angle/src/libANGLE
Geoff Lang a568b7e38f Add a frontend feature to disable anisotropic filtering.
This allows us to disable support for GL_EXT_texture_filter_anisotropic
at runtime and make performance comparisons.

Bug: b/167404532
Change-Id: Id80458e7f116e195366432fe73e8e776e9a3047b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2278024
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
2020-09-02 21:09:40 +00:00
..
overlay Reland "Vulkan: Debug overlay" 2019-09-03 18:33:07 +00:00
renderer Vulkan: Don't break the RP on masked/scissored clears 2020-09-02 20:45:00 +00:00
AttributeMap.cpp
AttributeMap.h
BinaryStream.h Serialize framebuffers + compare contexts for CaptureReplayTests 2020-07-02 21:37:40 +00:00
BinaryStream_unittest.cpp Avoid vector copy in BinaryOutputStream::writeIntVector 2019-12-30 19:10:28 +00:00
BlobCache.cpp Compress Program binaries saved in blob cache 2020-06-12 05:13:40 +00:00
BlobCache.h Compress Program binaries saved in blob cache 2020-06-12 05:13:40 +00:00
BlobCache_unittest.cpp Compress Program binaries saved in blob cache 2020-06-12 05:13:40 +00:00
Buffer.cpp Add buffer serialization capability 2020-07-15 23:18:22 +00:00
Buffer.h Add buffer serialization capability 2020-07-15 23:18:22 +00:00
Caps.cpp Implement EXT_shadow_samplers 2020-09-01 19:30:14 +00:00
Caps.h Implement EXT_shadow_samplers 2020-09-01 19:30:14 +00:00
Compiler.cpp Implement EXT_shadow_samplers 2020-09-01 19:30:14 +00:00
Compiler.h
Config.cpp GLX: Support X11 pixmaps 2020-06-12 21:41:11 +00:00
Config.h GLX: Support X11 pixmaps 2020-06-12 21:41:11 +00:00
Config_unittest.cpp
Constants.h Implement GL_APPLE_clip_distance 2020-04-22 18:17:56 +00:00
Context.cpp Add a frontend feature to disable anisotropic filtering. 2020-09-02 21:09:40 +00:00
Context.h Feedback Loop Redesign 1/3: Framebuffer Serials. 2020-08-18 23:08:24 +00:00
Context.inl.h Pass the Command when sync'ing dirty objects 2020-08-08 02:45:48 +00:00
Context_gl.cpp Revert "Add type for attribute locations." 2020-05-01 12:47:26 +00:00
Context_gl_1_0_autogen.h Const-ify the validation layer. 2020-02-20 16:29:42 +00:00
Context_gl_1_1_autogen.h update date comments to 2020 2020-01-06 16:25:35 +00:00
Context_gl_1_2_autogen.h update date comments to 2020 2020-01-06 16:25:35 +00:00
Context_gl_1_3_autogen.h update date comments to 2020 2020-01-06 16:25:35 +00:00
Context_gl_1_4_autogen.h update date comments to 2020 2020-01-06 16:25:35 +00:00
Context_gl_1_5_autogen.h update date comments to 2020 2020-01-06 16:25:35 +00:00
Context_gl_2_0_autogen.h Revert "Add type for attribute locations." 2020-05-01 12:47:26 +00:00
Context_gl_2_1_autogen.h update date comments to 2020 2020-01-06 16:25:35 +00:00
Context_gl_3_0_autogen.h Revert "Add type for attribute locations." 2020-05-01 12:47:26 +00:00
Context_gl_3_1_autogen.h update date comments to 2020 2020-01-06 16:25:35 +00:00
Context_gl_3_2_autogen.h update date comments to 2020 2020-01-06 16:25:35 +00:00
Context_gl_3_3_autogen.h update date comments to 2020 2020-01-06 16:25:35 +00:00
Context_gl_4_0_autogen.h Trace/Replay: Add uniform location type. 2020-02-21 16:35:22 +00:00
Context_gl_4_1_autogen.h Trace/Replay: Add uniform location type. 2020-02-21 16:35:22 +00:00
