..
ANGLE_base_vertex_base_instance.txt
Fix typos in multi-draw extension specs
2022-06-28 18:40:26 +00:00
ANGLE_base_vertex_base_instance_shader_builtin.txt
Fix typos in multi-draw extension specs
2022-06-28 18:40:26 +00:00
ANGLE_client_arrays.txt
Change Validation For Indexed Draw Without ELEMENT_ARRAY_BUFFER
2018-06-19 17:18:46 +00:00
ANGLE_clip_cull_distance.txt
Add ANGLE_clip_cull_distance extension
2022-12-23 01:57:59 +00:00
ANGLE_compressed_texture_etc.txt
(ANGLE) Rename CHROMIUM_compressed_texture_etc to use ANGLE_ prefix.
2019-10-08 18:19:23 +00:00
ANGLE_copy_texture_3d.txt
Implement ANGLE_copy_texture_3d Extension
2018-10-04 12:06:13 +00:00
ANGLE_depth_texture.txt
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ANGLE_explicit_context_gles1.txt
Add initial specification for EGL_ANGLE_explicit_context Extension
2018-05-23 19:19:57 +00:00
ANGLE_external_objects_flags.txt
Vulkan: Add external's pNext to ANGLE_external_objects_flags
2021-11-12 17:55:52 +00:00
ANGLE_external_objects_fuchsia.txt
Fix wrong date in ANGLE_external_objects_fuchsia revision history
2020-05-04 17:07:48 +00:00
ANGLE_framebuffer_blit.txt
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ANGLE_framebuffer_multisample.txt
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ANGLE_get_image.txt
Add GetCompressedTexImageANGLE to ANGLE_get_image
2021-09-20 22:12:38 +00:00
ANGLE_get_serialized_context_string.txt
Add GL_ANGLE_get_serialized_context_string.
2021-04-03 01:56:41 +00:00
ANGLE_get_tex_level_parameter.txt
Expose glGetTexLevelParameter{if}v before ES 3.1.
2020-10-21 17:23:46 +00:00
ANGLE_instanced_arrays.txt
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ANGLE_logic_op.txt
Introduce GL_ANGLE_logic_op
2022-09-20 04:02:18 +00:00
ANGLE_lossy_etc_decode.txt
D3D11: Transcode ETC1 to BC1.
2016-02-05 15:26:51 +00:00
ANGLE_memory_size.txt
Add a spec and tests for GL_ANGLE_memory_size.
2018-11-02 20:37:23 +00:00
ANGLE_multi_draw.txt
Fix typos in multi-draw extension specs
2022-06-28 18:40:26 +00:00
ANGLE_multiview_multisample.txt
GL_ANGLE_multiview has been renamed to GL_OVR_multiview2.
2019-04-16 17:37:10 +00:00
ANGLE_pack_reverse_row_order.txt
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ANGLE_polygon_mode.txt
Add polygon mode extension stubs
2023-05-01 21:21:01 +00:00
ANGLE_program_binary.txt
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ANGLE_program_cache_control.txt
Add entry points for EGL_ANGLE_program_cache_control.
2017-07-11 13:51:04 -04:00
ANGLE_provoking_vertex.txt
Fix ProvokingVertex typos
2022-11-22 22:20:58 +00:00
ANGLE_read_only_depth_stencil_feedback_loops.txt
Vulkan: Use read/write depth/stencil layouts
2022-12-23 05:00:32 +00:00
ANGLE_relaxed_vertex_attribute_type.txt
Vulkan: Allow certain usecases to have non-zero stride
2021-05-21 21:09:44 +00:00
ANGLE_renderability_validation.txt
Add extension to skip texture renderability validation in ANGLE.
