зеркало из https://github.com/AvaloniaUI/angle.git
42 строки
1.3 KiB
C++
42 строки
1.3 KiB
C++
//
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// Copyright 2018 The ANGLE Project Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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//
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// util_gl.h: Includes the right GL/EGL headers for static/shared link.
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#ifndef UTIL_GL_H_
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#define UTIL_GL_H_
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#include "common/platform.h"
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#if defined(ANGLE_USE_UTIL_LOADER)
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# include "util/egl_loader_autogen.h"
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# include "util/gles_loader_autogen.h"
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# if defined(ANGLE_PLATFORM_WINDOWS) && !defined(ANGLE_ENABLE_WINDOWS_UWP)
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# include "util/windows/wgl_loader_autogen.h"
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# endif // defined(ANGLE_PLATFORM_WINDOWS) && !defined(ANGLE_ENABLE_WINDOWS_UWP)
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#else
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# if !defined(GL_GLES_PROTOTYPES)
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# error Config error. Should either be using the ANGLE GL loader or header prototypes.
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# endif // !defined(GL_GLES_PROTOTYPES)
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# include <EGL/egl.h>
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# include <EGL/eglext.h>
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# include "angle_gl.h"
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#endif // defined(ANGLE_USE_UTIL_LOADER)
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#include <string>
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namespace angle
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{
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inline bool CheckExtensionExists(const char *allExtensions, const std::string &extName)
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{
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const std::string paddedExtensions = std::string(" ") + allExtensions + std::string(" ");
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return paddedExtensions.find(std::string(" ") + extName + std::string(" ")) !=
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std::string::npos;
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}
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} // namespace angle
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#endif // UTIL_GL_H_
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