A conformant OpenGL ES implementation for Windows, Mac and Linux.
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Mohan Maiya e69298d1b3 Vulkan: External image layout needs to be ReadWrite
Textures specified through external images need to
transition to a ReadWrite layout and not ReadOnly.

Bug: angleproject:4791
Change-Id: I8c0d5999d65499de6a36725ed1cc9c390c479c8c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2270513
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
2020-06-26 19:14:52 +00:00
android Reformat GN files 2020-02-21 23:37:44 +00:00
build_overrides Update VMA integration again. 2020-05-08 17:34:52 +00:00
doc Update style guide for reference on container object 2020-06-25 18:14:43 +00:00
extensions Improve EGL_ANGLE_power_preference on dual-GPU MacBook Pros. 2020-06-12 23:38:22 +00:00
gni Active the delegate worker pool for chromium (3/3) 2020-06-17 18:22:21 +00:00
include GL: Workaround NVIDIA issue in glLinkProgram 2020-06-19 14:13:06 +00:00
infra Infra: Migrate to new Goma RBE service 2020-06-10 16:16:45 +00:00
samples Automate testing of capture_replay 2020-06-19 18:32:58 +00:00
scripts Vulkan: Fix fbo_invalidate tests for pre-rotation 2020-06-26 18:58:22 +00:00
src Vulkan: External image layout needs to be ReadWrite 2020-06-26 19:14:52 +00:00
third_party Make Soong ignore build files in third_party 2020-02-24 23:05:30 +00:00
tools Update glslang_validator binary for Windows. 2020-06-23 17:02:58 +00:00
util Automate testing of capture_replay 2020-06-19 18:32:58 +00:00
.clang-format Update .clang-format. 2020-04-28 14:23:13 +00:00
.gitattributes Automatically call flex/bison if necessary 2019-12-03 19:29:42 +00:00
.gitignore Vulkan: Update VMA directory. 2020-05-08 18:25:45 +00:00
.gn angle: Stop setting secondary_source. 2019-05-13 13:42:57 +00:00
.style.yapf Format all of ANGLE's python code. 2019-05-06 18:56:09 +00:00
.yapfignore Add .yapfignore file 2019-10-14 17:57:09 +00:00
AUTHORS Implement RGTC (BC4, BC5) compressed texture formats 2020-02-04 22:58:25 +00:00
BUILD.gn Add newline-eof to warnings 2020-06-17 20:27:28 +00:00
CONTRIBUTORS Optimize thread specific storage and retrieval with native ASM 2020-06-17 00:21:26 +00:00
DEPS Roll VK-GL-CTS from 23498d296498 to 2e189d3854db (1 revision) 2020-06-26 12:47:54 +00:00
LICENSE
OWNERS Update OWNERS information. 2020-03-27 19:58:54 +00:00
PRESUBMIT.py Re-enable presubmit commit message format check 2020-06-23 17:33:48 +00:00
README.chromium
README.md Add more documentation on testing infrastructure. 2020-03-16 20:27:18 +00:00
WATCHLISTS Fix quotes around emails in WATCHLISTS 2020-04-21 16:50:07 +00:00
additional_readme_paths.json Vulkan: Update VMA directory. 2020-05-08 18:25:45 +00:00
codereview.settings Use "full" git cl format by default. 2019-10-24 23:14:12 +00:00
dotfile_settings.gni Remove Vulkan repos from exec script whitelist. 2019-10-20 16:26:45 +00:00

README.md

ANGLE - Almost Native Graphics Layer Engine

The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0, 3.0 and 3.1 to Vulkan, desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Future plans include ES 3.2, translation to Metal and MacOS, Chrome OS, and Fuchsia support.

Level of OpenGL ES support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
OpenGL ES 2.0 complete complete complete complete complete in progress
OpenGL ES 3.0 complete complete complete complete
OpenGL ES 3.1 in progress complete complete in progress
OpenGL ES 3.2 in progress in progress in progress

Platform support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
Windows complete complete complete complete complete
Linux complete complete
Mac OS X complete in progress
iOS planned
Chrome OS complete planned
Android complete complete
Fuchsia in progress

ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. With the Vulkan backend, ANGLE 2.1.0.d46e2fb1e341 was certified compliant to ES 2.0 in Nov 2019, and ANGLE 2.1.0.f18ff947360d to ES 3.0 in Feb 2020. ANGLE also provides an implementation of the EGL 1.4 specification.

ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Vulkan GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

Sources

ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

git clone https://chromium.googlesource.com/angle/angle

Building

View the Dev setup instructions.

Contributing