Context_gl_4_2_autogen.h update date comments to 2020 2020-01-06 16:25:35 +00:00
Context_gl_4_3_autogen.h update date comments to 2020 2020-01-06 16:25:35 +00:00
Context_gl_4_4_autogen.h update date comments to 2020 2020-01-06 16:25:35 +00:00
Context_gl_4_5_autogen.h Revert "Add type for attribute locations." 2020-05-01 12:47:26 +00:00
Context_gl_4_6_autogen.h update date comments to 2020 2020-01-06 16:25:35 +00:00
Context_gles_1_0.cpp Revert "Add type for attribute locations." 2020-05-01 12:47:26 +00:00
Context_gles_1_0_autogen.h update date comments to 2020 2020-01-06 16:25:35 +00:00
Context_gles_2_0_autogen.h Revert "Add type for attribute locations." 2020-05-01 12:47:26 +00:00
Context_gles_3_0_autogen.h Revert "Add type for attribute locations." 2020-05-01 12:47:26 +00:00
Context_gles_3_1_autogen.h Revert "Add type for attribute locations." 2020-05-01 12:47:26 +00:00
Context_gles_3_2_autogen.h Add entry points for OES/EXT_texture_buffer 2020-08-03 18:08:23 +00:00
Context_gles_ext_autogen.h Entry points for ANGLE_external_objects_flags 2020-08-05 09:20:36 +00:00
Debug.cpp Vulkan: Generate perf warnings on suboptimal paths 2020-08-25 19:18:59 +00:00
Debug.h Vulkan: Generate perf warnings on suboptimal paths 2020-08-25 19:18:59 +00:00
Device.cpp Add EGL_ANGLE_device_cgl extension. 2019-10-09 03:45:28 +00:00
Device.h Add EGL_ANGLE_device_cgl extension. 2019-10-09 03:45:28 +00:00
Display.cpp Reference count context to fix ASAN issues 2020-08-07 17:24:24 +00:00
Display.h Feedback Loop Redesign 1/3: Framebuffer Serials. 2020-08-18 23:08:24 +00:00
EGLSync.cpp EGL: Implement EGL_ANDROID_native_fence_sync on vulkan 2020-04-23 17:59:08 +00:00
EGLSync.h EGL: Implement EGL_ANDROID_native_fence_sync on vulkan 2020-04-23 17:59:08 +00:00
Error.cpp
Error.h GLX: Support X11 pixmaps 2020-06-12 21:41:11 +00:00
Error.inc
ErrorStrings.h Vulkan: Support ANGLE_external_objects_flags 2020-08-05 20:18:12 +00:00
Fence.cpp Enable GL_NV_fence with Vulkan backend 2020-01-22 21:17:51 +00:00
Fence.h Enable GL_NV_fence with Vulkan backend 2020-01-22 21:17:51 +00:00
Fence_unittest.cpp Enable GL_NV_fence with Vulkan backend 2020-01-22 21:17:51 +00:00
FrameCapture.cpp Enable MSVC warning 4312. 2020-08-28 23:26:42 +00:00
FrameCapture.h Capture/Replay: Track groups of strings 2020-08-28 19:21:45 +00:00
FrameCapture_mock.cpp Multi-frames serialization + comparision for capture replay test 2020-07-13 20:28:44 +00:00
Framebuffer.cpp Vulkan: Fix resolve-with-subpass with non-zero read attachment 2020-09-02 19:24:30 +00:00
Framebuffer.h Vulkan: Fix resolve-with-subpass with non-zero read attachment 2020-09-02 19:24:30 +00:00
FramebufferAttachment.cpp Feedback Loop Redesign 3/3: Remove feedback loop tracking. 2020-08-21 21:34:02 +00:00
FramebufferAttachment.h Feedback Loop Redesign 3/3: Remove feedback loop tracking. 2020-08-21 21:34:02 +00:00
GLES1Renderer.cpp Revert "Add type for attribute locations." 2020-05-01 12:47:26 +00:00
GLES1Renderer.h Revert "Add type for attribute locations." 2020-05-01 12:47:26 +00:00
GLES1Shaders.inc
GLES1State.cpp Enable -Wdeprecated-copy. 2020-08-29 01:23:42 +00:00
GLES1State.h Enable -Wdeprecated-copy. 2020-08-29 01:23:42 +00:00
