A conformant OpenGL ES implementation for Windows, Mac and Linux.
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Alexis Hetu f2a154858d Suppress memory leaks detected by LSAN
In order to be able to land SwANGLE in Chromium, this cl adds
suppressions for memory leaks detected by LSAN. Some of these should
be fixed and some are intentional leaks of global variables.

This cl should allow the linux_chromium_asan_rel_ng bot to pass while
using SwANGLE and shouldn't break the win-libfuzzer-asan-rel bot.

Bug: chromium:972686
Bug: angleproject:5377
Change-Id: I7e2336aba43fcfeb95716d6c0aa05caf855134aa
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2575200
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Alexis Hétu <sugoi@chromium.org>
2020-12-04 21:15:09 +00:00
android Capture commit position into Android Manifest. 2020-09-25 20:50:42 +00:00
build_overrides Add third_party/abseil-cpp to ANGLE 2020-08-28 21:30:49 +00:00
doc Wrap a paragraph in DevSetup docs to 100 chars. 2020-11-13 18:54:36 +00:00
extensions Reland "ANGLE_platform_angle_device_context_volatile_* extensions" 2020-11-04 23:32:15 +00:00
gni Suppress memory leaks detected by LSAN 2020-12-04 21:15:09 +00:00
include Translator: Collect gl_in as a varying. 2020-12-04 17:06:59 +00:00
infra Add angle_deqp_khr_gles32_tests to gn_isolate_map.py 2020-11-19 18:55:25 +00:00
samples Vulkan: Support OES_sample_variables extension 2020-11-19 17:47:55 +00:00
scripts Roll VK-GL-CTS from 524e5bcfba33 to 41331850eb21 (39 revisions) 2020-12-04 15:18:08 +00:00
src Suppress memory leaks detected by LSAN 2020-12-04 21:15:09 +00:00
third_party RapidJSON: Enable std::string handling. 2020-11-01 16:18:53 +00:00
tools Create empty //tools/android/md5sum/BUILD.gn 2020-08-04 22:40:36 +00:00
util Add support for GL_EXT_debug_label 2020-12-03 00:49:07 +00:00
.clang-format Update .clang-format. 2020-04-28 14:23:13 +00:00
.gitattributes Automatically call flex/bison if necessary 2019-12-03 19:29:42 +00:00
.gitignore code gen: Be more robust to dirty hashes. 2020-11-30 14:26:25 +00:00
.gn Re-land "Link C++ histogram support into angle_perftests." 2020-10-25 16:42:09 +00:00
.style.yapf Format all of ANGLE's python code. 2019-05-06 18:56:09 +00:00
.vpython Add luci-go and mb to DEPS. 2020-09-14 21:27:36 +00:00
.vpython3 Add luci-go and mb to DEPS. 2020-09-14 21:27:36 +00:00
.yapfignore Add .yapfignore file 2019-10-14 17:57:09 +00:00
AUTHORS Vulkan: add explicit template specialization for barrierImpl 2020-11-09 17:01:18 +00:00
BUILD.gn Suppress memory leaks detected by LSAN 2020-12-04 21:15:09 +00:00
CONTRIBUTORS Add PowerVR Vendor ID & Vulkan GL Line Emulation Exclusion 2020-10-13 21:19:31 +00:00
DEPS Roll VK-GL-CTS from 524e5bcfba33 to 41331850eb21 (39 revisions) 2020-12-04 15:18:08 +00:00
LICENSE Update license and readme for use downstream 2018-03-27 20:53:53 +00:00
OWNERS Update OWNERS information. 2020-03-27 19:58:54 +00:00
PRESUBMIT.py Replaced allow_list with files_to_check 2020-10-05 22:36:15 +00:00
README.chromium Update license and readme for use downstream 2018-03-27 20:53:53 +00:00
README.md Add the ES31 status on d3d11 document. 2020-10-19 06:35:21 +00:00
WATCHLISTS Fix quotes around emails in WATCHLISTS 2020-04-21 16:50:07 +00:00
additional_readme_paths.json Vulkan: Generate mipmap in compute 2020-07-26 19:38:41 +00:00
codereview.settings Use "full" git cl format by default. 2019-10-24 23:14:12 +00:00
dotfile_settings.gni Remove Vulkan repos from exec script whitelist. 2019-10-20 16:26:45 +00:00

README.md

ANGLE - Almost Native Graphics Layer Engine

The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0, 3.0 and 3.1 to Vulkan, desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Future plans include ES 3.2, translation to Metal and MacOS, Chrome OS, and Fuchsia support.

Level of OpenGL ES support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
OpenGL ES 2.0 complete complete complete complete complete complete
OpenGL ES 3.0 complete complete complete complete in progress
OpenGL ES 3.1 incomplete complete complete complete
OpenGL ES 3.2 in progress in progress in progress

Platform support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
Windows complete complete complete complete complete
Linux complete complete
Mac OS X complete in progress
iOS planned
Chrome OS complete planned
Android complete complete
GGP (Stadia) complete
Fuchsia in progress

ANGLE v1.0.772 was certified compliant by passing the OpenGL ES 2.0.3 conformance tests in October 2011.

ANGLE has received the following certifications with the Vulkan backend:

  • OpenGL ES 2.0: ANGLE 2.1.0.d46e2fb1e341 (Nov, 2019)
  • OpenGL ES 3.0: ANGLE 2.1.0.f18ff947360d (Feb, 2020)
  • OpenGL ES 3.1: ANGLE 2.1.0.f5dace0f1e57 (Jul, 2020)

ANGLE also provides an implementation of the EGL 1.4 specification.

ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Vulkan GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

Sources

ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

git clone https://chromium.googlesource.com/angle/angle

Building

View the Dev setup instructions.

Contributing