A conformant OpenGL ES implementation for Windows, Mac and Linux.
Перейти к файлу
Alexey Knyazev 94bbb40a42 GL: Enable pack skip emulation on all Apple drivers
* conformance2/reading/read-pixels-pack-parameters.html
is failing in WebKit on M1 without this workaround

Bug: angleproject:4849
Change-Id: I710386d29c120e59338cd56fc9843cd6232ff96c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3743445
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
2022-07-08 00:56:19 +00:00
android Clean up OWNERS files 2022-06-29 15:57:45 +00:00
build_overrides GN: Wayland build overrides 2022-06-14 14:14:04 +00:00
doc Add GL_NV_read_depth_stencil 2022-06-15 03:44:55 +00:00
extensions Remove non-negative offsets restriction in D3D extension 2022-06-29 17:14:45 +00:00
gni Allow list of restricted traces to be overriden in gn args 2022-06-28 03:05:46 +00:00
include Vulkan: Handle platforms that have imprecise float division issues 2022-07-05 19:12:13 +00:00
infra angle: set $build/goma["use_luci_auth"] = True 2022-07-05 12:48:17 +00:00
samples Fix samples' arguments to SampleApplication 2022-07-06 16:10:52 +00:00
scripts Roll Chromium from 0820cef93768 to 84d7af71045d (436 revisions) 2022-07-07 08:12:45 +00:00
src GL: Enable pack skip emulation on all Apple drivers 2022-07-08 00:56:19 +00:00
third_party Roll Chromium from 4697545681bd to 4658acb376d4 (377 revisions) 2022-06-07 15:21:18 +00:00
tools Upgrade Python scripts from Python2 to Python3 2022-02-24 21:10:41 +00:00
util Merge getTempPath and CreateTemporaryFile 2022-07-06 19:57:02 +00:00
.clang-format Update .clang-format. 2020-04-28 14:23:13 +00:00
.gitattributes infra: Trigger win-trace on angle_end2end_tests changes. 2021-11-26 20:53:49 +00:00
.gitignore Roll Chromium from 8bf3474ad33a to b1ab0fbd602a (1173 revisions) 2022-07-01 20:45:20 +00:00
.gn Roll Chromium from 3bcc8fd7c291 to 6c5859c895f5 (510 revisions) 2021-06-09 18:06:11 +00:00
.style.yapf Format all of ANGLE's python code. 2019-05-06 18:56:09 +00:00
.vpython Remove reference to policy_testserver.py 2022-02-15 16:18:29 +00:00
.vpython3 Fix Python3 usage with perf tests/gold tests. 2021-11-26 18:45:29 +00:00
.yapfignore Add .yapfignore file 2019-10-14 17:57:09 +00:00
AUTHORS Add loongarch support 2022-03-18 03:01:54 +00:00
Android.mk Remove .find_ignore files 2021-05-20 18:35:26 +00:00
BUILD.gn Guard all imports of wayland.gni with angle_use_wayland 2022-06-16 13:16:36 +00:00
CONTRIBUTORS Vulkan: Optimize the vkImage layout when used as GL_image 2022-05-12 13:16:31 +00:00
DEPS Roll SwiftShader from 7987bda077c8 to 1d6a1036bdb3 (2 revisions) 2022-07-07 17:34:22 +00:00
DIR_METADATA Move metadata in OWNERS files to DIR_METADATA files 2021-02-04 19:09:11 +00:00
LICENSE Update license and readme for use downstream 2018-03-27 20:53:53 +00:00
OWNERS Clean up OWNERS files 2022-06-29 15:57:45 +00:00
PRESUBMIT.py Add presubmit check for .gclient file 2022-06-30 21:47:04 +00:00
README.chromium Update license and readme for use downstream 2018-03-27 20:53:53 +00:00
README.md Doc: Update supported EGL minor version 2022-03-16 19:45:20 +00:00
WATCHLISTS WATCHLISTS: Remove timvp@ from 'vulkan' 2022-03-03 15:13:09 +00:00
additional_readme_paths.json Vulkan: Generate mipmap in compute 2020-07-26 19:38:41 +00:00
codereview.settings Use "full" git cl format by default. 2019-10-24 23:14:12 +00:00
dotfile_settings.gni Remove Vulkan repos from exec script whitelist. 2019-10-20 16:26:45 +00:00

README.md

ANGLE - Almost Native Graphics Layer Engine

The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0, 3.0 and 3.1 to Vulkan, desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Future plans include ES 3.2, translation to Metal and MacOS, Chrome OS, and Fuchsia support.

Level of OpenGL ES support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
OpenGL ES 2.0 complete complete complete complete complete complete
OpenGL ES 3.0 complete complete complete complete in progress
OpenGL ES 3.1 incomplete complete complete complete
OpenGL ES 3.2 in progress in progress in progress

Platform support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
Windows complete complete complete complete complete
Linux complete complete
Mac OS X complete in progress
iOS in progress
Chrome OS complete planned
Android complete complete
GGP (Stadia) complete
Fuchsia complete

ANGLE v1.0.772 was certified compliant by passing the OpenGL ES 2.0.3 conformance tests in October 2011.

ANGLE has received the following certifications with the Vulkan backend:

  • OpenGL ES 2.0: ANGLE 2.1.0.d46e2fb1e341 (Nov, 2019)
  • OpenGL ES 3.0: ANGLE 2.1.0.f18ff947360d (Feb, 2020)
  • OpenGL ES 3.1: ANGLE 2.1.0.f5dace0f1e57 (Jul, 2020)

ANGLE also provides an implementation of the EGL 1.5 specification.

ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Vulkan GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

Sources

ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

git clone https://chromium.googlesource.com/angle/angle

Building

View the Dev setup instructions.

Contributing