..
overlay
Reland "Vulkan: Debug overlay"
2019-09-03 18:33:07 +00:00
renderer
Vulkan: Don't break the RP on masked/scissored clears
2020-09-02 20:45:00 +00:00
AttributeMap.cpp
…
AttributeMap.h
…
BinaryStream.h
Serialize framebuffers + compare contexts for CaptureReplayTests
2020-07-02 21:37:40 +00:00
BinaryStream_unittest.cpp
Avoid vector copy in BinaryOutputStream::writeIntVector
2019-12-30 19:10:28 +00:00
BlobCache.cpp
Compress Program binaries saved in blob cache
2020-06-12 05:13:40 +00:00
BlobCache.h
Compress Program binaries saved in blob cache
2020-06-12 05:13:40 +00:00
BlobCache_unittest.cpp
Compress Program binaries saved in blob cache
2020-06-12 05:13:40 +00:00
Buffer.cpp
Add buffer serialization capability
2020-07-15 23:18:22 +00:00
Buffer.h
Add buffer serialization capability
2020-07-15 23:18:22 +00:00
Caps.cpp
Implement EXT_shadow_samplers
2020-09-01 19:30:14 +00:00
Caps.h
Implement EXT_shadow_samplers
2020-09-01 19:30:14 +00:00
Compiler.cpp
Implement EXT_shadow_samplers
2020-09-01 19:30:14 +00:00
Compiler.h
…
Config.cpp
GLX: Support X11 pixmaps
2020-06-12 21:41:11 +00:00
Config.h
GLX: Support X11 pixmaps
2020-06-12 21:41:11 +00:00
Config_unittest.cpp
…
Constants.h
Implement GL_APPLE_clip_distance
2020-04-22 18:17:56 +00:00
Context.cpp
Add a frontend feature to disable anisotropic filtering.
2020-09-02 21:09:40 +00:00
Context.h
Feedback Loop Redesign 1/3: Framebuffer Serials.
2020-08-18 23:08:24 +00:00
Context.inl.h
Pass the Command when sync'ing dirty objects
2020-08-08 02:45:48 +00:00
Context_gl.cpp
Revert "Add type for attribute locations."
2020-05-01 12:47:26 +00:00
Context_gl_1_0_autogen.h
Const-ify the validation layer.
2020-02-20 16:29:42 +00:00
Context_gl_1_1_autogen.h
update date comments to 2020
2020-01-06 16:25:35 +00:00
Context_gl_1_2_autogen.h
update date comments to 2020
2020-01-06 16:25:35 +00:00
Context_gl_1_3_autogen.h
update date comments to 2020
2020-01-06 16:25:35 +00:00
Context_gl_1_4_autogen.h
update date comments to 2020
2020-01-06 16:25:35 +00:00
Context_gl_1_5_autogen.h
update date comments to 2020
2020-01-06 16:25:35 +00:00
Context_gl_2_0_autogen.h
Revert "Add type for attribute locations."
2020-05-01 12:47:26 +00:00
Context_gl_2_1_autogen.h
update date comments to 2020
2020-01-06 16:25:35 +00:00
Context_gl_3_0_autogen.h
Revert "Add type for attribute locations."
2020-05-01 12:47:26 +00:00
Context_gl_3_1_autogen.h
update date comments to 2020
2020-01-06 16:25:35 +00:00
Context_gl_3_2_autogen.h
update date comments to 2020
2020-01-06 16:25:35 +00:00
Context_gl_3_3_autogen.h
update date comments to 2020
2020-01-06 16:25:35 +00:00
Context_gl_4_0_autogen.h
Trace/Replay: Add uniform location type.
2020-02-21 16:35:22 +00:00
Context_gl_4_1_autogen.h
Trace/Replay: Add uniform location type.
2020-02-21 16:35:22 +00:00
Context_gl_4_2_autogen.h
update date comments to 2020
2020-01-06 16:25:35 +00:00
Context_gl_4_3_autogen.h
update date comments to 2020
2020-01-06 16:25:35 +00:00
Context_gl_4_4_autogen.h
update date comments to 2020
2020-01-06 16:25:35 +00:00
Context_gl_4_5_autogen.h
Revert "Add type for attribute locations."
