A conformant OpenGL ES implementation for Windows, Mac and Linux.
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angle-autoroll c4c880ad2d Roll VK-GL-CTS from a745d5c29c56 to 385ae8bed1f9 (7 revisions)
a745d5c29c..385ae8bed1

2023-09-01 lorenzo@khronosgroup.org Update externals and fix mesh_shader
tests with fragment_shading_rate
2023-09-01 ziga@lunarg.com Fix tessellation shaders support check in
shader object linked tests
2023-08-31 ziga@lunarg.com Add pipeline variation of shader object misc
tests
2023-08-31 syoussefi@google.com Prepare for automated clean up
2023-08-31 ziga@lunarg.com Fix nextStage in shader object linked tests
2023-08-31 ziga@lunarg.com Fix initializing glsl tests
2023-08-31 ziga@lunarg.com Fix gen_framework.py using unsupported
extensions

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/vk-gl-cts-angle-autoroll
Please CC angle-team@google.com,ynovikov@google.com on the revert to
ensure that a human
is aware of the problem.

To file a bug in ANGLE:
https://bugs.chromium.org/p/angleproject/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: ynovikov@google.com
Change-Id: Ib582b26d1ee123a6f533cdfb67e5a1ad95106618
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4833688
Bot-Commit: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
2023-09-01 14:55:44 +00:00
android Android: Add privapp-permissions XML 2023-07-13 15:16:19 +00:00
build@0d534543c1 Roll Chromium from f59e85c23631 to 613933d34730 (499 revisions) 2023-09-01 08:26:44 +00:00
build_overrides Add build overrides for Vulkan Utility Libraries 2023-08-29 22:46:30 +00:00
buildtools@b2043d4f43 Manual roll Chromium from 2f13938f5894 to e2ad2e99dc98 (165 revisions) 2023-08-29 19:47:29 +00:00
doc Remove scripts/perf_test_runner.py and references to it 2023-08-25 05:07:56 +00:00
extensions GL: Remove parallel compile/link without driver support 2023-08-23 13:40:50 +00:00
gni Use offscreen DisplayVk on ChromeOS 2023-08-07 18:06:34 +00:00
include EGL: Update EGL headers 2023-08-29 21:28:42 +00:00
infra Temporarily remove trace bots from CQ 2023-08-28 16:47:05 +00:00
samples Add trace_interface: functions and callbacks for traces 2023-06-08 20:06:15 +00:00
scripts Add GL_RGBX8_SRGB_ANGLEX and GL_BGRX8_SRGB_ANGLEX formats 2023-08-30 18:45:34 +00:00
src Revert "Gold tests: add temporary logging of angledata hashes" 2023-09-01 14:15:57 +00:00
testing@5c6cc93b87 Roll Chromium from f59e85c23631 to 613933d34730 (499 revisions) 2023-09-01 08:26:44 +00:00
third_party Roll VK-GL-CTS from a745d5c29c56 to 385ae8bed1f9 (7 revisions) 2023-09-01 14:55:44 +00:00
tools Roll Chromium from f59e85c23631 to 613933d34730 (499 revisions) 2023-09-01 08:26:44 +00:00
util Revert "Traces: add temporary debug info to LoadBinaryData" 2023-09-01 13:49:09 +00:00
.clang-format Update .clang-format. 2020-04-28 14:23:13 +00:00
.gitattributes Capture/Replay: Initial setup for angle_capture_tests 2023-06-15 22:23:29 +00:00
.gitignore Add reclient and siso dependencies 2023-08-17 18:32:01 +00:00
.gitmodules Remove dummy chromium from git submodules 2023-08-09 12:10:26 +00:00
.gn Add static_assert(std::is_trivially_copyable<LinkedUniform>(),"") 2023-08-24 17:25:53 +00:00
.style.yapf Update yapf style from "chromium" to "yapf" 2023-02-24 03:03:40 +00:00
.vpython Remove reference to policy_testserver.py 2022-02-15 16:18:29 +00:00
.vpython3 Update vpython3 requests 2023-06-02 13:38:24 +00:00
.yapfignore
AUTHORS Android: Add privapp-permissions XML 2023-07-13 15:16:19 +00:00
Android.mk Remove .find_ignore files 2021-05-20 18:35:26 +00:00
BUILD.gn Use offscreen DisplayVk on ChromeOS 2023-08-07 18:06:34 +00:00
CONTRIBUTORS GL: Remove parallel compile/link without driver support 2023-08-23 13:40:50 +00:00
DEPS Roll VK-GL-CTS from a745d5c29c56 to 385ae8bed1f9 (7 revisions) 2023-09-01 14:55:44 +00:00
DIR_METADATA Move metadata in OWNERS files to DIR_METADATA files 2021-02-04 19:09:11 +00:00
LICENSE
OWNERS Add Gitmodules to angle. 2023-08-07 19:32:16 +00:00
PRESUBMIT.py Add Gitmodules to angle. 2023-08-07 19:32:16 +00:00
README.chromium [ssci] Added Shipped field to READMEs 2023-07-07 13:44:43 +00:00
README.md Metal: Require MSL 2.1. 2023-07-17 22:00:36 +00:00
WATCHLISTS WATCHLISTS: Remove timvp@ from 'vulkan' 2022-03-03 15:13:09 +00:00
additional_readme_paths.json Remove obsolete additional_readme_paths.json entries 2023-02-23 15:04:50 +00:00
codereview.settings Use "full" git cl format by default. 2019-10-24 23:14:12 +00:00
dotfile_settings.gni Remove Vulkan repos from exec script whitelist. 2019-10-20 16:26:45 +00:00

README.md

ANGLE - Almost Native Graphics Layer Engine

The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0, 3.0 and 3.1 to Vulkan, desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Future plans include ES 3.2, translation to Metal and MacOS, Chrome OS, and Fuchsia support.

Level of OpenGL ES support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
OpenGL ES 2.0 complete complete complete complete complete complete
OpenGL ES 3.0 complete complete complete complete complete
OpenGL ES 3.1 incomplete complete complete complete
OpenGL ES 3.2 in progress in progress in progress

Additionally, OpenGL ES 1.1 is implemented in the front-end using OpenGL ES 3.0 features. This version of the specification is thus supported on all platforms specified above that support OpenGL ES 3.0 with known issues.

Platform support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
Windows complete complete complete complete complete
Linux complete complete
Mac OS X complete complete [1]
iOS complete [2]
Chrome OS complete planned
Android complete complete
GGP (Stadia) complete
Fuchsia complete

[1] Metal is supported on macOS 10.14+

[2] Metal is supported on iOS 12+

ANGLE v1.0.772 was certified compliant by passing the OpenGL ES 2.0.3 conformance tests in October 2011.

ANGLE has received the following certifications with the Vulkan backend:

  • OpenGL ES 2.0: ANGLE 2.1.0.d46e2fb1e341 (Nov, 2019)
  • OpenGL ES 3.0: ANGLE 2.1.0.f18ff947360d (Feb, 2020)
  • OpenGL ES 3.1: ANGLE 2.1.0.f5dace0f1e57 (Jul, 2020)

ANGLE also provides an implementation of the EGL 1.5 specification.

ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Vulkan GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

Sources

ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

git clone https://chromium.googlesource.com/angle/angle

Building

View the Dev setup instructions.

Contributing