A conformant OpenGL ES implementation for Windows, Mac and Linux.
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Yuly Novikov da2d1e0a90 Update extension support (July 25, 2022).
Linux Intel testing was switched from HD630 to UHD630 GPU.

Bug: chromium:1342945
Change-Id: Ic02e71a9ee3d5cdb2a6808405551bf3f60512914
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3780158
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Auto-Submit: Yuly Novikov <ynovikov@chromium.org>
2022-07-25 16:33:04 +00:00
android Clean up OWNERS files 2022-06-29 15:57:45 +00:00
build_overrides GN: Wayland build overrides 2022-06-14 14:14:04 +00:00
doc Update extension support (July 25, 2022). 2022-07-25 16:33:04 +00:00
extensions Automatically enable early_fragment_tests when PLS is declared 2022-07-21 23:45:20 +00:00
gni Vulkan: Implement ASTC emulation. 2022-07-19 12:24:48 +00:00
include Add a GL_ANGLE_shader_pixel_local_storage extension 2022-07-15 20:39:03 +00:00
infra Switch Linux Intel testing to UHD 630 GPU 2022-07-21 16:42:20 +00:00
samples Fix samples' arguments to SampleApplication 2022-07-06 16:10:52 +00:00
scripts Update extension support (July 25, 2022). 2022-07-25 16:33:04 +00:00
src Vulkan: Allow dither for some color blend modes 2022-07-24 04:06:23 +00:00
third_party Vulkan: Implement ASTC emulation. 2022-07-19 12:24:48 +00:00
tools Upgrade Python scripts from Python2 to Python3 2022-02-24 21:10:41 +00:00
util Add a GL_ANGLE_shader_pixel_local_storage extension 2022-07-15 20:39:03 +00:00
.clang-format Update .clang-format. 2020-04-28 14:23:13 +00:00
.gitattributes infra: Trigger win-trace on angle_end2end_tests changes. 2021-11-26 20:53:49 +00:00
.gitignore Vulkan: Implement ASTC emulation. 2022-07-19 12:24:48 +00:00
.gn Roll Chromium from 3bcc8fd7c291 to 6c5859c895f5 (510 revisions) 2021-06-09 18:06:11 +00:00
.style.yapf Format all of ANGLE's python code. 2019-05-06 18:56:09 +00:00
.vpython Remove reference to policy_testserver.py 2022-02-15 16:18:29 +00:00
.vpython3 Fix Python3 usage with perf tests/gold tests. 2021-11-26 18:45:29 +00:00
.yapfignore Add .yapfignore file 2019-10-14 17:57:09 +00:00
AUTHORS Implement GLSL additions for ANGLE_shader_pixel_local_storage 2022-07-21 14:58:20 +00:00
Android.mk Remove .find_ignore files 2021-05-20 18:35:26 +00:00
BUILD.gn Add angle_enable_share_context_lock build flag 2022-07-21 19:04:00 +00:00
CONTRIBUTORS Implement GLSL additions for ANGLE_shader_pixel_local_storage 2022-07-21 14:58:20 +00:00
DEPS Roll VK-GL-CTS from cb1dc55bc044 to e3066ef682d7 (11 revisions) 2022-07-25 15:50:54 +00:00
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README.chromium Update license and readme for use downstream 2018-03-27 20:53:53 +00:00
README.md Doc: Update supported EGL minor version 2022-03-16 19:45:20 +00:00
WATCHLISTS WATCHLISTS: Remove timvp@ from 'vulkan' 2022-03-03 15:13:09 +00:00
additional_readme_paths.json Vulkan: Generate mipmap in compute 2020-07-26 19:38:41 +00:00
codereview.settings Use "full" git cl format by default. 2019-10-24 23:14:12 +00:00
dotfile_settings.gni Remove Vulkan repos from exec script whitelist. 2019-10-20 16:26:45 +00:00

README.md

ANGLE - Almost Native Graphics Layer Engine

The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0, 3.0 and 3.1 to Vulkan, desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Future plans include ES 3.2, translation to Metal and MacOS, Chrome OS, and Fuchsia support.

Level of OpenGL ES support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
OpenGL ES 2.0 complete complete complete complete complete complete
OpenGL ES 3.0 complete complete complete complete in progress
OpenGL ES 3.1 incomplete complete complete complete
OpenGL ES 3.2 in progress in progress in progress

Platform support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
Windows complete complete complete complete complete
Linux complete complete
Mac OS X complete in progress
iOS in progress
Chrome OS complete planned
Android complete complete
GGP (Stadia) complete
Fuchsia complete

ANGLE v1.0.772 was certified compliant by passing the OpenGL ES 2.0.3 conformance tests in October 2011.

ANGLE has received the following certifications with the Vulkan backend:

  • OpenGL ES 2.0: ANGLE 2.1.0.d46e2fb1e341 (Nov, 2019)
  • OpenGL ES 3.0: ANGLE 2.1.0.f18ff947360d (Feb, 2020)
  • OpenGL ES 3.1: ANGLE 2.1.0.f5dace0f1e57 (Jul, 2020)

ANGLE also provides an implementation of the EGL 1.5 specification.

ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Vulkan GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

Sources

ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

git clone https://chromium.googlesource.com/angle/angle

Building

View the Dev setup instructions.

Contributing