l_glProgramUniformMatrix3x4fvEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC l_glProgramUniformMatrix4fvEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC l_glProgramUniformMatrix4x2fvEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC l_glProgramUniformMatrix4x3fvEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUSEPROGRAMSTAGESEXTPROC l_glUseProgramStagesEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVALIDATEPROGRAMPIPELINEEXTPROC l_glValidateProgramPipelineEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC l_glFramebufferFetchBarrierEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPATCHPARAMETERIEXTPROC l_glPatchParameteriEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXBUFFEREXTPROC l_glTexBufferEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXBUFFERRANGEEXTPROC l_glTexBufferRangeEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE1DEXTPROC l_glTexStorage1DEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE2DEXTPROC l_glTexStorage2DEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE3DEXTPROC l_glTexStorage3DEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGECALLBACKKHRPROC l_glDebugMessageCallbackKHR;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGECONTROLKHRPROC l_glDebugMessageControlKHR;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGEINSERTKHRPROC l_glDebugMessageInsertKHR;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETDEBUGMESSAGELOGKHRPROC l_glGetDebugMessageLogKHR;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETOBJECTLABELKHRPROC l_glGetObjectLabelKHR;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETOBJECTPTRLABELKHRPROC l_glGetObjectPtrLabelKHR;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETPOINTERVKHRPROC l_glGetPointervKHR;
|
|
ANGLE_UTIL_EXPORT extern PFNGLOBJECTLABELKHRPROC l_glObjectLabelKHR;
|
|
ANGLE_UTIL_EXPORT extern PFNGLOBJECTPTRLABELKHRPROC l_glObjectPtrLabelKHR;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPOPDEBUGGROUPKHRPROC l_glPopDebugGroupKHR;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPUSHDEBUGGROUPKHRPROC l_glPushDebugGroupKHR;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMAXSHADERCOMPILERTHREADSKHRPROC l_glMaxShaderCompilerThreadsKHR;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDELETEFENCESNVPROC l_glDeleteFencesNV;
|
|
ANGLE_UTIL_EXPORT extern PFNGLFINISHFENCENVPROC l_glFinishFenceNV;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGENFENCESNVPROC l_glGenFencesNV;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETFENCEIVNVPROC l_glGetFenceivNV;
|
|
ANGLE_UTIL_EXPORT extern PFNGLISFENCENVPROC l_glIsFenceNV;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSETFENCENVPROC l_glSetFenceNV;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTESTFENCENVPROC l_glTestFenceNV;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBLITFRAMEBUFFERNVPROC l_glBlitFramebufferNV;
|
|
ANGLE_UTIL_EXPORT extern PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC
|
|
l_glEGLImageTargetRenderbufferStorageOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLEGLIMAGETARGETTEXTURE2DOESPROC l_glEGLImageTargetTexture2DOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOPYIMAGESUBDATAOESPROC l_glCopyImageSubDataOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONSEPARATEIOESPROC l_glBlendEquationSeparateiOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONIOESPROC l_glBlendEquationiOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCSEPARATEIOESPROC l_glBlendFuncSeparateiOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCIOESPROC l_glBlendFunciOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOLORMASKIOESPROC l_glColorMaskiOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDISABLEIOESPROC l_glDisableiOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLENABLEIOESPROC l_glEnableiOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLISENABLEDIOESPROC l_glIsEnablediOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSBASEVERTEXOESPROC l_glDrawElementsBaseVertexOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC
|
|
l_glDrawElementsInstancedBaseVertexOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC l_glDrawRangeElementsBaseVertexOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMBINARYOESPROC l_glGetProgramBinaryOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMBINARYOESPROC l_glProgramBinaryOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPOINTERVOESPROC l_glGetBufferPointervOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMAPBUFFEROESPROC l_glMapBufferOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNMAPBUFFEROESPROC l_glUnmapBufferOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMINSAMPLESHADINGOESPROC l_glMinSampleShadingOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE3DOESPROC l_glCompressedTexImage3DOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC l_glCompressedTexSubImage3DOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXSUBIMAGE3DOESPROC l_glCopyTexSubImage3DOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURE3DOESPROC l_glFramebufferTexture3DOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE3DOESPROC l_glTexImage3DOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE3DOESPROC l_glTexSubImage3DOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIIVOESPROC l_glGetSamplerParameterIivOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIUIVOESPROC l_glGetSamplerParameterIuivOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIIVOESPROC l_glGetTexParameterIivOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIUIVOESPROC l_glGetTexParameterIuivOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIIVOESPROC l_glSamplerParameterIivOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIUIVOESPROC l_glSamplerParameterIuivOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIIVOESPROC l_glTexParameterIivOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIUIVOESPROC l_glTexParameterIuivOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXBUFFEROESPROC l_glTexBufferOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXBUFFERRANGEOESPROC l_glTexBufferRangeOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC l_glTexStorage3DMultisampleOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBINDVERTEXARRAYOESPROC l_glBindVertexArrayOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDELETEVERTEXARRAYSOESPROC l_glDeleteVertexArraysOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGENVERTEXARRAYSOESPROC l_glGenVertexArraysOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLISVERTEXARRAYOESPROC l_glIsVertexArrayOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC l_glFramebufferTextureMultiviewOVR;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXFOESPROC l_glDrawTexfOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXFVOESPROC l_glDrawTexfvOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXIOESPROC l_glDrawTexiOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXIVOESPROC l_glDrawTexivOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXSOESPROC l_glDrawTexsOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXSVOESPROC l_glDrawTexsvOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXXOESPROC l_glDrawTexxOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXXVOESPROC l_glDrawTexxvOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBINDFRAMEBUFFEROESPROC l_glBindFramebufferOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBINDRENDERBUFFEROESPROC l_glBindRenderbufferOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCHECKFRAMEBUFFERSTATUSOESPROC l_glCheckFramebufferStatusOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDELETEFRAMEBUFFERSOESPROC l_glDeleteFramebuffersOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDELETERENDERBUFFERSOESPROC l_glDeleteRenderbuffersOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERRENDERBUFFEROESPROC l_glFramebufferRenderbufferOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURE2DOESPROC l_glFramebufferTexture2DOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGENFRAMEBUFFERSOESPROC l_glGenFramebuffersOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGENRENDERBUFFERSOESPROC l_glGenRenderbuffersOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGENERATEMIPMAPOESPROC l_glGenerateMipmapOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC
|
|
l_glGetFramebufferAttachmentParameterivOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETRENDERBUFFERPARAMETERIVOESPROC l_glGetRenderbufferParameterivOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLISFRAMEBUFFEROESPROC l_glIsFramebufferOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLISRENDERBUFFEROESPROC l_glIsRenderbufferOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEOESPROC l_glRenderbufferStorageOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCURRENTPALETTEMATRIXOESPROC l_glCurrentPaletteMatrixOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESPROC
|
|
l_glLoadPaletteFromModelViewMatrixOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMATRIXINDEXPOINTEROESPROC l_glMatrixIndexPointerOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLWEIGHTPOINTEROESPROC l_glWeightPointerOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPOINTSIZEPOINTEROESPROC l_glPointSizePointerOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLQUERYMATRIXXOESPROC l_glQueryMatrixxOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTEXGENFVOESPROC l_glGetTexGenfvOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTEXGENIVOESPROC l_glGetTexGenivOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTEXGENXVOESPROC l_glGetTexGenxvOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXGENFOESPROC l_glTexGenfOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXGENFVOESPROC l_glTexGenfvOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXGENIOESPROC l_glTexGeniOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXGENIVOESPROC l_glTexGenivOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXGENXOESPROC l_glTexGenxOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXGENXVOESPROC l_glTexGenxvOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLALPHAFUNCCONTEXTANGLEPROC l_glAlphaFuncContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCLIPPLANEFCONTEXTANGLEPROC l_glClipPlanefContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOLOR4FCONTEXTANGLEPROC l_glColor4fContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLFOGFCONTEXTANGLEPROC l_glFogfContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLFOGFVCONTEXTANGLEPROC l_glFogfvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLFRUSTUMFCONTEXTANGLEPROC l_glFrustumfContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETCLIPPLANEFCONTEXTANGLEPROC l_glGetClipPlanefContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETLIGHTFVCONTEXTANGLEPROC l_glGetLightfvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETMATERIALFVCONTEXTANGLEPROC l_glGetMaterialfvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTEXENVFVCONTEXTANGLEPROC l_glGetTexEnvfvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLLIGHTMODELFCONTEXTANGLEPROC l_glLightModelfContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLLIGHTMODELFVCONTEXTANGLEPROC l_glLightModelfvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLLIGHTFCONTEXTANGLEPROC l_glLightfContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLLIGHTFVCONTEXTANGLEPROC l_glLightfvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLLOADMATRIXFCONTEXTANGLEPROC l_glLoadMatrixfContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMATERIALFCONTEXTANGLEPROC l_glMaterialfContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMATERIALFVCONTEXTANGLEPROC l_glMaterialfvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMULTMATRIXFCONTEXTANGLEPROC l_glMultMatrixfContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMULTITEXCOORD4FCONTEXTANGLEPROC l_glMultiTexCoord4fContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLNORMAL3FCONTEXTANGLEPROC l_glNormal3fContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLORTHOFCONTEXTANGLEPROC l_glOrthofContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPOINTPARAMETERFCONTEXTANGLEPROC l_glPointParameterfContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPOINTPARAMETERFVCONTEXTANGLEPROC l_glPointParameterfvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPOINTSIZECONTEXTANGLEPROC l_glPointSizeContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLROTATEFCONTEXTANGLEPROC l_glRotatefContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSCALEFCONTEXTANGLEPROC l_glScalefContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXENVFCONTEXTANGLEPROC l_glTexEnvfContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXENVFVCONTEXTANGLEPROC l_glTexEnvfvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTRANSLATEFCONTEXTANGLEPROC l_glTranslatefContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLALPHAFUNCXCONTEXTANGLEPROC l_glAlphaFuncxContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCLEARCOLORXCONTEXTANGLEPROC l_glClearColorxContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCLEARDEPTHXCONTEXTANGLEPROC l_glClearDepthxContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCLIENTACTIVETEXTURECONTEXTANGLEPROC
|
|
l_glClientActiveTextureContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCLIPPLANEXCONTEXTANGLEPROC l_glClipPlanexContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOLOR4UBCONTEXTANGLEPROC l_glColor4ubContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOLOR4XCONTEXTANGLEPROC l_glColor4xContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOLORPOINTERCONTEXTANGLEPROC l_glColorPointerContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDEPTHRANGEXCONTEXTANGLEPROC l_glDepthRangexContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDISABLECLIENTSTATECONTEXTANGLEPROC l_glDisableClientStateContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLENABLECLIENTSTATECONTEXTANGLEPROC l_glEnableClientStateContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLFOGXCONTEXTANGLEPROC l_glFogxContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLFOGXVCONTEXTANGLEPROC l_glFogxvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLFRUSTUMXCONTEXTANGLEPROC l_glFrustumxContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETCLIPPLANEXCONTEXTANGLEPROC l_glGetClipPlanexContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETFIXEDVCONTEXTANGLEPROC l_glGetFixedvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETLIGHTXVCONTEXTANGLEPROC l_glGetLightxvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETMATERIALXVCONTEXTANGLEPROC l_glGetMaterialxvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTEXENVIVCONTEXTANGLEPROC l_glGetTexEnvivContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTEXENVXVCONTEXTANGLEPROC l_glGetTexEnvxvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERXVCONTEXTANGLEPROC l_glGetTexParameterxvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLLIGHTMODELXCONTEXTANGLEPROC l_glLightModelxContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLLIGHTMODELXVCONTEXTANGLEPROC l_glLightModelxvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLLIGHTXCONTEXTANGLEPROC l_glLightxContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLLIGHTXVCONTEXTANGLEPROC l_glLightxvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLLINEWIDTHXCONTEXTANGLEPROC l_glLineWidthxContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLLOADIDENTITYCONTEXTANGLEPROC l_glLoadIdentityContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLLOADMATRIXXCONTEXTANGLEPROC l_glLoadMatrixxContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLLOGICOPCONTEXTANGLEPROC l_glLogicOpContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMATERIALXCONTEXTANGLEPROC l_glMaterialxContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMATERIALXVCONTEXTANGLEPROC l_glMaterialxvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMATRIXMODECONTEXTANGLEPROC l_glMatrixModeContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMULTMATRIXXCONTEXTANGLEPROC l_glMultMatrixxContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMULTITEXCOORD4XCONTEXTANGLEPROC l_glMultiTexCoord4xContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLNORMAL3XCONTEXTANGLEPROC l_glNormal3xContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLNORMALPOINTERCONTEXTANGLEPROC l_glNormalPointerContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLORTHOXCONTEXTANGLEPROC l_glOrthoxContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPOINTPARAMETERXCONTEXTANGLEPROC l_glPointParameterxContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPOINTPARAMETERXVCONTEXTANGLEPROC l_glPointParameterxvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPOINTSIZEXCONTEXTANGLEPROC l_glPointSizexContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPOLYGONOFFSETXCONTEXTANGLEPROC l_glPolygonOffsetxContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPOPMATRIXCONTEXTANGLEPROC l_glPopMatrixContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPUSHMATRIXCONTEXTANGLEPROC l_glPushMatrixContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLROTATEXCONTEXTANGLEPROC l_glRotatexContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSAMPLECOVERAGEXCONTEXTANGLEPROC l_glSampleCoveragexContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSCALEXCONTEXTANGLEPROC l_glScalexContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSHADEMODELCONTEXTANGLEPROC l_glShadeModelContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXCOORDPOINTERCONTEXTANGLEPROC l_glTexCoordPointerContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXENVICONTEXTANGLEPROC l_glTexEnviContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXENVXCONTEXTANGLEPROC l_glTexEnvxContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXENVIVCONTEXTANGLEPROC l_glTexEnvivContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXENVXVCONTEXTANGLEPROC l_glTexEnvxvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERXCONTEXTANGLEPROC l_glTexParameterxContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERXVCONTEXTANGLEPROC l_glTexParameterxvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTRANSLATEXCONTEXTANGLEPROC l_glTranslatexContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVERTEXPOINTERCONTEXTANGLEPROC l_glVertexPointerContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLACTIVETEXTURECONTEXTANGLEPROC l_glActiveTextureContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLATTACHSHADERCONTEXTANGLEPROC l_glAttachShaderContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBINDATTRIBLOCATIONCONTEXTANGLEPROC l_glBindAttribLocationContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBINDBUFFERCONTEXTANGLEPROC l_glBindBufferContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBINDFRAMEBUFFERCONTEXTANGLEPROC l_glBindFramebufferContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBINDRENDERBUFFERCONTEXTANGLEPROC l_glBindRenderbufferContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBINDTEXTURECONTEXTANGLEPROC l_glBindTextureContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBLENDCOLORCONTEXTANGLEPROC l_glBlendColorContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONCONTEXTANGLEPROC l_glBlendEquationContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONSEPARATECONTEXTANGLEPROC
|
|
l_glBlendEquationSeparateContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCCONTEXTANGLEPROC l_glBlendFuncContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCSEPARATECONTEXTANGLEPROC l_glBlendFuncSeparateContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBUFFERDATACONTEXTANGLEPROC l_glBufferDataContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBUFFERSUBDATACONTEXTANGLEPROC l_glBufferSubDataContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCHECKFRAMEBUFFERSTATUSCONTEXTANGLEPROC
|
|
l_glCheckFramebufferStatusContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCLEARCONTEXTANGLEPROC l_glClearContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCLEARCOLORCONTEXTANGLEPROC l_glClearColorContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCLEARDEPTHFCONTEXTANGLEPROC l_glClearDepthfContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCLEARSTENCILCONTEXTANGLEPROC l_glClearStencilContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOLORMASKCONTEXTANGLEPROC l_glColorMaskContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOMPILESHADERCONTEXTANGLEPROC l_glCompileShaderContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE2DCONTEXTANGLEPROC
|
|
l_glCompressedTexImage2DContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE2DCONTEXTANGLEPROC
|
|
l_glCompressedTexSubImage2DContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXIMAGE2DCONTEXTANGLEPROC l_glCopyTexImage2DContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXSUBIMAGE2DCONTEXTANGLEPROC l_glCopyTexSubImage2DContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCREATEPROGRAMCONTEXTANGLEPROC l_glCreateProgramContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCREATESHADERCONTEXTANGLEPROC l_glCreateShaderContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCULLFACECONTEXTANGLEPROC l_glCullFaceContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDELETEBUFFERSCONTEXTANGLEPROC l_glDeleteBuffersContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDELETEFRAMEBUFFERSCONTEXTANGLEPROC l_glDeleteFramebuffersContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDELETEPROGRAMCONTEXTANGLEPROC l_glDeleteProgramContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDELETERENDERBUFFERSCONTEXTANGLEPROC
|
|
l_glDeleteRenderbuffersContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDELETESHADERCONTEXTANGLEPROC l_glDeleteShaderContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDELETETEXTURESCONTEXTANGLEPROC l_glDeleteTexturesContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDEPTHFUNCCONTEXTANGLEPROC l_glDepthFuncContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDEPTHMASKCONTEXTANGLEPROC l_glDepthMaskContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDEPTHRANGEFCONTEXTANGLEPROC l_glDepthRangefContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDETACHSHADERCONTEXTANGLEPROC l_glDetachShaderContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDISABLECONTEXTANGLEPROC l_glDisableContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDISABLEVERTEXATTRIBARRAYCONTEXTANGLEPROC
|
|
l_glDisableVertexAttribArrayContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSCONTEXTANGLEPROC l_glDrawArraysContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSCONTEXTANGLEPROC l_glDrawElementsContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLENABLECONTEXTANGLEPROC l_glEnableContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLENABLEVERTEXATTRIBARRAYCONTEXTANGLEPROC