2020-05-01 12:47:26 +00:00
Context_gl_4_6_autogen.h
update date comments to 2020
2020-01-06 16:25:35 +00:00
Context_gles_1_0.cpp
Revert "Add type for attribute locations."
2020-05-01 12:47:26 +00:00
Context_gles_1_0_autogen.h
update date comments to 2020
2020-01-06 16:25:35 +00:00
Context_gles_2_0_autogen.h
Revert "Add type for attribute locations."
2020-05-01 12:47:26 +00:00
Context_gles_3_0_autogen.h
Revert "Add type for attribute locations."
2020-05-01 12:47:26 +00:00
Context_gles_3_1_autogen.h
Revert "Add type for attribute locations."
2020-05-01 12:47:26 +00:00
Context_gles_3_2_autogen.h
Add entry points for OES/EXT_texture_buffer
2020-08-03 18:08:23 +00:00
Context_gles_ext_autogen.h
Entry points for ANGLE_external_objects_flags
2020-08-05 09:20:36 +00:00
Debug.cpp
Vulkan: Generate perf warnings on suboptimal paths
2020-08-25 19:18:59 +00:00
Debug.h
Vulkan: Generate perf warnings on suboptimal paths
2020-08-25 19:18:59 +00:00
Device.cpp
Add EGL_ANGLE_device_cgl extension.
2019-10-09 03:45:28 +00:00
Device.h
Add EGL_ANGLE_device_cgl extension.
2019-10-09 03:45:28 +00:00
Display.cpp
Reference count context to fix ASAN issues
2020-08-07 17:24:24 +00:00
Display.h
Feedback Loop Redesign 1/3: Framebuffer Serials.
2020-08-18 23:08:24 +00:00
EGLSync.cpp
EGL: Implement EGL_ANDROID_native_fence_sync on vulkan
2020-04-23 17:59:08 +00:00
EGLSync.h
EGL: Implement EGL_ANDROID_native_fence_sync on vulkan
2020-04-23 17:59:08 +00:00
Error.cpp
…
Error.h
GLX: Support X11 pixmaps
2020-06-12 21:41:11 +00:00
Error.inc
…
ErrorStrings.h
Vulkan: Support ANGLE_external_objects_flags
2020-08-05 20:18:12 +00:00
Fence.cpp
Enable GL_NV_fence with Vulkan backend
2020-01-22 21:17:51 +00:00
Fence.h
Enable GL_NV_fence with Vulkan backend
2020-01-22 21:17:51 +00:00
Fence_unittest.cpp
Enable GL_NV_fence with Vulkan backend
2020-01-22 21:17:51 +00:00
FrameCapture.cpp
Enable MSVC warning 4312.
2020-08-28 23:26:42 +00:00
FrameCapture.h
Capture/Replay: Track groups of strings
2020-08-28 19:21:45 +00:00
FrameCapture_mock.cpp
Multi-frames serialization + comparision for capture replay test
2020-07-13 20:28:44 +00:00
Framebuffer.cpp
Vulkan: Fix resolve-with-subpass with non-zero read attachment
2020-09-02 19:24:30 +00:00
Framebuffer.h
Vulkan: Fix resolve-with-subpass with non-zero read attachment
2020-09-02 19:24:30 +00:00
FramebufferAttachment.cpp
Feedback Loop Redesign 3/3: Remove feedback loop tracking.
2020-08-21 21:34:02 +00:00
FramebufferAttachment.h
Feedback Loop Redesign 3/3: Remove feedback loop tracking.
2020-08-21 21:34:02 +00:00
GLES1Renderer.cpp
Revert "Add type for attribute locations."
2020-05-01 12:47:26 +00:00
GLES1Renderer.h
Revert "Add type for attribute locations."
2020-05-01 12:47:26 +00:00
GLES1Shaders.inc
…
GLES1State.cpp
Enable -Wdeprecated-copy.
2020-08-29 01:23:42 +00:00
GLES1State.h
Enable -Wdeprecated-copy.
2020-08-29 01:23:42 +00:00
HandleAllocator.cpp
…
HandleAllocator.h
…
HandleAllocator_unittest.cpp
…
Image.cpp
Re-land "Feedback Loop Redesign 2/3: Track bound FBOs in Texture."