2023-04-25 22:28:47 +00:00
ANGLE_request_extension.txt
Extend ANGLE_request_extension with DisableExtension
2019-10-12 00:42:21 +00:00
ANGLE_rgbx_internal_format.txt
Map RGBX AHB to GL_RGBX8_ANGLE and fix the load function
2022-08-23 17:38:26 +00:00
ANGLE_robust_client_memory.txt
Add robust entry point for CompressedTex(Sub)Image
2017-04-19 15:26:22 +00:00
ANGLE_robust_fragment_shader_output.txt
Add GL_ANGLE_robust_fragment_shader_output.
2021-10-21 14:55:14 +00:00
ANGLE_robust_resource_initialization.txt
Update ANGLE_robust_resource_initialization about depth
2021-10-01 23:05:57 +00:00
ANGLE_shader_binary.txt
Reland "Add support for glShaderBinary"
2023-01-27 00:27:14 +00:00
ANGLE_shader_pixel_local_storage.txt
Allow glDelete* while PLS is active
2023-05-19 05:26:28 +00:00
ANGLE_stencil_texturing.txt
Adjust ANGLE_stencil_texturing specification
2023-08-03 21:34:11 +00:00
ANGLE_texture_compression_dxt.txt
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ANGLE_texture_multisample.txt
Add specification for ANGLE_texture_multisample.
2018-08-31 17:15:44 +00:00
ANGLE_texture_usage.txt
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ANGLE_timer_query.txt
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ANGLE_translated_shader_source.txt
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ANGLE_vulkan_image.txt
Add GL_ANGLE_vulkan_image extension
2021-11-29 21:09:46 +00:00
ANGLE_webgl_compatibility.txt
Add shader targeting language to WebGL compat spec.
2021-10-05 15:37:31 +00:00
ANGLE_yuv_internal_format.txt
Vulkan: Add GL_ANGLE_yuv_internal_format extension
2021-07-14 21:02:30 +00:00
CHROMIUM_bind_generates_resource.txt
Add an extension to disable resource generation on bind.
2016-09-23 14:16:37 +00:00
CHROMIUM_bind_uniform_location.txt
Clarify aliasing rules in CHROMIUM_bind_uniform_location
2018-03-26 17:11:27 +00:00
CHROMIUM_compressed_copy_texture.txt
Implement CHROMIUM_copy_compressed_texture for D3D11.
2016-10-07 14:56:11 +00:00
CHROMIUM_copy_texture.txt
Update CHROMIUM_copy_texture.txt to match the code
2022-08-16 17:27:18 +00:00
CHROMIUM_sync_query.txt
Implement GL_CHROMIUM_sync_query for D3D9 and D3D11.
2016-05-12 19:14:40 +00:00
EGL_ANGLE_colorspace_attribute_passthrough.txt
Vulkan: Support passthrough of colorspace attributes
2022-08-26 22:29:35 +00:00
EGL_ANGLE_context_virtualization.txt
GL: Allow selecting virtualization groups at context creation
2021-10-25 17:20:56 +00:00
EGL_ANGLE_create_context_backwards_compatible.txt
Implement EGL_ANGLE_create_context_backwards_compatible
2019-07-18 22:51:46 +00:00
EGL_ANGLE_create_context_client_arrays.txt
Add extensions to disable client arrays.
2017-02-15 17:31:55 +00:00
EGL_ANGLE_create_context_extensions_enabled.txt
Add an EGL extension to disable GL extensions by default.
2018-03-14 20:46:16 +00:00
EGL_ANGLE_create_context_webgl_compatibility.txt
Fix EGL enum allocation.
2018-09-13 16:19:36 +00:00
EGL_ANGLE_create_surface_swap_interval.txt
Add EGL extension to create window with a swap interval set.
2021-08-20 20:31:34 +00:00
EGL_ANGLE_d3d_share_handle_client_buffer.txt
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EGL_ANGLE_d3d_texture_client_buffer.txt
d3d11: Support rendering to GL_TEXTURE_2D target for YUV images
2022-08-29 19:45:57 +00:00
EGL_ANGLE_device_cgl.txt
Add EGL_ANGLE_device_cgl extension.