|
|
l_glEnableVertexAttribArrayContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLFINISHCONTEXTANGLEPROC l_glFinishContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLFLUSHCONTEXTANGLEPROC l_glFlushContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERRENDERBUFFERCONTEXTANGLEPROC
|
|
l_glFramebufferRenderbufferContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURE2DCONTEXTANGLEPROC
|
|
l_glFramebufferTexture2DContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLFRONTFACECONTEXTANGLEPROC l_glFrontFaceContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGENBUFFERSCONTEXTANGLEPROC l_glGenBuffersContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGENERATEMIPMAPCONTEXTANGLEPROC l_glGenerateMipmapContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGENFRAMEBUFFERSCONTEXTANGLEPROC l_glGenFramebuffersContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGENRENDERBUFFERSCONTEXTANGLEPROC l_glGenRenderbuffersContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGENTEXTURESCONTEXTANGLEPROC l_glGenTexturesContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEATTRIBCONTEXTANGLEPROC l_glGetActiveAttribContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMCONTEXTANGLEPROC l_glGetActiveUniformContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETATTACHEDSHADERSCONTEXTANGLEPROC l_glGetAttachedShadersContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETATTRIBLOCATIONCONTEXTANGLEPROC l_glGetAttribLocationContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETBOOLEANVCONTEXTANGLEPROC l_glGetBooleanvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPARAMETERIVCONTEXTANGLEPROC
|
|
l_glGetBufferParameterivContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETERRORCONTEXTANGLEPROC l_glGetErrorContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETFLOATVCONTEXTANGLEPROC l_glGetFloatvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVCONTEXTANGLEPROC
|
|
l_glGetFramebufferAttachmentParameterivContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGERVCONTEXTANGLEPROC l_glGetIntegervContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMIVCONTEXTANGLEPROC l_glGetProgramivContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMINFOLOGCONTEXTANGLEPROC l_glGetProgramInfoLogContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETRENDERBUFFERPARAMETERIVCONTEXTANGLEPROC
|
|
l_glGetRenderbufferParameterivContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETSHADERIVCONTEXTANGLEPROC l_glGetShaderivContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETSHADERINFOLOGCONTEXTANGLEPROC l_glGetShaderInfoLogContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETSHADERPRECISIONFORMATCONTEXTANGLEPROC
|
|
l_glGetShaderPrecisionFormatContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETSHADERSOURCECONTEXTANGLEPROC l_glGetShaderSourceContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETSTRINGCONTEXTANGLEPROC l_glGetStringContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERFVCONTEXTANGLEPROC l_glGetTexParameterfvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIVCONTEXTANGLEPROC l_glGetTexParameterivContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMFVCONTEXTANGLEPROC l_glGetUniformfvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMIVCONTEXTANGLEPROC l_glGetUniformivContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMLOCATIONCONTEXTANGLEPROC l_glGetUniformLocationContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBFVCONTEXTANGLEPROC l_glGetVertexAttribfvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIVCONTEXTANGLEPROC l_glGetVertexAttribivContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBPOINTERVCONTEXTANGLEPROC
|
|
l_glGetVertexAttribPointervContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLHINTCONTEXTANGLEPROC l_glHintContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLISBUFFERCONTEXTANGLEPROC l_glIsBufferContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLISENABLEDCONTEXTANGLEPROC l_glIsEnabledContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLISFRAMEBUFFERCONTEXTANGLEPROC l_glIsFramebufferContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLISPROGRAMCONTEXTANGLEPROC l_glIsProgramContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLISRENDERBUFFERCONTEXTANGLEPROC l_glIsRenderbufferContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLISSHADERCONTEXTANGLEPROC l_glIsShaderContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLISTEXTURECONTEXTANGLEPROC l_glIsTextureContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLLINEWIDTHCONTEXTANGLEPROC l_glLineWidthContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLLINKPROGRAMCONTEXTANGLEPROC l_glLinkProgramContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPIXELSTOREICONTEXTANGLEPROC l_glPixelStoreiContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPOLYGONOFFSETCONTEXTANGLEPROC l_glPolygonOffsetContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLREADPIXELSCONTEXTANGLEPROC l_glReadPixelsContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLRELEASESHADERCOMPILERCONTEXTANGLEPROC
|
|
l_glReleaseShaderCompilerContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGECONTEXTANGLEPROC
|
|
l_glRenderbufferStorageContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSAMPLECOVERAGECONTEXTANGLEPROC l_glSampleCoverageContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSCISSORCONTEXTANGLEPROC l_glScissorContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSHADERBINARYCONTEXTANGLEPROC l_glShaderBinaryContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSHADERSOURCECONTEXTANGLEPROC l_glShaderSourceContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSTENCILFUNCCONTEXTANGLEPROC l_glStencilFuncContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSTENCILFUNCSEPARATECONTEXTANGLEPROC
|
|
l_glStencilFuncSeparateContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSTENCILMASKCONTEXTANGLEPROC l_glStencilMaskContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSTENCILMASKSEPARATECONTEXTANGLEPROC
|
|
l_glStencilMaskSeparateContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSTENCILOPCONTEXTANGLEPROC l_glStencilOpContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSTENCILOPSEPARATECONTEXTANGLEPROC l_glStencilOpSeparateContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE2DCONTEXTANGLEPROC l_glTexImage2DContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERFCONTEXTANGLEPROC l_glTexParameterfContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERFVCONTEXTANGLEPROC l_glTexParameterfvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERICONTEXTANGLEPROC l_glTexParameteriContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIVCONTEXTANGLEPROC l_glTexParameterivContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE2DCONTEXTANGLEPROC l_glTexSubImage2DContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1FCONTEXTANGLEPROC l_glUniform1fContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1FVCONTEXTANGLEPROC l_glUniform1fvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1ICONTEXTANGLEPROC l_glUniform1iContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1IVCONTEXTANGLEPROC l_glUniform1ivContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2FCONTEXTANGLEPROC l_glUniform2fContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2FVCONTEXTANGLEPROC l_glUniform2fvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2ICONTEXTANGLEPROC l_glUniform2iContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2IVCONTEXTANGLEPROC l_glUniform2ivContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3FCONTEXTANGLEPROC l_glUniform3fContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3FVCONTEXTANGLEPROC l_glUniform3fvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3ICONTEXTANGLEPROC l_glUniform3iContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3IVCONTEXTANGLEPROC l_glUniform3ivContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4FCONTEXTANGLEPROC l_glUniform4fContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4FVCONTEXTANGLEPROC l_glUniform4fvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4ICONTEXTANGLEPROC l_glUniform4iContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4IVCONTEXTANGLEPROC l_glUniform4ivContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX2FVCONTEXTANGLEPROC l_glUniformMatrix2fvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX3FVCONTEXTANGLEPROC l_glUniformMatrix3fvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX4FVCONTEXTANGLEPROC l_glUniformMatrix4fvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUSEPROGRAMCONTEXTANGLEPROC l_glUseProgramContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVALIDATEPROGRAMCONTEXTANGLEPROC l_glValidateProgramContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB1FCONTEXTANGLEPROC l_glVertexAttrib1fContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB1FVCONTEXTANGLEPROC l_glVertexAttrib1fvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB2FCONTEXTANGLEPROC l_glVertexAttrib2fContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB2FVCONTEXTANGLEPROC l_glVertexAttrib2fvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB3FCONTEXTANGLEPROC l_glVertexAttrib3fContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB3FVCONTEXTANGLEPROC l_glVertexAttrib3fvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB4FCONTEXTANGLEPROC l_glVertexAttrib4fContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB4FVCONTEXTANGLEPROC l_glVertexAttrib4fvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBPOINTERCONTEXTANGLEPROC
|
|
l_glVertexAttribPointerContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVIEWPORTCONTEXTANGLEPROC l_glViewportContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLREADBUFFERCONTEXTANGLEPROC l_glReadBufferContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWRANGEELEMENTSCONTEXTANGLEPROC l_glDrawRangeElementsContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE3DCONTEXTANGLEPROC l_glTexImage3DContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE3DCONTEXTANGLEPROC l_glTexSubImage3DContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXSUBIMAGE3DCONTEXTANGLEPROC l_glCopyTexSubImage3DContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE3DCONTEXTANGLEPROC
|
|
l_glCompressedTexImage3DContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE3DCONTEXTANGLEPROC
|
|