2020-08-20 01:24:10 +00:00
Image.h
Re-land "Feedback Loop Redesign 2/3: Track bound FBOs in Texture."
2020-08-20 01:24:10 +00:00
ImageIndex.cpp
GL: Support GL_OES_texture_cube_map_array in frontend/GL backend
2020-05-27 17:02:56 +00:00
ImageIndex.h
Vulkan: Support texture base and max levels
2019-09-27 22:21:00 +00:00
ImageIndexIterator_unittest.cpp
…
Image_unittest.cpp
Texture: Pass explicit unpack buffer to setImage.
2020-04-03 13:16:24 +00:00
IndexRangeCache.cpp
…
IndexRangeCache.h
…
InfoLog.h
Create the ProgramExecutable Class
2020-03-27 16:43:49 +00:00
LoggingAnnotator.cpp
…
LoggingAnnotator.h
…
MemoryObject.cpp
Implement gl[Get]MemoryObjectParameterivEXT
2020-03-20 20:33:57 +00:00
MemoryObject.h
Implement gl[Get]MemoryObjectParameterivEXT
2020-03-20 20:33:57 +00:00
MemoryProgramCache.cpp
Compress Program binaries saved in blob cache
2020-06-12 05:13:40 +00:00
MemoryProgramCache.h
Compress Program binaries saved in blob cache
2020-06-12 05:13:40 +00:00
OWNERS
Update OWNERS information.
2020-03-27 19:58:54 +00:00
Observer.cpp
…
Observer.h
Vulkan: tell ContextVk when swapchain is re-created
2020-08-11 19:27:51 +00:00
Observer_unittest.cpp
…
Overlay.cpp
Auto-gen more Overlay code.
2020-08-18 20:58:54 +00:00
Overlay.h
Vulkan: Add overlay widget for RP buffer count.
2020-08-19 00:45:35 +00:00
OverlayWidgets.cpp
Vulkan: Add overlay widget for RP buffer count.
2020-08-19 00:45:35 +00:00
OverlayWidgets.h
Auto-gen more Overlay code.
2020-08-18 20:58:54 +00:00
Overlay_autogen.cpp
Fix warnings that show up in Skia with MSVC.
2020-08-28 00:17:15 +00:00
Overlay_autogen.h
Vulkan: Add overlay widget for RP buffer count.
2020-08-19 00:45:35 +00:00
Overlay_font_autogen.cpp
Reland "Vulkan: Debug overlay"
2019-09-03 18:33:07 +00:00
Overlay_font_autogen.h
Reland "Vulkan: Debug overlay"
2019-09-03 18:33:07 +00:00
Platform.cpp
…
Program.cpp
Get storage buffers/images from ProgramExecutable
2020-08-06 05:56:06 +00:00
Program.h
Revert "Convert unordered_map to absl::flat_hash_map for select files"
2020-08-29 22:25:28 +00:00
ProgramExecutable.cpp
Get storage buffers/images from ProgramExecutable
2020-08-06 05:56:06 +00:00
ProgramExecutable.h
Get storage buffers/images from ProgramExecutable
2020-08-06 05:56:06 +00:00
ProgramLinkedResources.cpp
D3D11: Translate uniform blocks to StructuredBuffer when necessary
2019-12-21 03:35:38 +00:00
ProgramLinkedResources.h
Vulkan: Enable inactive SSBO with unsized array tests
2019-12-17 16:51:24 +00:00
ProgramPipeline.cpp
Get storage buffers/images from ProgramExecutable
2020-08-06 05:56:06 +00:00
ProgramPipeline.h
Get storage buffers/images from ProgramExecutable
2020-08-06 05:56:06 +00:00
Program_unittest.cpp
…
Query.cpp
Add Serial to all GL resources.
2020-01-08 23:02:16 +00:00
Query.h
Pass GLImplFactory to Query constructor.
2019-12-17 22:28:39 +00:00
RefCountObject.h
Enable two override suggestion warnings.
2020-08-28 19:47:05 +00:00
Renderbuffer.cpp
Re-land "Feedback Loop Redesign 2/3: Track bound FBOs in Texture."
