A conformant OpenGL ES implementation for Windows, Mac and Linux.
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Shahbaz Youssefi eeb3965353 Autogenerate features
Features are now specified in a json file and autogenerated.  This is in
preparation for more autogeneration to support feature override in
tests.

This change doesn't yet fix the issues in anglebug.com/6435 and should
be a no-op.

Bug: angleproject:6435
Change-Id: Icdb63a94dc37b5fef0a356e0fc0b49937e083c8a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3579941
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
2022-04-12 03:20:38 +00:00
android Rename ANGLE APK label to: com.android.angle 2021-06-14 18:00:46 +00:00
build_overrides Remove swiftshader_spirv_tools_dir 2022-04-05 12:31:34 +00:00
doc Debug: Add angle_enable_trace_events 2022-03-26 23:28:50 +00:00
extensions Add ForceGPUSwitch to EGL_ANGLE_power_preference 2022-03-19 01:15:06 +00:00
gni Support ANGLE_PREFERRED_DEVICE on CGL 2022-04-07 05:08:44 +00:00
include Autogenerate features 2022-04-12 03:20:38 +00:00
infra infra: Use logarithmic batching in LUCI config. 2022-04-01 17:42:37 +00:00
samples Migrate capture_replay sample to trace_fixture 2022-03-25 16:01:16 +00:00
scripts Autogenerate features 2022-04-12 03:20:38 +00:00
src Autogenerate features 2022-04-12 03:20:38 +00:00
third_party Sync logdog with Chromium 2021-12-08 19:25:08 +00:00
tools Upgrade Python scripts from Python2 to Python3 2022-02-24 21:10:41 +00:00
util Fix pointer sscanf for ChromeOS 2022-04-09 00:10:16 +00:00
.clang-format Update .clang-format. 2020-04-28 14:23:13 +00:00
.gitattributes infra: Trigger win-trace on angle_end2end_tests changes. 2021-11-26 20:53:49 +00:00
.gitignore Vulkan: Wayland dependency 2022-02-24 14:03:21 +00:00
.gn Roll Chromium from 3bcc8fd7c291 to 6c5859c895f5 (510 revisions) 2021-06-09 18:06:11 +00:00
.style.yapf Format all of ANGLE's python code. 2019-05-06 18:56:09 +00:00
.vpython Remove reference to policy_testserver.py 2022-02-15 16:18:29 +00:00
.vpython3 Fix Python3 usage with perf tests/gold tests. 2021-11-26 18:45:29 +00:00
.yapfignore Add .yapfignore file 2019-10-14 17:57:09 +00:00
AUTHORS Add loongarch support 2022-03-18 03:01:54 +00:00
Android.mk Remove .find_ignore files 2021-05-20 18:35:26 +00:00
BUILD.gn Support ANGLE_PREFERRED_DEVICE on CGL 2022-04-07 05:08:44 +00:00
CONTRIBUTORS Unicode support for system_utils on Windows 2022-02-14 19:58:20 +00:00
DEPS Roll VK-GL-CTS from 6f8a7182bd26 to 20a474e64382 (14 revisions) 2022-04-11 17:56:48 +00:00
DIR_METADATA Move metadata in OWNERS files to DIR_METADATA files 2021-02-04 19:09:11 +00:00
LICENSE
OWNERS Add to ANGLE's OWNERS 2022-02-25 20:10:02 +00:00
PRESUBMIT.py Add tint: to the list of allowed Bug: tags. 2021-04-06 13:56:58 +00:00
README.chromium
README.md Doc: Update supported EGL minor version 2022-03-16 19:45:20 +00:00
WATCHLISTS WATCHLISTS: Remove timvp@ from 'vulkan' 2022-03-03 15:13:09 +00:00
additional_readme_paths.json Vulkan: Generate mipmap in compute 2020-07-26 19:38:41 +00:00
codereview.settings Use "full" git cl format by default. 2019-10-24 23:14:12 +00:00
dotfile_settings.gni Remove Vulkan repos from exec script whitelist. 2019-10-20 16:26:45 +00:00

README.md

ANGLE - Almost Native Graphics Layer Engine

The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0, 3.0 and 3.1 to Vulkan, desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Future plans include ES 3.2, translation to Metal and MacOS, Chrome OS, and Fuchsia support.

Level of OpenGL ES support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
OpenGL ES 2.0 complete complete complete complete complete complete
OpenGL ES 3.0 complete complete complete complete in progress
OpenGL ES 3.1 incomplete complete complete complete
OpenGL ES 3.2 in progress in progress in progress

Platform support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
Windows complete complete complete complete complete
Linux complete complete
Mac OS X complete in progress
iOS in progress
Chrome OS complete planned
Android complete complete
GGP (Stadia) complete
Fuchsia complete

ANGLE v1.0.772 was certified compliant by passing the OpenGL ES 2.0.3 conformance tests in October 2011.

ANGLE has received the following certifications with the Vulkan backend:

  • OpenGL ES 2.0: ANGLE 2.1.0.d46e2fb1e341 (Nov, 2019)
  • OpenGL ES 3.0: ANGLE 2.1.0.f18ff947360d (Feb, 2020)
  • OpenGL ES 3.1: ANGLE 2.1.0.f5dace0f1e57 (Jul, 2020)

ANGLE also provides an implementation of the EGL 1.5 specification.

ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Vulkan GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

Sources

ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

git clone https://chromium.googlesource.com/angle/angle

Building

View the Dev setup instructions.

Contributing