angle/extensions/ANGLE_program_binary.txt

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Name
ANGLE_program_binary
Name Strings
GL_ANGLE_program_binary
Contributors
Alastair Patrick, Google Inc.
Daniel Koch, TransGaming Inc.
Contact
Alastair Patrick, Google Inc. (apatrick 'at' google 'dot' com)
Status
Under development.
Version
Last Modifed Date: June 6, 2012
Revision: #1
Number
TBD
Dependencies
OpenGL ES 2.0 is required.
OES_get_program_binary is required.
This extension is written against the OpenGL ES 2.0.25 specification.
Overview
This extension makes available a program binary format,
PROGRAM_BINARY_ANGLE. It enables retrieving and loading of pre-linked
ANGLE program objects.
New Procedures and Functions
None
New Tokens
Accepted by the <binaryFormat> parameter of ProgramBinaryOES:
PROGRAM_BINARY_ANGLE 0x93A6
Additions to Chapter 2 of the OpenGL-ES 2.0 Specification (OpenGL Operation)
Add the following paragraph to the end of section 2.15.4, Program Binaries:
"PROGRAM_BINARY_ANGLE, returned in the list of PROGRAM_BINARY_FORMATS_OES,
is a format that may be loaded into a program object via ProgramBinaryOES."
Additions to Chapter 3 of the OpenGL ES 2.0 specification (Rasterizatoin)
None.
Additions to Chapter 4 of the OpenGL ES 2.0 specification (Per-Fragment
Operations and the Framebuffer)
None.
Additions to Chapter 5 of the OpenGL ES 2.0 Specification (Special
Functions)
None.
Additions to Chapter 6 of the OpenGL ES 2.0 Specification (State and State
Requests)
None.
Errors
None
New State
None.
Issues
None
Revision History
06/06/2012 apatrick intial revision