2020-08-20 01:24:10 +00:00
Renderbuffer.h
Re-land "Feedback Loop Redesign 2/3: Track bound FBOs in Texture."
2020-08-20 01:24:10 +00:00
ResourceManager.cpp
Feedback Loop Redesign 3/3: Remove feedback loop tracking.
2020-08-21 21:34:02 +00:00
ResourceManager.h
Feedback Loop Redesign 3/3: Remove feedback loop tracking.
2020-08-21 21:34:02 +00:00
ResourceManager_unittest.cpp
…
ResourceMap.h
Capture/Replay: Fix MEC Query capture.
2020-03-18 17:23:38 +00:00
ResourceMap_unittest.cpp
Remove default template args in ResourceMap.
2019-09-05 17:08:19 +00:00
Sampler.cpp
Add Serial to all GL resources.
2020-01-08 23:02:16 +00:00
Sampler.h
Use Resource IDs in RefCountObject.
2019-09-25 23:39:34 +00:00
Semaphore.cpp
Implement glImportMemoryZirconHandle & glImportSemaphoreZirconHandle
2020-02-21 18:35:23 +00:00
Semaphore.h
Implement glImportMemoryZirconHandle & glImportSemaphoreZirconHandle
2020-02-21 18:35:23 +00:00
Shader.cpp
Move ShaderVariable utility function from utilities.cpp ShaderVars.cpp.
2020-06-01 17:56:23 +00:00
Shader.h
Reference count context to fix ASAN issues
2020-08-07 17:24:24 +00:00
SizedMRUCache.h
Resolve Bad Binary Link Failures
2020-05-16 14:06:27 +00:00
SizedMRUCache_unittest.cpp
…
State.cpp
Vulkan: Optimize atomic counter buffer offset calculations
2020-08-31 20:04:02 +00:00
State.h
Vulkan: Optimize atomic counter buffer offset calculations
2020-08-31 20:04:02 +00:00
Stream.cpp
…
Stream.h
…
Surface.cpp
Vulkan: tell ContextVk when swapchain is re-created
2020-08-11 19:27:51 +00:00
Surface.h
Re-land "Feedback Loop Redesign 2/3: Track bound FBOs in Texture."
2020-08-20 01:24:10 +00:00
Surface_unittest.cpp
Expose eglGetMscRateCHROMIUM from EGL_CHROMIUM_sync_control
2020-01-27 19:30:45 +00:00
Texture.cpp
Make copyTexImage2D robust when source area is out of bounds
2020-09-02 20:34:00 +00:00
Texture.h
Revert "Make copyTexImage2D robust when source area is out of bounds"
2020-09-02 13:40:02 +00:00
Thread.cpp
…
Thread.h
…
TransformFeedback.cpp
Vulkan: Command graph linearization (Step 4).
2020-02-10 21:34:09 +00:00
TransformFeedback.h
Vulkan: Command graph linearization (Step 4).
2020-02-10 21:34:09 +00:00
TransformFeedback_unittest.cpp
Vulkan: Set limitation on maxComputeWorkGroupCount
2019-11-22 18:11:04 +00:00
Uniform.cpp
D3D11: Translate uniform blocks to StructuredBuffer when necessary
2019-12-21 03:35:38 +00:00
Uniform.h
D3D11: Translate uniform blocks to StructuredBuffer when necessary
2019-12-21 03:35:38 +00:00
VaryingPacking.cpp
Move ShaderVariable utility function from utilities.cpp ShaderVars.cpp.
2020-06-01 17:56:23 +00:00
VaryingPacking.h
Vulkan: Support Program Pipeline Objects
2020-04-09 23:30:51 +00:00
VaryingPacking_unittest.cpp
Fix varying linking by location
2020-02-05 04:51:20 +00:00
Version.h
…
Version.inc
…
VertexArray.cpp
Revert "Add type for attribute locations."
2020-05-01 12:47:26 +00:00
VertexArray.h
Add vertex array serialization capability
2020-08-03 21:07:50 +00:00
VertexArray_unittest.cpp
…
VertexAttribute.cpp
…
VertexAttribute.h
…
VertexAttribute.inc
…
WorkerThread.cpp
Enable -Wreturn-std-move-in-c++11.
