A conformant OpenGL ES implementation for Windows, Mac and Linux.
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Prashanth Swaminathan c49674d156 Remove stale Android NDK and references [2/2]
Now that chromium/base has rolled and switched the android_ndk_root to
the new android_toolchain directory, remove the stale Android NDK. Fix
roller scripts to no longer roll Android NDK and Android blueprint
generation can remove references to the removed sources.

Bug: chromium:1448383
Test: Verified build of ANGLE.
Change-Id: Iba8bfd8be9fd6bfb4f75f5d3a273411bd11f6b5e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4585389
Auto-Submit: Prashanth Swaminathan <prashanthsw@google.com>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
2023-06-08 18:08:44 +00:00
android Removing deprecated generate_final_jni which is being deleted 2023-05-30 14:31:43 +00:00
build_overrides Use C++20 for MSVC builds as well 2023-02-27 20:33:05 +00:00
doc Add polygon mode extension stubs 2023-05-01 21:21:01 +00:00
extensions Allow glDelete* while PLS is active 2023-05-19 05:26:28 +00:00
gni Reland "Remove SPIRV_METAL references from .gn and tests" 2023-06-06 19:19:08 +00:00
include Vulkan: Declare common SPIR-V ids in the compiler 2023-06-04 00:15:30 +00:00
infra Stop ANGLE Mac Intel 13.3 experiment 2023-05-19 17:44:36 +00:00
samples Translator: Remove the "variables" option 2023-05-26 20:33:26 +00:00
scripts Remove stale Android NDK and references [2/2] 2023-06-08 18:08:44 +00:00
src Remove thread from mActiveThreads during eglTerminate 2023-06-08 12:13:45 +00:00
third_party Roll Chromium from d6f22a2a164b to 9e0b5e8b8a85 (1063 revisions) 2023-06-06 14:52:52 +00:00
tools Add all of tools/android to DEPS 2023-06-02 15:38:57 +00:00
util Vulkan: Split features for dynamic state 2023-06-01 00:37:50 +00:00
.clang-format Update .clang-format. 2020-04-28 14:23:13 +00:00
.gitattributes infra: Trigger win-trace on angle_end2end_tests changes. 2021-11-26 20:53:49 +00:00
.gitignore Fix gitignore entries to ignore android_toolchain 2023-06-08 13:35:45 +00:00
.gn Roll Chromium from c83e966b4c7e to f7c2a70f23b1 (1902 revisions) 2023-03-29 19:36:29 +00:00
.style.yapf Update yapf style from "chromium" to "yapf" 2023-02-24 03:03:40 +00:00
.vpython Remove reference to policy_testserver.py 2022-02-15 16:18:29 +00:00
.vpython3 Update vpython3 requests 2023-06-02 13:38:24 +00:00
.yapfignore Add .yapfignore file 2019-10-14 17:57:09 +00:00
AUTHORS [riscv64][android] support 64-bit builds on riscv64 2023-05-17 01:16:21 +00:00
Android.mk Remove .find_ignore files 2021-05-20 18:35:26 +00:00
BUILD.gn Reland "Remove SPIRV_METAL references from .gn and tests" 2023-06-06 19:19:08 +00:00
CONTRIBUTORS [riscv64][android] support 64-bit builds on riscv64 2023-05-17 01:16:21 +00:00
DEPS Remove stale Android NDK and references [2/2] 2023-06-08 18:08:44 +00:00
DIR_METADATA Move metadata in OWNERS files to DIR_METADATA files 2021-02-04 19:09:11 +00:00
LICENSE Update license and readme for use downstream 2018-03-27 20:53:53 +00:00
OWNERS Add srisser 2023-01-06 18:36:26 +00:00
PRESUBMIT.py Add kwargs to specialized error message 2023-06-06 17:06:23 +00:00
README.chromium Update license and readme for use downstream 2018-03-27 20:53:53 +00:00
README.md Update README about GLES1 2023-01-11 22:39:57 +00:00
WATCHLISTS WATCHLISTS: Remove timvp@ from 'vulkan' 2022-03-03 15:13:09 +00:00
additional_readme_paths.json Remove obsolete additional_readme_paths.json entries 2023-02-23 15:04:50 +00:00
codereview.settings Use "full" git cl format by default. 2019-10-24 23:14:12 +00:00
dotfile_settings.gni Remove Vulkan repos from exec script whitelist. 2019-10-20 16:26:45 +00:00

README.md

ANGLE - Almost Native Graphics Layer Engine

The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0, 3.0 and 3.1 to Vulkan, desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Future plans include ES 3.2, translation to Metal and MacOS, Chrome OS, and Fuchsia support.

Level of OpenGL ES support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
OpenGL ES 2.0 complete complete complete complete complete complete
OpenGL ES 3.0 complete complete complete complete complete
OpenGL ES 3.1 incomplete complete complete complete
OpenGL ES 3.2 in progress in progress in progress

Additionally, OpenGL ES 1.1 is implemented in the front-end using OpenGL ES 3.0 features. This version of the specification is thus supported on all platforms specified above that support OpenGL ES 3.0 with known issues.

Platform support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
Windows complete complete complete complete complete
Linux complete complete
Mac OS X complete complete
iOS complete
Chrome OS complete planned
Android complete complete
GGP (Stadia) complete
Fuchsia complete

ANGLE v1.0.772 was certified compliant by passing the OpenGL ES 2.0.3 conformance tests in October 2011.

ANGLE has received the following certifications with the Vulkan backend:

  • OpenGL ES 2.0: ANGLE 2.1.0.d46e2fb1e341 (Nov, 2019)
  • OpenGL ES 3.0: ANGLE 2.1.0.f18ff947360d (Feb, 2020)
  • OpenGL ES 3.1: ANGLE 2.1.0.f5dace0f1e57 (Jul, 2020)

ANGLE also provides an implementation of the EGL 1.5 specification.

ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Vulkan GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

Sources

ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

git clone https://chromium.googlesource.com/angle/angle

Building

View the Dev setup instructions.

Contributing