A conformant OpenGL ES implementation for Windows, Mac and Linux.
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Olli Etuaho 86ffde5700 Fix building angleutils.cpp on Linux
vsnprintf is defined in stdio.h according to the standard. It was not in
the include chain of angleutils.cpp, which broke the build on Linux on
some configurations. Seems like other toolchains include the function in
some non-standard way.

BUG=angle:761

Change-Id: Idcd75776e8a9b83dad182d1b4bac0beac006c6ac
Reviewed-on: https://chromium-review.googlesource.com/221053
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
2014-10-03 14:05:17 +00:00
build Remove include of util.gyp from all.gyp. 2014-09-29 14:29:47 +00:00
extensions Split the ANGLE_platform_angle_d3d extension by adding child extensions. 2014-06-17 17:41:22 +00:00
include Fix row-major layout tracking in interface blocks. 2014-08-28 13:25:29 +00:00
projects Roll gyp dependency to 1987 2014-10-02 16:09:05 +00:00
samples Add a point sprite benchmark. 2014-09-25 18:40:48 +00:00
src Fix building angleutils.cpp on Linux 2014-10-03 14:05:17 +00:00
tests Disable broken D3D9 GLSL Varying tests. 2014-10-02 18:33:29 +00:00
util Replace usages of std::vector::data in most cases. 2014-10-01 21:43:30 +00:00
.gitattributes Stop shader local variables from using invalid qualifiers. 2014-04-14 18:14:08 +00:00
.gitignore Add a util project to share between samples and tests. 2014-08-21 20:41:09 +00:00
AUTHORS Fix building angleutils.cpp on Linux 2014-10-03 14:05:17 +00:00
BUILD.gn Rename GN public variables. 2014-09-24 18:57:25 +00:00
CONTRIBUTORS Fix building angleutils.cpp on Linux 2014-10-03 14:05:17 +00:00
DEPS Roll gyp dependency to 1987 2014-10-02 16:09:05 +00:00
LICENSE Update Copyright years on the LICENSE file 2013-01-11 04:12:37 +00:00
README.chromium Adds README.chromium for third-party integration. 2013-06-17 12:12:12 -04:00
README.md Add a README file for the ANGLE github page. 2014-08-28 19:39:59 +00:00
codereview.settings Update codereview.settings to point to gerrit. 2014-02-25 21:03:08 +00:00
enumerate_files.py Update enumerate_files.py to ignore "hidden" files. 2014-03-03 19:45:26 +00:00
generate_projects Generate VS2013 public projects. 2014-08-05 15:20:04 +00:00

README.md

#ANGLE The goal of ANGLE is to allow Windows users to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to DirectX 9 or DirectX 11 API calls.

ANGLE is a conformant implementation of the OpenGL ES 2.0 specification that is hardwareaccelerated via Direct3D. ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. ANGLE also provides an implementation of the EGL 1.4 specification. Work on ANGLE's OpenGL ES 3.0 implementation is currently in progress, but should not be considered stable.

ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

##Building For building instructions, visit the dev setup wiki.

##Contributing