A conformant OpenGL ES implementation for Windows, Mac and Linux.
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Jamie Madill eb79e337c9 Vulkan: Do not build mock ICD on Android.
This is causing a GN build error on our Android bots.

Bug: angleproject:2471
Bug: angleproject:2482
Change-Id: I35ffc7972effb9c9ea26ab96cf23985eba1702c3
Reviewed-on: https://chromium-review.googlesource.com/1016700
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
2018-04-18 12:40:41 +00:00
build_overrides Stand-alone build with gn. 2017-10-18 17:02:13 +00:00
doc Allow ANGLE libs to have arbitrary suffix. 2018-03-23 22:09:24 +00:00
extensions Clarify aliasing rules in CHROMIUM_bind_uniform_location 2018-03-26 17:11:27 +00:00
gni Roll (2/2) to latest LVL as of 4/16/18 2018-04-16 23:17:20 +00:00
gyp Add gyp deprecation warning. 2017-12-18 23:04:55 +00:00
include Increment ANGLE_SH_VERSION 2018-03-23 15:27:44 +00:00
infra/config Add standalone angle bots to default cq set, remove upstream win-msvc-rel bot. 2018-04-13 20:36:20 +00:00
samples Vulkan: Fix texture descriptor set alloc count. 2018-04-16 19:44:11 +00:00
scripts GLES1: gl(Enable|Disable)ClientState 2018-04-17 15:15:57 +00:00
src Fix problematic query in TOutputGLSLBase::visitDeclaration. 2018-04-17 23:15:44 +00:00
third_party Vulkan: Fix build after roll. 2018-04-17 13:10:21 +00:00
tools Add empty file to prevent git clean from deleting 2018-02-20 18:19:11 +00:00
util Add an EGL extension to disable GL extensions by default. 2018-03-14 20:46:16 +00:00
.clang-format Log EGL initialize errors to the platform. 2015-07-31 19:33:27 +00:00
.gitattributes Re-land "GN: Enable chromium_code config instead." 2016-07-18 20:44:10 +00:00
.gitignore Vulkan: Update .gitignore with repo change. 2018-02-08 17:13:52 +00:00
.gn Add a dotfile_settings GN config file. 2018-02-05 21:24:31 +00:00
AUTHORS GLIBC fix: size_t requires include <stddef.h> 2018-04-05 20:32:02 +00:00
BUILD.gn Vulkan: Do not build mock ICD on Android. 2018-04-18 12:40:41 +00:00
CONTRIBUTORS Migrate from <tr1/tuple> to <tuple> types. 2018-04-09 07:25:38 +00:00
DEPS Roll (1/2) LVL version forward and disable VANGLE 2018-04-16 20:41:03 +00:00
DEPS.chromium Roll (1/2) LVL version forward and disable VANGLE 2018-04-16 20:41:03 +00:00
LICENSE Update license and readme for use downstream 2018-03-27 20:53:53 +00:00
OWNERS Improve documentation about selecting intial CL reviewers. 2017-12-04 20:27:57 +00:00
README.chromium Update license and readme for use downstream 2018-03-27 20:53:53 +00:00
README.md docs: fix links and typos 2017-11-29 21:34:00 +00:00
codereview.settings Set GERRIT_SQUASH_UPLOADS to False. 2016-06-17 18:19:41 +00:00
dotfile_settings.gni Vulkan: Reorganize BUILD.gn files. 2018-02-06 21:47:01 +00:00

README.md

ANGLE - Almost Native Graphics Layer Engine

The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0 and 3.0 to desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Support for translation from OpenGL ES to Vulkan is underway, and future plans include compute shader support (ES 3.1) and MacOS support.

Level of OpenGL ES support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan
OpenGL ES 2.0 complete complete complete complete in progress
OpenGL ES 3.0 complete complete in progress not started
OpenGL ES 3.1 not started in progress in progress not started

Platform support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan
Windows complete complete complete complete in progress
Linux complete planned
Mac OS X in progress
Chrome OS complete planned
Android complete planned

ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. ANGLE also provides an implementation of the EGL 1.4 specification.

ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

Sources

ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

git clone https://chromium.googlesource.com/angle/angle

Building

View the Dev setup instructions. For generating a Windows Store version of ANGLE view the Windows Store instructions

Contributing