2020-08-28 21:43:56 +00:00
WorkerThread.h
…
WorkerThread_unittest.cpp
…
angletypes.cpp
Enable -Wdeprecated-copy.
2020-08-29 01:23:42 +00:00
angletypes.h
Vulkan: Fool-proof usage of GL and VK level indices
2020-08-30 03:16:18 +00:00
angletypes.inc
…
angletypes_unittest.cpp
D3D11: Migrate to the new blend state tracking
2020-05-19 21:30:38 +00:00
capture_gles_1_0_autogen.cpp
Invalid calls' pointer params are no longer captured
2020-08-10 21:13:09 +00:00
capture_gles_1_0_autogen.h
update date comments to 2020
2020-01-06 16:25:35 +00:00
capture_gles_1_0_params.cpp
Capture/Replay: Pass gl::State to capture functions.
2019-11-07 13:39:59 +00:00
capture_gles_2_0_autogen.cpp
Invalid calls' pointer params are no longer captured
2020-08-10 21:13:09 +00:00
capture_gles_2_0_autogen.h
Revert "Add type for attribute locations."
2020-05-01 12:47:26 +00:00
capture_gles_2_0_params.cpp
Implement param capture for glGetUniform calls and extensions
2020-08-10 20:11:16 +00:00
capture_gles_3_0_autogen.cpp
Invalid calls' pointer params are no longer captured
2020-08-10 21:13:09 +00:00
capture_gles_3_0_autogen.h
Revert "Add type for attribute locations."
2020-05-01 12:47:26 +00:00
capture_gles_3_0_params.cpp
Capture/Replay: Enable capturing slingshot scenes
2020-07-22 20:12:47 +00:00
capture_gles_3_1_autogen.cpp
Invalid calls' pointer params are no longer captured
2020-08-10 21:13:09 +00:00
capture_gles_3_1_autogen.h
Revert "Add type for attribute locations."
2020-05-01 12:47:26 +00:00
capture_gles_3_1_params.cpp
Capture/Replay: More ES 3.1 support
2020-07-15 19:18:33 +00:00
capture_gles_3_2_autogen.cpp
Invalid calls' pointer params are no longer captured
2020-08-10 21:13:09 +00:00
capture_gles_3_2_autogen.h
Add entry points for OES/EXT_texture_buffer
2020-08-03 18:08:23 +00:00
capture_gles_3_2_params.cpp
Fill in missing GL methods for TextureTest
2020-06-15 14:22:47 +00:00
capture_gles_ext_autogen.cpp
Invalid calls' pointer params are no longer captured
2020-08-10 21:13:09 +00:00
capture_gles_ext_autogen.h
Entry points for ANGLE_external_objects_flags
2020-08-05 09:20:36 +00:00
capture_gles_ext_params.cpp
Capture/Replay: Fixes for PUBG:Mobile
2020-08-22 00:18:14 +00:00
entry_points_enum_autogen.cpp
Entry points for ANGLE_external_objects_flags
2020-08-05 09:20:36 +00:00
entry_points_enum_autogen.h
Entry points for ANGLE_external_objects_flags
2020-08-05 09:20:36 +00:00
entry_points_utils.h
Squash State::mContext and State::mID.
2020-04-02 22:41:36 +00:00
es3_copy_conversion_formats.json
…
es3_copy_conversion_table_autogen.cpp
…
es3_format_type_combinations.json
Vulkan: add support for EXT_texture_sRGB_R8
2020-04-07 21:45:29 +00:00
features.h
Add support for generating UWP (Windows Store) projects again
2019-09-20 18:08:01 +00:00
format_map_autogen.cpp
Support BGRA_1010102 IOSurfaces in CGL and Vulkan.
2020-07-20 18:58:43 +00:00
format_map_data.json
Support BGRA_1010102 IOSurfaces in CGL and Vulkan.
2020-07-20 18:58:43 +00:00
format_map_desktop.cpp
…
formatutils.cpp
Enable -Wdeprecated-copy.
2020-08-29 01:23:42 +00:00
formatutils.h
Revert "Convert unordered_map to absl::flat_hash_map for select files"
2020-08-29 22:25:28 +00:00
frame_capture_replay_autogen.cpp
Add entry points for OES/EXT_texture_buffer
2020-08-03 18:08:23 +00:00
frame_capture_utils.cpp
Feedback Loop Redesign 3/3: Remove feedback loop tracking.
