A conformant OpenGL ES implementation for Windows, Mac and Linux.
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angle-autoroll f2bf9954b3 Roll vulkan-deps from 8e41c1d91f9d to b638c7fb7440 (8 revisions)
https://chromium.googlesource.com/vulkan-deps.git/+log/8e41c1d91f9d..b638c7fb7440

Changed dependencies:
* glslang: 2c54c20813..7a0b9b212c
* vulkan-loader: b21acf16e7..ef2429635d
* vulkan-validation-layers: 5c2548a01b..e30862971d

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/vulkan-deps-angle-autoroll
Please CC syoussefi@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: syoussefi@google.com
Change-Id: I3df892e30797d4c6cd0f1593301574efa47990d3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3296788
Commit-Queue: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
Bot-Commit: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
2021-11-23 11:13:39 +00:00
android
build_overrides
doc Implement GL_EXT_multi_draw_indirect 2021-11-12 23:01:15 +00:00
extensions Add EGL_VULKAN_GET_INSTANCE_PROC_ADDR 2021-11-12 22:19:43 +00:00
gni Re-land: "Vulkan: Allow SystemInfo to pick ICD." 2021-11-16 03:56:34 +00:00
include Add EGL_VULKAN_GET_INSTANCE_PROC_ADDR 2021-11-12 22:19:43 +00:00
infra infra: Increase gles1_conformance_tests timeout 2021-11-19 18:01:35 +00:00
samples Add cpu time measurement to perf tests 2021-11-17 17:13:00 +00:00
scripts Roll VK-GL-CTS from 234f8a066b4d to bfede065f419 (18 revisions) 2021-11-22 17:08:38 +00:00
src Capture/Replay: Set FBO ID when generated on bind 2021-11-23 10:33:08 +00:00
third_party
tools
util Add cpu time measurement to perf tests 2021-11-17 17:13:00 +00:00
.clang-format
.gitattributes
.gitignore infra: Add tests to ASAN configs. 2021-11-11 16:13:51 +00:00
.gn
.style.yapf
.vpython
.vpython3
.yapfignore
AUTHORS
Android.mk
BUILD.gn Enable RenderDoc capture for debug builds 2021-11-19 21:13:25 +00:00
CONTRIBUTORS
DEPS Roll vulkan-deps from 8e41c1d91f9d to b638c7fb7440 (8 revisions) 2021-11-23 11:13:39 +00:00
DIR_METADATA
LICENSE
OWNERS
PRESUBMIT.py
README.chromium
README.md
WATCHLISTS
additional_readme_paths.json
codereview.settings
dotfile_settings.gni

README.md

ANGLE - Almost Native Graphics Layer Engine

The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0, 3.0 and 3.1 to Vulkan, desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Future plans include ES 3.2, translation to Metal and MacOS, Chrome OS, and Fuchsia support.

Level of OpenGL ES support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
OpenGL ES 2.0 complete complete complete complete complete complete
OpenGL ES 3.0 complete complete complete complete in progress
OpenGL ES 3.1 incomplete complete complete complete
OpenGL ES 3.2 in progress in progress in progress

Platform support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
Windows complete complete complete complete complete
Linux complete complete
Mac OS X complete in progress
iOS planned
Chrome OS complete planned
Android complete complete
GGP (Stadia) complete
Fuchsia complete

ANGLE v1.0.772 was certified compliant by passing the OpenGL ES 2.0.3 conformance tests in October 2011.

ANGLE has received the following certifications with the Vulkan backend:

  • OpenGL ES 2.0: ANGLE 2.1.0.d46e2fb1e341 (Nov, 2019)
  • OpenGL ES 3.0: ANGLE 2.1.0.f18ff947360d (Feb, 2020)
  • OpenGL ES 3.1: ANGLE 2.1.0.f5dace0f1e57 (Jul, 2020)

ANGLE also provides an implementation of the EGL 1.4 specification.

ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Vulkan GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

Sources

ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

git clone https://chromium.googlesource.com/angle/angle

Building

View the Dev setup instructions.

Contributing