HandleAllocator.cpp
HandleAllocator.h
HandleAllocator_unittest.cpp
Image.cpp Re-land "Feedback Loop Redesign 2/3: Track bound FBOs in Texture." 2020-08-20 01:24:10 +00:00
Image.h Re-land "Feedback Loop Redesign 2/3: Track bound FBOs in Texture." 2020-08-20 01:24:10 +00:00
ImageIndex.cpp GL: Support GL_OES_texture_cube_map_array in frontend/GL backend 2020-05-27 17:02:56 +00:00
ImageIndex.h Vulkan: Support texture base and max levels 2019-09-27 22:21:00 +00:00
ImageIndexIterator_unittest.cpp
Image_unittest.cpp Texture: Pass explicit unpack buffer to setImage. 2020-04-03 13:16:24 +00:00
IndexRangeCache.cpp
IndexRangeCache.h
InfoLog.h Create the ProgramExecutable Class 2020-03-27 16:43:49 +00:00
LoggingAnnotator.cpp
LoggingAnnotator.h
MemoryObject.cpp Implement gl[Get]MemoryObjectParameterivEXT 2020-03-20 20:33:57 +00:00
MemoryObject.h Implement gl[Get]MemoryObjectParameterivEXT 2020-03-20 20:33:57 +00:00
MemoryProgramCache.cpp Compress Program binaries saved in blob cache 2020-06-12 05:13:40 +00:00
MemoryProgramCache.h Compress Program binaries saved in blob cache 2020-06-12 05:13:40 +00:00
OWNERS Update OWNERS information. 2020-03-27 19:58:54 +00:00
Observer.cpp
Observer.h Vulkan: tell ContextVk when swapchain is re-created 2020-08-11 19:27:51 +00:00
Observer_unittest.cpp
Overlay.cpp Auto-gen more Overlay code. 2020-08-18 20:58:54 +00:00
Overlay.h Vulkan: Add overlay widget for RP buffer count. 2020-08-19 00:45:35 +00:00
OverlayWidgets.cpp Vulkan: Add overlay widget for RP buffer count. 2020-08-19 00:45:35 +00:00
OverlayWidgets.h Auto-gen more Overlay code. 2020-08-18 20:58:54 +00:00
Overlay_autogen.cpp Fix warnings that show up in Skia with MSVC. 2020-08-28 00:17:15 +00:00
Overlay_autogen.h Vulkan: Add overlay widget for RP buffer count. 2020-08-19 00:45:35 +00:00
Overlay_font_autogen.cpp Reland "Vulkan: Debug overlay" 2019-09-03 18:33:07 +00:00
Overlay_font_autogen.h Reland "Vulkan: Debug overlay" 2019-09-03 18:33:07 +00:00
Platform.cpp
Program.cpp Get storage buffers/images from ProgramExecutable 2020-08-06 05:56:06 +00:00
Program.h Revert "Convert unordered_map to absl::flat_hash_map for select files" 2020-08-29 22:25:28 +00:00
ProgramExecutable.cpp Get storage buffers/images from ProgramExecutable 2020-08-06 05:56:06 +00:00
ProgramExecutable.h Get storage buffers/images from ProgramExecutable 2020-08-06 05:56:06 +00:00
ProgramLinkedResources.cpp D3D11: Translate uniform blocks to StructuredBuffer when necessary 2019-12-21 03:35:38 +00:00
ProgramLinkedResources.h Vulkan: Enable inactive SSBO with unsized array tests 2019-12-17 16:51:24 +00:00
ProgramPipeline.cpp Get storage buffers/images from ProgramExecutable 2020-08-06 05:56:06 +00:00
ProgramPipeline.h Get storage buffers/images from ProgramExecutable 2020-08-06 05:56:06 +00:00
Program_unittest.cpp
Query.cpp Add Serial to all GL resources. 2020-01-08 23:02:16 +00:00
Query.h Pass GLImplFactory to Query constructor. 2019-12-17 22:28:39 +00:00
RefCountObject.h Enable two override suggestion warnings. 2020-08-28 19:47:05 +00:00
Renderbuffer.cpp Re-land "Feedback Loop Redesign 2/3: Track bound FBOs in Texture." 2020-08-20 01:24:10 +00:00