2020-08-21 21:34:02 +00:00
frame_capture_utils.h
Serializes GL context states and reformats frame_capture_utils
2020-07-28 00:49:21 +00:00
frame_capture_utils_autogen.cpp
Revert "Add type for attribute locations."
2020-05-01 12:47:26 +00:00
frame_capture_utils_autogen.h
Revert "Add type for attribute locations."
2020-05-01 12:47:26 +00:00
gen_copy_conversion_table.py
Remove tabs from source files.
2019-12-10 23:56:47 +00:00
gen_format_map.py
Remove tabs from source files.
2019-12-10 23:56:47 +00:00
gen_overlay_fonts.py
Remove overlay font hash from codegen.
2019-09-04 13:36:35 +00:00
gen_overlay_widgets.py
Fix warnings that show up in Skia with MSVC.
2020-08-28 00:17:15 +00:00
gl_enum_utils.cpp
Capture/Replay: Correct a few GLenum replay issues.
2019-11-01 00:08:02 +00:00
gl_enum_utils.h
Capture/Replay: Correct a few GLenum replay issues.
2019-11-01 00:08:02 +00:00
gl_enum_utils_autogen.cpp
Entry points for ANGLE_external_objects_flags
2020-08-05 09:20:36 +00:00
gl_enum_utils_autogen.h
update date comments to 2020
2020-01-06 16:25:35 +00:00
histogram_macros.h
…
overlay_widgets.json
Vulkan: Add overlay widget for RP buffer count.
2020-08-19 00:45:35 +00:00
queryconversions.cpp
Const-ify the validation layer.
2020-02-20 16:29:42 +00:00
queryconversions.h
Const-ify the validation layer.
2020-02-20 16:29:42 +00:00
queryutils.cpp
GL: Support GL_OES_texture_cube_map_array in frontend/GL backend
2020-05-27 17:02:56 +00:00
queryutils.h
Vulkan: Always query EGL_WIDTH and EGL_HEIGHT
2020-04-29 00:04:20 +00:00
trace.h
Reland "Add trace event to angle Program compilation API"
2020-06-09 20:46:15 +00:00
validationEGL.cpp
Add extension EGL_ANGLE_display_semaphore_share_group
2020-07-29 22:33:31 +00:00
validationEGL.h
GLX: Support X11 pixmaps
2020-06-12 21:41:11 +00:00
validationES.cpp
Support DXT textures with non-block sized mip levels.
2020-09-01 20:25:34 +00:00
validationES.h
Vulkan: EXT_multisampled_render_to_texture2 support
2020-08-04 16:47:52 +00:00
validationES1.cpp
Passing covgl/covgl
2020-03-12 17:47:48 +00:00
validationES1.h
…
validationES1_autogen.h
Const-ify the validation layer.
2020-02-20 16:29:42 +00:00
validationES2.cpp
Move EXT_external_objects validation to validationESEXT.cpp
2020-08-06 04:53:36 +00:00
validationES2.h
Move EXT_external_objects validation to validationESEXT.cpp
2020-08-06 04:53:36 +00:00
validationES2_autogen.h
Revert "Add type for attribute locations."
2020-05-01 12:47:26 +00:00
validationES3.cpp
Improve WebGL 2.0 readPixels support.
2020-07-18 00:16:03 +00:00
validationES3.h
Const-ify the validation layer.
2020-02-20 16:29:42 +00:00
validationES3_autogen.h
Revert "Add type for attribute locations."
2020-05-01 12:47:26 +00:00
validationES31.cpp
Add entry points for OES/EXT_texture_buffer
2020-08-03 18:08:23 +00:00
validationES31.h
…
validationES31_autogen.h
Revert "Add type for attribute locations."