l_glCompressedTexSubImage3DContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGENQUERIESCONTEXTANGLEPROC l_glGenQueriesContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDELETEQUERIESCONTEXTANGLEPROC l_glDeleteQueriesContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLISQUERYCONTEXTANGLEPROC l_glIsQueryContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBEGINQUERYCONTEXTANGLEPROC l_glBeginQueryContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLENDQUERYCONTEXTANGLEPROC l_glEndQueryContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYIVCONTEXTANGLEPROC l_glGetQueryivContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUIVCONTEXTANGLEPROC l_glGetQueryObjectuivContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNMAPBUFFERCONTEXTANGLEPROC l_glUnmapBufferContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPOINTERVCONTEXTANGLEPROC l_glGetBufferPointervContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWBUFFERSCONTEXTANGLEPROC l_glDrawBuffersContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX2X3FVCONTEXTANGLEPROC l_glUniformMatrix2x3fvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX3X2FVCONTEXTANGLEPROC l_glUniformMatrix3x2fvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX2X4FVCONTEXTANGLEPROC l_glUniformMatrix2x4fvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX4X2FVCONTEXTANGLEPROC l_glUniformMatrix4x2fvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX3X4FVCONTEXTANGLEPROC l_glUniformMatrix3x4fvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX4X3FVCONTEXTANGLEPROC l_glUniformMatrix4x3fvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBLITFRAMEBUFFERCONTEXTANGLEPROC l_glBlitFramebufferContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLECONTEXTANGLEPROC
|
|
l_glRenderbufferStorageMultisampleContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURELAYERCONTEXTANGLEPROC
|
|
l_glFramebufferTextureLayerContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMAPBUFFERRANGECONTEXTANGLEPROC l_glMapBufferRangeContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLFLUSHMAPPEDBUFFERRANGECONTEXTANGLEPROC
|
|
l_glFlushMappedBufferRangeContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBINDVERTEXARRAYCONTEXTANGLEPROC l_glBindVertexArrayContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDELETEVERTEXARRAYSCONTEXTANGLEPROC l_glDeleteVertexArraysContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGENVERTEXARRAYSCONTEXTANGLEPROC l_glGenVertexArraysContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLISVERTEXARRAYCONTEXTANGLEPROC l_glIsVertexArrayContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGERI_VCONTEXTANGLEPROC l_glGetIntegeri_vContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBEGINTRANSFORMFEEDBACKCONTEXTANGLEPROC
|
|
l_glBeginTransformFeedbackContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLENDTRANSFORMFEEDBACKCONTEXTANGLEPROC
|
|
l_glEndTransformFeedbackContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBINDBUFFERRANGECONTEXTANGLEPROC l_glBindBufferRangeContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBINDBUFFERBASECONTEXTANGLEPROC l_glBindBufferBaseContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTRANSFORMFEEDBACKVARYINGSCONTEXTANGLEPROC
|
|
l_glTransformFeedbackVaryingsContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTRANSFORMFEEDBACKVARYINGCONTEXTANGLEPROC
|
|
l_glGetTransformFeedbackVaryingContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBIPOINTERCONTEXTANGLEPROC
|
|
l_glVertexAttribIPointerContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIIVCONTEXTANGLEPROC l_glGetVertexAttribIivContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIUIVCONTEXTANGLEPROC
|
|
l_glGetVertexAttribIuivContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBI4ICONTEXTANGLEPROC l_glVertexAttribI4iContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBI4UICONTEXTANGLEPROC l_glVertexAttribI4uiContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBI4IVCONTEXTANGLEPROC l_glVertexAttribI4ivContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBI4UIVCONTEXTANGLEPROC l_glVertexAttribI4uivContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMUIVCONTEXTANGLEPROC l_glGetUniformuivContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETFRAGDATALOCATIONCONTEXTANGLEPROC
|
|
l_glGetFragDataLocationContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1UICONTEXTANGLEPROC l_glUniform1uiContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2UICONTEXTANGLEPROC l_glUniform2uiContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3UICONTEXTANGLEPROC l_glUniform3uiContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4UICONTEXTANGLEPROC l_glUniform4uiContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1UIVCONTEXTANGLEPROC l_glUniform1uivContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2UIVCONTEXTANGLEPROC l_glUniform2uivContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3UIVCONTEXTANGLEPROC l_glUniform3uivContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4UIVCONTEXTANGLEPROC l_glUniform4uivContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCLEARBUFFERIVCONTEXTANGLEPROC l_glClearBufferivContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCLEARBUFFERUIVCONTEXTANGLEPROC l_glClearBufferuivContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCLEARBUFFERFVCONTEXTANGLEPROC l_glClearBufferfvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCLEARBUFFERFICONTEXTANGLEPROC l_glClearBufferfiContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETSTRINGICONTEXTANGLEPROC l_glGetStringiContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOPYBUFFERSUBDATACONTEXTANGLEPROC l_glCopyBufferSubDataContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMINDICESCONTEXTANGLEPROC l_glGetUniformIndicesContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMSIVCONTEXTANGLEPROC
|
|
l_glGetActiveUniformsivContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMBLOCKINDEXCONTEXTANGLEPROC
|
|
l_glGetUniformBlockIndexContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMBLOCKIVCONTEXTANGLEPROC
|
|
l_glGetActiveUniformBlockivContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMBLOCKNAMECONTEXTANGLEPROC
|
|
l_glGetActiveUniformBlockNameContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMBLOCKBINDINGCONTEXTANGLEPROC
|
|
l_glUniformBlockBindingContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINSTANCEDCONTEXTANGLEPROC
|
|
l_glDrawArraysInstancedContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDCONTEXTANGLEPROC
|
|
l_glDrawElementsInstancedContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLFENCESYNCCONTEXTANGLEPROC l_glFenceSyncContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLISSYNCCONTEXTANGLEPROC l_glIsSyncContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDELETESYNCCONTEXTANGLEPROC l_glDeleteSyncContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCLIENTWAITSYNCCONTEXTANGLEPROC l_glClientWaitSyncContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLWAITSYNCCONTEXTANGLEPROC l_glWaitSyncContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64VCONTEXTANGLEPROC l_glGetInteger64vContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETSYNCIVCONTEXTANGLEPROC l_glGetSyncivContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64I_VCONTEXTANGLEPROC l_glGetInteger64i_vContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPARAMETERI64VCONTEXTANGLEPROC
|
|
l_glGetBufferParameteri64vContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGENSAMPLERSCONTEXTANGLEPROC l_glGenSamplersContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDELETESAMPLERSCONTEXTANGLEPROC l_glDeleteSamplersContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLISSAMPLERCONTEXTANGLEPROC l_glIsSamplerContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBINDSAMPLERCONTEXTANGLEPROC l_glBindSamplerContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERICONTEXTANGLEPROC l_glSamplerParameteriContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIVCONTEXTANGLEPROC l_glSamplerParameterivContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERFCONTEXTANGLEPROC l_glSamplerParameterfContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERFVCONTEXTANGLEPROC l_glSamplerParameterfvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIVCONTEXTANGLEPROC
|
|
l_glGetSamplerParameterivContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERFVCONTEXTANGLEPROC
|
|
l_glGetSamplerParameterfvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBDIVISORCONTEXTANGLEPROC
|
|
l_glVertexAttribDivisorContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBINDTRANSFORMFEEDBACKCONTEXTANGLEPROC
|
|
l_glBindTransformFeedbackContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDELETETRANSFORMFEEDBACKSCONTEXTANGLEPROC
|
|
l_glDeleteTransformFeedbacksContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGENTRANSFORMFEEDBACKSCONTEXTANGLEPROC
|
|
l_glGenTransformFeedbacksContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLISTRANSFORMFEEDBACKCONTEXTANGLEPROC
|
|
l_glIsTransformFeedbackContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPAUSETRANSFORMFEEDBACKCONTEXTANGLEPROC
|
|
l_glPauseTransformFeedbackContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLRESUMETRANSFORMFEEDBACKCONTEXTANGLEPROC
|
|
l_glResumeTransformFeedbackContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMBINARYCONTEXTANGLEPROC l_glGetProgramBinaryContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMBINARYCONTEXTANGLEPROC l_glProgramBinaryContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMPARAMETERICONTEXTANGLEPROC l_glProgramParameteriContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLINVALIDATEFRAMEBUFFERCONTEXTANGLEPROC
|
|
l_glInvalidateFramebufferContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLINVALIDATESUBFRAMEBUFFERCONTEXTANGLEPROC
|
|
l_glInvalidateSubFramebufferContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE2DCONTEXTANGLEPROC l_glTexStorage2DContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE3DCONTEXTANGLEPROC l_glTexStorage3DContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETINTERNALFORMATIVCONTEXTANGLEPROC
|
|
l_glGetInternalformativContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDISPATCHCOMPUTECONTEXTANGLEPROC l_glDispatchComputeContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDISPATCHCOMPUTEINDIRECTCONTEXTANGLEPROC
|
|
l_glDispatchComputeIndirectContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINDIRECTCONTEXTANGLEPROC l_glDrawArraysIndirectContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINDIRECTCONTEXTANGLEPROC
|
|
l_glDrawElementsIndirectContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERPARAMETERICONTEXTANGLEPROC
|
|
l_glFramebufferParameteriContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERPARAMETERIVCONTEXTANGLEPROC
|
|
l_glGetFramebufferParameterivContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMINTERFACEIVCONTEXTANGLEPROC
|
|
l_glGetProgramInterfaceivContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCEINDEXCONTEXTANGLEPROC
|
|
l_glGetProgramResourceIndexContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCENAMECONTEXTANGLEPROC
|
|
l_glGetProgramResourceNameContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCEIVCONTEXTANGLEPROC
|
|
l_glGetProgramResourceivContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCELOCATIONCONTEXTANGLEPROC
|
|
l_glGetProgramResourceLocationContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUSEPROGRAMSTAGESCONTEXTANGLEPROC l_glUseProgramStagesContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLACTIVESHADERPROGRAMCONTEXTANGLEPROC
|
|
l_glActiveShaderProgramContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCREATESHADERPROGRAMVCONTEXTANGLEPROC
|
|
l_glCreateShaderProgramvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBINDPROGRAMPIPELINECONTEXTANGLEPROC
|
|
l_glBindProgramPipelineContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDELETEPROGRAMPIPELINESCONTEXTANGLEPROC
|
|
l_glDeleteProgramPipelinesContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGENPROGRAMPIPELINESCONTEXTANGLEPROC
