A conformant OpenGL ES implementation for Windows, Mac and Linux.
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Jamie Madill c79b0ea5d9 Vulkan: Document command access APIs.
Includes a short description of the ContextVk command APIs.

Also a few small cleanups to other Vulkan back-end documentation.

Bug: angleproject:4029
Change-Id: I3bd04861f27b718e6a94fdae00644c124452bc62
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2070597
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
2020-02-27 00:13:16 +00:00
android Reformat GN files 2020-02-21 23:37:44 +00:00
build_overrides Vulkan: Set set/binding in SPIR-V 2020-01-29 05:24:40 +00:00
doc Add missing steps in DevSetup 2020-01-06 19:22:38 +00:00
extensions Add external object extensions for Fuchsia to GL API 2020-02-20 21:54:21 +00:00
gni Add GN arg to extract native libs in APK 2020-01-29 23:40:07 +00:00
include Vulkan: Fix padding out Buffer allocations on AMD. 2020-02-25 20:14:03 +00:00
infra Reland "Use newer OSX SDK for iOS" 2020-02-19 17:00:25 +00:00
samples Fix MultipleDrawBuffers sample. 2020-02-26 21:21:46 +00:00
scripts Trace/Replay: Pass CallCapture to parameter replay writer. 2020-02-24 22:03:43 +00:00
src Vulkan: Document command access APIs. 2020-02-27 00:13:16 +00:00
third_party Make Soong ignore build files in third_party 2020-02-24 23:05:30 +00:00
tools Automatically call flex/bison if necessary 2019-12-03 19:29:42 +00:00
util Reformat GN files 2020-02-21 23:37:44 +00:00
.clang-format Add script to apply clang-format on all sources 2019-07-19 20:10:28 +00:00
.gitattributes Automatically call flex/bison if necessary 2019-12-03 19:29:42 +00:00
.gitignore Add .vscode to .gitignore 2020-02-19 22:03:26 +00:00
.gn angle: Stop setting secondary_source. 2019-05-13 13:42:57 +00:00
.style.yapf Format all of ANGLE's python code. 2019-05-06 18:56:09 +00:00
.yapfignore Add .yapfignore file 2019-10-14 17:57:09 +00:00
AUTHORS Implement RGTC (BC4, BC5) compressed texture formats 2020-02-04 22:58:25 +00:00
BUILD.gn Revert "Always use commit_id.py to generate commit.h" 2020-02-26 03:27:43 +00:00
CONTRIBUTORS Change g_Mutex from std::mutex to std::recursive_mutex 2020-02-09 15:08:10 +00:00
DEPS Roll third_party/spirv-tools/src 8910ea5f1c7b..70f888131ede (2 commits) 2020-02-26 10:43:36 +00:00
LICENSE Update license and readme for use downstream 2018-03-27 20:53:53 +00:00
OWNERS Add geofflang@google.com to OWNERS. 2020-02-21 17:25:14 +00:00
PRESUBMIT.py Improve presubmit's Bug: tag check 2019-12-17 15:56:43 +00:00
README.chromium Update license and readme for use downstream 2018-03-27 20:53:53 +00:00
README.md Update status of ANGLE conformance 2020-02-20 15:11:36 +00:00
WATCHLISTS Add watchlist file for ANGLE. 2019-02-28 15:47:54 +00:00
additional_readme_paths.json Use xxHash for faster hash map lookups. 2018-11-20 16:37:07 +00:00
codereview.settings Use "full" git cl format by default. 2019-10-24 23:14:12 +00:00
dotfile_settings.gni Remove Vulkan repos from exec script whitelist. 2019-10-20 16:26:45 +00:00

README.md

ANGLE - Almost Native Graphics Layer Engine

The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0, 3.0 and 3.1 to Vulkan, desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Future plans include ES 3.2, translation to Metal and MacOS, Chrome OS, and Fuchsia support.

Level of OpenGL ES support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
OpenGL ES 2.0 complete complete complete complete complete in progress
OpenGL ES 3.0 complete complete complete complete
OpenGL ES 3.1 in progress complete complete in progress
OpenGL ES 3.2 in progress in progress in progress

Platform support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
Windows complete complete complete complete complete
Linux complete complete
Mac OS X complete in progress
iOS planned
Chrome OS complete planned
Android complete complete
Fuchsia in progress

ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. With the Vulkan backend, ANGLE 2.1.0.d46e2fb1e341 was certified compliant to ES 2.0 in Nov 2019, and ANGLE 2.1.0.f18ff947360d to ES 3.0 in Feb 2020. ANGLE also provides an implementation of the EGL 1.4 specification.

ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Vulkan GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

Sources

ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

git clone https://chromium.googlesource.com/angle/angle

Building

View the Dev setup instructions.

Contributing