A conformant OpenGL ES implementation for Windows, Mac and Linux.
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Geoff Lang a568b7e38f Add a frontend feature to disable anisotropic filtering.
This allows us to disable support for GL_EXT_texture_filter_anisotropic
at runtime and make performance comparisons.

Bug: b/167404532
Change-Id: Id80458e7f116e195366432fe73e8e776e9a3047b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2278024
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
2020-09-02 21:09:40 +00:00
android Rename ANGLE apk package to org.chromium.angle 2020-09-01 14:09:21 +00:00
build_overrides Add third_party/abseil-cpp to ANGLE 2020-08-28 21:30:49 +00:00
doc Rename ANGLE apk package to org.chromium.angle 2020-09-01 14:09:21 +00:00
extensions Add support for P010 IOSurfaces 2020-08-26 18:42:31 +00:00
gni Generalize zlib utils dir for Skia build. 2020-08-26 18:30:01 +00:00
include Add a frontend feature to disable anisotropic filtering. 2020-09-02 21:09:40 +00:00
infra Infra: Migrate to new Goma RBE service 2020-06-10 16:16:45 +00:00
samples Enable two override suggestion warnings. 2020-08-28 19:47:05 +00:00
scripts Implement EXT_shadow_samplers 2020-09-01 19:30:14 +00:00
src Add a frontend feature to disable anisotropic filtering. 2020-09-02 21:09:40 +00:00
third_party Remove angle_libjpeg_turbo_dir fallback after Chromium side fix 2020-07-09 02:59:55 +00:00
tools Create empty //tools/android/md5sum/BUILD.gn 2020-08-04 22:40:36 +00:00
util Gracefully fail end2end tests if no window support 2020-09-02 15:33:45 +00:00
.clang-format Update .clang-format. 2020-04-28 14:23:13 +00:00
.gitattributes Automatically call flex/bison if necessary 2019-12-03 19:29:42 +00:00
.gitignore Add third_party/abseil-cpp to ANGLE 2020-08-28 21:30:49 +00:00
.gn angle: Stop setting secondary_source. 2019-05-13 13:42:57 +00:00
.style.yapf Format all of ANGLE's python code. 2019-05-06 18:56:09 +00:00
.yapfignore Add .yapfignore file 2019-10-14 17:57:09 +00:00
AUTHORS D3D: Make possible to build angle without D3D11 2020-07-22 15:01:05 +00:00
BUILD.gn Rename ANGLE apk package to org.chromium.angle 2020-09-01 14:09:21 +00:00
CONTRIBUTORS Optimize thread specific storage and retrieval with native ASM 2020-06-17 00:21:26 +00:00
DEPS Roll Chromium from 863342438ec1 to 09df13c25e1b (356 revisions) 2020-09-02 08:23:30 +00:00
LICENSE Update license and readme for use downstream 2018-03-27 20:53:53 +00:00
OWNERS Update OWNERS information. 2020-03-27 19:58:54 +00:00
PRESUBMIT.py Re-land "Feedback Loop Redesign 2/3: Track bound FBOs in Texture." 2020-08-20 01:24:10 +00:00
README.chromium Update license and readme for use downstream 2018-03-27 20:53:53 +00:00
README.md Add GGP to Platform Support table 2020-07-27 15:42:42 +00:00
WATCHLISTS Fix quotes around emails in WATCHLISTS 2020-04-21 16:50:07 +00:00
additional_readme_paths.json Vulkan: Generate mipmap in compute 2020-07-26 19:38:41 +00:00
codereview.settings Use "full" git cl format by default. 2019-10-24 23:14:12 +00:00
dotfile_settings.gni Remove Vulkan repos from exec script whitelist. 2019-10-20 16:26:45 +00:00

README.md

ANGLE - Almost Native Graphics Layer Engine

The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0, 3.0 and 3.1 to Vulkan, desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Future plans include ES 3.2, translation to Metal and MacOS, Chrome OS, and Fuchsia support.

Level of OpenGL ES support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
OpenGL ES 2.0 complete complete complete complete complete in progress
OpenGL ES 3.0 complete complete complete complete
OpenGL ES 3.1 in progress complete complete complete
OpenGL ES 3.2 in progress in progress in progress

Platform support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
Windows complete complete complete complete complete
Linux complete complete
Mac OS X complete in progress
iOS planned
Chrome OS complete planned
Android complete complete
GGP (Stadia) complete
Fuchsia in progress

ANGLE v1.0.772 was certified compliant by passing the OpenGL ES 2.0.3 conformance tests in October 2011.

ANGLE has received the following certifications with the Vulkan backend:

  • OpenGL ES 2.0: ANGLE 2.1.0.d46e2fb1e341 (Nov, 2019)
  • OpenGL ES 3.0: ANGLE 2.1.0.f18ff947360d (Feb, 2020)
  • OpenGL ES 3.1: ANGLE 2.1.0.f5dace0f1e57 (Jul, 2020)

ANGLE also provides an implementation of the EGL 1.4 specification.

ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Vulkan GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

Sources

ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

git clone https://chromium.googlesource.com/angle/angle

Building

View the Dev setup instructions.

Contributing