|
|
l_glGenProgramPipelinesContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLISPROGRAMPIPELINECONTEXTANGLEPROC l_glIsProgramPipelineContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMPIPELINEIVCONTEXTANGLEPROC
|
|
l_glGetProgramPipelineivContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1ICONTEXTANGLEPROC l_glProgramUniform1iContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2ICONTEXTANGLEPROC l_glProgramUniform2iContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3ICONTEXTANGLEPROC l_glProgramUniform3iContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4ICONTEXTANGLEPROC l_glProgramUniform4iContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1UICONTEXTANGLEPROC l_glProgramUniform1uiContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2UICONTEXTANGLEPROC l_glProgramUniform2uiContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3UICONTEXTANGLEPROC l_glProgramUniform3uiContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4UICONTEXTANGLEPROC l_glProgramUniform4uiContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1FCONTEXTANGLEPROC l_glProgramUniform1fContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2FCONTEXTANGLEPROC l_glProgramUniform2fContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3FCONTEXTANGLEPROC l_glProgramUniform3fContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4FCONTEXTANGLEPROC l_glProgramUniform4fContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1IVCONTEXTANGLEPROC l_glProgramUniform1ivContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2IVCONTEXTANGLEPROC l_glProgramUniform2ivContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3IVCONTEXTANGLEPROC l_glProgramUniform3ivContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4IVCONTEXTANGLEPROC l_glProgramUniform4ivContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1UIVCONTEXTANGLEPROC l_glProgramUniform1uivContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2UIVCONTEXTANGLEPROC l_glProgramUniform2uivContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3UIVCONTEXTANGLEPROC l_glProgramUniform3uivContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4UIVCONTEXTANGLEPROC l_glProgramUniform4uivContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1FVCONTEXTANGLEPROC l_glProgramUniform1fvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2FVCONTEXTANGLEPROC l_glProgramUniform2fvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3FVCONTEXTANGLEPROC l_glProgramUniform3fvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4FVCONTEXTANGLEPROC l_glProgramUniform4fvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2FVCONTEXTANGLEPROC
|
|
l_glProgramUniformMatrix2fvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3FVCONTEXTANGLEPROC
|
|
l_glProgramUniformMatrix3fvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4FVCONTEXTANGLEPROC
|
|
l_glProgramUniformMatrix4fvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2X3FVCONTEXTANGLEPROC
|
|
l_glProgramUniformMatrix2x3fvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3X2FVCONTEXTANGLEPROC
|
|
l_glProgramUniformMatrix3x2fvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2X4FVCONTEXTANGLEPROC
|
|
l_glProgramUniformMatrix2x4fvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4X2FVCONTEXTANGLEPROC
|
|
l_glProgramUniformMatrix4x2fvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3X4FVCONTEXTANGLEPROC
|
|
l_glProgramUniformMatrix3x4fvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4X3FVCONTEXTANGLEPROC
|
|
l_glProgramUniformMatrix4x3fvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVALIDATEPROGRAMPIPELINECONTEXTANGLEPROC
|
|
l_glValidateProgramPipelineContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMPIPELINEINFOLOGCONTEXTANGLEPROC
|
|
l_glGetProgramPipelineInfoLogContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBINDIMAGETEXTURECONTEXTANGLEPROC l_glBindImageTextureContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETBOOLEANI_VCONTEXTANGLEPROC l_glGetBooleani_vContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMEMORYBARRIERCONTEXTANGLEPROC l_glMemoryBarrierContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMEMORYBARRIERBYREGIONCONTEXTANGLEPROC
|
|
l_glMemoryBarrierByRegionContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE2DMULTISAMPLECONTEXTANGLEPROC
|
|
l_glTexStorage2DMultisampleContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETMULTISAMPLEFVCONTEXTANGLEPROC l_glGetMultisamplefvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSAMPLEMASKICONTEXTANGLEPROC l_glSampleMaskiContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERIVCONTEXTANGLEPROC
|
|
l_glGetTexLevelParameterivContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERFVCONTEXTANGLEPROC
|
|
l_glGetTexLevelParameterfvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBINDVERTEXBUFFERCONTEXTANGLEPROC l_glBindVertexBufferContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBFORMATCONTEXTANGLEPROC l_glVertexAttribFormatContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBIFORMATCONTEXTANGLEPROC
|
|
l_glVertexAttribIFormatContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBBINDINGCONTEXTANGLEPROC
|
|
l_glVertexAttribBindingContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVERTEXBINDINGDIVISORCONTEXTANGLEPROC
|
|
l_glVertexBindingDivisorContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBLENDBARRIERCONTEXTANGLEPROC l_glBlendBarrierContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOPYIMAGESUBDATACONTEXTANGLEPROC l_glCopyImageSubDataContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGECONTROLCONTEXTANGLEPROC
|
|
l_glDebugMessageControlContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGEINSERTCONTEXTANGLEPROC l_glDebugMessageInsertContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGECALLBACKCONTEXTANGLEPROC
|
|
l_glDebugMessageCallbackContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETDEBUGMESSAGELOGCONTEXTANGLEPROC l_glGetDebugMessageLogContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPUSHDEBUGGROUPCONTEXTANGLEPROC l_glPushDebugGroupContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPOPDEBUGGROUPCONTEXTANGLEPROC l_glPopDebugGroupContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLOBJECTLABELCONTEXTANGLEPROC l_glObjectLabelContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETOBJECTLABELCONTEXTANGLEPROC l_glGetObjectLabelContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLOBJECTPTRLABELCONTEXTANGLEPROC l_glObjectPtrLabelContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETOBJECTPTRLABELCONTEXTANGLEPROC l_glGetObjectPtrLabelContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETPOINTERVCONTEXTANGLEPROC l_glGetPointervContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLENABLEICONTEXTANGLEPROC l_glEnableiContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDISABLEICONTEXTANGLEPROC l_glDisableiContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONICONTEXTANGLEPROC l_glBlendEquationiContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONSEPARATEICONTEXTANGLEPROC
|
|
l_glBlendEquationSeparateiContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCICONTEXTANGLEPROC l_glBlendFunciContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCSEPARATEICONTEXTANGLEPROC l_glBlendFuncSeparateiContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOLORMASKICONTEXTANGLEPROC l_glColorMaskiContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLISENABLEDICONTEXTANGLEPROC l_glIsEnablediContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSBASEVERTEXCONTEXTANGLEPROC
|
|
l_glDrawElementsBaseVertexContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWRANGEELEMENTSBASEVERTEXCONTEXTANGLEPROC
|
|
l_glDrawRangeElementsBaseVertexContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXCONTEXTANGLEPROC
|
|
l_glDrawElementsInstancedBaseVertexContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURECONTEXTANGLEPROC l_glFramebufferTextureContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPRIMITIVEBOUNDINGBOXCONTEXTANGLEPROC
|
|
l_glPrimitiveBoundingBoxContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETGRAPHICSRESETSTATUSCONTEXTANGLEPROC
|
|
l_glGetGraphicsResetStatusContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLREADNPIXELSCONTEXTANGLEPROC l_glReadnPixelsContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMFVCONTEXTANGLEPROC l_glGetnUniformfvContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMIVCONTEXTANGLEPROC l_glGetnUniformivContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMUIVCONTEXTANGLEPROC l_glGetnUniformuivContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMINSAMPLESHADINGCONTEXTANGLEPROC l_glMinSampleShadingContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPATCHPARAMETERICONTEXTANGLEPROC l_glPatchParameteriContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIIVCONTEXTANGLEPROC l_glTexParameterIivContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIUIVCONTEXTANGLEPROC l_glTexParameterIuivContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIIVCONTEXTANGLEPROC l_glGetTexParameterIivContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIUIVCONTEXTANGLEPROC
|
|
l_glGetTexParameterIuivContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIIVCONTEXTANGLEPROC
|
|
l_glSamplerParameterIivContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIUIVCONTEXTANGLEPROC
|
|
l_glSamplerParameterIuivContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIIVCONTEXTANGLEPROC
|
|
l_glGetSamplerParameterIivContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIUIVCONTEXTANGLEPROC
|
|
l_glGetSamplerParameterIuivContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXBUFFERCONTEXTANGLEPROC l_glTexBufferContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXBUFFERRANGECONTEXTANGLEPROC l_glTexBufferRangeContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE3DMULTISAMPLECONTEXTANGLEPROC
|
|
l_glTexStorage3DMultisampleContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLECONTEXTANGLEPROC
|
|
l_glDrawArraysInstancedBaseInstanceANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLECONTEXTANGLEPROC
|
|
l_glDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLECONTEXTANGLEPROC
|
|
l_glMultiDrawArraysInstancedBaseInstanceANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLECONTEXTANGLEPROC
|
|
l_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOPYSUBTEXTURE3DANGLECONTEXTANGLEPROC
|
|
l_glCopySubTexture3DANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXTURE3DANGLECONTEXTANGLEPROC l_glCopyTexture3DANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBLITFRAMEBUFFERANGLECONTEXTANGLEPROC
|
|
l_glBlitFramebufferANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLECONTEXTANGLEPROC
|
|
l_glRenderbufferStorageMultisampleANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETRENDERBUFFERIMAGEANGLECONTEXTANGLEPROC
|
|
l_glGetRenderbufferImageANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTEXIMAGEANGLECONTEXTANGLEPROC l_glGetTexImageANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERFVANGLECONTEXTANGLEPROC
|
|
l_glGetTexLevelParameterfvANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERIVANGLECONTEXTANGLEPROC
|
|
l_glGetTexLevelParameterivANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINSTANCEDANGLECONTEXTANGLEPROC