2020-05-01 12:47:26 +00:00
validationES32.cpp
Add entry points for OES/EXT_texture_buffer
2020-08-03 18:08:23 +00:00
validationES32.h
Generate GLES 3.2 entry points
2019-10-10 16:15:48 +00:00
validationES32_autogen.h
Add entry points for OES/EXT_texture_buffer
2020-08-03 18:08:23 +00:00
validationESEXT.cpp
Move EXT_external_objects validation to validationESEXT.cpp
2020-08-06 04:53:36 +00:00
validationESEXT.h
…
validationESEXT_autogen.h
Entry points for ANGLE_external_objects_flags
2020-08-05 09:20:36 +00:00
validationGL1.cpp
Const-ify the validation layer.
2020-02-20 16:29:42 +00:00
validationGL1_autogen.h
Const-ify the validation layer.
2020-02-20 16:29:42 +00:00
validationGL2.cpp
Revert "Add type for attribute locations."
2020-05-01 12:47:26 +00:00
validationGL2_autogen.h
Revert "Add type for attribute locations."
2020-05-01 12:47:26 +00:00
validationGL3.cpp
Revert "Add type for attribute locations."
2020-05-01 12:47:26 +00:00
validationGL3_autogen.h
Revert "Add type for attribute locations."
2020-05-01 12:47:26 +00:00
validationGL4.cpp
Trace/Replay: Add uniform location type.
2020-02-21 16:35:22 +00:00
validationGL4_autogen.h
Trace/Replay: Add uniform location type.
2020-02-21 16:35:22 +00:00
validationGL11.cpp
Const-ify the validation layer.
2020-02-20 16:29:42 +00:00
validationGL11_autogen.h
Const-ify the validation layer.
2020-02-20 16:29:42 +00:00
validationGL12.cpp
…
validationGL12_autogen.h
update date comments to 2020
2020-01-06 16:25:35 +00:00
validationGL13.cpp
Const-ify the validation layer.
2020-02-20 16:29:42 +00:00
validationGL13_autogen.h
Const-ify the validation layer.
2020-02-20 16:29:42 +00:00
validationGL14.cpp
Const-ify the validation layer.
2020-02-20 16:29:42 +00:00
validationGL14_autogen.h
Const-ify the validation layer.
2020-02-20 16:29:42 +00:00
validationGL15.cpp
Const-ify the validation layer.
2020-02-20 16:29:42 +00:00
validationGL15_autogen.h
Const-ify the validation layer.
2020-02-20 16:29:42 +00:00
validationGL21.cpp
…
validationGL21_autogen.h
update date comments to 2020
2020-01-06 16:25:35 +00:00
validationGL31.cpp
Const-ify the validation layer.
2020-02-20 16:29:42 +00:00
validationGL31_autogen.h
Const-ify the validation layer.
2020-02-20 16:29:42 +00:00
validationGL32.cpp
Const-ify the validation layer.
2020-02-20 16:29:42 +00:00
validationGL32_autogen.h
Const-ify the validation layer.
2020-02-20 16:29:42 +00:00
validationGL33.cpp
Const-ify the validation layer.
2020-02-20 16:29:42 +00:00
validationGL33_autogen.h
Const-ify the validation layer.
2020-02-20 16:29:42 +00:00
validationGL41.cpp
Trace/Replay: Add uniform location type.
2020-02-21 16:35:22 +00:00
validationGL41_autogen.h
Trace/Replay: Add uniform location type.
2020-02-21 16:35:22 +00:00
validationGL42.cpp
Const-ify the validation layer.
2020-02-20 16:29:42 +00:00
validationGL42_autogen.h
Const-ify the validation layer.
2020-02-20 16:29:42 +00:00
validationGL43.cpp
Const-ify the validation layer.
2020-02-20 16:29:42 +00:00
validationGL43_autogen.h
Const-ify the validation layer.
2020-02-20 16:29:42 +00:00
validationGL44.cpp
Const-ify the validation layer.
2020-02-20 16:29:42 +00:00
validationGL44_autogen.h
Const-ify the validation layer.
2020-02-20 16:29:42 +00:00
validationGL45.cpp
Revert "Add type for attribute locations."
2020-05-01 12:47:26 +00:00
validationGL45_autogen.h
Revert "Add type for attribute locations."
2020-05-01 12:47:26 +00:00
validationGL46.cpp
Const-ify the validation layer.
2020-02-20 16:29:42 +00:00
validationGL46_autogen.h
Const-ify the validation layer.
2020-02-20 16:29:42 +00:00