Renderbuffer.h Re-land "Feedback Loop Redesign 2/3: Track bound FBOs in Texture." 2020-08-20 01:24:10 +00:00
ResourceManager.cpp Feedback Loop Redesign 3/3: Remove feedback loop tracking. 2020-08-21 21:34:02 +00:00
ResourceManager.h Feedback Loop Redesign 3/3: Remove feedback loop tracking. 2020-08-21 21:34:02 +00:00
ResourceManager_unittest.cpp
ResourceMap.h Capture/Replay: Fix MEC Query capture. 2020-03-18 17:23:38 +00:00
ResourceMap_unittest.cpp Remove default template args in ResourceMap. 2019-09-05 17:08:19 +00:00
Sampler.cpp Add Serial to all GL resources. 2020-01-08 23:02:16 +00:00
Sampler.h Use Resource IDs in RefCountObject. 2019-09-25 23:39:34 +00:00
Semaphore.cpp Implement glImportMemoryZirconHandle & glImportSemaphoreZirconHandle 2020-02-21 18:35:23 +00:00
Semaphore.h Implement glImportMemoryZirconHandle & glImportSemaphoreZirconHandle 2020-02-21 18:35:23 +00:00
Shader.cpp Move ShaderVariable utility function from utilities.cpp ShaderVars.cpp. 2020-06-01 17:56:23 +00:00
Shader.h Reference count context to fix ASAN issues 2020-08-07 17:24:24 +00:00
SizedMRUCache.h Resolve Bad Binary Link Failures 2020-05-16 14:06:27 +00:00
SizedMRUCache_unittest.cpp
State.cpp Vulkan: Optimize atomic counter buffer offset calculations 2020-08-31 20:04:02 +00:00
State.h Vulkan: Optimize atomic counter buffer offset calculations 2020-08-31 20:04:02 +00:00
Stream.cpp
Stream.h
Surface.cpp Vulkan: tell ContextVk when swapchain is re-created 2020-08-11 19:27:51 +00:00
Surface.h Re-land "Feedback Loop Redesign 2/3: Track bound FBOs in Texture." 2020-08-20 01:24:10 +00:00
Surface_unittest.cpp Expose eglGetMscRateCHROMIUM from EGL_CHROMIUM_sync_control 2020-01-27 19:30:45 +00:00
Texture.cpp Make copyTexImage2D robust when source area is out of bounds 2020-09-02 20:34:00 +00:00
Texture.h Revert "Make copyTexImage2D robust when source area is out of bounds" 2020-09-02 13:40:02 +00:00
Thread.cpp
Thread.h
TransformFeedback.cpp Vulkan: Command graph linearization (Step 4). 2020-02-10 21:34:09 +00:00
TransformFeedback.h Vulkan: Command graph linearization (Step 4). 2020-02-10 21:34:09 +00:00
TransformFeedback_unittest.cpp Vulkan: Set limitation on maxComputeWorkGroupCount 2019-11-22 18:11:04 +00:00
Uniform.cpp D3D11: Translate uniform blocks to StructuredBuffer when necessary 2019-12-21 03:35:38 +00:00
Uniform.h D3D11: Translate uniform blocks to StructuredBuffer when necessary 2019-12-21 03:35:38 +00:00
VaryingPacking.cpp Move ShaderVariable utility function from utilities.cpp ShaderVars.cpp. 2020-06-01 17:56:23 +00:00
VaryingPacking.h Vulkan: Support Program Pipeline Objects 2020-04-09 23:30:51 +00:00
VaryingPacking_unittest.cpp Fix varying linking by location 2020-02-05 04:51:20 +00:00
Version.h
Version.inc
VertexArray.cpp Revert "Add type for attribute locations." 2020-05-01 12:47:26 +00:00
VertexArray.h Add vertex array serialization capability 2020-08-03 21:07:50 +00:00
VertexArray_unittest.cpp
VertexAttribute.cpp
VertexAttribute.h
VertexAttribute.inc
WorkerThread.cpp Enable -Wreturn-std-move-in-c++11. 2020-08-28 21:43:56 +00:00
WorkerThread.h
WorkerThread_unittest.cpp
angletypes.cpp Enable -Wdeprecated-copy. 2020-08-29 01:23:42 +00:00
angletypes.h Vulkan: Fool-proof usage of GL and VK level indices 2020-08-30 03:16:18 +00:00