|
|
l_glDrawArraysInstancedANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDANGLECONTEXTANGLEPROC
|
|
l_glDrawElementsInstancedANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBDIVISORANGLECONTEXTANGLEPROC
|
|
l_glVertexAttribDivisorANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEMFLAGS2DANGLECONTEXTANGLEPROC
|
|
l_glTexStorageMemFlags2DANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEMFLAGS2DMULTISAMPLEANGLECONTEXTANGLEPROC
|
|
l_glTexStorageMemFlags2DMultisampleANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEMFLAGS3DANGLECONTEXTANGLEPROC
|
|
l_glTexStorageMemFlags3DANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEMFLAGS3DMULTISAMPLEANGLECONTEXTANGLEPROC
|
|
l_glTexStorageMemFlags3DMultisampleANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLIMPORTMEMORYZIRCONHANDLEANGLECONTEXTANGLEPROC
|
|
l_glImportMemoryZirconHandleANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWARRAYSANGLECONTEXTANGLEPROC
|
|
l_glMultiDrawArraysANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWARRAYSINSTANCEDANGLECONTEXTANGLEPROC
|
|
l_glMultiDrawArraysInstancedANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWELEMENTSANGLECONTEXTANGLEPROC
|
|
l_glMultiDrawElementsANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWELEMENTSINSTANCEDANGLECONTEXTANGLEPROC
|
|
l_glMultiDrawElementsInstancedANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROVOKINGVERTEXANGLECONTEXTANGLEPROC
|
|
l_glProvokingVertexANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDISABLEEXTENSIONANGLECONTEXTANGLEPROC
|
|
l_glDisableExtensionANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLREQUESTEXTENSIONANGLECONTEXTANGLEPROC
|
|
l_glRequestExtensionANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLECONTEXTANGLEPROC
|
|
l_glCompressedTexImage2DRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLECONTEXTANGLEPROC
|
|
l_glCompressedTexImage3DRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLECONTEXTANGLEPROC
|
|
l_glCompressedTexSubImage2DRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLECONTEXTANGLEPROC
|
|
l_glCompressedTexSubImage3DRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLECONTEXTANGLEPROC
|
|
l_glGetActiveUniformBlockivRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETBOOLEANI_VROBUSTANGLECONTEXTANGLEPROC
|
|
l_glGetBooleani_vRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETBOOLEANVROBUSTANGLECONTEXTANGLEPROC
|
|
l_glGetBooleanvRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPARAMETERI64VROBUSTANGLECONTEXTANGLEPROC
|
|
l_glGetBufferParameteri64vRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
|
|
l_glGetBufferParameterivRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPOINTERVROBUSTANGLECONTEXTANGLEPROC
|
|
l_glGetBufferPointervRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETFLOATVROBUSTANGLECONTEXTANGLEPROC
|
|
l_glGetFloatvRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
|
|
l_glGetFramebufferAttachmentParameterivRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
|
|
l_glGetFramebufferParameterivRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64I_VROBUSTANGLECONTEXTANGLEPROC
|
|
l_glGetInteger64i_vRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64VROBUSTANGLECONTEXTANGLEPROC
|
|
l_glGetInteger64vRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGERI_VROBUSTANGLECONTEXTANGLEPROC
|
|
l_glGetIntegeri_vRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGERVROBUSTANGLECONTEXTANGLEPROC
|
|
l_glGetIntegervRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETINTERNALFORMATIVROBUSTANGLECONTEXTANGLEPROC
|
|
l_glGetInternalformativRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETMULTISAMPLEFVROBUSTANGLECONTEXTANGLEPROC
|
|
l_glGetMultisamplefvRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLECONTEXTANGLEPROC
|
|
l_glGetPointervRobustANGLERobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMINTERFACEIVROBUSTANGLECONTEXTANGLEPROC
|
|
l_glGetProgramInterfaceivRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMIVROBUSTANGLECONTEXTANGLEPROC
|
|
l_glGetProgramivRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTI64VROBUSTANGLECONTEXTANGLEPROC
|
|
l_glGetQueryObjecti64vRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTIVROBUSTANGLECONTEXTANGLEPROC
|
|
l_glGetQueryObjectivRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUI64VROBUSTANGLECONTEXTANGLEPROC
|
|
l_glGetQueryObjectui64vRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUIVROBUSTANGLECONTEXTANGLEPROC
|
|
l_glGetQueryObjectuivRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYIVROBUSTANGLECONTEXTANGLEPROC
|
|
l_glGetQueryivRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
|
|
l_glGetRenderbufferParameterivRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC
|
|
l_glGetSamplerParameterIivRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC
|
|
l_glGetSamplerParameterIuivRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERFVROBUSTANGLECONTEXTANGLEPROC
|
|
l_glGetSamplerParameterfvRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
|
|
l_glGetSamplerParameterivRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETSHADERIVROBUSTANGLECONTEXTANGLEPROC
|
|
l_glGetShaderivRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLECONTEXTANGLEPROC
|
|
l_glGetTexLevelParameterfvRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
|
|
l_glGetTexLevelParameterivRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC
|
|
l_glGetTexParameterIivRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC
|
|
l_glGetTexParameterIuivRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERFVROBUSTANGLECONTEXTANGLEPROC
|
|
l_glGetTexParameterfvRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
|
|
l_glGetTexParameterivRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMFVROBUSTANGLECONTEXTANGLEPROC
|
|
l_glGetUniformfvRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMIVROBUSTANGLECONTEXTANGLEPROC
|
|
l_glGetUniformivRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMUIVROBUSTANGLECONTEXTANGLEPROC
|
|
l_glGetUniformuivRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIIVROBUSTANGLECONTEXTANGLEPROC
|
|
l_glGetVertexAttribIivRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIUIVROBUSTANGLECONTEXTANGLEPROC
|
|
l_glGetVertexAttribIuivRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLECONTEXTANGLEPROC
|
|
l_glGetVertexAttribPointervRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBFVROBUSTANGLECONTEXTANGLEPROC
|
|
l_glGetVertexAttribfvRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIVROBUSTANGLECONTEXTANGLEPROC
|
|
l_glGetVertexAttribivRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMFVROBUSTANGLECONTEXTANGLEPROC
|
|
l_glGetnUniformfvRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMIVROBUSTANGLECONTEXTANGLEPROC
|
|
l_glGetnUniformivRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMUIVROBUSTANGLECONTEXTANGLEPROC
|
|
l_glGetnUniformuivRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLREADPIXELSROBUSTANGLECONTEXTANGLEPROC
|
|
l_glReadPixelsRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLREADNPIXELSROBUSTANGLECONTEXTANGLEPROC
|
|
l_glReadnPixelsRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC
|
|
l_glSamplerParameterIivRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC
|
|
l_glSamplerParameterIuivRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERFVROBUSTANGLECONTEXTANGLEPROC
|
|
l_glSamplerParameterfvRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
|
|
l_glSamplerParameterivRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE2DROBUSTANGLECONTEXTANGLEPROC
|
|
l_glTexImage2DRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE3DROBUSTANGLECONTEXTANGLEPROC
|
|
l_glTexImage3DRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC
|
|
l_glTexParameterIivRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC
|
|
l_glTexParameterIuivRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERFVROBUSTANGLECONTEXTANGLEPROC
|
|
l_glTexParameterfvRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
|
|
l_glTexParameterivRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE2DROBUSTANGLECONTEXTANGLEPROC
|
|
l_glTexSubImage2DRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE3DROBUSTANGLECONTEXTANGLEPROC
|
|
l_glTexSubImage3DRobustANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLIMPORTSEMAPHOREZIRCONHANDLEANGLECONTEXTANGLEPROC
|
|
l_glImportSemaphoreZirconHandleANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLINVALIDATETEXTUREANGLECONTEXTANGLEPROC
|
|
l_glInvalidateTextureANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE2DEXTERNALANGLECONTEXTANGLEPROC
|
|
l_glTexImage2DExternalANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETMULTISAMPLEFVANGLECONTEXTANGLEPROC
|
|
l_glGetMultisamplefvANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSAMPLEMASKIANGLECONTEXTANGLEPROC l_glSampleMaskiANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE2DMULTISAMPLEANGLECONTEXTANGLEPROC
|
|
l_glTexStorage2DMultisampleANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTRANSLATEDSHADERSOURCEANGLECONTEXTANGLEPROC
|
|
l_glGetTranslatedShaderSourceANGLEContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBINDUNIFORMLOCATIONCHROMIUMCONTEXTANGLEPROC
|
|
l_glBindUniformLocationCHROMIUMContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMCONTEXTANGLEPROC
|
|
l_glCompressedCopyTextureCHROMIUMContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOPYSUBTEXTURECHROMIUMCONTEXTANGLEPROC
|
|
l_glCopySubTextureCHROMIUMContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXTURECHROMIUMCONTEXTANGLEPROC
|
|
l_glCopyTextureCHROMIUMContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOVERAGEMODULATIONCHROMIUMCONTEXTANGLEPROC
|
|
l_glCoverageModulationCHROMIUMContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLLOSECONTEXTCHROMIUMCONTEXTANGLEPROC
|
|
l_glLoseContextCHROMIUMContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBINDFRAGDATALOCATIONEXTCONTEXTANGLEPROC
|
|
l_glBindFragDataLocationEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBINDFRAGDATALOCATIONINDEXEDEXTCONTEXTANGLEPROC
|
|
l_glBindFragDataLocationIndexedEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETFRAGDATAINDEXEXTCONTEXTANGLEPROC
|
|
l_glGetFragDataIndexEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTCONTEXTANGLEPROC
|
|
l_glGetProgramResourceLocationIndexEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBUFFERSTORAGEEXTCONTEXTANGLEPROC l_glBufferStorageEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCLIPCONTROLEXTCONTEXTANGLEPROC l_glClipControlEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOPYIMAGESUBDATAEXTCONTEXTANGLEPROC
|
|
l_glCopyImageSubDataEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETOBJECTLABELEXTCONTEXTANGLEPROC l_glGetObjectLabelEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLLABELOBJECTEXTCONTEXTANGLEPROC l_glLabelObjectEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLINSERTEVENTMARKEREXTCONTEXTANGLEPROC
|
|
l_glInsertEventMarkerEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPOPGROUPMARKEREXTCONTEXTANGLEPROC l_glPopGroupMarkerEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPUSHGROUPMARKEREXTCONTEXTANGLEPROC l_glPushGroupMarkerEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDISCARDFRAMEBUFFEREXTCONTEXTANGLEPROC
|
|