2019-10-09 03:45:28 +00:00
EGL_ANGLE_device_creation.txt
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EGL_ANGLE_device_creation_d3d11.txt
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EGL_ANGLE_device_d3d.txt
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EGL_ANGLE_device_eagl.txt
Upstream WebKit's iOS port of ANGLE.
2020-01-10 02:00:18 +00:00
EGL_ANGLE_device_metal.txt
Metal: implement ANGLE_device_metal extension.
2021-04-01 01:37:08 +00:00
EGL_ANGLE_device_vulkan.txt
Add EGL_VULKAN_GET_INSTANCE_PROC_ADDR
2021-11-12 22:19:43 +00:00
EGL_ANGLE_direct3d_display.txt
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EGL_ANGLE_direct_composition.txt
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EGL_ANGLE_display_power_preference.txt
Reland "Metal: Reintroduce GPU power preference selection code."
2021-11-10 15:11:01 +00:00
EGL_ANGLE_display_semaphore_share_group.txt
Add extension EGL_ANGLE_display_semaphore_share_group
2020-07-29 22:33:31 +00:00
EGL_ANGLE_display_texture_share_group.txt
Release the global texture manager with the last referencing context.
2017-02-14 17:57:52 +00:00
EGL_ANGLE_experimental_present_path.txt
Re-land "Implement EGL_experimental_present_path_angle"
2016-02-08 21:05:16 +00:00
EGL_ANGLE_explicit_context.txt
Add initial specification for EGL_ANGLE_explicit_context Extension
2018-05-23 19:19:57 +00:00
EGL_ANGLE_external_context_and_surface.txt
Revert "GL: Remove EGL_EXTERNAL_CONTEXT_SAVE_STATE_ANGLE"
2023-08-02 14:58:42 +00:00
EGL_ANGLE_feature_control.txt
Add ability to disable all ANGLE features
2019-11-20 17:01:23 +00:00
EGL_ANGLE_ggp_stream_descriptor.txt
Add EGL GGP extensions.
2019-11-05 01:50:17 +00:00
EGL_ANGLE_iosurface_client_buffer.txt
Metal: Allow using GL_RGB with either RGBA/BGRA IOSurface.
2023-09-22 19:32:35 +00:00
EGL_ANGLE_keyed_mutex.txt
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EGL_ANGLE_metal_create_context_ownership_identity.txt
Metal: add ANGLE_metal_create_context_ownership_identity.
2021-12-14 03:36:09 +00:00
EGL_ANGLE_metal_shared_event_sync.txt
ANGLE_metal_shared_event_sync: Control signaling external events
2023-03-09 01:42:53 +00:00
EGL_ANGLE_metal_texture_client_buffer.txt
Reland: Metal: Support importing external metal textures
2021-04-16 03:31:26 +00:00
EGL_ANGLE_platform_angle.txt
Reland "Metal: Reintroduce GPU power preference selection code."
2021-11-10 15:11:01 +00:00
EGL_ANGLE_platform_angle_d3d.txt
EGL: Expose NULL driver device selection.
2018-01-05 00:08:29 +00:00
EGL_ANGLE_platform_angle_d3d11on12.txt
Add D3D11on12 device option
2019-10-10 02:07:39 +00:00
EGL_ANGLE_platform_angle_d3d_luid.txt
Specify LUID in D3D11
2020-05-06 22:21:27 +00:00
EGL_ANGLE_platform_angle_device_context_volatile_cgl.txt
Reland "ANGLE_platform_angle_device_context_volatile_* extensions"
2020-11-04 23:32:15 +00:00
EGL_ANGLE_platform_angle_device_context_volatile_eagl.txt
Reland "ANGLE_platform_angle_device_context_volatile_* extensions"
2020-11-04 23:32:15 +00:00
EGL_ANGLE_platform_angle_device_id.txt
Change enum allocation for EGL_PLATFORM_ANGLE_DISPLAY_KEY_ANGLE
2023-02-23 16:37:19 +00:00
EGL_ANGLE_platform_angle_device_type_egl.txt
Reland "Instantiate rx::DisplayEGL when device type EGL is selected"
2020-03-12 22:21:48 +00:00
EGL_ANGLE_platform_angle_device_type_swiftshader.txt
Re-land "Vulkan: SwiftShader integration."
