A conformant OpenGL ES implementation for Windows, Mac and Linux.
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Courtney Goeltzenleuchter f094bac949 Allow enabling trace annotations
Tracing was never allowed to happen because getStatus always returned
false. Also want to allow tracing for release builds for perf analysis.

Bug: angleproject:3176
Change-Id: I7aa94ed9fe3d7f67fe6dd10123c9badc7fb49d82
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1475248
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Jamie Madill <jmadill@google.com>
2019-03-05 16:04:06 +00:00
android Reland "Roll Vulkan repos" 2019-03-01 21:16:29 +00:00
build_overrides Roll Google Test. 2019-02-22 16:22:33 +00:00
doc Vulkan: Require Android NDK API level 26, dropping Android N support. 2019-02-12 20:14:33 +00:00
extensions Implement EXT_instanced_arrays 2019-02-08 20:40:08 +00:00
gni Vulkan: ES3 dEQP suppressions 2019-02-28 05:04:42 +00:00
include Vulkan: disable VK_PRESENT_MODE_FIFO_KHR on Linux Intel 2019-03-01 04:46:28 +00:00
infra Add fuchsia_x64 to commit-queue.cfg. 2019-02-12 17:17:55 +00:00
samples Make BUILD.gn targets into templates. 2019-01-16 00:35:58 +00:00
scripts Minor improvements to run_code_generation. 2019-03-05 14:28:16 +00:00
src Allow enabling trace annotations 2019-03-05 16:04:06 +00:00
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AUTHORS D3D11 fix: Mipmapping was used although disabled via Sampler 2018-08-15 19:04:20 +00:00
BUILD.gn Allow enabling trace annotations 2019-03-05 16:04:06 +00:00
CONTRIBUTORS ES31: Support for GL_BUFFER_DATA_SIZE on GL_ATOMIC_COUNTER_BUFFER in D3D 2019-01-10 21:21:45 +00:00
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README.md

ANGLE - Almost Native Graphics Layer Engine

The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0 and 3.0 to desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Support for translation from OpenGL ES to Vulkan is underway, and future plans include compute shader support (ES 3.1) and MacOS support.

Level of OpenGL ES support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan
OpenGL ES 2.0 complete complete complete complete in progress
OpenGL ES 3.0 complete complete in progress not started
OpenGL ES 3.1 not started in progress in progress not started

Platform support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan
Windows complete complete complete complete in progress
Linux complete in progress
Mac OS X in progress
Chrome OS complete planned
Android complete in progress

ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. ANGLE also provides an implementation of the EGL 1.4 specification.

ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

Sources

ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

git clone https://chromium.googlesource.com/angle/angle

Building

View the Dev setup instructions.

Contributing