angletypes.inc
angletypes_unittest.cpp D3D11: Migrate to the new blend state tracking 2020-05-19 21:30:38 +00:00
capture_gles_1_0_autogen.cpp Invalid calls' pointer params are no longer captured 2020-08-10 21:13:09 +00:00
capture_gles_1_0_autogen.h update date comments to 2020 2020-01-06 16:25:35 +00:00
capture_gles_1_0_params.cpp Capture/Replay: Pass gl::State to capture functions. 2019-11-07 13:39:59 +00:00
capture_gles_2_0_autogen.cpp Invalid calls' pointer params are no longer captured 2020-08-10 21:13:09 +00:00
capture_gles_2_0_autogen.h Revert "Add type for attribute locations." 2020-05-01 12:47:26 +00:00
capture_gles_2_0_params.cpp Implement param capture for glGetUniform calls and extensions 2020-08-10 20:11:16 +00:00
capture_gles_3_0_autogen.cpp Invalid calls' pointer params are no longer captured 2020-08-10 21:13:09 +00:00
capture_gles_3_0_autogen.h Revert "Add type for attribute locations." 2020-05-01 12:47:26 +00:00
capture_gles_3_0_params.cpp Capture/Replay: Enable capturing slingshot scenes 2020-07-22 20:12:47 +00:00
capture_gles_3_1_autogen.cpp Invalid calls' pointer params are no longer captured 2020-08-10 21:13:09 +00:00
capture_gles_3_1_autogen.h Revert "Add type for attribute locations." 2020-05-01 12:47:26 +00:00
capture_gles_3_1_params.cpp Capture/Replay: More ES 3.1 support 2020-07-15 19:18:33 +00:00
capture_gles_3_2_autogen.cpp Invalid calls' pointer params are no longer captured 2020-08-10 21:13:09 +00:00
capture_gles_3_2_autogen.h Add entry points for OES/EXT_texture_buffer 2020-08-03 18:08:23 +00:00
capture_gles_3_2_params.cpp Fill in missing GL methods for TextureTest 2020-06-15 14:22:47 +00:00
capture_gles_ext_autogen.cpp Invalid calls' pointer params are no longer captured 2020-08-10 21:13:09 +00:00
capture_gles_ext_autogen.h Entry points for ANGLE_external_objects_flags 2020-08-05 09:20:36 +00:00
capture_gles_ext_params.cpp Capture/Replay: Fixes for PUBG:Mobile 2020-08-22 00:18:14 +00:00
entry_points_enum_autogen.cpp Entry points for ANGLE_external_objects_flags 2020-08-05 09:20:36 +00:00
entry_points_enum_autogen.h Entry points for ANGLE_external_objects_flags 2020-08-05 09:20:36 +00:00
entry_points_utils.h Squash State::mContext and State::mID. 2020-04-02 22:41:36 +00:00
es3_copy_conversion_formats.json
es3_copy_conversion_table_autogen.cpp
es3_format_type_combinations.json Vulkan: add support for EXT_texture_sRGB_R8 2020-04-07 21:45:29 +00:00
features.h Add support for generating UWP (Windows Store) projects again 2019-09-20 18:08:01 +00:00
format_map_autogen.cpp Support BGRA_1010102 IOSurfaces in CGL and Vulkan. 2020-07-20 18:58:43 +00:00
format_map_data.json Support BGRA_1010102 IOSurfaces in CGL and Vulkan. 2020-07-20 18:58:43 +00:00
format_map_desktop.cpp
formatutils.cpp Enable -Wdeprecated-copy. 2020-08-29 01:23:42 +00:00
formatutils.h Revert "Convert unordered_map to absl::flat_hash_map for select files" 2020-08-29 22:25:28 +00:00
frame_capture_replay_autogen.cpp Add entry points for OES/EXT_texture_buffer 2020-08-03 18:08:23 +00:00
frame_capture_utils.cpp Feedback Loop Redesign 3/3: Remove feedback loop tracking. 2020-08-21 21:34:02 +00:00