2019-09-21 14:00:27 +00:00
EGL_ANGLE_platform_angle_metal.txt
Add ANGLE Platform Metal extension.
2019-10-09 15:41:52 +00:00
EGL_ANGLE_platform_angle_null.txt
Rename EGL platform extension text files.
2017-07-19 19:58:40 +00:00
EGL_ANGLE_platform_angle_opengl.txt
Add support for EGL_PLATFORM_ANGLE_EGL_HANDLE_ANGLE
2018-05-24 15:56:49 +00:00
EGL_ANGLE_platform_angle_vulkan.txt
Control Debug layers in ANGLE_platform_angle.
2017-07-19 22:18:10 +00:00
EGL_ANGLE_power_preference.txt
Add ForceGPUSwitch to EGL_ANGLE_power_preference
2022-03-19 01:15:06 +00:00
EGL_ANGLE_prepare_swap_buffers.txt
Reland: Frontend: separate lock in swap prep
2022-01-11 22:23:19 +00:00
EGL_ANGLE_program_cache_control.txt
Add entry points for EGL_ANGLE_program_cache_control.
2017-07-11 13:51:04 -04:00
EGL_ANGLE_query_surface_pointer.txt
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EGL_ANGLE_robust_resource_initialization.txt
Change robust resource init into a context creation attribute.
2017-10-06 14:23:12 +00:00
EGL_ANGLE_software_display.txt
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EGL_ANGLE_stream_producer_d3d_texture.txt
GL: Remove parallel compile/link without driver support
2023-08-23 13:40:50 +00:00
EGL_ANGLE_surface_d3d_texture_2d_share_handle.txt
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EGL_ANGLE_surface_orientation.txt
Add an EGL_ANGLE_surface_orientation extension.
2016-01-04 17:48:46 +00:00
EGL_ANGLE_swap_with_frame_token.txt
Add EGL GGP extensions.
2019-11-05 01:50:17 +00:00
EGL_ANGLE_sync_control_rate.txt
Split EGL_CHROMIUM_sync_control into EGL_ANGLE_sync_control_rate
2020-03-31 20:55:48 +00:00
EGL_ANGLE_timestamp_surface_attribute.txt
Vulkan: Add support for setting timestamp surface attribute
2022-08-24 00:03:00 +00:00
EGL_ANGLE_vulkan_display.txt
Reland "Add support for Linux vulkan backend with VK_KHR_display"
2020-11-03 03:38:40 +00:00
EGL_ANGLE_vulkan_image.txt
Support gl internal format for creating EGLImage from VkImage
2022-02-04 14:10:16 +00:00
EGL_ANGLE_wait_until_work_scheduled.txt
Add EGL_ANGLE_wait_until_work_scheduled extension
2022-12-17 02:33:59 +00:00
EGL_ANGLE_window_fixed_size.txt
Support EGL_(WIDTH|HEIGHT) in eglSurfaceAttrib(), fixed resize
2018-07-27 18:31:28 +00:00
EGL_ANGLE_x11_visual.txt
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EGL_CHROMIUM_create_context_bind_generates_resource.txt
Fix EGL enum allocation.
2018-09-13 16:19:36 +00:00
EGL_CHROMIUM_sync_control.txt
Split EGL_CHROMIUM_sync_control into EGL_ANGLE_sync_control_rate
2020-03-31 20:55:48 +00:00
EGL_EXT_device_query.txt
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