l_glDiscardFramebufferEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBEGINQUERYEXTCONTEXTANGLEPROC l_glBeginQueryEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDELETEQUERIESEXTCONTEXTANGLEPROC l_glDeleteQueriesEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLENDQUERYEXTCONTEXTANGLEPROC l_glEndQueryEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGENQUERIESEXTCONTEXTANGLEPROC l_glGenQueriesEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64VEXTCONTEXTANGLEPROC l_glGetInteger64vEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTI64VEXTCONTEXTANGLEPROC
|
|
l_glGetQueryObjecti64vEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTIVEXTCONTEXTANGLEPROC
|
|
l_glGetQueryObjectivEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUI64VEXTCONTEXTANGLEPROC
|
|
l_glGetQueryObjectui64vEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUIVEXTCONTEXTANGLEPROC
|
|
l_glGetQueryObjectuivEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYIVEXTCONTEXTANGLEPROC l_glGetQueryivEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLISQUERYEXTCONTEXTANGLEPROC l_glIsQueryEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLQUERYCOUNTEREXTCONTEXTANGLEPROC l_glQueryCounterEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWBUFFERSEXTCONTEXTANGLEPROC l_glDrawBuffersEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONSEPARATEIEXTCONTEXTANGLEPROC
|
|
l_glBlendEquationSeparateiEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONIEXTCONTEXTANGLEPROC l_glBlendEquationiEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCSEPARATEIEXTCONTEXTANGLEPROC
|
|
l_glBlendFuncSeparateiEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCIEXTCONTEXTANGLEPROC l_glBlendFunciEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOLORMASKIEXTCONTEXTANGLEPROC l_glColorMaskiEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDISABLEIEXTCONTEXTANGLEPROC l_glDisableiEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLENABLEIEXTCONTEXTANGLEPROC l_glEnableiEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLISENABLEDIEXTCONTEXTANGLEPROC l_glIsEnablediEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSBASEVERTEXEXTCONTEXTANGLEPROC
|
|
l_glDrawElementsBaseVertexEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTCONTEXTANGLEPROC
|
|
l_glDrawElementsInstancedBaseVertexEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTCONTEXTANGLEPROC
|
|
l_glDrawRangeElementsBaseVertexEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTCONTEXTANGLEPROC
|
|
l_glMultiDrawElementsBaseVertexEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBUFFERSTORAGEEXTERNALEXTCONTEXTANGLEPROC
|
|
l_glBufferStorageExternalEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTCONTEXTANGLEPROC
|
|
l_glNamedBufferStorageExternalEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTUREEXTCONTEXTANGLEPROC
|
|
l_glFramebufferTextureEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINSTANCEDEXTCONTEXTANGLEPROC
|
|
l_glDrawArraysInstancedEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDEXTCONTEXTANGLEPROC
|
|
l_glDrawElementsInstancedEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBDIVISOREXTCONTEXTANGLEPROC
|
|
l_glVertexAttribDivisorEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLFLUSHMAPPEDBUFFERRANGEEXTCONTEXTANGLEPROC
|
|
l_glFlushMappedBufferRangeEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMAPBUFFERRANGEEXTCONTEXTANGLEPROC l_glMapBufferRangeEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBUFFERSTORAGEMEMEXTCONTEXTANGLEPROC
|
|
l_glBufferStorageMemEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCREATEMEMORYOBJECTSEXTCONTEXTANGLEPROC
|
|
l_glCreateMemoryObjectsEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDELETEMEMORYOBJECTSEXTCONTEXTANGLEPROC
|
|
l_glDeleteMemoryObjectsEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETMEMORYOBJECTPARAMETERIVEXTCONTEXTANGLEPROC
|
|
l_glGetMemoryObjectParameterivEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETUNSIGNEDBYTEI_VEXTCONTEXTANGLEPROC
|
|
l_glGetUnsignedBytei_vEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETUNSIGNEDBYTEVEXTCONTEXTANGLEPROC
|
|
l_glGetUnsignedBytevEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLISMEMORYOBJECTEXTCONTEXTANGLEPROC l_glIsMemoryObjectEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMEMORYOBJECTPARAMETERIVEXTCONTEXTANGLEPROC
|
|
l_glMemoryObjectParameterivEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEM2DEXTCONTEXTANGLEPROC l_glTexStorageMem2DEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTCONTEXTANGLEPROC
|
|
l_glTexStorageMem2DMultisampleEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEM3DEXTCONTEXTANGLEPROC l_glTexStorageMem3DEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTCONTEXTANGLEPROC
|
|
l_glTexStorageMem3DMultisampleEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLIMPORTMEMORYFDEXTCONTEXTANGLEPROC l_glImportMemoryFdEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTCONTEXTANGLEPROC
|
|
l_glFramebufferTexture2DMultisampleEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTCONTEXTANGLEPROC
|
|
l_glRenderbufferStorageMultisampleEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETGRAPHICSRESETSTATUSEXTCONTEXTANGLEPROC
|
|
l_glGetGraphicsResetStatusEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMFVEXTCONTEXTANGLEPROC l_glGetnUniformfvEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMIVEXTCONTEXTANGLEPROC l_glGetnUniformivEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLREADNPIXELSEXTCONTEXTANGLEPROC l_glReadnPixelsEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDELETESEMAPHORESEXTCONTEXTANGLEPROC
|
|
l_glDeleteSemaphoresEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGENSEMAPHORESEXTCONTEXTANGLEPROC l_glGenSemaphoresEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETSEMAPHOREPARAMETERUI64VEXTCONTEXTANGLEPROC
|
|
l_glGetSemaphoreParameterui64vEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLISSEMAPHOREEXTCONTEXTANGLEPROC l_glIsSemaphoreEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSEMAPHOREPARAMETERUI64VEXTCONTEXTANGLEPROC
|
|
l_glSemaphoreParameterui64vEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSIGNALSEMAPHOREEXTCONTEXTANGLEPROC l_glSignalSemaphoreEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLWAITSEMAPHOREEXTCONTEXTANGLEPROC l_glWaitSemaphoreEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLIMPORTSEMAPHOREFDEXTCONTEXTANGLEPROC
|
|
l_glImportSemaphoreFdEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLACTIVESHADERPROGRAMEXTCONTEXTANGLEPROC
|
|
l_glActiveShaderProgramEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBINDPROGRAMPIPELINEEXTCONTEXTANGLEPROC
|
|
l_glBindProgramPipelineEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCREATESHADERPROGRAMVEXTCONTEXTANGLEPROC
|
|
l_glCreateShaderProgramvEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDELETEPROGRAMPIPELINESEXTCONTEXTANGLEPROC
|
|
l_glDeleteProgramPipelinesEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGENPROGRAMPIPELINESEXTCONTEXTANGLEPROC
|
|
l_glGenProgramPipelinesEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMPIPELINEINFOLOGEXTCONTEXTANGLEPROC
|
|
l_glGetProgramPipelineInfoLogEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMPIPELINEIVEXTCONTEXTANGLEPROC
|
|
l_glGetProgramPipelineivEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLISPROGRAMPIPELINEEXTCONTEXTANGLEPROC
|
|
l_glIsProgramPipelineEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMPARAMETERIEXTCONTEXTANGLEPROC
|
|
l_glProgramParameteriEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1FEXTCONTEXTANGLEPROC
|
|
l_glProgramUniform1fEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1FVEXTCONTEXTANGLEPROC
|
|
l_glProgramUniform1fvEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1IEXTCONTEXTANGLEPROC
|
|
l_glProgramUniform1iEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1IVEXTCONTEXTANGLEPROC
|
|
l_glProgramUniform1ivEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1UIEXTCONTEXTANGLEPROC
|
|
l_glProgramUniform1uiEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1UIVEXTCONTEXTANGLEPROC
|
|
l_glProgramUniform1uivEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2FEXTCONTEXTANGLEPROC
|
|
l_glProgramUniform2fEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2FVEXTCONTEXTANGLEPROC
|
|
l_glProgramUniform2fvEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2IEXTCONTEXTANGLEPROC
|
|
l_glProgramUniform2iEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2IVEXTCONTEXTANGLEPROC
|
|
l_glProgramUniform2ivEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2UIEXTCONTEXTANGLEPROC
|
|
l_glProgramUniform2uiEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2UIVEXTCONTEXTANGLEPROC
|
|
l_glProgramUniform2uivEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3FEXTCONTEXTANGLEPROC
|
|
l_glProgramUniform3fEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3FVEXTCONTEXTANGLEPROC
|
|
l_glProgramUniform3fvEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3IEXTCONTEXTANGLEPROC
|
|
l_glProgramUniform3iEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3IVEXTCONTEXTANGLEPROC
|
|
l_glProgramUniform3ivEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3UIEXTCONTEXTANGLEPROC
|
|
l_glProgramUniform3uiEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3UIVEXTCONTEXTANGLEPROC
|
|
l_glProgramUniform3uivEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4FEXTCONTEXTANGLEPROC
|
|
l_glProgramUniform4fEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4FVEXTCONTEXTANGLEPROC
|
|
l_glProgramUniform4fvEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4IEXTCONTEXTANGLEPROC
|
|
l_glProgramUniform4iEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4IVEXTCONTEXTANGLEPROC
|
|
l_glProgramUniform4ivEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4UIEXTCONTEXTANGLEPROC
|
|
l_glProgramUniform4uiEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4UIVEXTCONTEXTANGLEPROC
|
|
l_glProgramUniform4uivEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2FVEXTCONTEXTANGLEPROC
|
|
l_glProgramUniformMatrix2fvEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTCONTEXTANGLEPROC
|
|
l_glProgramUniformMatrix2x3fvEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTCONTEXTANGLEPROC
|
|
l_glProgramUniformMatrix2x4fvEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3FVEXTCONTEXTANGLEPROC
|
|
l_glProgramUniformMatrix3fvEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTCONTEXTANGLEPROC
|
|
l_glProgramUniformMatrix3x2fvEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTCONTEXTANGLEPROC
|
|
l_glProgramUniformMatrix3x4fvEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4FVEXTCONTEXTANGLEPROC
|
|
l_glProgramUniformMatrix4fvEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTCONTEXTANGLEPROC
|
|
l_glProgramUniformMatrix4x2fvEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTCONTEXTANGLEPROC
|
|
l_glProgramUniformMatrix4x3fvEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUSEPROGRAMSTAGESEXTCONTEXTANGLEPROC
|
|
l_glUseProgramStagesEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVALIDATEPROGRAMPIPELINEEXTCONTEXTANGLEPROC
|
|
l_glValidateProgramPipelineEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERFETCHBARRIEREXTCONTEXTANGLEPROC
|
|
l_glFramebufferFetchBarrierEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPATCHPARAMETERIEXTCONTEXTANGLEPROC l_glPatchParameteriEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXBUFFEREXTCONTEXTANGLEPROC l_glTexBufferEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXBUFFERRANGEEXTCONTEXTANGLEPROC l_glTexBufferRangeEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE1DEXTCONTEXTANGLEPROC l_glTexStorage1DEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE2DEXTCONTEXTANGLEPROC l_glTexStorage2DEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE3DEXTCONTEXTANGLEPROC l_glTexStorage3DEXTContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGECALLBACKKHRCONTEXTANGLEPROC
|
|
l_glDebugMessageCallbackKHRContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGECONTROLKHRCONTEXTANGLEPROC
|
|
l_glDebugMessageControlKHRContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGEINSERTKHRCONTEXTANGLEPROC
|
|
l_glDebugMessageInsertKHRContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETDEBUGMESSAGELOGKHRCONTEXTANGLEPROC
|
|
l_glGetDebugMessageLogKHRContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETOBJECTLABELKHRCONTEXTANGLEPROC l_glGetObjectLabelKHRContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETOBJECTPTRLABELKHRCONTEXTANGLEPROC
|
|
l_glGetObjectPtrLabelKHRContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETPOINTERVKHRCONTEXTANGLEPROC l_glGetPointervKHRContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLOBJECTLABELKHRCONTEXTANGLEPROC l_glObjectLabelKHRContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLOBJECTPTRLABELKHRCONTEXTANGLEPROC l_glObjectPtrLabelKHRContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPOPDEBUGGROUPKHRCONTEXTANGLEPROC l_glPopDebugGroupKHRContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPUSHDEBUGGROUPKHRCONTEXTANGLEPROC l_glPushDebugGroupKHRContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMAXSHADERCOMPILERTHREADSKHRCONTEXTANGLEPROC
|
|
l_glMaxShaderCompilerThreadsKHRContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDELETEFENCESNVCONTEXTANGLEPROC l_glDeleteFencesNVContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLFINISHFENCENVCONTEXTANGLEPROC l_glFinishFenceNVContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGENFENCESNVCONTEXTANGLEPROC l_glGenFencesNVContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETFENCEIVNVCONTEXTANGLEPROC l_glGetFenceivNVContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLISFENCENVCONTEXTANGLEPROC l_glIsFenceNVContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSETFENCENVCONTEXTANGLEPROC l_glSetFenceNVContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTESTFENCENVCONTEXTANGLEPROC l_glTestFenceNVContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBLITFRAMEBUFFERNVCONTEXTANGLEPROC l_glBlitFramebufferNVContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESCONTEXTANGLEPROC
|
|
l_glEGLImageTargetRenderbufferStorageOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLEGLIMAGETARGETTEXTURE2DOESCONTEXTANGLEPROC
|
|
l_glEGLImageTargetTexture2DOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOPYIMAGESUBDATAOESCONTEXTANGLEPROC
|
|
l_glCopyImageSubDataOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONSEPARATEIOESCONTEXTANGLEPROC
|
|
l_glBlendEquationSeparateiOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONIOESCONTEXTANGLEPROC l_glBlendEquationiOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCSEPARATEIOESCONTEXTANGLEPROC
|
|
l_glBlendFuncSeparateiOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCIOESCONTEXTANGLEPROC l_glBlendFunciOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOLORMASKIOESCONTEXTANGLEPROC l_glColorMaskiOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDISABLEIOESCONTEXTANGLEPROC l_glDisableiOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLENABLEIOESCONTEXTANGLEPROC l_glEnableiOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLISENABLEDIOESCONTEXTANGLEPROC l_glIsEnablediOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSBASEVERTEXOESCONTEXTANGLEPROC
|
|
l_glDrawElementsBaseVertexOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESCONTEXTANGLEPROC
|
|
l_glDrawElementsInstancedBaseVertexOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWRANGEELEMENTSBASEVERTEXOESCONTEXTANGLEPROC
|
|
l_glDrawRangeElementsBaseVertexOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMBINARYOESCONTEXTANGLEPROC
|
|
l_glGetProgramBinaryOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMBINARYOESCONTEXTANGLEPROC l_glProgramBinaryOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPOINTERVOESCONTEXTANGLEPROC
|
|
l_glGetBufferPointervOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMAPBUFFEROESCONTEXTANGLEPROC l_glMapBufferOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNMAPBUFFEROESCONTEXTANGLEPROC l_glUnmapBufferOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMINSAMPLESHADINGOESCONTEXTANGLEPROC
|
|
l_glMinSampleShadingOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE3DOESCONTEXTANGLEPROC
|
|
l_glCompressedTexImage3DOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE3DOESCONTEXTANGLEPROC
|
|
l_glCompressedTexSubImage3DOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXSUBIMAGE3DOESCONTEXTANGLEPROC
|
|
l_glCopyTexSubImage3DOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURE3DOESCONTEXTANGLEPROC
|
|
l_glFramebufferTexture3DOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE3DOESCONTEXTANGLEPROC l_glTexImage3DOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE3DOESCONTEXTANGLEPROC l_glTexSubImage3DOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIIVOESCONTEXTANGLEPROC
|
|
l_glGetSamplerParameterIivOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIUIVOESCONTEXTANGLEPROC
|
|
l_glGetSamplerParameterIuivOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIIVOESCONTEXTANGLEPROC
|
|
l_glGetTexParameterIivOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIUIVOESCONTEXTANGLEPROC
|
|
l_glGetTexParameterIuivOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIIVOESCONTEXTANGLEPROC
|
|
l_glSamplerParameterIivOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIUIVOESCONTEXTANGLEPROC
|
|
l_glSamplerParameterIuivOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIIVOESCONTEXTANGLEPROC l_glTexParameterIivOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIUIVOESCONTEXTANGLEPROC
|
|
l_glTexParameterIuivOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXBUFFEROESCONTEXTANGLEPROC l_glTexBufferOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXBUFFERRANGEOESCONTEXTANGLEPROC l_glTexBufferRangeOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE3DMULTISAMPLEOESCONTEXTANGLEPROC
|
|
l_glTexStorage3DMultisampleOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBINDVERTEXARRAYOESCONTEXTANGLEPROC l_glBindVertexArrayOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDELETEVERTEXARRAYSOESCONTEXTANGLEPROC
|
|
l_glDeleteVertexArraysOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGENVERTEXARRAYSOESCONTEXTANGLEPROC l_glGenVertexArraysOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLISVERTEXARRAYOESCONTEXTANGLEPROC l_glIsVertexArrayOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRCONTEXTANGLEPROC
|
|
l_glFramebufferTextureMultiviewOVRContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXFOESCONTEXTANGLEPROC l_glDrawTexfOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXFVOESCONTEXTANGLEPROC l_glDrawTexfvOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXIOESCONTEXTANGLEPROC l_glDrawTexiOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXIVOESCONTEXTANGLEPROC l_glDrawTexivOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXSOESCONTEXTANGLEPROC l_glDrawTexsOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXSVOESCONTEXTANGLEPROC l_glDrawTexsvOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXXOESCONTEXTANGLEPROC l_glDrawTexxOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXXVOESCONTEXTANGLEPROC l_glDrawTexxvOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBINDFRAMEBUFFEROESCONTEXTANGLEPROC l_glBindFramebufferOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBINDRENDERBUFFEROESCONTEXTANGLEPROC
|
|
l_glBindRenderbufferOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCHECKFRAMEBUFFERSTATUSOESCONTEXTANGLEPROC
|
|
l_glCheckFramebufferStatusOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDELETEFRAMEBUFFERSOESCONTEXTANGLEPROC
|
|
l_glDeleteFramebuffersOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDELETERENDERBUFFERSOESCONTEXTANGLEPROC
|
|
l_glDeleteRenderbuffersOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERRENDERBUFFEROESCONTEXTANGLEPROC
|
|
l_glFramebufferRenderbufferOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURE2DOESCONTEXTANGLEPROC
|
|
l_glFramebufferTexture2DOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGENFRAMEBUFFERSOESCONTEXTANGLEPROC l_glGenFramebuffersOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGENRENDERBUFFERSOESCONTEXTANGLEPROC
|
|
l_glGenRenderbuffersOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGENERATEMIPMAPOESCONTEXTANGLEPROC l_glGenerateMipmapOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESCONTEXTANGLEPROC
|
|
l_glGetFramebufferAttachmentParameterivOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETRENDERBUFFERPARAMETERIVOESCONTEXTANGLEPROC
|
|
l_glGetRenderbufferParameterivOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLISFRAMEBUFFEROESCONTEXTANGLEPROC l_glIsFramebufferOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLISRENDERBUFFEROESCONTEXTANGLEPROC l_glIsRenderbufferOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEOESCONTEXTANGLEPROC
|
|
l_glRenderbufferStorageOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCURRENTPALETTEMATRIXOESCONTEXTANGLEPROC
|
|
l_glCurrentPaletteMatrixOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESCONTEXTANGLEPROC
|
|
l_glLoadPaletteFromModelViewMatrixOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMATRIXINDEXPOINTEROESCONTEXTANGLEPROC
|
|
l_glMatrixIndexPointerOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLWEIGHTPOINTEROESCONTEXTANGLEPROC l_glWeightPointerOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPOINTSIZEPOINTEROESCONTEXTANGLEPROC
|
|
l_glPointSizePointerOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLQUERYMATRIXXOESCONTEXTANGLEPROC l_glQueryMatrixxOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTEXGENFVOESCONTEXTANGLEPROC l_glGetTexGenfvOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTEXGENIVOESCONTEXTANGLEPROC l_glGetTexGenivOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTEXGENXVOESCONTEXTANGLEPROC l_glGetTexGenxvOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXGENFOESCONTEXTANGLEPROC l_glTexGenfOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXGENFVOESCONTEXTANGLEPROC l_glTexGenfvOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXGENIOESCONTEXTANGLEPROC l_glTexGeniOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXGENIVOESCONTEXTANGLEPROC l_glTexGenivOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXGENXOESCONTEXTANGLEPROC l_glTexGenxOESContextANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXGENXVOESCONTEXTANGLEPROC l_glTexGenxvOESContextANGLE;
|
|
|
|
namespace angle
|
|
{
|
|
using GenericProc = void (*)();
|
|
using LoadProc = GenericProc(KHRONOS_APIENTRY *)(const char *);
|
|
ANGLE_UTIL_EXPORT void LoadGLES(LoadProc loadProc);
|
|
} // namespace angle
|
|
|
|
#endif // UTIL_GLES_LOADER_AUTOGEN_H_
|