frame_capture_utils.h Serializes GL context states and reformats frame_capture_utils 2020-07-28 00:49:21 +00:00
frame_capture_utils_autogen.cpp Revert "Add type for attribute locations." 2020-05-01 12:47:26 +00:00
frame_capture_utils_autogen.h Revert "Add type for attribute locations." 2020-05-01 12:47:26 +00:00
gen_copy_conversion_table.py Remove tabs from source files. 2019-12-10 23:56:47 +00:00
gen_format_map.py Remove tabs from source files. 2019-12-10 23:56:47 +00:00
gen_overlay_fonts.py Remove overlay font hash from codegen. 2019-09-04 13:36:35 +00:00
gen_overlay_widgets.py Fix warnings that show up in Skia with MSVC. 2020-08-28 00:17:15 +00:00
gl_enum_utils.cpp Capture/Replay: Correct a few GLenum replay issues. 2019-11-01 00:08:02 +00:00
gl_enum_utils.h Capture/Replay: Correct a few GLenum replay issues. 2019-11-01 00:08:02 +00:00
gl_enum_utils_autogen.cpp Entry points for ANGLE_external_objects_flags 2020-08-05 09:20:36 +00:00
gl_enum_utils_autogen.h update date comments to 2020 2020-01-06 16:25:35 +00:00
histogram_macros.h
overlay_widgets.json Vulkan: Add overlay widget for RP buffer count. 2020-08-19 00:45:35 +00:00
queryconversions.cpp Const-ify the validation layer. 2020-02-20 16:29:42 +00:00
queryconversions.h Const-ify the validation layer. 2020-02-20 16:29:42 +00:00
queryutils.cpp GL: Support GL_OES_texture_cube_map_array in frontend/GL backend 2020-05-27 17:02:56 +00:00
queryutils.h Vulkan: Always query EGL_WIDTH and EGL_HEIGHT 2020-04-29 00:04:20 +00:00
trace.h Reland "Add trace event to angle Program compilation API" 2020-06-09 20:46:15 +00:00
validationEGL.cpp Add extension EGL_ANGLE_display_semaphore_share_group 2020-07-29 22:33:31 +00:00
validationEGL.h GLX: Support X11 pixmaps 2020-06-12 21:41:11 +00:00
validationES.cpp Support DXT textures with non-block sized mip levels. 2020-09-01 20:25:34 +00:00
validationES.h Vulkan: EXT_multisampled_render_to_texture2 support 2020-08-04 16:47:52 +00:00
validationES1.cpp Passing covgl/covgl 2020-03-12 17:47:48 +00:00
validationES1.h
validationES1_autogen.h Const-ify the validation layer. 2020-02-20 16:29:42 +00:00
validationES2.cpp Move EXT_external_objects validation to validationESEXT.cpp 2020-08-06 04:53:36 +00:00
validationES2.h Move EXT_external_objects validation to validationESEXT.cpp 2020-08-06 04:53:36 +00:00
validationES2_autogen.h Revert "Add type for attribute locations." 2020-05-01 12:47:26 +00:00
validationES3.cpp Improve WebGL 2.0 readPixels support. 2020-07-18 00:16:03 +00:00
validationES3.h Const-ify the validation layer. 2020-02-20 16:29:42 +00:00
validationES3_autogen.h Revert "Add type for attribute locations." 2020-05-01 12:47:26 +00:00
validationES31.cpp Add entry points for OES/EXT_texture_buffer 2020-08-03 18:08:23 +00:00
validationES31.h
validationES31_autogen.h Revert "Add type for attribute locations." 2020-05-01 12:47:26 +00:00
validationES32.cpp Add entry points for OES/EXT_texture_buffer 2020-08-03 18:08:23 +00:00
validationES32.h Generate GLES 3.2 entry points 2019-10-10 16:15:48 +00:00
validationES32_autogen.h Add entry points for OES/EXT_texture_buffer 2020-08-03 18:08:23 +00:00
validationESEXT.cpp Move EXT_external_objects validation to validationESEXT.cpp 2020-08-06 04:53:36 +00:00
