зеркало из https://github.com/AvaloniaUI/angle.git
95 строки
1.6 KiB
Plaintext
95 строки
1.6 KiB
Plaintext
Name
|
|
|
|
ANGLE_program_binary
|
|
|
|
Name Strings
|
|
|
|
GL_ANGLE_program_binary
|
|
|
|
Contributors
|
|
|
|
Alastair Patrick, Google Inc.
|
|
Daniel Koch, TransGaming Inc.
|
|
|
|
Contact
|
|
|
|
Alastair Patrick, Google Inc. (apatrick 'at' google 'dot' com)
|
|
|
|
Status
|
|
|
|
Under development.
|
|
|
|
Version
|
|
|
|
Last Modifed Date: June 6, 2012
|
|
Revision: #1
|
|
|
|
Number
|
|
|
|
TBD
|
|
|
|
Dependencies
|
|
|
|
OpenGL ES 2.0 is required.
|
|
OES_get_program_binary is required.
|
|
This extension is written against the OpenGL ES 2.0.25 specification.
|
|
|
|
Overview
|
|
|
|
This extension makes available a program binary format,
|
|
PROGRAM_BINARY_ANGLE. It enables retrieving and loading of pre-linked
|
|
ANGLE program objects.
|
|
|
|
New Procedures and Functions
|
|
|
|
None
|
|
|
|
New Tokens
|
|
|
|
Accepted by the <binaryFormat> parameter of ProgramBinaryOES:
|
|
|
|
PROGRAM_BINARY_ANGLE 0x93A6
|
|
|
|
Additions to Chapter 2 of the OpenGL-ES 2.0 Specification (OpenGL Operation)
|
|
|
|
Add the following paragraph to the end of section 2.15.4, Program Binaries:
|
|
|
|
"PROGRAM_BINARY_ANGLE, returned in the list of PROGRAM_BINARY_FORMATS_OES,
|
|
is a format that may be loaded into a program object via ProgramBinaryOES."
|
|
|
|
Additions to Chapter 3 of the OpenGL ES 2.0 specification (Rasterizatoin)
|
|
|
|
None.
|
|
|
|
Additions to Chapter 4 of the OpenGL ES 2.0 specification (Per-Fragment
|
|
Operations and the Framebuffer)
|
|
|
|
None.
|
|
|
|
Additions to Chapter 5 of the OpenGL ES 2.0 Specification (Special
|
|
Functions)
|
|
|
|
None.
|
|
|
|
Additions to Chapter 6 of the OpenGL ES 2.0 Specification (State and State
|
|
Requests)
|
|
|
|
None.
|
|
|
|
Errors
|
|
|
|
None
|
|
|
|
New State
|
|
|
|
None.
|
|
|
|
Issues
|
|
|
|
None
|
|
|
|
Revision History
|
|
|
|
06/06/2012 apatrick intial revision
|
|
|