validationESEXT.h
validationESEXT_autogen.h Entry points for ANGLE_external_objects_flags 2020-08-05 09:20:36 +00:00
validationGL1.cpp Const-ify the validation layer. 2020-02-20 16:29:42 +00:00
validationGL1_autogen.h Const-ify the validation layer. 2020-02-20 16:29:42 +00:00
validationGL2.cpp Revert "Add type for attribute locations." 2020-05-01 12:47:26 +00:00
validationGL2_autogen.h Revert "Add type for attribute locations." 2020-05-01 12:47:26 +00:00
validationGL3.cpp Revert "Add type for attribute locations." 2020-05-01 12:47:26 +00:00
validationGL3_autogen.h Revert "Add type for attribute locations." 2020-05-01 12:47:26 +00:00
validationGL4.cpp Trace/Replay: Add uniform location type. 2020-02-21 16:35:22 +00:00
validationGL4_autogen.h Trace/Replay: Add uniform location type. 2020-02-21 16:35:22 +00:00
validationGL11.cpp Const-ify the validation layer. 2020-02-20 16:29:42 +00:00
validationGL11_autogen.h Const-ify the validation layer. 2020-02-20 16:29:42 +00:00
validationGL12.cpp
validationGL12_autogen.h update date comments to 2020 2020-01-06 16:25:35 +00:00
validationGL13.cpp Const-ify the validation layer. 2020-02-20 16:29:42 +00:00
validationGL13_autogen.h Const-ify the validation layer. 2020-02-20 16:29:42 +00:00
validationGL14.cpp Const-ify the validation layer. 2020-02-20 16:29:42 +00:00
validationGL14_autogen.h Const-ify the validation layer. 2020-02-20 16:29:42 +00:00
validationGL15.cpp Const-ify the validation layer. 2020-02-20 16:29:42 +00:00
validationGL15_autogen.h Const-ify the validation layer. 2020-02-20 16:29:42 +00:00
validationGL21.cpp
validationGL21_autogen.h update date comments to 2020 2020-01-06 16:25:35 +00:00
validationGL31.cpp Const-ify the validation layer. 2020-02-20 16:29:42 +00:00
validationGL31_autogen.h Const-ify the validation layer. 2020-02-20 16:29:42 +00:00
validationGL32.cpp Const-ify the validation layer. 2020-02-20 16:29:42 +00:00
validationGL32_autogen.h Const-ify the validation layer. 2020-02-20 16:29:42 +00:00
validationGL33.cpp Const-ify the validation layer. 2020-02-20 16:29:42 +00:00
validationGL33_autogen.h Const-ify the validation layer. 2020-02-20 16:29:42 +00:00
validationGL41.cpp Trace/Replay: Add uniform location type. 2020-02-21 16:35:22 +00:00
validationGL41_autogen.h Trace/Replay: Add uniform location type. 2020-02-21 16:35:22 +00:00
validationGL42.cpp Const-ify the validation layer. 2020-02-20 16:29:42 +00:00
validationGL42_autogen.h Const-ify the validation layer. 2020-02-20 16:29:42 +00:00
validationGL43.cpp Const-ify the validation layer. 2020-02-20 16:29:42 +00:00
validationGL43_autogen.h Const-ify the validation layer. 2020-02-20 16:29:42 +00:00
validationGL44.cpp Const-ify the validation layer. 2020-02-20 16:29:42 +00:00
validationGL44_autogen.h Const-ify the validation layer. 2020-02-20 16:29:42 +00:00
validationGL45.cpp Revert "Add type for attribute locations." 2020-05-01 12:47:26 +00:00
validationGL45_autogen.h Revert "Add type for attribute locations." 2020-05-01 12:47:26 +00:00
validationGL46.cpp Const-ify the validation layer. 2020-02-20 16:29:42 +00:00
validationGL46_autogen.h Const-ify the validation layer. 2020-02-20 16:29:42 +00:00